Changing render attachment sharing

This commit is contained in:
Dynamitos
2024-02-01 10:21:36 +01:00
parent 725e7cb67b
commit e717c577d4
17 changed files with 161 additions and 173 deletions
+5 -5
View File
@@ -71,7 +71,7 @@ void BasePass::render()
tLightGrid->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
depthAttachment->getTexture()->pipelineBarrier(
depthAttachment.getTexture()->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
@@ -190,7 +190,7 @@ void BasePass::endFrame()
void BasePass::publishOutputs()
{
colorAttachment = new Gfx::SwapchainAttachment(viewport,
colorAttachment = Gfx::RenderTargetAttachment(viewport,
Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
@@ -199,9 +199,9 @@ void BasePass::publishOutputs()
void BasePass::createRenderPass()
{
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
depthAttachment->setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
depthAttachment->setInitialLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
depthAttachment->setFinalLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
depthAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
depthAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
depthAttachment.setFinalLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
.colorAttachments = { colorAttachment },
.depthAttachment = depthAttachment,
+2 -2
View File
@@ -19,8 +19,8 @@ public:
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
private:
Gfx::ORenderTargetAttachment colorAttachment;
Gfx::PRenderTargetAttachment depthAttachment;
Gfx::RenderTargetAttachment colorAttachment;
Gfx::RenderTargetAttachment depthAttachment;
Gfx::PShaderBuffer oLightIndexList;
Gfx::PShaderBuffer tLightIndexList;
Gfx::PTexture2D oLightGrid;
+6 -6
View File
@@ -69,12 +69,12 @@ void DebugPass::publishOutputs()
void DebugPass::createRenderPass()
{
Gfx::PRenderTargetAttachment baseColorAttachment = resources->requestRenderTarget("BASEPASS_COLOR");
baseColorAttachment->setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
baseColorAttachment->setInitialLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
Gfx::PRenderTargetAttachment depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
depthAttachment->setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
depthAttachment->setInitialLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
Gfx::RenderTargetAttachment baseColorAttachment = resources->requestRenderTarget("BASEPASS_COLOR");
baseColorAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
baseColorAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
Gfx::RenderTargetAttachment depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
depthAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
depthAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
.colorAttachments = {baseColorAttachment},
.depthAttachment = depthAttachment,
@@ -152,10 +152,10 @@ void DepthPrepass::publishOutputs()
};
depthBuffer = graphics->createTexture2D(depthBufferInfo);
depthAttachment =
new Gfx::RenderTargetAttachment(depthBuffer,
Gfx::RenderTargetAttachment(depthBuffer,
Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_GENERAL,
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
depthAttachment->clear.depthStencil.depth = 1.0f;
depthAttachment.clear.depthStencil.depth = 1.0f;
resources->registerRenderPassOutput("DEPTHPREPASS_DEPTH", depthAttachment);
}
@@ -18,7 +18,7 @@ public:
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
private:
Gfx::ORenderTargetAttachment depthAttachment;
Gfx::RenderTargetAttachment depthAttachment;
Gfx::OTexture2D depthBuffer;
Array<Gfx::PDescriptorSet> descriptorSets;
@@ -184,7 +184,7 @@ void LightCullingPass::publishOutputs()
void LightCullingPass::createRenderPass()
{
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH")->getTexture();
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH").getTexture();
}
void LightCullingPass::modifyRenderPassMacros(Map<const char*, const char*>&)
@@ -13,47 +13,27 @@ RenderGraphResources::~RenderGraphResources()
}
Gfx::PRenderTargetAttachment RenderGraphResources::requestRenderTarget(const std::string& outputName)
