Fixing initial frames
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@@ -76,7 +76,7 @@ class ShaderBuffer : public Buffer {
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public:
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ShaderBuffer(QueueFamilyMapping mapping, const ShaderBufferCreateInfo& createInfo);
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virtual ~ShaderBuffer();
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virtual void rotateBuffer(uint64 size, bool preserveContents = false) = 0;
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virtual void rotateBuffer(uint64 size, bool preserveContents = false, uint32 fillValue = 0) = 0;
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virtual void updateContents(const ShaderBufferCreateInfo& sourceData) = 0;
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constexpr uint32 getNumElements() const { return numElements; }
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