Irradiance works

This commit is contained in:
Dynamitos
2025-04-06 09:57:47 +02:00
parent aa1f037cb5
commit f21606379c
28 changed files with 524 additions and 401 deletions
-1
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@@ -146,7 +146,6 @@ Here is the material generated from the above JSON example:
```cpp ```cpp
import VERTEX_INPUT_IMPORT; import VERTEX_INPUT_IMPORT;
import Material; import Material;
import BRDF;
import MaterialParameter; import MaterialParameter;
struct Placeholder: IMaterial { struct Placeholder: IMaterial {
+1 -1
View File
@@ -30,6 +30,6 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
uint lightIndex = pLightCullingData.lightIndexList[startOffset + i]; uint lightIndex = pLightCullingData.lightIndexList[startOffset + i];
result += pLightEnv.pointLights[lightIndex].illuminate(lightingParams, brdf); result += pLightEnv.pointLights[lightIndex].illuminate(lightingParams, brdf);
} }
result += brdf.evaluateAmbient(); result += brdf.evaluateAmbient(lightingParams.viewDir_WS);
return float4(result, brdf.getAlpha()); return float4(result, brdf.getAlpha());
} }
+77 -47
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@@ -1,9 +1,40 @@
struct VertexOutput
{
float4 svPos : SV_Position;
float3 localPos : LOCALPOS;
};
const static float3 vertices[] = { const static float3 vertices[] = {
// Right
float3( 1, -1, 1),
float3( 1, 1, 1),
float3( 1, -1, -1),
float3( 1, -1, -1),
float3( 1, 1, 1),
float3( 1, 1, -1),
// Left
float3(-1, -1, -1),
float3(-1, 1, -1),
float3(-1, -1, 1),
float3(-1, -1, 1),
float3(-1, 1, -1),
float3(-1, 1, 1),
// Bottom
float3(-1, 1, 1),
float3(-1, 1, -1),
float3( 1, 1, 1),
float3( 1, 1, 1),
float3(-1, 1, -1),
float3( 1, 1, -1),
// Top
float3(-1, -1, -1),
float3(-1, -1, 1),
float3( 1, -1, -1),
float3( 1, -1, -1),
float3(-1, -1, 1),
float3( 1, -1, 1),
// Back // Back
float3(-1, -1, 1), float3(-1, -1, 1),
float3(-1, 1, 1), float3(-1, 1, 1),
@@ -21,42 +52,6 @@ const static float3 vertices[] = {
float3(-1, -1, -1), float3(-1, -1, -1),
float3( 1, 1, -1), float3( 1, 1, -1),
float3(-1, 1, -1), float3(-1, 1, -1),
// Top
float3(-1, -1, -1),
float3(-1, -1, 1),
float3( 1, -1, -1),
float3( 1, -1, -1),
float3(-1, -1, 1),
float3( 1, -1, 1),
// Bottom
float3(-1, 1, 1),
float3(-1, 1, -1),
float3( 1, 1, 1),
float3( 1, 1, 1),
float3(-1, 1, -1),
float3( 1, 1, -1),
// Left
float3(-1, -1, -1),
float3(-1, 1, -1),
float3(-1, -1, 1),
float3(-1, -1, 1),
float3(-1, 1, -1),
float3(-1, 1, 1),
// Right
float3( 1, -1, 1),
float3( 1, 1, 1),
float3( 1, -1, -1),
float3( 1, -1, -1),
float3( 1, 1, 1),
float3( 1, 1, -1),
}; };
struct ViewParams struct ViewParams
@@ -65,31 +60,66 @@ struct ViewParams
float4x4 projection; float4x4 projection;
Texture2D equirectangularMap; Texture2D equirectangularMap;
SamplerState sampler; SamplerState sampler;
TextureCube cubeMap;
}; };
ParameterBlock<ViewParams> pViewParams; ParameterBlock<ViewParams> pViewParams;
struct VertexOutput
{
float4 svPos : SV_Position;
float3 localPos : LOCALPOS;
};
[shader("vertex")] [shader("vertex")]
VertexOutput vertMain(uint vertexIndex : SV_VertexID, uint viewIndex : SV_ViewID) VertexOutput vertMain(uint vertexIndex : SV_VertexID, uint viewIndex : SV_ViewID)
{ {
VertexOutput output; VertexOutput output;
output.localPos = vertices[vertexIndex + 6 * viewIndex]; output.localPos = vertices[vertexIndex];
output.svPos = mul(pViewParams.projection, mul(pViewParams.view[viewIndex], float4(vertices[vertexIndex], 1))); output.svPos = mul(pViewParams.projection, mul(pViewParams.view[viewIndex], float4(output.localPos, 1)));
return output; return output;
} }
