Forgetting to delete leads to memoryleaks

This commit is contained in:
Dynamitos
2023-11-07 16:55:13 +01:00
parent 46a0befb80
commit ecb5050dc7
29 changed files with 178 additions and 173 deletions
+2 -1
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@@ -23,6 +23,7 @@ protected:
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
};
DECLARE_REF(UniformBuffer)
class UniformBuffer : public Buffer
{
public:
@@ -30,7 +31,7 @@ public:
virtual ~UniformBuffer();
// returns true if an update was performed, false if the old contents == new contents
virtual bool updateContents(const DataSource& sourceData);
bool isDataEquals(UniformBuffer* other)
bool isDataEquals(PUniformBuffer other)
{
if(other == nullptr)
{
+1 -1
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@@ -165,7 +165,7 @@ namespace Gfx
{
static constexpr bool useAsyncCompute = true;
static constexpr bool waitIdleOnSubmit = true;
extern bool useMeshShading = false; // enable if supported
static constexpr bool useMeshShading = true;
static constexpr uint32 numFramesBuffered = 3;
// meshlet dimensions curated by NVIDIA
+2 -1
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@@ -80,10 +80,11 @@ public:
virtual OPipelineLayout createPipelineLayout(PPipelineLayout baseLayout = nullptr) = 0;
virtual void copyTexture(Gfx::PTexture srcTexture, Gfx::PTexture dstTexture) = 0;
bool supportMeshShading() const { return meshShadingEnabled; }
protected:
QueueFamilyMapping queueMapping;
OShaderCompiler shaderCompiler;
bool meshShadingEnabled = false;
friend class Window;
};
DEFINE_REF(Graphics)
+2 -2
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@@ -75,7 +75,7 @@ void BasePass::render()
graphics->beginRenderPass(renderPass);
Gfx::ShaderPermutation permutation;
permutation.hasFragment = true;
if(Gfx::useMeshShading)
if(graphics->supportMeshShading())
{
permutation.useMeshShading = true;
permutation.hasTaskShader = true;
@@ -115,7 +115,7 @@ void BasePass::render()
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
assert(collection != nullptr);
if(Gfx::useMeshShading)
if(graphics->supportMeshShading())
{
Gfx::MeshPipelineCreateInfo pipelineInfo;
pipelineInfo.taskShader = collection->taskShader;
+1 -1
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@@ -19,7 +19,7 @@ public:
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
private:
Gfx::PRenderTargetAttachment colorAttachment;
Gfx::ORenderTargetAttachment colorAttachment;
Gfx::PTexture2D depthBuffer;
Gfx::PShaderBuffer oLightIndexList;
Gfx::PShaderBuffer tLightIndexList;
@@ -39,7 +39,7 @@ void DepthPrepass::render()
depthAttachment->getTexture()->transferOwnership(Gfx::QueueType::GRAPHICS);
Gfx::ShaderPermutation permutation;
permutation.hasFragment = false;
if(Gfx::useMeshShading)
if(graphics->supportMeshShading())
{
permutation.useMeshShading = true;
permutation.hasTaskShader = true;
@@ -76,7 +76,7 @@ void DepthPrepass::render()
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
assert(collection != nullptr);
if(Gfx::useMeshShading)
if(graphics->supportMeshShading())
{
Gfx::MeshPipelineCreateInfo pipelineInfo;
pipelineInfo.taskShader = collection->taskShader;
@@ -107,7 +107,7 @@ void DepthPrepass::render()
descriptorSets[INDEX_MATERIAL] = instance.materialInstance->getDescriptorSet();
descriptorSets[INDEX_SCENE_DATA] = instance.descriptorSet;
command->bindDescriptor(descriptorSets);
if(Gfx::useMeshShading)
if(graphics->supportMeshShading())
{
command->dispatch(instance.numMeshes, 1, 1);
}
+1 -1
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@@ -226,7 +226,7 @@ TextPass::FontData& TextPass::getFontData(PFontAsset font)
gd.bearing = value.bearing;
gd.size = value.size;
gd.advance = value.advance;
textures.add(value.texture);
textures.add(font->getTexture(value.textureIndex));
}
fd.glyphDataSet = glyphData;
@@ -16,7 +16,6 @@ public:
void loadNormals(MeshId id, const Array<Vector>& data);
void loadTangents(MeshId id, const Array<Vector>& data);
void loadBiTangents(MeshId id, const Array<Vector>& data);
virtual Gfx::PVertexDeclaration getDeclaration() override;
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) override;
virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
virtual void init(Gfx::PGraphics graphics) override;
+2 -2
