Irradiance works
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@@ -1,9 +1,12 @@
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#include "LightEnvironment.h"
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#include "Asset/EnvironmentMapAsset.h"
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#include "Graphics/Graphics.h"
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#include "Asset/AssetRegistry.h"
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using namespace Seele;
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LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics) {
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LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
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: graphics(graphics), environment(AssetRegistry::findEnvironmentMap("", "newport_loft")) {
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layout = graphics->createDescriptorLayout("pLightEnv");
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layout->addDescriptorBinding(Gfx::DescriptorBinding{
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.name = "directionalLights",
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@@ -21,6 +24,10 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics)
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.name = "numPointLights",
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.uniformLength = sizeof(uint32),
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});
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layout->addDescriptorBinding(Gfx::DescriptorBinding{
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.name = "irradianceMap",
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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});
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layout->create();
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directionalLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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@@ -29,6 +36,13 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics)
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pointLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.name = "PointLights",
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});
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environmentSampler = graphics->createSampler({
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.magFilter = Gfx::SE_FILTER_LINEAR,
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.minFilter = Gfx::SE_FILTER_LINEAR,
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.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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});
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}
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LightEnvironment::~LightEnvironment() {}
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@@ -63,6 +77,7 @@ void LightEnvironment::commit() {
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set->updateBuffer("pointLights", 0, pointLights);
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set->updateConstants("numDirectionalLights", 0, &numDirectionalLights);
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set->updateBuffer("directionalLights", 0, directionalLights);
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set->updateTexture("irradianceMap", 0, environment->getIrradianceMap());
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set->writeChanges();
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}
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