const static float2 invAtan = float2(0.1591, 0.3183); const static float2 invAtan = float2(0.1591, 0.3183);
float2 sampleSphericalMap(float3 v) float2 sampleSphericalMap(float3 v)
{ {
float2 uv = float2(atan(v.z / v.x), asin(v.y)); float2 uv = float2(atan2(v.z, v.x), asin(v.y));
uv *= invAtan; uv *= invAtan;
uv += 0.5; uv += 0.5;
return uv; return uv;
} }
[shader("fragment")] [shader("pixel")]
float4 fragMain(float3 localPos : LOCALPOS) : SV_Target float4 computeCubemap(float3 localPos : LOCALPOS) : SV_Target
{ {
float2 uv = sampleSphericalMap(normalize(localPos)); float2 uv = sampleSphericalMap(normalize(localPos));
float3 color = pViewParams.equirectangularMap.Sample(pViewParams.sampler, uv).rgb; float3 color = pViewParams.equirectangularMap.Sample(pViewParams.sampler, uv).rgb;
return float4(color, 1); return float4(color, 1);
} }
static const float PI = 3.14159265359;
[shader("pixel")]
float4 convolveCubemap(float3 localPos : LOCALPOS) : SV_Target
{
float3 normal = normalize(localPos);
float3 irradiance = float3(0);
float3 up = float3(0, 1, 0);
float3 right = normalize(cross(up, normal));
up = normalize(cross(normal, right));
float sampleDelta = 0.025;
float nrSamples = 0.0f;
for(float phi = 0; phi < 2.0 * PI; phi += sampleDelta)
{
for(float theta = 0; theta < 0.5 * PI; theta += sampleDelta)
{
float3 tangentSample = float3(sin(theta) * cos(phi), sin(theta) * sin(phi), cos(theta));
float3 sampleVec = tangentSample.x * right + tangentSample.y * up + tangentSample.z * normal;
irradiance += pViewParams.cubeMap.Sample(pViewParams.sampler, sampleVec).rgb * cos(theta) * sin(theta);
nrSamples++;
}
}
irradiance = PI * irradiance * (1.0 / nrSamples);
return float4(irradiance, 1);
}
-291
View File
@@ -1,291 +0,0 @@
import Common;
interface IBRDF
{
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor);
[mutating] void transformNormal(float3x3 tangentToWorld);
float3 getNormal();
float3 getBaseColor();
float3 evaluateAmbient();
float getAlpha();
float3 getEmissive();
};
struct Phong : IBRDF
{
float3 baseColor;
float alpha;
float3 specular;
float3 normal;
float3 ambient;
float shininess;
float3 emissive;
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
specular = float3(0, 0, 0);
normal = float3(0, 0, 1);
ambient = float3(0, 0, 0);
shininess = 0;
emissive = float3(0, 0, 0);
}
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 normal_WS = normal;
float3 nDotL = dot(normal_WS, lightDir_WS);
float3 r = 2 * (nDotL) * normal_WS - lightDir_WS;
float rDotV = dot(r, viewDir_WS);
return lightColor * (baseColor * max(nDotL, 0.0)) + specular * pow(max(rDotV, 0.0), max(shininess, 1));
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
}
float3 getBaseColor()
{
return baseColor;
}
float3 evaluateAmbient()
{
return ambient;
}
float getAlpha()
{
return alpha;
}
float3 getEmissive()
{
return emissive;
}
};
struct BlinnPhong : IBRDF
{
float3 baseColor;
float alpha;
float3 specularColor;
float3 normal;
float shininess;
float3 ambient;
float3 emissive;
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
specularColor = float3(0, 0, 0);
normal = float3(0, 0, 1);
shininess = 4;
ambient = float3(0, 0, 0);
emissive = float3(0, 0, 0);
}
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 normal_WS = normal;
float diffuse = max(dot(normal_WS, lightDir_WS), 0);
float3 h = normalize(lightDir_WS + viewDir_WS);
float specular = pow(saturate(dot(normal_WS, h)), shininess);
return (baseColor * diffuse * lightColor) + (specularColor * specular);
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
}
float3 getBaseColor()
{
return baseColor;
}
float3 evaluateAmbient()
{