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@@ -118,7 +118,7 @@ void VertexData::createDescriptors()
instanceDataLayout->reset();
matInst.descriptorSet = instanceDataLayout->allocateDescriptorSet();
matInst.descriptorSet->updateBuffer(0, instanceBuffer);
if (Gfx::useMeshShading)
if (graphics->supportMeshShading())
{
Gfx::PShaderBuffer meshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData = {
@@ -181,7 +181,7 @@ void Seele::VertexData::init(Gfx::PGraphics graphics)
verticesAllocated = NUM_DEFAULT_ELEMENTS;
instanceDataLayout = graphics->createDescriptorLayout("VertexDataInstanceLayout");
instanceDataLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
if (Gfx::useMeshShading)
if (graphics->supportMeshShading())
{
// meshData
instanceDataLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
+10 -12
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@@ -89,10 +89,8 @@ OSubAllocation Allocation::getSuballocation(VkDeviceSize requestedSize, VkDevice
return nullptr;
}
}
for (auto& it : freeRanges)
for (auto& [allocatedOffset, freeAllocation] : freeRanges)
{
VkDeviceSize allocatedOffset = it.key;
OSubAllocation& freeAllocation = it.value;
assert(allocatedOffset == freeAllocation->allocatedOffset);
VkDeviceSize alignedOffset = allocatedOffset + alignment - 1;
alignedOffset /= alignment;
@@ -284,18 +282,18 @@ OSubAllocation Allocator::allocate(const VkMemoryRequirements2 &memRequirements2
return heaps[heapIndex].allocations.back()->getSuballocation(requirements.size, requirements.alignment);
}
void Allocator::free(Allocation *allocation)
void Allocator::free(PAllocation allocation)
{
std::scoped_lock lck(lock);
for (auto& heap : heaps)
for (uint32 heapIndex = 0; heapIndex < heaps.size(); ++heapIndex)
{
for (uint32 heapIndex = 0; heapIndex < heap.allocations.size(); ++heapIndex)
for (uint32 alloc = 0; alloc < heaps[heapIndex].allocations.size(); ++alloc)
{
if (heap.allocations[heapIndex] == allocation)
if (heaps[heapIndex].allocations[alloc] == allocation)
{
heap.inUse -= allocation->bytesAllocated;
std::cout << "Heap " << heapIndex << " -" <<allocation->bytesAllocated << ":" << (float)heaps[heapIndex].inUse / heaps[heapIndex].maxSize << "%" << std::endl;
heap.allocations.removeAt(heapIndex, false);
heaps[heapIndex].inUse -= allocation->bytesAllocated;
std::cout << "Heap " << heapIndex << " -" <<allocation->bytesAllocated << ": " << (float)heaps[heapIndex].inUse / heaps[heapIndex].maxSize << "%" << std::endl;
heaps[heapIndex].allocations.removeAt(heapIndex, false);
return;
}
}
@@ -432,11 +430,11 @@ OStagingBuffer StagingManager::allocateStagingBuffer(uint64 size, VkBufferUsageF
void StagingManager::releaseStagingBuffer(OStagingBuffer buffer)
{
std::scoped_lock l(lock);
if(activeBuffers.find(buffer) == activeBuffers.end())
if (buffer == nullptr)
{
return;
}
std::scoped_lock l(lock);
activeBuffers.remove(buffer);
std::cout << "Releasing stagingbuffer size " << buffer->getSize() << std::endl;
freeBuffers.add(std::move(buffer));
+1 -1
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@@ -128,7 +128,7 @@ public:
return allocate(requirements, props, &allocInfo);
}
void free(Allocation *allocation);
void free(PAllocation allocation);
private:
enum
{
-14
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@@ -61,20 +61,6 @@ Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::Q
Buffer::~Buffer()
{
//PCmdBuffer cmdBuffer = graphics->getQueueCommands(owner)->getCommands();
//VkDevice device = graphics->getDevice();
//auto deletionLambda = [cmdBuffer, device](VkBuffer) -> void
//{
// //co_await cmdBuffer->asyncWait();
// //vkDestroyBuffer(device, buffer, nullptr);
// //co_return;
//};
//for (uint32 i = 0; i < numBuffers; ++i)
//{
// deletionLambda(buffers[i].buffer);
// buffers[i].allocation = nullptr;
//}
graphics = nullptr;
}
VkDeviceSize Buffer::getOffset() const
-1
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@@ -7,7 +7,6 @@ namespace Seele
{
namespace Vulkan
{
class Buffer
{
public:
+33 -45
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@@ -114,108 +114,95 @@ void Graphics::executeCommands(const Array<Gfx::PComputeCommand>& commands)
Gfx::OTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
{
OTexture2D result = new Texture2D(this, createInfo);
