Fixing initial frames

This commit is contained in:
Dynamitos
2024-06-18 23:33:03 +02:00
parent f6ebbc2067
commit e501a69b36
12 changed files with 207 additions and 18 deletions
@@ -11,7 +11,7 @@ VisibilityPass::~VisibilityPass() {}
void VisibilityPass::beginFrame(const Component::Camera& cam) {
RenderPass::beginFrame(cam);
cullingBuffer->rotateBuffer(VertexData::getMeshletCount() * sizeof(VertexData::MeshletCullingInfo), true);
cullingBuffer->rotateBuffer(VertexData::getMeshletCount() * sizeof(VertexData::MeshletCullingInfo), true, 0xffffffff);
}
void VisibilityPass::render() {