Fixing initial frames
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@@ -11,7 +11,7 @@ VisibilityPass::~VisibilityPass() {}
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void VisibilityPass::beginFrame(const Component::Camera& cam) {
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RenderPass::beginFrame(cam);
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cullingBuffer->rotateBuffer(VertexData::getMeshletCount() * sizeof(VertexData::MeshletCullingInfo), true);
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cullingBuffer->rotateBuffer(VertexData::getMeshletCount() * sizeof(VertexData::MeshletCullingInfo), true, 0xffffffff);
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}
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void VisibilityPass::render() {
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