return result;
return new Texture2D(this, createInfo);
}
Gfx::OTexture3D Graphics::createTexture3D(const TextureCreateInfo &createInfo)
{
OTexture3D result = new Texture3D(this, createInfo);
return result;
return new Texture3D(this, createInfo);
}
Gfx::OTextureCube Graphics::createTextureCube(const TextureCreateInfo &createInfo)
{
OTextureCube result = new TextureCube(this, createInfo);
return result;
return new TextureCube(this, createInfo);
}
Gfx::OUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo &bulkData)
{
OUniformBuffer uniformBuffer = new UniformBuffer(this, bulkData);
return uniformBuffer;
return new UniformBuffer(this, bulkData);
}
Gfx::OShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo &bulkData)
{
OShaderBuffer shaderBuffer = new ShaderBuffer(this, bulkData);
return shaderBuffer;
return new ShaderBuffer(this, bulkData);
}
Gfx::OVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo &bulkData)
{
OVertexBuffer vertexBuffer = new VertexBuffer(this, bulkData);
return vertexBuffer;
return new VertexBuffer(this, bulkData);
}
Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkData)
{
OIndexBuffer indexBuffer = new IndexBuffer(this, bulkData);
return indexBuffer;
return new IndexBuffer(this, bulkData);
}
Gfx::PRenderCommand Graphics::createRenderCommand(const std::string& name)
{
PRenderCommand cmdBuffer = getGraphicsCommands()->createRenderCommand(activeRenderPass, activeFramebuffer, name);
return cmdBuffer;
return getGraphicsCommands()->createRenderCommand(activeRenderPass, activeFramebuffer, name);
}
Gfx::PComputeCommand Graphics::createComputeCommand(const std::string& name)
{
PComputeCommand cmdBuffer = getComputeCommands()->createComputeCommand(name);
return cmdBuffer;
return getComputeCommands()->createComputeCommand(name);
}
Gfx::OVertexDeclaration Graphics::createVertexDeclaration(const Array<Gfx::VertexElement>& element)
{
OVertexDeclaration declaration = new VertexDeclaration(element);
return declaration;
return new VertexDeclaration(element);
}
Gfx::OVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo)
{
OVertexShader shader = new VertexShader(this);
shader->create(createInfo);
return shader;
return std::move(shader);
}
Gfx::OFragmentShader Graphics::createFragmentShader(const ShaderCreateInfo& createInfo)
{
OFragmentShader shader = new FragmentShader(this);
shader->create(createInfo);
return shader;
return std::move(shader);
}
Gfx::OComputeShader Graphics::createComputeShader(const ShaderCreateInfo& createInfo)
{
OComputeShader shader = new ComputeShader(this);
shader->create(createInfo);
return shader;
return std::move(shader);
}
Gfx::OTaskShader Graphics::createTaskShader(const ShaderCreateInfo& createInfo)
{
OTaskShader shader = new TaskShader(this);
shader->create(createInfo);
return shader;
return std::move(shader);
}
Gfx::OMeshShader Graphics::createMeshShader(const ShaderCreateInfo& createInfo)
{
OMeshShader shader = new MeshShader(this);
shader->create(createInfo);
return shader;
return std::move(shader);
}
Gfx::OGraphicsPipeline Graphics::createGraphicsPipeline(const Gfx::LegacyPipelineCreateInfo& createInfo)
{
OGraphicsPipeline pipeline = pipelineCache->createPipeline(createInfo);
return pipeline;
return pipelineCache->createPipeline(createInfo);
}
Gfx::OGraphicsPipeline Graphics::createGraphicsPipeline(const Gfx::MeshPipelineCreateInfo& createInfo)
{
OGraphicsPipeline pipeline = pipelineCache->createPipeline(createInfo);
return pipeline;
return pipelineCache->createPipeline(createInfo);
}
Gfx::OComputePipeline Graphics::createComputePipeline(const Gfx::ComputePipelineCreateInfo& createInfo)
{
OComputePipeline pipeline = pipelineCache->createPipeline(createInfo);
return pipeline;
return pipelineCache->createPipeline(createInfo);
}
Gfx::OSamplerState Graphics::createSamplerState(const SamplerCreateInfo& createInfo)
@@ -240,17 +227,15 @@ Gfx::OSamplerState Graphics::createSamplerState(const SamplerCreateInfo& createI
vkInfo.mipmapMode = cast(createInfo.mipmapMode);
vkInfo.unnormalizedCoordinates = createInfo.unnormalizedCoordinates;
VK_CHECK(vkCreateSampler(handle, &vkInfo, nullptr, &sampler->sampler));
return sampler;
return std::move(sampler);
}
Gfx::ODescriptorLayout Graphics::createDescriptorLayout(const std::string& name)
