Adding DXC
This commit is contained in:
@@ -0,0 +1,28 @@
|
||||
#include "Descriptor.h"
|
||||
#include "Graphics.h"
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Metal;
|
||||
|
||||
DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
|
||||
: graphics(graphics)
|
||||
, owner(owner)
|
||||
{
|
||||
encoder = graphics->getDevice()->newArgumentEncoder(owner->getArguments());
|
||||
}
|
||||
DescriptorSet::~DescriptorSet()
|
||||
{
|
||||
}
|
||||
void DescriptorSet::writeChanges()
|
||||
{
|
||||
}
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding,
|
||||
Gfx::PUniformBuffer uniformBuffer){}
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer){}
|
||||
void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState){}
|
||||
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture,
|
||||
Gfx::PSampler sampler){}
|
||||
void DescriptorSet::updateTextureArray(uint32_t binding,
|
||||
Array<Gfx::PTexture> texture){}
|
||||
bool DescriptorSet::operator<(Gfx::PDescriptorSet other){return this < other.getHandle();}
|
||||
|
||||
Reference in New Issue
Block a user