Gfx::RenderTargetAttachment RenderGraphResources::requestRenderTarget(const std::string& outputName)
{
if(registeredAttachments.find(outputName) == registeredAttachments.end())
{
std::cout << "Attachment " << outputName << " not found" << std::endl;
return nullptr;
}
return registeredAttachments[outputName];
return registeredAttachments.at(outputName);
}
Gfx::PTexture RenderGraphResources::requestTexture(const std::string& outputName)
{
if(registeredTextures.find(outputName) == registeredTextures.end())
{
std::cout << "Attachment " << outputName << " not found" << std::endl;
return nullptr;
}
return registeredTextures[outputName];
return registeredTextures.at(outputName);
}
Gfx::PShaderBuffer RenderGraphResources::requestBuffer(const std::string& outputName)
{
if(registeredBuffers.find(outputName) == registeredBuffers.end())
{
std::cout << "Attachment " << outputName << " not found" << std::endl;
return nullptr;
}
return registeredBuffers[outputName];
return registeredBuffers.at(outputName);
}
Gfx::PUniformBuffer RenderGraphResources::requestUniform(const std::string& outputName)
{
if(registeredUniforms.find(outputName) == registeredUniforms.end())
{
std::cout << "Attachment " << outputName << " not found" << std::endl;
return nullptr;
}
return registeredUniforms[outputName];
return registeredUniforms.at(outputName);
}
void RenderGraphResources::registerRenderPassOutput(const std::string& outputName, Gfx::PRenderTargetAttachment attachment)
void RenderGraphResources::registerRenderPassOutput(const std::string& outputName, Gfx::RenderTargetAttachment attachment)
{
registeredAttachments[outputName] = attachment;
}
@@ -13,16 +13,16 @@ class RenderGraphResources
public:
RenderGraphResources();
~RenderGraphResources();
Gfx::PRenderTargetAttachment requestRenderTarget(const std::string& outputName);
Gfx::RenderTargetAttachment requestRenderTarget(const std::string& outputName);
Gfx::PTexture requestTexture(const std::string& outputName);
Gfx::PShaderBuffer requestBuffer(const std::string& outputName);
Gfx::PUniformBuffer requestUniform(const std::string& outputName);
void registerRenderPassOutput(const std::string& outputName, Gfx::PRenderTargetAttachment attachment);
void registerRenderPassOutput(const std::string& outputName, Gfx::RenderTargetAttachment attachment);
void registerTextureOutput(const std::string& outputName, Gfx::PTexture buffer);
void registerBufferOutput(const std::string& outputName, Gfx::PShaderBuffer buffer);
void registerUniformOutput(const std::string& outputName, Gfx::PUniformBuffer buffer);
protected:
Map<std::string, Gfx::PRenderTargetAttachment> registeredAttachments;
Map<std::string, Gfx::RenderTargetAttachment> registeredAttachments;
Map<std::string, Gfx::PTexture> registeredTextures;
Map<std::string, Gfx::PShaderBuffer> registeredBuffers;
Map<std::string, Gfx::PUniformBuffer> registeredUniforms;
@@ -47,11 +47,11 @@ void SkyboxRenderPass::beginFrame(const Component::Camera& cam)
void SkyboxRenderPass::render()
{
colorAttachment->getTexture()->pipelineBarrier(
colorAttachment.getTexture()->pipelineBarrier(
Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
Gfx::SE_ACCESS_COLOR_ATTACHMENT_READ_BIT, Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
);
depthAttachment->getTexture()->pipelineBarrier(
depthAttachment.getTexture()->pipelineBarrier(
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
);
@@ -18,8 +18,8 @@ public:
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
Gfx::PRenderTargetAttachment colorAttachment;
Gfx::PRenderTargetAttachment depthAttachment;
Gfx::RenderTargetAttachment colorAttachment;
Gfx::RenderTargetAttachment depthAttachment;
Gfx::ODescriptorLayout skyboxDataLayout;
Gfx::PDescriptorSet skyboxDataSet;
Gfx::ODescriptorLayout textureLayout;
+2 -3
View File
@@ -7,7 +7,6 @@
namespace Seele
{
DECLARE_NAME_REF(Gfx, Texture2D)
DECLARE_NAME_REF(Gfx, RenderTargetAttachment)
DECLARE_NAME_REF(Gfx, ShaderBuffer)
struct TextRender
{
@@ -64,8 +63,8 @@ private:
};
Map<PFontAsset, Array<TextResources>> textResources;
Gfx::PRenderTargetAttachment renderTarget;
Gfx::PRenderTargetAttachment depthAttachment;
Gfx::RenderTargetAttachment renderTarget;
