Irradiance works
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@@ -30,6 +30,6 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
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uint lightIndex = pLightCullingData.lightIndexList[startOffset + i];
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result += pLightEnv.pointLights[lightIndex].illuminate(lightingParams, brdf);
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}
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result += brdf.evaluateAmbient();
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result += brdf.evaluateAmbient(lightingParams.viewDir_WS);
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return float4(result, brdf.getAlpha());
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}
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