Irradiance works

This commit is contained in:
Dynamitos
2025-04-06 09:57:47 +02:00
parent aa1f037cb5
commit f21606379c
28 changed files with 524 additions and 401 deletions
-1
View File
@@ -146,7 +146,6 @@ Here is the material generated from the above JSON example:
```cpp
import VERTEX_INPUT_IMPORT;
import Material;
import BRDF;
import MaterialParameter;
struct Placeholder: IMaterial {
+1 -1
View File
@@ -30,6 +30,6 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
uint lightIndex = pLightCullingData.lightIndexList[startOffset + i];
result += pLightEnv.pointLights[lightIndex].illuminate(lightingParams, brdf);
}
result += brdf.evaluateAmbient();
result += brdf.evaluateAmbient(lightingParams.viewDir_WS);
return float4(result, brdf.getAlpha());
}
+77 -47
View File
@@ -1,9 +1,40 @@
struct VertexOutput
{
float4 svPos : SV_Position;
float3 localPos : LOCALPOS;
};
const static float3 vertices[] = {
// Right
float3( 1, -1, 1),
float3( 1, 1, 1),
float3( 1, -1, -1),
float3( 1, -1, -1),
float3( 1, 1, 1),
float3( 1, 1, -1),
// Left
float3(-1, -1, -1),
float3(-1, 1, -1),
float3(-1, -1, 1),
float3(-1, -1, 1),
float3(-1, 1, -1),
float3(-1, 1, 1),
// Bottom
float3(-1, 1, 1),
float3(-1, 1, -1),
float3( 1, 1, 1),
float3( 1, 1, 1),
float3(-1, 1, -1),
float3( 1, 1, -1),
// Top
float3(-1, -1, -1),
float3(-1, -1, 1),
float3( 1, -1, -1),
float3( 1, -1, -1),
float3(-1, -1, 1),
float3( 1, -1, 1),
// Back
float3(-1, -1, 1),
float3(-1, 1, 1),
@@ -21,42 +52,6 @@ const static float3 vertices[] = {
float3(-1, -1, -1),
float3( 1, 1, -1),
float3(-1, 1, -1),
// Top
float3(-1, -1, -1),
float3(-1, -1, 1),
float3( 1, -1, -1),
float3( 1, -1, -1),
float3(-1, -1, 1),
float3( 1, -1, 1),
// Bottom
float3(-1, 1, 1),
float3(-1, 1, -1),
float3( 1, 1, 1),
float3( 1, 1, 1),
float3(-1, 1, -1),
float3( 1, 1, -1),
// Left
float3(-1, -1, -1),
float3(-1, 1, -1),
float3(-1, -1, 1),
float3(-1, -1, 1),
float3(-1, 1, -1),
float3(-1, 1, 1),
// Right
float3( 1, -1, 1),
float3( 1, 1, 1),
float3( 1, -1, -1),
float3( 1, -1, -1),
float3( 1, 1, 1),
float3( 1, 1, -1),
};
struct ViewParams
@@ -65,31 +60,66 @@ struct ViewParams
float4x4 projection;
Texture2D equirectangularMap;
SamplerState sampler;
TextureCube cubeMap;
};
ParameterBlock<ViewParams> pViewParams;
struct VertexOutput
{
float4 svPos : SV_Position;
float3 localPos : LOCALPOS;
};
[shader("vertex")]
VertexOutput vertMain(uint vertexIndex : SV_VertexID, uint viewIndex : SV_ViewID)
{
VertexOutput output;
output.localPos = vertices[vertexIndex + 6 * viewIndex];
output.svPos = mul(pViewParams.projection, mul(pViewParams.view[viewIndex], float4(vertices[vertexIndex], 1)));
output.localPos = vertices[vertexIndex];
output.svPos = mul(pViewParams.projection, mul(pViewParams.view[viewIndex], float4(output.localPos, 1)));
return output;
}
const static float2 invAtan = float2(0.1591, 0.3183);
float2 sampleSphericalMap(float3 v)
{
float2 uv = float2(atan(v.z / v.x), asin(v.y));
float2 uv = float2(atan2(v.z, v.x), asin(v.y));
uv *= invAtan;
uv += 0.5;
return uv;
}
[shader("fragment")]
float4 fragMain(float3 localPos : LOCALPOS) : SV_Target
[shader("pixel")]
float4 computeCubemap(float3 localPos : LOCALPOS) : SV_Target
{
float2 uv = sampleSphericalMap(normalize(localPos));
float3 color = pViewParams.equirectangularMap.Sample(pViewParams.sampler, uv).rgb;
return float4(color, 1);
}
static const float PI = 3.14159265359;
[shader("pixel")]
float4 convolveCubemap(float3 localPos : LOCALPOS) : SV_Target
{
float3 normal = normalize(localPos);
float3 irradiance = float3(0);
float3 up = float3(0, 1, 0);
float3 right = normalize(cross(up, normal));
up = normalize(cross(normal, right));
float sampleDelta = 0.025;
float nrSamples = 0.0f;
for(float phi = 0; phi < 2.0 * PI; phi += sampleDelta)
{
for(float theta = 0; theta < 0.5 * PI; theta += sampleDelta)
{
float3 tangentSample = float3(sin(theta) * cos(phi), sin(theta) * sin(phi), cos(theta));
float3 sampleVec = tangentSample.x * right + tangentSample.y * up + tangentSample.z * normal;
irradiance += pViewParams.cubeMap.Sample(pViewParams.sampler, sampleVec).rgb * cos(theta) * sin(theta);
nrSamples++;
}
}
irradiance = PI * irradiance * (1.0 / nrSamples);
return float4(irradiance, 1);
}
-291
View File
@@ -1,291 +0,0 @@
import Common;
interface IBRDF
{
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor);
[mutating] void transformNormal(float3x3 tangentToWorld);
float3 getNormal();
float3 getBaseColor();
float3 evaluateAmbient();
float getAlpha();
float3 getEmissive();
};
struct Phong : IBRDF
{
float3 baseColor;
float alpha;