Gfx::RenderTargetAttachment depthAttachment;
Gfx::ODescriptorLayout generalLayout;
Gfx::ODescriptorLayout textureArrayLayout;
+4 -4
View File
@@ -70,10 +70,10 @@ void UIPass::publishOutputs()
depthBuffer = graphics->createTexture2D(depthBufferInfo);
depthAttachment =
new Gfx::RenderTargetAttachment(depthBuffer,
Gfx::RenderTargetAttachment(depthBuffer,
Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
depthAttachment->clear.depthStencil.depth = 1.0f;
depthAttachment.clear.depthStencil.depth = 1.0f;
resources->registerRenderPassOutput("UIPASS_DEPTH", depthAttachment);
TextureCreateInfo colorBufferInfo = {
@@ -84,10 +84,10 @@ void UIPass::publishOutputs()
};
colorBuffer = graphics->createTexture2D(colorBufferInfo);
renderTarget =
new Gfx::RenderTargetAttachment(colorBuffer,
Gfx::RenderTargetAttachment(colorBuffer,
Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
renderTarget->clear.color = { {0.0f, 0.0f, 0.0f, 1.0f} };
renderTarget.clear.color = { {0.0f, 0.0f, 0.0f, 1.0f} };
resources->registerRenderPassOutput("UIPASS_COLOR", renderTarget);
}
+2 -2
View File
@@ -20,9 +20,9 @@ public:
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
Gfx::ORenderTargetAttachment renderTarget;
Gfx::RenderTargetAttachment renderTarget;
Gfx::OTexture2D colorBuffer;
Gfx::ORenderTargetAttachment depthAttachment;
Gfx::RenderTargetAttachment depthAttachment;
Gfx::OTexture2D depthBuffer;
Gfx::ODescriptorLayout descriptorLayout;
+19
View File
@@ -22,6 +22,25 @@ RenderTargetAttachment::RenderTargetAttachment(PTexture2D texture,
{
}
RenderTargetAttachment::RenderTargetAttachment(PViewport viewport,
SeImageLayout initialLayout,
SeImageLayout finalLayout,
SeAttachmentLoadOp loadOp,
SeAttachmentStoreOp storeOp,
SeAttachmentLoadOp stencilLoadOp,
SeAttachmentStoreOp stencilStoreOp)
: clear()
, componentFlags(0)
, viewport(viewport)
, initialLayout(initialLayout)
, finalLayout(finalLayout)
, loadOp(loadOp)
, storeOp(storeOp)
, stencilLoadOp(stencilLoadOp)
, stencilStoreOp(stencilStoreOp)
{
}
RenderTargetAttachment::~RenderTargetAttachment()
{
}
+43 -53
View File
@@ -10,6 +10,8 @@ namespace Gfx
class RenderTargetAttachment
{
public:
RenderTargetAttachment()
{}
RenderTargetAttachment(PTexture2D texture,
SeImageLayout initialLayout,
SeImageLayout finalLayout,
@@ -17,25 +19,53 @@ public:
SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE);
virtual ~RenderTargetAttachment();
virtual PTexture2D getTexture()
RenderTargetAttachment(PViewport viewport,
SeImageLayout initialLayout,
SeImageLayout finalLayout,
SeAttachmentLoadOp loadOp = SE_ATTACHMENT_LOAD_OP_LOAD,
SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE);
~RenderTargetAttachment();
PTexture2D getTexture()
{
if(viewport != nullptr)
{
return viewport->getOwner()->getBackBuffer();
}
return texture;
}
virtual SeFormat getFormat() const
SeFormat getFormat() const
{
if(viewport != nullptr)
{
return viewport->getOwner()->getSwapchainFormat();
}
return texture->getFormat();
}
virtual SeSampleCountFlags getNumSamples() const
SeSampleCountFlags getNumSamples() const
{
if(viewport != nullptr)
{
return viewport->getSamples();
}
return texture->getNumSamples();
}
virtual uint32 getWidth() const
uint32 getWidth() const
{
if(viewport != nullptr)
{
return viewport->getWidth();
}
return texture->getWidth();
}
virtual uint32 getHeight() const
uint32 getHeight() const
{
if(viewport != nullptr)
{
return viewport->getHeight();
}
return texture->getHeight();
}
constexpr SeAttachmentLoadOp getLoadOp() const { return loadOp; }
@@ -53,7 +83,8 @@ public:
SeClearValue clear;
SeColorComponentFlags componentFlags;
protected:
PTexture2D texture;
PTexture2D texture = nullptr;
PViewport viewport = nullptr;
SeImageLayout initialLayout;
SeImageLayout finalLayout;
SeAttachmentLoadOp loadOp;
@@ -61,55 +92,14 @@ protected:
SeAttachmentLoadOp stencilLoadOp;
SeAttachmentStoreOp stencilStoreOp;
};
DEFINE_REF(RenderTargetAttachment)
class SwapchainAttachment : public RenderTargetAttachment
{
public:
SwapchainAttachment(PViewport viewport,
SeImageLayout initialLayout,
SeImageLayout finalLayout,
SeAttachmentLoadOp loadOp = SE_ATTACHMENT_LOAD_OP_LOAD,
SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE)