return ambient;
}
float getAlpha()
{
return alpha;
}
float3 getEmissive()
{
return emissive;
}
};
struct CelShading : IBRDF
{
float3 baseColor;
float alpha;
float3 normal;
float3 emissive;
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
normal = float3(0, 0, 1);
emissive = float3(0, 0, 0);
}
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 normal_WS = normal;
float nDotL = dot(normal_WS, lightDir_WS);
float diffuse = max(nDotL, 0);
float3 darkenedBase = baseColor * 0.8;
if(diffuse > 0.5)
{
return baseColor * lightColor;
}
else
{
return darkenedBase * lightColor;
}
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
}
float3 getBaseColor()
{
return baseColor;
}
float3 evaluateAmbient()
{
return float3(0, 0, 0);
}
float getAlpha()
{
return alpha;
}
float3 getEmissive()
{
return emissive;
}
};
// https://learnopengl.com/PBR/Theory
struct CookTorrance : IBRDF
{
float3 baseColor;
float alpha;
float3 normal;
float roughness;
float metallic;
float ambientOcclusion;
float3 emissive;
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
normal = float3(0, 0, 1);
roughness = 0;
metallic = 0;
ambientOcclusion = 1;
emissive = float3(0, 0, 0);
}
float TrowbridgeReitzGGX(float3 normal, float3 halfway)
{
float a_sqr = roughness * roughness;
float nDotH = max(dot(normal, halfway), 0.0);
float nDotH_sqr = nDotH * nDotH;
float denom = (nDotH_sqr * (a_sqr - 1.0) + 1.0);
return a_sqr / (PI * denom * denom);
}
float SchlickGGX(float nDotV, float k)
{
return nDotV / (nDotV * (1.0 - k) + k);
}
float Smith(float3 normal, float3 view, float3 light)
{
float k = (roughness + 1);
k = (k * k) / 8;
float nDotV = max(dot(normal, view), 0.0);
float nDotL = max(dot(normal, light), 0.0);
float ggx1 = SchlickGGX(nDotV, k);
float ggx2 = SchlickGGX(nDotL, k);
return ggx1 * ggx2;
}
float3 FresnelSchlick(float cosTheta, float3 F0)
{
return F0 + (1.0 - F0) * pow(clamp(1.0 - cosTheta, 0.0, 1.0), 5.0);
}
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 n = normal;
float3 h = normalize(lightDir_WS + viewDir_WS);
float3 F0 = float3(0.04);
F0 = lerp(F0, baseColor, metallic);
float3 F = FresnelSchlick(max(dot(h, viewDir_WS), 0.0), F0);
float NDF = TrowbridgeReitzGGX(n, h);
float G = Smith(n, viewDir_WS, lightDir_WS);
float3 num = NDF * G * F;
float denom = 4.0 * max(dot(n, viewDir_WS), 0.0) * max(dot(n, lightDir_WS), 0.0) + 0.000001;
float3 specular = num / denom;
float3 k_s = F;
float3 k_d = float3(1.0) - k_s;
k_d *= 1.0 - metallic;
float nDotL = max(dot(n, lightDir_WS), 0.0);
float3 result = (k_d * baseColor / PI + specular) * nDotL * lightColor;
return result * ambientOcclusion;
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
}
float3 getBaseColor()
{
return baseColor;
}
float3 evaluateAmbient()
{
return float3(0.03) * baseColor * ambientOcclusion;
}
float getAlpha()
{
return alpha;
}
float3 getEmissive()
{
return emissive;
}
};
+303 -2
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@@ -1,5 +1,4 @@
import Common; import Common;
import BRDF;
import MaterialParameter; import MaterialParameter;
interface ILightEnv interface ILightEnv
@@ -28,7 +27,7 @@ struct PointLight : ILightEnv
{ {
float3 lightDir_WS = position_WS.xyz - params.position_WS; float3 lightDir_WS = position_WS.xyz - params.position_WS;
float d = length(lightDir_WS); float d = length(lightDir_WS);
float illuminance = max(1 - d / colorRange.w, 0); float illuminance = max(1 / (d * d), 0);
return illuminance * brdf.evaluate(params.viewDir_WS, normalize(lightDir_WS), colorRange.xyz * position_WS.w); return illuminance * brdf.evaluate(params.viewDir_WS, normalize(lightDir_WS), colorRange.xyz * position_WS.w);