float3 specular;
float3 normal;
float3 ambient;
float shininess;
float3 emissive;
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
specular = float3(0, 0, 0);
normal = float3(0, 0, 1);
ambient = float3(0, 0, 0);
shininess = 0;
emissive = float3(0, 0, 0);
}
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 normal_WS = normal;
float3 nDotL = dot(normal_WS, lightDir_WS);
float3 r = 2 * (nDotL) * normal_WS - lightDir_WS;
float rDotV = dot(r, viewDir_WS);
return lightColor * (baseColor * max(nDotL, 0.0)) + specular * pow(max(rDotV, 0.0), max(shininess, 1));
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
}
float3 getBaseColor()
{
return baseColor;
}
float3 evaluateAmbient()
{
return ambient;
}
float getAlpha()
{
return alpha;
}
float3 getEmissive()
{
return emissive;
}
};
struct BlinnPhong : IBRDF
{
float3 baseColor;
float alpha;
float3 specularColor;
float3 normal;
float shininess;
float3 ambient;
float3 emissive;
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
specularColor = float3(0, 0, 0);
normal = float3(0, 0, 1);
shininess = 4;
ambient = float3(0, 0, 0);
emissive = float3(0, 0, 0);
}
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 normal_WS = normal;
float diffuse = max(dot(normal_WS, lightDir_WS), 0);
float3 h = normalize(lightDir_WS + viewDir_WS);
float specular = pow(saturate(dot(normal_WS, h)), shininess);
return (baseColor * diffuse * lightColor) + (specularColor * specular);
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
}
float3 getBaseColor()
{
return baseColor;
}
float3 evaluateAmbient()
{
return ambient;
}
float getAlpha()
{
return alpha;
}
float3 getEmissive()
{
return emissive;
}
};
struct CelShading : IBRDF
{
float3 baseColor;
float alpha;
float3 normal;
float3 emissive;
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
normal = float3(0, 0, 1);
emissive = float3(0, 0, 0);
}
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 normal_WS = normal;
float nDotL = dot(normal_WS, lightDir_WS);
float diffuse = max(nDotL, 0);
float3 darkenedBase = baseColor * 0.8;
if(diffuse > 0.5)
{
return baseColor * lightColor;
}
else
{
return darkenedBase * lightColor;
}
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
}
float3 getBaseColor()
{
return baseColor;
}
float3 evaluateAmbient()
{
return float3(0, 0, 0);
}
float getAlpha()
{
return alpha;
}
float3 getEmissive()
{
return emissive;
}
};
// https://learnopengl.com/PBR/Theory
struct CookTorrance : IBRDF
{
float3 baseColor;
float alpha;
float3 normal;
float roughness;
float metallic;
float ambientOcclusion;
float3 emissive;
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
normal = float3(0, 0, 1);
roughness = 0;
metallic = 0;
ambientOcclusion = 1;
emissive = float3(0, 0, 0);
}
float TrowbridgeReitzGGX(float3 normal, float3 halfway)
{
float a_sqr = roughness * roughness;
float nDotH = max(dot(normal, halfway), 0.0);
float nDotH_sqr = nDotH * nDotH;
float denom = (nDotH_sqr * (a_sqr - 1.0) + 1.0);
return a_sqr / (PI * denom * denom);
}
float SchlickGGX(float nDotV, float k)
{
return nDotV / (nDotV * (1.0 - k) + k);
}
float Smith(float3 normal, float3 view, float3 light)
{
float k = (roughness + 1);
k = (k * k) / 8;
float nDotV = max(dot(normal, view), 0.0);
float nDotL = max(dot(normal, light), 0.0);
float ggx1 = SchlickGGX(nDotV, k);
float ggx2 = SchlickGGX(nDotL, k);
return ggx1 * ggx2;
}
float3 FresnelSchlick(float cosTheta, float3 F0)
{
return F0 + (1.0 - F0) * pow(clamp(1.0 - cosTheta, 0.0, 1.0), 5.0);
}
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 n = normal;
float3 h = normalize(lightDir_WS + viewDir_WS);
float3 F0 = float3(0.04);
F0 = lerp(F0, baseColor, metallic);
float3 F = FresnelSchlick(max(dot(h, viewDir_WS), 0.0), F0);
float NDF = TrowbridgeReitzGGX(n, h);
float G = Smith(n, viewDir_WS, lightDir_WS);
float3 num = NDF * G * F;
float denom = 4.0 * max(dot(n, viewDir_WS), 0.0) * max(dot(n, lightDir_WS), 0.0) + 0.000001;
float3 specular = num / denom;
float3 k_s = F;
float3 k_d = float3(1.0) - k_s;
k_d *= 1.0 - metallic;
float nDotL = max(dot(n, lightDir_WS), 0.0);
float3 result = (k_d * baseColor / PI + specular) * nDotL * lightColor;
return result * ambientOcclusion;
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
}
float3 getBaseColor()
{
return baseColor;
}
float3 evaluateAmbient()
{
return float3(0.03) * baseColor * ambientOcclusion;
}
float getAlpha()
{
return alpha;
}
float3 getEmissive()
{
return emissive;
}
};
+303 -2
View File
@@ -1,5 +1,4 @@
import Common;
import BRDF;
import MaterialParameter;
interface ILightEnv