: RenderTargetAttachment(nullptr, initialLayout, finalLayout, loadOp, storeOp, stencilLoadOp, stencilStoreOp)
, viewport(viewport)
{}
virtual ~SwapchainAttachment()
{
}
virtual PTexture2D getTexture()
{
return viewport->getOwner()->getBackBuffer();
}
virtual SeFormat getFormat() const
{
return viewport->getOwner()->getSwapchainFormat();
}
virtual SeSampleCountFlags getNumSamples() const
{
return viewport->getSamples();
}
virtual uint32 getWidth() const
{
return viewport->getWidth();
}
virtual uint32 getHeight() const
{
return viewport->getHeight();
}
private:
PViewport viewport;
};
struct RenderTargetLayout
{
Array<PRenderTargetAttachment> inputAttachments;
Array<PRenderTargetAttachment> colorAttachments;
Array<PRenderTargetAttachment> resolveAttachments;
PRenderTargetAttachment depthAttachment;
PRenderTargetAttachment depthResolveAttachment;
Array<RenderTargetAttachment> inputAttachments;
Array<RenderTargetAttachment> colorAttachments;
Array<RenderTargetAttachment> resolveAttachments;
RenderTargetAttachment depthAttachment;
RenderTargetAttachment depthResolveAttachment;
};
struct SubPassDependency
+7 -7
View File
@@ -19,7 +19,7 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::Render
uint32 height = 0;
for (auto inputAttachment : layout.inputAttachments)
{
PTexture2D vkInputAttachment = inputAttachment->getTexture().cast<Texture2D>();
PTexture2D vkInputAttachment = inputAttachment.getTexture().cast<Texture2D>();
attachments.add(vkInputAttachment->getView());
description.inputAttachments[description.numInputAttachments++] = vkInputAttachment->getView();
width = std::max(width, vkInputAttachment->getWidth());
@@ -27,7 +27,7 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::Render
}
for (auto colorAttachment : layout.colorAttachments)
{
PTexture2D vkColorAttachment = colorAttachment->getTexture().cast<Texture2D>();
PTexture2D vkColorAttachment = colorAttachment.getTexture().cast<Texture2D>();
attachments.add(vkColorAttachment->getView());
description.colorAttachments[description.numColorAttachments++] = vkColorAttachment->getView();
width = std::max(width, vkColorAttachment->getWidth());
@@ -35,23 +35,23 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::Render
}
for (auto resolveAttachment : layout.resolveAttachments)
{
PTexture2D vkResolveAttachment = resolveAttachment->getTexture().cast<Texture2D>();
PTexture2D vkResolveAttachment = resolveAttachment.getTexture().cast<Texture2D>();
attachments.add(vkResolveAttachment->getView());
description.resolveAttachments[description.numResolveAttachments++] = vkResolveAttachment->getView();
width = std::max(width, vkResolveAttachment->getWidth());
height = std::max(height, vkResolveAttachment->getHeight());
}
if (layout.depthAttachment != nullptr)
if (layout.depthAttachment.getTexture() != nullptr)
{
PTexture2D vkDepthAttachment = layout.depthAttachment->getTexture().cast<Texture2D>();
PTexture2D vkDepthAttachment = layout.depthAttachment.getTexture().cast<Texture2D>();
attachments.add(vkDepthAttachment->getView());
description.depthAttachment = vkDepthAttachment->getView();
width = std::max(width, vkDepthAttachment->getWidth());
height = std::max(height, vkDepthAttachment->getHeight());
}
if (layout.depthResolveAttachment != nullptr)
if (layout.depthResolveAttachment.getTexture() != nullptr)
{
PTexture2D vkDepthAttachment = layout.depthResolveAttachment->getTexture().cast<Texture2D>();
PTexture2D vkDepthAttachment = layout.depthResolveAttachment.getTexture().cast<Texture2D>();
attachments.add(vkDepthAttachment->getView());
description.depthResolveAttachment = vkDepthAttachment->getView();
width = std::max(width, vkDepthAttachment->getWidth());
+54 -54
View File
@@ -27,18 +27,18 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
uint32 attachmentCounter = 0;
for (auto& inputAttachment : layout.inputAttachments)
{
PTexture2D image = inputAttachment->getTexture().cast<Texture2D>();
PTexture2D image = inputAttachment.getTexture().cast<Texture2D>();
VkAttachmentDescription2& desc = attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(image->getFormat()),
.loadOp = cast(inputAttachment->getLoadOp()),
