Changing render attachment sharing

This commit is contained in:
Dynamitos
2024-02-01 10:21:36 +01:00
parent 725e7cb67b
commit e717c577d4
17 changed files with 161 additions and 173 deletions
+5 -5
View File
@@ -71,7 +71,7 @@ void BasePass::render()
tLightGrid->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
depthAttachment->getTexture()->pipelineBarrier(
depthAttachment.getTexture()->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
@@ -190,7 +190,7 @@ void BasePass::endFrame()
void BasePass::publishOutputs()
{
colorAttachment = new Gfx::SwapchainAttachment(viewport,
colorAttachment = Gfx::RenderTargetAttachment(viewport,
Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
@@ -199,9 +199,9 @@ void BasePass::publishOutputs()
void BasePass::createRenderPass()
{
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
depthAttachment->setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
depthAttachment->setInitialLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
depthAttachment->setFinalLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
depthAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
depthAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
depthAttachment.setFinalLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
.colorAttachments = { colorAttachment },
.depthAttachment = depthAttachment,
+2 -2
View File
@@ -19,8 +19,8 @@ public:
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
private:
Gfx::ORenderTargetAttachment colorAttachment;
Gfx::PRenderTargetAttachment depthAttachment;
Gfx::RenderTargetAttachment colorAttachment;
Gfx::RenderTargetAttachment depthAttachment;
Gfx::PShaderBuffer oLightIndexList;
Gfx::PShaderBuffer tLightIndexList;
Gfx::PTexture2D oLightGrid;
+6 -6
View File
@@ -69,12 +69,12 @@ void DebugPass::publishOutputs()
void DebugPass::createRenderPass()
{
Gfx::PRenderTargetAttachment baseColorAttachment = resources->requestRenderTarget("BASEPASS_COLOR");
baseColorAttachment->setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
baseColorAttachment->setInitialLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
Gfx::PRenderTargetAttachment depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
depthAttachment->setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
depthAttachment->setInitialLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
Gfx::RenderTargetAttachment baseColorAttachment = resources->requestRenderTarget("BASEPASS_COLOR");
baseColorAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
baseColorAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
Gfx::RenderTargetAttachment depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
depthAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
depthAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
.colorAttachments = {baseColorAttachment},
.depthAttachment = depthAttachment,
@@ -152,10 +152,10 @@ void DepthPrepass::publishOutputs()
};
depthBuffer = graphics->createTexture2D(depthBufferInfo);
depthAttachment =
new Gfx::RenderTargetAttachment(depthBuffer,
Gfx::RenderTargetAttachment(depthBuffer,
Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_GENERAL,
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
depthAttachment->clear.depthStencil.depth = 1.0f;
depthAttachment.clear.depthStencil.depth = 1.0f;
resources->registerRenderPassOutput("DEPTHPREPASS_DEPTH", depthAttachment);
}
@@ -18,7 +18,7 @@ public:
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
private:
Gfx::ORenderTargetAttachment depthAttachment;
Gfx::RenderTargetAttachment depthAttachment;
Gfx::OTexture2D depthBuffer;
Array<Gfx::PDescriptorSet> descriptorSets;
@@ -184,7 +184,7 @@ void LightCullingPass::publishOutputs()
void LightCullingPass::createRenderPass()
{
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH")->getTexture();
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH").getTexture();
}
void LightCullingPass::modifyRenderPassMacros(Map<const char*, const char*>&)
@@ -13,47 +13,27 @@ RenderGraphResources::~RenderGraphResources()
}
Gfx::PRenderTargetAttachment RenderGraphResources::requestRenderTarget(const std::string& outputName)
Gfx::RenderTargetAttachment RenderGraphResources::requestRenderTarget(const std::string& outputName)
{
if(registeredAttachments.find(outputName) == registeredAttachments.end())
{
std::cout << "Attachment " << outputName << " not found" << std::endl;
return nullptr;
}
return registeredAttachments[outputName];
return registeredAttachments.at(outputName);
}
Gfx::PTexture RenderGraphResources::requestTexture(const std::string& outputName)
{
if(registeredTextures.find(outputName) == registeredTextures.end())
{
std::cout << "Attachment " << outputName << " not found" << std::endl;
return nullptr;
}
return registeredTextures[outputName];
return registeredTextures.at(outputName);
}
Gfx::PShaderBuffer RenderGraphResources::requestBuffer(const std::string& outputName)