} }
@@ -65,6 +64,308 @@ struct LightEnv
uint numDirectionalLights; uint numDirectionalLights;
StructuredBuffer<PointLight> pointLights; StructuredBuffer<PointLight> pointLights;
uint numPointLights; uint numPointLights;
TextureCube irradianceMap;
SamplerState irradianceSampler;
}; };
layout(set=3) layout(set=3)
ParameterBlock<LightEnv> pLightEnv; ParameterBlock<LightEnv> pLightEnv;
interface IBRDF
{
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor);
[mutating] void transformNormal(float3x3 tangentToWorld);
float3 getNormal();
float3 getBaseColor();
float3 evaluateAmbient(float3 viewDir_WS);
float getAlpha();
float3 getEmissive();
};
struct Phong : IBRDF
{
float3 baseColor;
float alpha;
float3 specular;
float3 normal;
float3 ambient;
float shininess;
float3 emissive;
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
specular = float3(0, 0, 0);
normal = float3(0, 0, 1);
ambient = float3(0, 0, 0);
shininess = 0;
emissive = float3(0, 0, 0);
}
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 normal_WS = normal;
float3 nDotL = dot(normal_WS, lightDir_WS);
float3 r = 2 * (nDotL) * normal_WS - lightDir_WS;
float rDotV = dot(r, viewDir_WS);
return lightColor * (baseColor * max(nDotL, 0.0)) + specular * pow(max(rDotV, 0.0), max(shininess, 1));
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
}
float3 getBaseColor()
{
return baseColor;
}
float3 evaluateAmbient(float3 viewDir_WS)
{
return ambient;
}
float getAlpha()
{
return alpha;
}
float3 getEmissive()
{
return emissive;
}
};
struct BlinnPhong : IBRDF
{
float3 baseColor;
float alpha;
float3 specularColor;
float3 normal;
float shininess;
float3 ambient;
float3 emissive;
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
specularColor = float3(0, 0, 0);
normal = float3(0, 0, 1);
shininess = 4;
ambient = float3(0, 0, 0);
emissive = float3(0, 0, 0);
}
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 normal_WS = normal;
float diffuse = max(dot(normal_WS, lightDir_WS), 0);
float3 h = normalize(lightDir_WS + viewDir_WS);
float specular = pow(saturate(dot(normal_WS, h)), shininess);
return (baseColor * diffuse * lightColor) + (specularColor * specular);
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
}
float3 getBaseColor()
{
return baseColor;
}
float3 evaluateAmbient(float3 viewDir_WS)
{
return ambient;
}
float getAlpha()
{
return alpha;
}
float3 getEmissive()
{
return emissive;
}
};
struct CelShading : IBRDF
{
float3 baseColor;
float alpha;
float3 normal;
float3 emissive;
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
normal = float3(0, 0, 1);
emissive = float3(0, 0, 0);
}
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 normal_WS = normal;
float nDotL = dot(normal_WS, lightDir_WS);
float diffuse = max(nDotL, 0);
float3 darkenedBase = baseColor * 0.8;
if(diffuse > 0.5)
{
return baseColor * lightColor;
}
else
{
return darkenedBase * lightColor;
}
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
}
float3 getBaseColor()
{
return baseColor;
}
float3 evaluateAmbient(float3 viewDir_WS)
{
return float3(0, 0, 0);
}
float getAlpha()
{
return alpha;
}
float3 getEmissive()
{
return emissive;
}
};
// https://learnopengl.com/PBR/Theory
struct CookTorrance : IBRDF
{
float3 baseColor;
float alpha;
float3 normal;
float roughness;
float metallic;
float ambientOcclusion;
float3 emissive;
__init()
{
baseColor = float3(0, 0, 0);
alpha = 1;
normal = float3(0, 0, 1);
roughness = 0;
metallic = 0;
ambientOcclusion = 1;
emissive = float3(0, 0, 0);
}
float TrowbridgeReitzGGX(float3 normal, float3 halfway)
{
float a = roughness * roughness;
float a2 = a * a;