@@ -28,7 +27,7 @@ struct PointLight : ILightEnv
{
float3 lightDir_WS = position_WS.xyz - params.position_WS;
float d = length(lightDir_WS);
float illuminance = max(1 - d / colorRange.w, 0);
float illuminance = max(1 / (d * d), 0);
return illuminance * brdf.evaluate(params.viewDir_WS, normalize(lightDir_WS), colorRange.xyz * position_WS.w);
}
@@ -65,6 +64,308 @@ struct LightEnv
uint numDirectionalLights;
StructuredBuffer<PointLight> pointLights;
uint numPointLights;
TextureCube irradianceMap;
SamplerState irradianceSampler;
};
layout(set=3)
ParameterBlock<LightEnv> pLightEnv;
interface IBRDF
{
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor);
[mutating] void transformNormal(float3x3 tangentToWorld);
float3 getNormal();
float3 getBaseColor();
float3 evaluateAmbient(float3 viewDir_WS);
float getAlpha();
float3 getEmissive();
};
struct Phong : IBRDF
{
float3 baseColor;
float alpha;
float3 specular;
float3 normal;
float3 ambient;
float shininess;
float3 emissive;
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
specular = float3(0, 0, 0);
normal = float3(0, 0, 1);
ambient = float3(0, 0, 0);
shininess = 0;
emissive = float3(0, 0, 0);
}
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 normal_WS = normal;
float3 nDotL = dot(normal_WS, lightDir_WS);
float3 r = 2 * (nDotL) * normal_WS - lightDir_WS;
float rDotV = dot(r, viewDir_WS);
return lightColor * (baseColor * max(nDotL, 0.0)) + specular * pow(max(rDotV, 0.0), max(shininess, 1));
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
}
float3 getBaseColor()
{
return baseColor;
}
float3 evaluateAmbient(float3 viewDir_WS)
{
return ambient;
}
float getAlpha()
{
return alpha;
}
float3 getEmissive()
{
return emissive;
}
};
struct BlinnPhong : IBRDF
{
float3 baseColor;
float alpha;
float3 specularColor;
float3 normal;
float shininess;
float3 ambient;
float3 emissive;
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
specularColor = float3(0, 0, 0);
normal = float3(0, 0, 1);
shininess = 4;
ambient = float3(0, 0, 0);
emissive = float3(0, 0, 0);
}
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 normal_WS = normal;
float diffuse = max(dot(normal_WS, lightDir_WS), 0);
float3 h = normalize(lightDir_WS + viewDir_WS);
float specular = pow(saturate(dot(normal_WS, h)), shininess);
return (baseColor * diffuse * lightColor) + (specularColor * specular);
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
}
float3 getBaseColor()
{
return baseColor;
}
float3 evaluateAmbient(float3 viewDir_WS)
{
return ambient;
}
float getAlpha()
{
return alpha;
}
float3 getEmissive()
{
return emissive;
}
};
struct CelShading : IBRDF
{
float3 baseColor;
float alpha;
float3 normal;
float3 emissive;
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
normal = float3(0, 0, 1);
emissive = float3(0, 0, 0);
}
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 normal_WS = normal;
float nDotL = dot(normal_WS, lightDir_WS);
float diffuse = max(nDotL, 0);
float3 darkenedBase = baseColor * 0.8;
if(diffuse > 0.5)
{
return baseColor * lightColor;
}
else
{
return darkenedBase * lightColor;
}
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
}
float3 getBaseColor()
{
return baseColor;
}
float3 evaluateAmbient(float3 viewDir_WS)
{
return float3(0, 0, 0);
}
float getAlpha()
{
return alpha;
}
float3 getEmissive()
{
return emissive;
}
};
// https://learnopengl.com/PBR/Theory
struct CookTorrance : IBRDF
{
float3 baseColor;
float alpha;
float3 normal;
float roughness;
float metallic;
float ambientOcclusion;
float3 emissive;
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
normal = float3(0, 0, 1);
roughness = 0;
metallic = 0;
ambientOcclusion = 1;
emissive = float3(0, 0, 0);
}
float TrowbridgeReitzGGX(float3 normal, float3 halfway)
{
float a = roughness * roughness;
float a2 = a * a;
float nDotH = max(dot(normal, halfway), 0.0);
float nDotH2 = nDotH * nDotH;
float nom = a2;
float denom = (nDotH * (a2 - 1.0) + 1.0);
return nom / (PI * denom * denom);
}
float SchlickGGX(float nDotV, float k)
{
return nDotV / (nDotV * (1.0 - k) + k);
}
float Smith(float3 normal, float3 view, float3 light)
{
float k = (roughness + 1);
k = (k * k) / 8;
float nDotV = max(dot(normal, view), 0.0);
float nDotL = max(dot(normal, light), 0.0);
float ggx1 = SchlickGGX(nDotV, k);
float ggx2 = SchlickGGX(nDotL, k);
return ggx1 * ggx2;
}
float3 FresnelSchlick(float cosTheta, float3 F0)
{
return F0 + (1.0 - F0) * pow(clamp(1.0 - cosTheta, 0.0, 1.0), 5.0);
}
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 n = normal;
float3 h = normalize(lightDir_WS + viewDir_WS);
float3 F0 = float3(0.04);
