its running i think
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@@ -25,12 +25,10 @@ private:
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Gfx::OPipelineLayout depthPrepassLayout;
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// Set 0: viewParameter
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// Set 1: materials, generated
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constexpr static uint32 INDEX_MATERIAL = 1;
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// Set 2: vertices, from VertexData
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constexpr static uint32 INDEX_VERTEX_DATA = 2;
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// Set 3: mesh data, either index buffer or meshlet data
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constexpr static uint32 INDEX_SCENE_DATA = 3;
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// Set 1: vertices, from VertexData
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constexpr static uint32 INDEX_VERTEX_DATA = 1;
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// Set 2: mesh data, either index buffer or meshlet data
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constexpr static uint32 INDEX_SCENE_DATA = 2;
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Gfx::ODescriptorLayout sceneDataLayout;
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};
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DEFINE_REF(DepthPrepass)
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