float nDotH = max(dot(normal, halfway), 0.0);
float nDotH2 = nDotH * nDotH;
float nom = a2;
float denom = (nDotH * (a2 - 1.0) + 1.0);
return nom / (PI * denom * denom);
}
float SchlickGGX(float nDotV, float k)
{
return nDotV / (nDotV * (1.0 - k) + k);
}
float Smith(float3 normal, float3 view, float3 light)
{
float k = (roughness + 1);
k = (k * k) / 8;
float nDotV = max(dot(normal, view), 0.0);
float nDotL = max(dot(normal, light), 0.0);
float ggx1 = SchlickGGX(nDotV, k);
float ggx2 = SchlickGGX(nDotL, k);
return ggx1 * ggx2;
}
float3 FresnelSchlick(float cosTheta, float3 F0)
{
return F0 + (1.0 - F0) * pow(clamp(1.0 - cosTheta, 0.0, 1.0), 5.0);
}
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 n = normal;
float3 h = normalize(lightDir_WS + viewDir_WS);
float3 F0 = float3(0.04);
F0 = lerp(F0, baseColor, metallic);
float NDF = TrowbridgeReitzGGX(n, h);
float G = Smith(n, viewDir_WS, lightDir_WS);
float3 F = FresnelSchlick(max(dot(h, viewDir_WS), 0.0), F0);
float3 num = NDF * G * F;
float denom = 4.0 * max(dot(n, viewDir_WS), 0.0) * max(dot(n, lightDir_WS), 0.0) + 0.000001;
float3 specular = num / denom;
float3 k_s = F;
float3 k_d = float3(1.0) - k_s;
k_d *= 1.0 - metallic;
float nDotL = max(dot(n, lightDir_WS), 0.0);
float3 result = (k_d * baseColor / PI + specular) * nDotL * lightColor;
return result;
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
}
float3 getBaseColor()
{
return baseColor;
}
float3 evaluateAmbient(float3 viewDir_WS)
{
float3 F0 = float3(0.04);
F0 = lerp(F0, baseColor, metallic);
float3 k_s = FresnelSchlick(max(dot(normal, viewDir_WS), 0.0), F0);
float3 k_d = 1 - k_s;
k_d *= 1 - metallic;
float3 irradiance = pLightEnv.irradianceMap.Sample(pLightEnv.irradianceSampler, normal).rgb;
float3 diffuse = irradiance * baseColor;
return (k_d * diffuse) * ambientOcclusion;
}
float getAlpha()
{
return alpha;
}
float3 getEmissive()
{
return emissive;
}
};
-1
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@@ -1,5 +1,4 @@
import Common; import Common;
import BRDF;
import MaterialParameter; import MaterialParameter;
import Scene; import Scene;
+1 -1
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@@ -147,7 +147,7 @@ void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttribu
if (rnd.z >= p) return; if (rnd.z >= p) return;
} }
hitValue.light += brdf.getEmissive() * hitValue.emissive + brdf.evaluateAmbient(); hitValue.light += brdf.getEmissive() * hitValue.emissive + brdf.evaluateAmbient(lightingParams.viewDir_WS);
//-- Ideal DIFFUSE reflection //-- Ideal DIFFUSE reflection
//if(bool(useNEE)) { //if(bool(useNEE)) {
// accrad += nextEventEstimation(accmat, r.d, params.x, params.nl, kt, false, rnd); // accrad += nextEventEstimation(accmat, r.d, params.x, params.nl, kt, false, rnd);
@@ -1,5 +1,4 @@
import MaterialParameter; import MaterialParameter;
import BRDF;
struct RayTracingParams struct RayTracingParams
{ {
+77 -17
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@@ -14,6 +14,20 @@ EnvironmentLoader::EnvironmentLoader(Gfx::PGraphics graphics) : graphics(graphic
.offset = {0, 0}, .offset = {0, 0},
}, },
}); });
convolutionViewport = graphics->createViewport(nullptr, ViewportCreateInfo{
.dimensions =
{
.size = {32, 32},
.offset = {0, 0},
},
});
cubeSampler = graphics->createSampler({
.magFilter = Gfx::SE_FILTER_LINEAR,
.minFilter = Gfx::SE_FILTER_LINEAR,
.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
});
cubeRenderLayout = graphics->createDescriptorLayout("pViewParams"); cubeRenderLayout = graphics->createDescriptorLayout("pViewParams");
cubeRenderLayout->addDescriptorBinding(Gfx::DescriptorBinding{ cubeRenderLayout->addDescriptorBinding(Gfx::DescriptorBinding{
