Game interface changes
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@@ -22,11 +22,6 @@ SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreat
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))
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, cameraSystem(createInfo.dimensions, Vector(0, 0, 10))
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{
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//AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");
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//AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Cube\\cube.obj");
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//AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.fbx");
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cameraSystem.update(viewportCamera, static_cast<float>(Gfx::getCurrentFrameDelta()));
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renderGraph.updateViewport(viewport);
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@@ -53,24 +53,7 @@ void ViewportControl::update(Component::Camera& camera, float deltaTime)
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{
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moveVector += glm::vec3(0, -cameraMove, 0);
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}
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position += moveVector;
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static float lastX, lastY;
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if(mouse2)
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{
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float deltaX = mouseX - lastX;
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float deltaY = mouseY - lastY;
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yaw += deltaX / 500.f;
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pitch -= deltaY / 500.f;
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}
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lastX = mouseX;
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lastY = mouseY;
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springArm = glm::normalize(
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Vector(
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cos(yaw) * cos(pitch),
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sin(pitch),
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sin(yaw) * cos(pitch)));
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camera.viewMatrix = glm::lookAt(position, position + springArm, Vector(0, 1, 0));
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std::cout << yaw << " " << pitch << std::endl;
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throw std::logic_error("Not implemented");
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}
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void ViewportControl::keyCallback(KeyCode key, InputAction action)
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@@ -33,8 +33,6 @@ struct Camera
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private:
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float yaw;
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float pitch;
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// Spring arm transform
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Math::Transform relativeTransform;
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Matrix4 viewMatrix;
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Vector cameraPos;
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bool bNeedsViewBuild;
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+1
-2
@@ -1,14 +1,13 @@
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#pragma once
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#include "Scene/Scene.h"
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#include "System/SystemGraph.h"
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#include "Asset/AssetRegistry.h"
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namespace Seele
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{
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class Game
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{
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public:
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Game(AssetRegistry*) {}
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Game() {}
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virtual ~Game() {}
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virtual void setupScene(PScene scene, PSystemGraph graph) = 0;
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};
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@@ -17,7 +17,7 @@ Game* GameInterface::getGame()
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return game;
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}
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void GameInterface::reload(AssetRegistry* registry)
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void GameInterface::reload()
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{
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if(lib != NULL)
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{
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@@ -27,5 +27,5 @@ void GameInterface::reload(AssetRegistry* registry)
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lib = LoadLibraryA(dllPath.c_str());
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createInstance = (decltype(createInstance))GetProcAddress(lib, "createInstance");
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destroyInstance = (decltype(destroyInstance))GetProcAddress(lib, "destroyInstance");
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game = createInstance(registry);
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game = createInstance();
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}
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@@ -10,12 +10,12 @@ public:
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GameInterface(std::string dllPath);
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~GameInterface();
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Game* getGame();
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void reload(AssetRegistry* registry);
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void reload();
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private:
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HMODULE lib = NULL;
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std::string dllPath;
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Game* game;
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Game* (*createInstance)(AssetRegistry*) = nullptr;
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Game* (*createInstance)() = nullptr;
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void (*destroyInstance)(Game*) = nullptr;
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};
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} // namespace Seele
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