Irradiance works

This commit is contained in:
Dynamitos
2025-04-06 09:57:47 +02:00
parent aa1f037cb5
commit f21606379c
28 changed files with 524 additions and 401 deletions
+1 -1
View File
@@ -56,7 +56,7 @@ class Graphics {
virtual OViewport createViewport(PWindow owner, const ViewportCreateInfo& createInfo) = 0;
virtual ORenderPass createRenderPass(RenderTargetLayout layout, Array<SubPassDependency> dependencies, URect renderArea,
std::string name = "", Array<uint32> viewMasks = {}, Array<uint32> correlationMasks = {}) = 0;
std::string name = "", Array<uint32> viewMasks = {0}, Array<uint32> correlationMasks = {}) = 0;
virtual void beginRenderPass(PRenderPass renderPass) = 0;
virtual void endRenderPass() = 0;
virtual void waitDeviceIdle() = 0;