Game interface changes

This commit is contained in:
Dynamitos
2024-01-05 21:16:36 +01:00
parent 1ff3ddf9a3
commit f17f05433f
6 changed files with 6 additions and 31 deletions
-5
View File
@@ -22,11 +22,6 @@ SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreat
))
, cameraSystem(createInfo.dimensions, Vector(0, 0, 10))
{
//AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");
//AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Cube\\cube.obj");
//AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.fbx");
cameraSystem.update(viewportCamera, static_cast<float>(Gfx::getCurrentFrameDelta()));
renderGraph.updateViewport(viewport);
+1 -18
View File
@@ -53,24 +53,7 @@ void ViewportControl::update(Component::Camera& camera, float deltaTime)
{
moveVector += glm::vec3(0, -cameraMove, 0);
}
position += moveVector;
static float lastX, lastY;
if(mouse2)
{
float deltaX = mouseX - lastX;
float deltaY = mouseY - lastY;
yaw += deltaX / 500.f;
pitch -= deltaY / 500.f;
}
lastX = mouseX;
lastY = mouseY;
springArm = glm::normalize(
Vector(
cos(yaw) * cos(pitch),
sin(pitch),
sin(yaw) * cos(pitch)));
camera.viewMatrix = glm::lookAt(position, position + springArm, Vector(0, 1, 0));
std::cout << yaw << " " << pitch << std::endl;
throw std::logic_error("Not implemented");
}
void ViewportControl::keyCallback(KeyCode key, InputAction action)