{
if(registeredBuffers.find(outputName) == registeredBuffers.end())
{
std::cout << "Attachment " << outputName << " not found" << std::endl;
return nullptr;
}
return registeredBuffers[outputName];
return registeredBuffers.at(outputName);
}
Gfx::PUniformBuffer RenderGraphResources::requestUniform(const std::string& outputName)
{
if(registeredUniforms.find(outputName) == registeredUniforms.end())
{
std::cout << "Attachment " << outputName << " not found" << std::endl;
return nullptr;
}
return registeredUniforms[outputName];
return registeredUniforms.at(outputName);
}
void RenderGraphResources::registerRenderPassOutput(const std::string& outputName, Gfx::PRenderTargetAttachment attachment)
void RenderGraphResources::registerRenderPassOutput(const std::string& outputName, Gfx::RenderTargetAttachment attachment)
{
registeredAttachments[outputName] = attachment;
}
@@ -13,16 +13,16 @@ class RenderGraphResources
public:
RenderGraphResources();
~RenderGraphResources();
Gfx::PRenderTargetAttachment requestRenderTarget(const std::string& outputName);
Gfx::RenderTargetAttachment requestRenderTarget(const std::string& outputName);
Gfx::PTexture requestTexture(const std::string& outputName);
Gfx::PShaderBuffer requestBuffer(const std::string& outputName);
Gfx::PUniformBuffer requestUniform(const std::string& outputName);
void registerRenderPassOutput(const std::string& outputName, Gfx::PRenderTargetAttachment attachment);
void registerRenderPassOutput(const std::string& outputName, Gfx::RenderTargetAttachment attachment);
void registerTextureOutput(const std::string& outputName, Gfx::PTexture buffer);
void registerBufferOutput(const std::string& outputName, Gfx::PShaderBuffer buffer);
void registerUniformOutput(const std::string& outputName, Gfx::PUniformBuffer buffer);
protected:
Map<std::string, Gfx::PRenderTargetAttachment> registeredAttachments;
Map<std::string, Gfx::RenderTargetAttachment> registeredAttachments;
Map<std::string, Gfx::PTexture> registeredTextures;
Map<std::string, Gfx::PShaderBuffer> registeredBuffers;
Map<std::string, Gfx::PUniformBuffer> registeredUniforms;
@@ -47,11 +47,11 @@ void SkyboxRenderPass::beginFrame(const Component::Camera& cam)
void SkyboxRenderPass::render()
{
colorAttachment->getTexture()->pipelineBarrier(
colorAttachment.getTexture()->pipelineBarrier(
Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
Gfx::SE_ACCESS_COLOR_ATTACHMENT_READ_BIT, Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
);
depthAttachment->getTexture()->pipelineBarrier(
depthAttachment.getTexture()->pipelineBarrier(
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
);
@@ -18,8 +18,8 @@ public:
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
Gfx::PRenderTargetAttachment colorAttachment;
Gfx::PRenderTargetAttachment depthAttachment;
Gfx::RenderTargetAttachment colorAttachment;
Gfx::RenderTargetAttachment depthAttachment;
Gfx::ODescriptorLayout skyboxDataLayout;
Gfx::PDescriptorSet skyboxDataSet;
Gfx::ODescriptorLayout textureLayout;
+2 -3
View File
@@ -7,7 +7,6 @@
namespace Seele
{
DECLARE_NAME_REF(Gfx, Texture2D)
DECLARE_NAME_REF(Gfx, RenderTargetAttachment)
DECLARE_NAME_REF(Gfx, ShaderBuffer)
struct TextRender
{
@@ -64,8 +63,8 @@ private:
};
Map<PFontAsset, Array<TextResources>> textResources;
Gfx::PRenderTargetAttachment renderTarget;
Gfx::PRenderTargetAttachment depthAttachment;
Gfx::RenderTargetAttachment renderTarget;
Gfx::RenderTargetAttachment depthAttachment;
Gfx::ODescriptorLayout generalLayout;
Gfx::ODescriptorLayout textureArrayLayout;
+4 -4
View File
@@ -70,10 +70,10 @@ void UIPass::publishOutputs()
depthBuffer = graphics->createTexture2D(depthBufferInfo);
depthAttachment =
new Gfx::RenderTargetAttachment(depthBuffer,
Gfx::RenderTargetAttachment(depthBuffer,
Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
depthAttachment->clear.depthStencil.depth = 1.0f;
depthAttachment.clear.depthStencil.depth = 1.0f;
resources->registerRenderPassOutput("UIPASS_DEPTH", depthAttachment);
TextureCreateInfo colorBufferInfo = {
@@ -84,10 +84,10 @@ void UIPass::publishOutputs()
};
colorBuffer = graphics->createTexture2D(colorBufferInfo);
renderTarget =
new Gfx::RenderTargetAttachment(colorBuffer,
Gfx::RenderTargetAttachment(colorBuffer,
Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
renderTarget->clear.color = { {0.0f, 0.0f, 0.0f, 1.0f} };
renderTarget.clear.color = { {0.0f, 0.0f, 0.0f, 1.0f} };
resources->registerRenderPassOutput("UIPASS_COLOR", renderTarget);
}
+2 -2
View File
@@ -20,9 +20,9 @@ public:
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
Gfx::ORenderTargetAttachment renderTarget;
Gfx::RenderTargetAttachment renderTarget;
Gfx::OTexture2D colorBuffer;
Gfx::ORenderTargetAttachment depthAttachment;
Gfx::RenderTargetAttachment depthAttachment;
Gfx::OTexture2D depthBuffer;
Gfx::ODescriptorLayout descriptorLayout;