Fixing initial frames

This commit is contained in:
Dynamitos
2024-06-18 23:33:03 +02:00
parent f6ebbc2067
commit e501a69b36
12 changed files with 207 additions and 18 deletions
+1 -1
View File
@@ -76,7 +76,7 @@ class ShaderBuffer : public Buffer {
public:
ShaderBuffer(QueueFamilyMapping mapping, const ShaderBufferCreateInfo& createInfo);
virtual ~ShaderBuffer();
virtual void rotateBuffer(uint64 size, bool preserveContents = false) = 0;
virtual void rotateBuffer(uint64 size, bool preserveContents = false, uint32 fillValue = 0) = 0;
virtual void updateContents(const ShaderBufferCreateInfo& sourceData) = 0;
constexpr uint32 getNumElements() const { return numElements; }