F0 = lerp(F0, baseColor, metallic);
float NDF = TrowbridgeReitzGGX(n, h);
float G = Smith(n, viewDir_WS, lightDir_WS);
float3 F = FresnelSchlick(max(dot(h, viewDir_WS), 0.0), F0);
float3 num = NDF * G * F;
float denom = 4.0 * max(dot(n, viewDir_WS), 0.0) * max(dot(n, lightDir_WS), 0.0) + 0.000001;
float3 specular = num / denom;
float3 k_s = F;
float3 k_d = float3(1.0) - k_s;
k_d *= 1.0 - metallic;
float nDotL = max(dot(n, lightDir_WS), 0.0);
float3 result = (k_d * baseColor / PI + specular) * nDotL * lightColor;
return result;
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
}
float3 getBaseColor()
{
return baseColor;
}
float3 evaluateAmbient(float3 viewDir_WS)
{
float3 F0 = float3(0.04);
F0 = lerp(F0, baseColor, metallic);
float3 k_s = FresnelSchlick(max(dot(normal, viewDir_WS), 0.0), F0);
float3 k_d = 1 - k_s;
k_d *= 1 - metallic;
float3 irradiance = pLightEnv.irradianceMap.Sample(pLightEnv.irradianceSampler, normal).rgb;
float3 diffuse = irradiance * baseColor;
return (k_d * diffuse) * ambientOcclusion;
}
float getAlpha()
{
return alpha;
}
float3 getEmissive()
{
return emissive;
}
};
-1
View File
@@ -1,5 +1,4 @@
import Common;
import BRDF;
import MaterialParameter;
import Scene;
+1 -1
View File
@@ -147,7 +147,7 @@ void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttribu
if (rnd.z >= p) return;
}
hitValue.light += brdf.getEmissive() * hitValue.emissive + brdf.evaluateAmbient();
hitValue.light += brdf.getEmissive() * hitValue.emissive + brdf.evaluateAmbient(lightingParams.viewDir_WS);
//-- Ideal DIFFUSE reflection
//if(bool(useNEE)) {
// accrad += nextEventEstimation(accmat, r.d, params.x, params.nl, kt, false, rnd);
@@ -1,5 +1,4 @@
import MaterialParameter;
import BRDF;
struct RayTracingParams
{
+77 -17
View File
@@ -14,6 +14,20 @@ EnvironmentLoader::EnvironmentLoader(Gfx::PGraphics graphics) : graphics(graphic
.offset = {0, 0},
},
});
convolutionViewport = graphics->createViewport(nullptr, ViewportCreateInfo{
.dimensions =
{
.size = {32, 32},
.offset = {0, 0},
},
});
cubeSampler = graphics->createSampler({
.magFilter = Gfx::SE_FILTER_LINEAR,
.minFilter = Gfx::SE_FILTER_LINEAR,
.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
});
cubeRenderLayout = graphics->createDescriptorLayout("pViewParams");
cubeRenderLayout->addDescriptorBinding(Gfx::DescriptorBinding{
@@ -32,6 +46,10 @@ EnvironmentLoader::EnvironmentLoader(Gfx::PGraphics graphics) : graphics(graphic
.name = "sampler",
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
});
cubeRenderLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = "cubeMap",
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
});
cubeRenderLayout->create();
cubePipelineLayout = graphics->createPipelineLayout("CubeRenderLayout");
@@ -43,7 +61,8 @@ EnvironmentLoader::EnvironmentLoader(Gfx::PGraphics graphics) : graphics(graphic
.entryPoints =
{
{"vertMain", "EnvironmentMapping"},
{"fragMain", "EnvironmentMapping"},
{"computeCubemap", "EnvironmentMapping"},
{"convolveCubemap", "EnvironmentMapping"},
},
.rootSignature = cubePipelineLayout,
});
@@ -51,14 +70,7 @@ EnvironmentLoader::EnvironmentLoader(Gfx::PGraphics graphics) : graphics(graphic
cubeRenderVertex = graphics->createVertexShader({0});
cubeRenderFrag = graphics->createFragmentShader({1});
cubeSampler = graphics->createSampler({
.magFilter = Gfx::SE_FILTER_LINEAR,
.minFilter = Gfx::SE_FILTER_LINEAR,
.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
});
convolutionFrag = graphics->createFragmentShader({2});
}
EnvironmentLoader::~EnvironmentLoader() {}
@@ -93,12 +105,12 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
});
Matrix4 captureProjection = glm::perspective(glm::radians(90.0f), 1.0f, 0.1f, 10.0f);
Matrix4 captureViews[] = {
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(1.0f, 0.0f, 0.0f), Vector(0.0f, 1.0f, 0.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(-1.0f, 0.0f, 0.0f), Vector(0.0f, 1.0f, 0.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 1.0f, 0.0f), Vector(0.0f, 0.0f, 1.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, -1.0f, 0.0f), Vector(0.0f, 0.0f, -1.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, 1.0f), Vector(0.0f, 1.0f, 0.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, -1.0f), Vector(0.0f, 1.0f, 0.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, -1.0f, 0.0f), Vector(1.0f, 0.0f, 0.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 1.0f, 0.0f), Vector(1.0f, 0.0f, 0.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(-1.0f, 0.0f, 0.0f), Vector(0.0f, 1.0f, 0.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(1.0f, 0.0f, 0.0f), Vector(0.0f, 1.0f, 0.0f)),
