Fixing initial frames
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@@ -45,7 +45,7 @@ class Buffer {
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VkBufferUsageFlags usage;
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bool dynamic;
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std::string name;
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void rotateBuffer(uint64 size, bool preserveContents = false);
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void rotateBuffer(uint64 size, bool preserveContents = false, uint32 fillValue = 0);
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void createBuffer(uint64 size);
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void copyBuffer(uint64 src, uint64 dest);
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@@ -107,7 +107,7 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
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ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& sourceData);
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virtual ~ShaderBuffer();
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virtual void updateContents(const ShaderBufferCreateInfo& createInfo) override;
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virtual void rotateBuffer(uint64 size, bool preserveContents = false) override;
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virtual void rotateBuffer(uint64 size, bool preserveContents = false, uint32 fillValue = 0) override;
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virtual void clear() override;
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