@@ -32,6 +46,10 @@ EnvironmentLoader::EnvironmentLoader(Gfx::PGraphics graphics) : graphics(graphic
.name = "sampler", .name = "sampler",
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
}); });
cubeRenderLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = "cubeMap",
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
});
cubeRenderLayout->create(); cubeRenderLayout->create();
cubePipelineLayout = graphics->createPipelineLayout("CubeRenderLayout"); cubePipelineLayout = graphics->createPipelineLayout("CubeRenderLayout");
@@ -43,7 +61,8 @@ EnvironmentLoader::EnvironmentLoader(Gfx::PGraphics graphics) : graphics(graphic
.entryPoints = .entryPoints =
{ {
{"vertMain", "EnvironmentMapping"}, {"vertMain", "EnvironmentMapping"},
{"fragMain", "EnvironmentMapping"}, {"computeCubemap", "EnvironmentMapping"},
{"convolveCubemap", "EnvironmentMapping"},
}, },
.rootSignature = cubePipelineLayout, .rootSignature = cubePipelineLayout,
}); });
@@ -51,14 +70,7 @@ EnvironmentLoader::EnvironmentLoader(Gfx::PGraphics graphics) : graphics(graphic
cubeRenderVertex = graphics->createVertexShader({0}); cubeRenderVertex = graphics->createVertexShader({0});
cubeRenderFrag = graphics->createFragmentShader({1}); cubeRenderFrag = graphics->createFragmentShader({1});
convolutionFrag = graphics->createFragmentShader({2});
cubeSampler = graphics->createSampler({
.magFilter = Gfx::SE_FILTER_LINEAR,
.minFilter = Gfx::SE_FILTER_LINEAR,
.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
});
} }
EnvironmentLoader::~EnvironmentLoader() {} EnvironmentLoader::~EnvironmentLoader() {}
@@ -93,12 +105,12 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
}); });
Matrix4 captureProjection = glm::perspective(glm::radians(90.0f), 1.0f, 0.1f, 10.0f); Matrix4 captureProjection = glm::perspective(glm::radians(90.0f), 1.0f, 0.1f, 10.0f);
Matrix4 captureViews[] = { Matrix4 captureViews[] = {
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(1.0f, 0.0f, 0.0f), Vector(0.0f, 1.0f, 0.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(-1.0f, 0.0f, 0.0f), Vector(0.0f, 1.0f, 0.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 1.0f, 0.0f), Vector(0.0f, 0.0f, 1.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, -1.0f, 0.0f), Vector(0.0f, 0.0f, -1.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, 1.0f), Vector(0.0f, 1.0f, 0.0f)), glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, 1.0f), Vector(0.0f, 1.0f, 0.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, -1.0f), Vector(0.0f, 1.0f, 0.0f)), glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, -1.0f), Vector(0.0f, 1.0f, 0.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, -1.0f, 0.0f), Vector(1.0f, 0.0f, 0.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 1.0f, 0.0f), Vector(1.0f, 0.0f, 0.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(-1.0f, 0.0f, 0.0f), Vector(0.0f, 1.0f, 0.0f)),
glm::lookAt(Vector(0.0f, 0.0f, 0.0f), Vector(1.0f, 0.0f, 0.0f), Vector(0.0f, 1.0f, 0.0f)),
}; };
Gfx::PDescriptorSet set = cubeRenderLayout->allocateDescriptorSet(); Gfx::PDescriptorSet set = cubeRenderLayout->allocateDescriptorSet();
set->updateConstants("view", 0, captureViews); set->updateConstants("view", 0, captureViews);
@@ -110,9 +122,9 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT, .format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
.width = 1024, .width = 1024,
.height = 1024, .height = 1024,
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, .usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
}); });