{
ODescriptorLayout layout = new DescriptorLayout(this, name);
return layout;
return new DescriptorLayout(this, name);
}
Gfx::OPipelineLayout Graphics::createPipelineLayout(Gfx::PPipelineLayout baseLayout)
{
OPipelineLayout layout = new PipelineLayout(this, baseLayout);
return layout;
return new PipelineLayout(this, baseLayout);
}
void Graphics::copyTexture(Gfx::PTexture srcTexture, Gfx::PTexture dstTexture)
@@ -469,16 +454,19 @@ void Graphics::pickPhysicalDevice()
physicalDevice = bestDevice;
vkGetPhysicalDeviceProperties(physicalDevice, &props);
vkGetPhysicalDeviceFeatures(physicalDevice, &features);
uint32 count = 0;
vkEnumerateDeviceExtensionProperties(physicalDevice, "VK_EXT_mesh_shader", &count, nullptr);
Array<VkExtensionProperties> extensionProps(count);
vkEnumerateDeviceExtensionProperties(physicalDevice, "VK_EXT_mesh_shader", &count, extensionProps.data());
for(size_t i = 0; i < count; ++i)
if (Gfx::useMeshShading)
{
if(std::strcmp("VK_EXT_mesh_shader", extensionProps[i].extensionName) == 0)
uint32 count = 0;
vkEnumerateDeviceExtensionProperties(physicalDevice, VK_EXT_MESH_SHADER_EXTENSION_NAME, &count, nullptr);
Array<VkExtensionProperties> extensionProps(count);
vkEnumerateDeviceExtensionProperties(physicalDevice, VK_EXT_MESH_SHADER_EXTENSION_NAME, &count, extensionProps.data());
for (size_t i = 0; i < count; ++i)
{
Gfx::useMeshShading = true;
break;
if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0)
{
meshShadingEnabled = true;
break;
}
}
}
}
@@ -605,7 +593,7 @@ void Graphics::createDevice(GraphicsInitializer initializer)
.taskShader = VK_TRUE,
.meshShader = VK_TRUE,
};
if (Gfx::useMeshShading)
if (supportMeshShading())
{
descriptorIndexing.pNext = &enabledMeshShaderFeatures;
initializer.deviceExtensions.add("VK_EXT_mesh_shader");
+1 -1
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@@ -38,7 +38,7 @@ PipelineCache::~PipelineCache()
{
VkDeviceSize cacheSize;
vkGetPipelineCacheData(graphics->getDevice(), cache, &cacheSize, nullptr);
Array<uint8> cacheData;
Array<uint8> cacheData(cacheSize);
vkGetPipelineCacheData(graphics->getDevice(), cache, &cacheSize, cacheData.data());
std::ofstream stream(cacheFile, std::ios::binary);
stream.write((char*)cacheData.data(), cacheSize);
@@ -9,7 +9,6 @@
using namespace Seele;
using namespace Seele::Vulkan;
double useMeshShading = false;
double currentFrameDelta = 0;
double Gfx::getCurrentFrameDelta()
{
+4 -2
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@@ -110,7 +110,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
if(sourceData.size > 0)
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
PStagingBuffer staging = graphics->getStagingManager()->allocateStagingBuffer(sourceData.size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
OStagingBuffer staging = graphics->getStagingManager()->allocateStagingBuffer(sourceData.size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
void* data = staging->getMappedPointer();
std::memcpy(data, sourceData.data, sourceData.size);
staging->flushMappedMemory();
@@ -134,6 +134,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
graphics->getStagingManager()->releaseStagingBuffer(std::move(staging));
}
else if(usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
{
@@ -213,7 +214,7 @@ void TextureHandle::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Ar
{
uint64 imageSize = sizeX * sizeY * sizeZ * Gfx::getFormatInfo(format).blockSize;
PStagingBuffer stagingbuffer = graphics->getStagingManager()->allocateStagingBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT, true);
OStagingBuffer stagingbuffer = graphics->getStagingManager()->allocateStagingBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT, true);
auto prevlayout = layout;
changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
PCmdBuffer cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
@@ -236,6 +237,7 @@ void TextureHandle::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Ar
buffer.resize(stagingbuffer->getSize());
void* data = stagingbuffer->getMappedPointer();
std::memcpy(buffer.data(), data, buffer.size());
graphics->getStagingManager()->releaseStagingBuffer(std::move(stagingbuffer));
}
void TextureHandle::executeOwnershipBarrier(Gfx::QueueType newOwner)