};
Gfx::PDescriptorSet set = cubeRenderLayout->allocateDescriptorSet();
set->updateConstants("view", 0, captureViews);
@@ -110,9 +122,9 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
.width = 1024,
.height = 1024,
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
});
cubeRenderPass = graphics->createRenderPass(
Gfx::ORenderPass cubeRenderPass = graphics->createRenderPass(
Gfx::RenderTargetLayout{
.colorAttachments = {Gfx::RenderTargetAttachment(cubeMap, Gfx::SE_IMAGE_LAYOUT_UNDEFINED,
Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
@@ -139,9 +151,57 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
renderCommand->bindPipeline(cubeRenderPipeline);
renderCommand->bindDescriptor({set});
renderCommand->setViewport(cubeRenderViewport);
renderCommand->draw(6, 1, 0, 0);
renderCommand->draw(36, 1, 0, 0);
graphics->executeCommands(std::move(renderCommand));
graphics->endRenderPass();
Gfx::OTextureCube convolutedMap = graphics->createTextureCube(TextureCreateInfo{
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
.width = 32,
.height = 32,
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
});
Gfx::ORenderPass convolutionPass = graphics->createRenderPass(
Gfx::RenderTargetLayout{
.colorAttachments = {Gfx::RenderTargetAttachment(convolutedMap, Gfx::SE_IMAGE_LAYOUT_UNDEFINED,
Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE)},
},
{},
URect{
.size = {32, 32},
.offset = {0, 0},
},
"EnvironmentRenderPass", {0b111111}, {0b111111});
convolutionPipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
.vertexShader = cubeRenderVertex,
.fragmentShader = convolutionFrag,
.renderPass = convolutionPass,
.pipelineLayout = cubePipelineLayout,
.colorBlend =
{
.attachmentCount = 1,
},
});
set = cubeRenderLayout->allocateDescriptorSet();
set->updateConstants("view", 0, captureViews);
set->updateConstants("projection", 0, &captureProjection);
set->updateSampler("sampler", 0, cubeSampler);
set->updateTexture("cubeMap", 0, Gfx::PTextureCube(cubeMap));
set->writeChanges();
graphics->beginRenderPass(convolutionPass);
Gfx::ORenderCommand cmd = graphics->createRenderCommand("ConvolutionPass");
cmd->bindPipeline(convolutionPipeline);
cmd->bindDescriptor({set});
cmd->setViewport(convolutionViewport);
cmd->draw(36, 1, 0, 0);
graphics->executeCommands(std::move(cmd));
graphics->endRenderPass();
asset->skybox = std::move(cubeMap);
asset->irradianceMap = std::move(convolutedMap);
asset->specularMap = std::move(cubeMap);
graphics->waitDeviceIdle();
asset->diffuseMap = std::move(cubeMap);
}
+3 -1
View File
@@ -25,8 +25,10 @@ class EnvironmentLoader {
Gfx::ODescriptorLayout cubeRenderLayout;
Gfx::OPipelineLayout cubePipelineLayout;
Gfx::PGraphicsPipeline cubeRenderPipeline;
Gfx::ORenderPass cubeRenderPass;
Gfx::OFragmentShader convolutionFrag;
Gfx::PGraphicsPipeline convolutionPipeline;
Gfx::OViewport cubeRenderViewport;
Gfx::OViewport convolutionViewport;
Gfx::OSampler cubeSampler;
};
}
+4 -1
View File
@@ -100,8 +100,11 @@ int main() {
.filePath = sourcePath / "import/textures/skybox.jpg",
.type = TextureImportType::TEXTURE_CUBEMAP,
});
//AssetImporter::importEnvironmentMap(EnvironmentImportArgs{
// .filePath = sourcePath / "import/models/main1_sponza/textures/kloppenheim_05_4k.hdr",
//});
AssetImporter::importEnvironmentMap(EnvironmentImportArgs{
.filePath = sourcePath / "import/models/main1_sponza/textures/kloppenheim_05_4k.hdr",
.filePath = sourcePath / "import/textures/newport_loft.hdr",
});
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/ship.fbx",
+5 -1
View File
@@ -11,8 +11,12 @@ class EnvironmentMapAsset : public Asset {
virtual ~EnvironmentMapAsset();
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
Gfx::PTextureCube getSkybox() const { return skybox; }
Gfx::PTextureCube getIrradianceMap() const { return irradianceMap; }
Gfx::PTextureCube getSpecularMap() const { return specularMap; }
private:
Gfx::OTextureCube diffuseMap;
Gfx::OTextureCube skybox;
Gfx::OTextureCube irradianceMap;
Gfx::OTextureCube specularMap;
friend class EnvironmentLoader;
};
-1
View File
@@ -45,7 +45,6 @@ void TextureAsset::load(ArchiveBuffer& buffer) {
.width = ktxHandle->baseWidth,
.height = ktxHandle->baseHeight,
.depth = ktxHandle->baseDepth,
.layers = ktxHandle->numFaces,
.elements = ktxHandle->numLayers,
.useMip = true,
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
+1 -1
View File
@@ -56,7 +56,7 @@ class Graphics {
virtual OViewport createViewport(PWindow owner, const ViewportCreateInfo& createInfo) = 0;