.storeOp = cast(inputAttachment->getStoreOp()),
.stencilLoadOp = cast(inputAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(inputAttachment->getStencilStoreOp()),
.initialLayout = cast(inputAttachment->getInitialLayout()),
.finalLayout = cast(inputAttachment->getFinalLayout()),
.loadOp = cast(inputAttachment.getLoadOp()),
.storeOp = cast(inputAttachment.getStoreOp()),
.stencilLoadOp = cast(inputAttachment.getStencilLoadOp()),
.stencilStoreOp = cast(inputAttachment.getStencilStoreOp()),
.initialLayout = cast(inputAttachment.getInitialLayout()),
.finalLayout = cast(inputAttachment.getFinalLayout()),
};
inputRefs.add() = {
@@ -52,20 +52,20 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(colorAttachment->getFormat()),
.samples = (VkSampleCountFlagBits)colorAttachment->getNumSamples(),
.loadOp = cast(colorAttachment->getLoadOp()),
.storeOp = cast(colorAttachment->getStoreOp()),
.stencilLoadOp = cast(colorAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(colorAttachment->getStencilStoreOp()),
.initialLayout = cast(colorAttachment->getInitialLayout()),
.finalLayout = cast(colorAttachment->getFinalLayout()),
.format = cast(colorAttachment.getFormat()),
.samples = (VkSampleCountFlagBits)colorAttachment.getNumSamples(),
.loadOp = cast(colorAttachment.getLoadOp()),
.storeOp = cast(colorAttachment.getStoreOp()),
.stencilLoadOp = cast(colorAttachment.getStencilLoadOp()),
.stencilStoreOp = cast(colorAttachment.getStencilStoreOp()),
.initialLayout = cast(colorAttachment.getInitialLayout()),
.finalLayout = cast(colorAttachment.getFinalLayout()),
};
VkClearValue& clearValue = clearValues.add();
if(attachments.back().loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
{
clearValue = cast(colorAttachment->clear);
clearValue = cast(colorAttachment.clear);
}
colorRefs.add() = {
@@ -81,20 +81,20 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(resolveAttachment->getFormat()),
.samples = (VkSampleCountFlagBits)resolveAttachment->getNumSamples(),
.loadOp = cast(resolveAttachment->getLoadOp()),
.storeOp = cast(resolveAttachment->getStoreOp()),
.stencilLoadOp = cast(resolveAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(resolveAttachment->getStencilStoreOp()),
.initialLayout = cast(resolveAttachment->getInitialLayout()),
.finalLayout = cast(resolveAttachment->getFinalLayout()),
.format = cast(resolveAttachment.getFormat()),
.samples = (VkSampleCountFlagBits)resolveAttachment.getNumSamples(),
.loadOp = cast(resolveAttachment.getLoadOp()),
.storeOp = cast(resolveAttachment.getStoreOp()),
.stencilLoadOp = cast(resolveAttachment.getStencilLoadOp()),
.stencilStoreOp = cast(resolveAttachment.getStencilStoreOp()),
.initialLayout = cast(resolveAttachment.getInitialLayout()),
.finalLayout = cast(resolveAttachment.getFinalLayout()),
};
VkClearValue& clearValue = clearValues.add();
if (attachments.back().loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
{
clearValue = cast(resolveAttachment->clear);
clearValue = cast(resolveAttachment.clear);
}
resolveRefs.add() = {
@@ -104,27 +104,27 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
}
if (layout.depthAttachment != nullptr)
if (layout.depthAttachment.getTexture() != nullptr)
{
PTexture2D image = layout.depthAttachment->getTexture().cast<Texture2D>();
PTexture2D image = layout.depthAttachment.getTexture().cast<Texture2D>();
attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(image->getFormat()),
.samples = (VkSampleCountFlagBits)image->getNumSamples(),
.loadOp = cast(layout.depthAttachment->getLoadOp()),
.storeOp = cast(layout.depthAttachment->getStoreOp()),
.stencilLoadOp = cast(layout.depthAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(layout.depthAttachment->getStencilStoreOp()),
.initialLayout = cast(layout.depthAttachment->getInitialLayout()),
.finalLayout = cast(layout.depthAttachment->getFinalLayout()),
.loadOp = cast(layout.depthAttachment.getLoadOp()),
.storeOp = cast(layout.depthAttachment.getStoreOp()),
.stencilLoadOp = cast(layout.depthAttachment.getStencilLoadOp()),
.stencilStoreOp = cast(layout.depthAttachment.getStencilStoreOp()),
.initialLayout = cast(layout.depthAttachment.getInitialLayout()),
