Forgetting to delete leads to memoryleaks
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@@ -165,7 +165,7 @@ namespace Gfx
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{
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static constexpr bool useAsyncCompute = true;
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static constexpr bool waitIdleOnSubmit = true;
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extern bool useMeshShading = false; // enable if supported
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static constexpr bool useMeshShading = true;
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static constexpr uint32 numFramesBuffered = 3;
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// meshlet dimensions curated by NVIDIA
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