virtual ORenderPass createRenderPass(RenderTargetLayout layout, Array<SubPassDependency> dependencies, URect renderArea,
std::string name = "", Array<uint32> viewMasks = {}, Array<uint32> correlationMasks = {}) = 0;
std::string name = "", Array<uint32> viewMasks = {0}, Array<uint32> correlationMasks = {}) = 0;
virtual void beginRenderPass(PRenderPass renderPass) = 0;
virtual void endRenderPass() = 0;
virtual void waitDeviceIdle() = 0;
-1
View File
@@ -49,7 +49,6 @@ struct TextureCreateInfo {
uint32 width = 1;
uint32 height = 1;
uint32 depth = 1;
uint32 layers = 1;
uint32 elements = 1;
uint32 samples = 1;
bool useMip = false;
+3 -2
View File
@@ -1,6 +1,7 @@
#include "BasePass.h"
#include "Actor/CameraActor.h"
#include "Asset/AssetRegistry.h"
#include "Asset/EnvironmentMapAsset.h"
#include "Component/Camera.h"
#include "Component/Mesh.h"
#include "Component/WaterTile.h"
@@ -78,8 +79,8 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics)
});
}
skybox = Seele::Component::Skybox{
.day = AssetRegistry::findTexture("", "skybox")->getTexture().cast<Gfx::TextureCube>(),
.night = AssetRegistry::findTexture("", "skybox")->getTexture().cast<Gfx::TextureCube>(),
.day = scene->getLightEnvironment()->getEnvironmentMap()->getIrradianceMap(),
.night = scene->getLightEnvironment()->getEnvironmentMap()->getIrradianceMap(),
.fogColor = Vector(0.1, 0.1, 0.8),
.blendFactor = 0,
};
-1
View File
@@ -108,7 +108,6 @@ class RenderPass {
RenderPass(RenderPass&&) = default;
RenderPass& operator=(RenderPass&&) = default;
const RenderTargetLayout& getLayout() const { return layout; }
void updateColorAttachment(uint32 index, Gfx::PTextureCube attachment) { layout.colorAttachments[index].setTexture(attachment); }
protected:
RenderTargetLayout layout;
@@ -16,12 +16,14 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::Render
Array<VkImageView> attachments;
uint32 width = 0;
uint32 height = 0;
uint32 layers = 0;
for (auto inputAttachment : layout.inputAttachments) {
PTextureBase vkInputAttachment = inputAttachment.getTexture().cast<TextureBase>();
attachments.add(vkInputAttachment->getView());
description.inputAttachments[description.numInputAttachments++] = vkInputAttachment->getView();
width = std::max(width, vkInputAttachment->getWidth());
height = std::max(height, vkInputAttachment->getHeight());
layers = std::max(layers, vkInputAttachment->getNumLayers());
}
for (auto colorAttachment : layout.colorAttachments) {
PTextureBase vkColorAttachment = colorAttachment.getTexture().cast<TextureBase>();
@@ -29,6 +31,7 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::Render
description.colorAttachments[description.numColorAttachments++] = vkColorAttachment->getView();
width = std::max(width, vkColorAttachment->getWidth());
height = std::max(height, vkColorAttachment->getHeight());
layers = std::max(layers, vkColorAttachment->getNumLayers());
}
for (auto resolveAttachment : layout.resolveAttachments) {
PTextureBase vkResolveAttachment = resolveAttachment.getTexture().cast<TextureBase>();
@@ -36,6 +39,7 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::Render
description.resolveAttachments[description.numResolveAttachments++] = vkResolveAttachment->getView();
width = std::max(width, vkResolveAttachment->getWidth());
height = std::max(height, vkResolveAttachment->getHeight());
layers = std::max(layers, vkResolveAttachment->getNumLayers());
}
if (layout.depthAttachment.getTexture() != nullptr) {
PTextureBase vkDepthAttachment = layout.depthAttachment.getTexture().cast<TextureBase>();
@@ -43,6 +47,7 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::Render
description.depthAttachment = vkDepthAttachment->getView();
width = std::max(width, vkDepthAttachment->getWidth());
height = std::max(height, vkDepthAttachment->getHeight());
layers = std::max(layers, vkDepthAttachment->getNumLayers());
}
if (layout.depthResolveAttachment.getTexture() != nullptr) {
PTextureBase vkDepthAttachment = layout.depthResolveAttachment.getTexture().cast<TextureBase>();
@@ -50,6 +55,7 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::Render
description.depthResolveAttachment = vkDepthAttachment->getView();
width = std::max(width, vkDepthAttachment->getWidth());
height = std::max(height, vkDepthAttachment->getHeight());
layers = std::max(layers, vkDepthAttachment->getNumLayers());
}
VkFramebufferCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+5 -14
View File
@@ -9,8 +9,8 @@
using namespace Seele;
using namespace Seele::Vulkan;
RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Array<Gfx::SubPassDependency> _dependencies,
URect viewport, std::string name, Array<uint32> viewMasks, Array<uint32> correlationMasks)
RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Array<Gfx::SubPassDependency> _dependencies, URect viewport,
std::string name, Array<uint32> viewMasks, Array<uint32> correlationMasks)
: Gfx::RenderPass(std::move(_layout), std::move(_dependencies)), graphics(graphics) {
renderArea.extent.width = viewport.size.x;
renderArea.extent.height = viewport.size.y;
@@ -166,6 +166,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
.pNext = layout.depthResolveAttachment.getTexture() != nullptr ? &depthResolve : nullptr,
.flags = 0,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.viewMask = viewMasks[0],
.inputAttachmentCount = (uint32)inputRefs.size(),
.pInputAttachments = inputRefs.data(),
.colorAttachmentCount = (uint32)colorRefs.size(),
@@ -196,19 +197,9 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
.pSubpasses = &subPassDesc,
.dependencyCount = (uint32)dep.size(),
.pDependencies = dep.data(),
.correlatedViewMaskCount = (uint32)correlationMasks.size(),
.pCorrelatedViewMasks = correlationMasks.data(),
};
VkRenderPassMultiviewCreateInfo multiViewInfo;
if (!viewMasks.empty()) {
multiViewInfo = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO,
.pNext = nullptr,
.subpassCount = 1,
.pViewMasks = viewMasks.data(),
.correlationMaskCount = (uint32)correlationMasks.size(),
.pCorrelationMasks = correlationMasks.data(),
};
info.pNext = &multiViewInfo;
}
VK_CHECK(vkCreateRenderPass2(graphics->getDevice(), &info, nullptr, &renderPass));
VkDebugUtilsObjectNameInfoEXT nameInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
+7 -7
View File
@@ -31,7 +31,7 @@ VkImageAspectFlags getAspectFromFormat(Gfx::SeFormat format) {
TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const TextureCreateInfo& createInfo, VkImage existingImage)
: CommandBoundResource(graphics, createInfo.name), image(existingImage), imageView(VK_NULL_HANDLE), allocation(nullptr),
owner(createInfo.sourceData.owner), width(createInfo.width), height(createInfo.height), depth(createInfo.depth),
arrayCount(createInfo.elements), layerCount(createInfo.layers), mipLevels(1), samples(createInfo.samples), format(createInfo.format),
layerCount(createInfo.elements), mipLevels(1), samples(createInfo.samples), format(createInfo.format),
usage(createInfo.usage), layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED), aspect(getAspectFromFormat(createInfo.format)), ownsImage(false) {
if (createInfo.useMip) {
mipLevels = static_cast<uint32_t>(std::floor(std::log2(std::max(width, height)))) + 1;
@@ -55,7 +55,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY:
type = VK_IMAGE_TYPE_2D;
flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
layerCount = 6 * arrayCount;
layerCount = 6 * layerCount;
break;
default:
break;
@@ -76,7 +76,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
.depth = depth,
},
.mipLevels = mipLevels,
.arrayLayers = arrayCount * layerCount,
.arrayLayers = layerCount,
.samples = (VkSampleCountFlagBits)samples,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = usage,
@@ -129,7 +129,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = arrayCount * layerCount,
.layerCount = layerCount,
},
.imageOffset =
{
@@ -163,7 +163,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
{
.aspectMask = aspect,
.levelCount = mipLevels,
.layerCount = layerCount * arrayCount,
.layerCount = layerCount,
},
};
@@ -195,7 +195,7 @@ void TextureHandle::pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlag
.baseMipLevel = 0,
.levelCount = mipLevels,
.baseArrayLayer = 0,
.layerCount = layerCount * arrayCount,
.layerCount = layerCount,
},
};
PCommand command = graphics->getQueueCommands(owner)->getCommands();
@@ -223,7 +223,7 @@ void TextureHandle::transferOwnership(Gfx::QueueType newOwner) {
.baseMipLevel = 0,
.levelCount = mipLevels,
.baseArrayLayer = 0,
.layerCount = arrayCount,
.layerCount = layerCount,
},
};
PCommandPool sourcePool = graphics->getQueueCommands(owner);
+1 -1
View File
@@ -25,7 +25,6 @@ class TextureHandle : public CommandBoundResource {
uint32 width;
uint32 height;
uint32 depth;
uint32 arrayCount;
uint32 layerCount;
uint32 mipLevels;
uint32 samples;
@@ -48,6 +47,7 @@ class TextureBase {
uint32 getWidth() const { return handle->width; }
uint32 getHeight() const { return handle->height; }
uint32 getDepth() const { return handle->depth; }
uint32 getNumLayers() const { return handle->layerCount; }
PTextureHandle getHandle() const { return handle; }
