adjusting some lens calculations

This commit is contained in:
2025-07-10 22:23:38 +02:00
parent 47b9b5c877
commit e23f55ed1f
3 changed files with 5 additions and 12 deletions
@@ -1,10 +1,7 @@
#include "BasePass.h"
#include "Actor/CameraActor.h"
#include "Asset/AssetRegistry.h"
#include "Asset/EnvironmentMapAsset.h"
#include "Component/Camera.h"
#include "Component/Mesh.h"
#include "Component/WaterTile.h"
#include "Graphics/Command.h"
#include "Graphics/Descriptor.h"
#include "Graphics/Enums.h"
@@ -12,12 +9,9 @@
#include "Graphics/Initializer.h"
#include "Graphics/Pipeline.h"
#include "Graphics/Shader.h"
#include "Graphics/StaticMeshVertexData.h"
#include "Material/MaterialInstance.h"
#include "Math/Matrix.h"
#include "Math/Vector.h"
#include "RenderGraph.h"
#include "Window/Window.h"
using namespace Seele;