.finalLayout = cast(layout.depthAttachment.getFinalLayout()),
};
VkClearValue& clearValue = clearValues.add();
if (attachments.back().loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
{
clearValue = cast(layout.depthAttachment->clear);
clearValue = cast(layout.depthAttachment.clear);
}
depthRef = {
@@ -134,21 +134,21 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
}
if (layout.depthResolveAttachment != nullptr)
if (layout.depthResolveAttachment.getTexture() != nullptr)
{
PTexture2D image = layout.depthResolveAttachment->getTexture().cast<Texture2D>();
PTexture2D image = layout.depthResolveAttachment.getTexture().cast<Texture2D>();
attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(image->getFormat()),
.samples = (VkSampleCountFlagBits)image->getNumSamples(),
.loadOp = cast(layout.depthResolveAttachment->getLoadOp()),
.storeOp = cast(layout.depthResolveAttachment->getStoreOp()),
.stencilLoadOp = cast(layout.depthResolveAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(layout.depthResolveAttachment->getStencilStoreOp()),
.initialLayout = cast(layout.depthResolveAttachment->getInitialLayout()),
.finalLayout = cast(layout.depthResolveAttachment->getFinalLayout()),
.loadOp = cast(layout.depthResolveAttachment.getLoadOp()),
.storeOp = cast(layout.depthResolveAttachment.getStoreOp()),
.stencilLoadOp = cast(layout.depthResolveAttachment.getStencilLoadOp()),
.stencilStoreOp = cast(layout.depthResolveAttachment.getStencilStoreOp()),
.initialLayout = cast(layout.depthResolveAttachment.getInitialLayout()),
.finalLayout = cast(layout.depthResolveAttachment.getFinalLayout()),
};
depthResolveRef = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
@@ -167,7 +167,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
};
VkSubpassDescription2 subPassDesc = {
.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2,
.pNext = layout.depthResolveAttachment != nullptr ? &depthResolve : nullptr,
.pNext = layout.depthResolveAttachment.getTexture() != nullptr ? &depthResolve : nullptr,
.flags = 0,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = (uint32)inputRefs.size(),
@@ -216,17 +216,17 @@ uint32 RenderPass::getFramebufferHash()
std::memset(&description, 0, sizeof(FramebufferDescription));
for (auto& inputAttachment : layout.inputAttachments)
{
PTexture2D tex = inputAttachment->getTexture().cast<Texture2D>();
PTexture2D tex = inputAttachment.getTexture().cast<Texture2D>();
description.inputAttachments[description.numInputAttachments++] = tex->getView();
}
for (auto& colorAttachment : layout.colorAttachments)
{
PTexture2D tex = colorAttachment->getTexture().cast<Texture2D>();
PTexture2D tex = colorAttachment.getTexture().cast<Texture2D>();
description.colorAttachments[description.numColorAttachments++] = tex->getView();
}
if (layout.depthAttachment != nullptr)
if (layout.depthAttachment.getTexture() != nullptr)
{
PTexture2D tex = layout.depthAttachment->getTexture().cast<Texture2D>();
PTexture2D tex = layout.depthAttachment.getTexture().cast<Texture2D>();
description.depthAttachment = tex->getView();
}
return CRC::Calculate(&description, sizeof(FramebufferDescription), CRC::CRC_32());
@@ -236,17 +236,17 @@ void Vulkan::RenderPass::endRenderPass()
{
for (auto& inputAttachment : layout.inputAttachments)
{
PTexture2D tex = inputAttachment->getTexture().cast<Texture2D>();
tex->setLayout(inputAttachment->getFinalLayout());
PTexture2D tex = inputAttachment.getTexture().cast<Texture2D>();
tex->setLayout(inputAttachment.getFinalLayout());
}
for (auto& colorAttachment : layout.colorAttachments)
{
PTexture2D tex = colorAttachment->getTexture().cast<Texture2D>();
tex->setLayout(colorAttachment->getFinalLayout());
PTexture2D tex = colorAttachment.getTexture().cast<Texture2D>();
tex->setLayout(colorAttachment.getFinalLayout());
}
if (layout.depthAttachment != nullptr)
if (layout.depthAttachment.getTexture() != nullptr)
{
PTexture2D tex = layout.depthAttachment->getTexture().cast<Texture2D>();
tex->setLayout(layout.depthAttachment->getFinalLayout());
PTexture2D tex = layout.depthAttachment.getTexture().cast<Texture2D>();
tex->setLayout(layout.depthAttachment.getFinalLayout());
}
}