Irradiance works
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@@ -9,8 +9,8 @@
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using namespace Seele;
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using namespace Seele::Vulkan;
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RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Array<Gfx::SubPassDependency> _dependencies,
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URect viewport, std::string name, Array<uint32> viewMasks, Array<uint32> correlationMasks)
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RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Array<Gfx::SubPassDependency> _dependencies, URect viewport,
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std::string name, Array<uint32> viewMasks, Array<uint32> correlationMasks)
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: Gfx::RenderPass(std::move(_layout), std::move(_dependencies)), graphics(graphics) {
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renderArea.extent.width = viewport.size.x;
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renderArea.extent.height = viewport.size.y;
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@@ -166,6 +166,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
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.pNext = layout.depthResolveAttachment.getTexture() != nullptr ? &depthResolve : nullptr,
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.flags = 0,
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.viewMask = viewMasks[0],
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.inputAttachmentCount = (uint32)inputRefs.size(),
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.pInputAttachments = inputRefs.data(),
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.colorAttachmentCount = (uint32)colorRefs.size(),
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@@ -196,19 +197,9 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
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.pSubpasses = &subPassDesc,
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.dependencyCount = (uint32)dep.size(),
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.pDependencies = dep.data(),
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.correlatedViewMaskCount = (uint32)correlationMasks.size(),
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.pCorrelatedViewMasks = correlationMasks.data(),
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};
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VkRenderPassMultiviewCreateInfo multiViewInfo;
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if (!viewMasks.empty()) {
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multiViewInfo = {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO,
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.pNext = nullptr,
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.subpassCount = 1,
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.pViewMasks = viewMasks.data(),
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.correlationMaskCount = (uint32)correlationMasks.size(),
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.pCorrelationMasks = correlationMasks.data(),
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};
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info.pNext = &multiViewInfo;
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}
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VK_CHECK(vkCreateRenderPass2(graphics->getDevice(), &info, nullptr, &renderPass));
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VkDebugUtilsObjectNameInfoEXT nameInfo = {
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.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
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