VkImage getImage() const { return handle->image; };
VkImageView getView() const { return handle->imageView; };
-1
View File
@@ -276,7 +276,6 @@ void Window::createSwapChain() {
.width = extent.width,
.height = extent.height,
.depth = 1,
.layers = 1,
.elements = 1,
.samples = 1,
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSFER_DST_BIT,
+6 -1
View File
@@ -9,7 +9,12 @@ Window::~Window() {}
Viewport::Viewport(PWindow owner, const ViewportCreateInfo& viewportInfo)
: sizeX(viewportInfo.dimensions.size.x), sizeY(viewportInfo.dimensions.size.y), offsetX(viewportInfo.dimensions.offset.x),
offsetY(viewportInfo.dimensions.offset.y), fieldOfView(viewportInfo.fieldOfView), owner(owner) {}
offsetY(viewportInfo.dimensions.offset.y), fieldOfView(viewportInfo.fieldOfView), owner(owner) {
if (owner != nullptr) {
sizeX = std::min(owner->getFramebufferWidth(), sizeX);
sizeY = std::min(owner->getFramebufferHeight(), sizeY);
}
}
Viewport::~Viewport() {}
+1 -1
View File
@@ -158,8 +158,8 @@ void Material::load(ArchiveBuffer& buffer) {
void Material::compile() {
std::ofstream codeStream("./shaders/generated/" + materialName + ".slang");
codeStream << "import BRDF;\n";
codeStream << "import MaterialParameter;\n";
codeStream << "import LightEnv;\n";
codeStream << "import Material;\n";
codeStream << "struct Material{\n";
codeStream << "\ttypedef " << brdf.profile << " BRDF;\n";
+16 -1
View File
@@ -1,9 +1,12 @@
#include "LightEnvironment.h"
#include "Asset/EnvironmentMapAsset.h"
#include "Graphics/Graphics.h"
#include "Asset/AssetRegistry.h"
using namespace Seele;
LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics) {
LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
: graphics(graphics), environment(AssetRegistry::findEnvironmentMap("", "newport_loft")) {
layout = graphics->createDescriptorLayout("pLightEnv");
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = "directionalLights",
@@ -21,6 +24,10 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics)
.name = "numPointLights",
.uniformLength = sizeof(uint32),
});
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = "irradianceMap",
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
});
layout->create();
directionalLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
@@ -29,6 +36,13 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics)
pointLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.name = "PointLights",
});
environmentSampler = graphics->createSampler({
.magFilter = Gfx::SE_FILTER_LINEAR,
.minFilter = Gfx::SE_FILTER_LINEAR,
.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
});
}
LightEnvironment::~LightEnvironment() {}
@@ -63,6 +77,7 @@ void LightEnvironment::commit() {
set->updateBuffer("pointLights", 0, pointLights);
set->updateConstants("numDirectionalLights", 0, &numDirectionalLights);
set->updateBuffer("directionalLights", 0, directionalLights);
set->updateTexture("irradianceMap", 0, environment->getIrradianceMap());
set->writeChanges();
}
+4 -1
View File
@@ -4,8 +4,8 @@
#include "Graphics/Buffer.h"
#include "Graphics/Descriptor.h"
namespace Seele {
DECLARE_REF(EnvironmentMapAsset)
class LightEnvironment {
public:
LightEnvironment(Gfx::PGraphics graphics);
@@ -16,12 +16,15 @@ class LightEnvironment {
void commit();
const Gfx::PDescriptorLayout getDescriptorLayout() const;
Gfx::PDescriptorSet getDescriptorSet();
PEnvironmentMapAsset getEnvironmentMap() { return environment; }
private:
Gfx::OShaderBuffer directionalLights;
Gfx::OShaderBuffer pointLights;
Array<Component::DirectionalLight> dirs;
Array<Component::PointLight> points;
PEnvironmentMapAsset environment;
Gfx::OSampler environmentSampler;
Gfx::ODescriptorLayout layout;
Gfx::PDescriptorSet set;
Gfx::PGraphics graphics;
+2 -2
View File
@@ -1,6 +1,5 @@
#include "Scene.h"
#include "Actor/PointLightActor.h"
#include "Asset/AssetRegistry.h"
#include "Asset/MaterialAsset.h"
#include "Asset/TextureAsset.h"
#include "Component/DirectionalLight.h"
@@ -13,7 +12,8 @@
using namespace Seele;
Scene::Scene(Gfx::PGraphics graphics) : graphics(graphics), lightEnv(new LightEnvironment(graphics)), physics(registry) {}
Scene::Scene(Gfx::PGraphics graphics)
: graphics(graphics), lightEnv(new LightEnvironment(graphics)), physics(registry) {}
Scene::~Scene() {}
+1 -1
View File
@@ -1,8 +1,8 @@
#pragma once
#include "MinimalEngine.h"
#include "Component/Skybox.h"
#include "Graphics/Graphics.h"
#include "LightEnvironment.h"
#include "MinimalEngine.h"
#include "Physics/PhysicsSystem.h"
#include <entt/entt.hpp>
#include <iostream>