Adding DXC
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@@ -1,3 +1,4 @@
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#include "Graphics/Initializer.h"
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#include "Graphics/Metal/Graphics.h"
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#include "Window/WindowManager.h"
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#include "Window/SceneView.h"
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@@ -47,6 +48,12 @@ int main()
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#endif
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GraphicsInitializer initializer;
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graphics->init(initializer);
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graphics->createComputeShader(ShaderCreateInfo {
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.entryPoint = "cullLights",
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.mainModule = "LightCulling",
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.additionalModules = {"LightCulling"},
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.name = "Test",
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});
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StaticMeshVertexData* vd = StaticMeshVertexData::getInstance();
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vd->init(graphics);
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OWindowManager windowManager = new WindowManager();
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