cubeRenderPass = graphics->createRenderPass( Gfx::ORenderPass cubeRenderPass = graphics->createRenderPass(
Gfx::RenderTargetLayout{ Gfx::RenderTargetLayout{
.colorAttachments = {Gfx::RenderTargetAttachment(cubeMap, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, .colorAttachments = {Gfx::RenderTargetAttachment(cubeMap, Gfx::SE_IMAGE_LAYOUT_UNDEFINED,
Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
@@ -139,9 +151,57 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
renderCommand->bindPipeline(cubeRenderPipeline); renderCommand->bindPipeline(cubeRenderPipeline);
renderCommand->bindDescriptor({set}); renderCommand->bindDescriptor({set});
renderCommand->setViewport(cubeRenderViewport); renderCommand->setViewport(cubeRenderViewport);
renderCommand->draw(6, 1, 0, 0); renderCommand->draw(36, 1, 0, 0);
graphics->executeCommands(std::move(renderCommand)); graphics->executeCommands(std::move(renderCommand));
graphics->endRenderPass(); graphics->endRenderPass();
Gfx::OTextureCube convolutedMap = graphics->createTextureCube(TextureCreateInfo{
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
.width = 32,
.height = 32,
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
});
Gfx::ORenderPass convolutionPass = graphics->createRenderPass(
Gfx::RenderTargetLayout{
.colorAttachments = {Gfx::RenderTargetAttachment(convolutedMap, Gfx::SE_IMAGE_LAYOUT_UNDEFINED,
Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE)},
},
{},
URect{
.size = {32, 32},
.offset = {0, 0},
},
"EnvironmentRenderPass", {0b111111}, {0b111111});
convolutionPipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
.vertexShader = cubeRenderVertex,
.fragmentShader = convolutionFrag,
.renderPass = convolutionPass,
.pipelineLayout = cubePipelineLayout,
.colorBlend =
{
.attachmentCount = 1,
},
});
set = cubeRenderLayout->allocateDescriptorSet();
set->updateConstants("view", 0, captureViews);
set->updateConstants("projection", 0, &captureProjection);
set->updateSampler("sampler", 0, cubeSampler);
set->updateTexture("cubeMap", 0, Gfx::PTextureCube(cubeMap));
set->writeChanges();
graphics->beginRenderPass(convolutionPass);
Gfx::ORenderCommand cmd = graphics->createRenderCommand("ConvolutionPass");
cmd->bindPipeline(convolutionPipeline);
cmd->bindDescriptor({set});
cmd->setViewport(convolutionViewport);
cmd->draw(36, 1, 0, 0);
graphics->executeCommands(std::move(cmd));
graphics->endRenderPass();
asset->skybox = std::move(cubeMap);
asset->irradianceMap = std::move(convolutedMap);
asset->specularMap = std::move(cubeMap);
graphics->waitDeviceIdle(); graphics->waitDeviceIdle();
asset->diffuseMap = std::move(cubeMap);
} }
+3 -1
View File
@@ -25,8 +25,10 @@ class EnvironmentLoader {
Gfx::ODescriptorLayout cubeRenderLayout; Gfx::ODescriptorLayout cubeRenderLayout;
Gfx::OPipelineLayout cubePipelineLayout; Gfx::OPipelineLayout cubePipelineLayout;
Gfx::PGraphicsPipeline cubeRenderPipeline; Gfx::PGraphicsPipeline cubeRenderPipeline;
Gfx::ORenderPass cubeRenderPass; Gfx::OFragmentShader convolutionFrag;
Gfx::PGraphicsPipeline convolutionPipeline;
Gfx::OViewport cubeRenderViewport; Gfx::OViewport cubeRenderViewport;
Gfx::OViewport convolutionViewport;
Gfx::OSampler cubeSampler; Gfx::OSampler cubeSampler;
}; };
} }
+4 -1
View File
@@ -100,8 +100,11 @@ int main() {
.filePath = sourcePath / "import/textures/skybox.jpg", .filePath = sourcePath / "import/textures/skybox.jpg",
.type = TextureImportType::TEXTURE_CUBEMAP, .type = TextureImportType::TEXTURE_CUBEMAP,
}); });
//AssetImporter::importEnvironmentMap(EnvironmentImportArgs{
// .filePath = sourcePath / "import/models/main1_sponza/textures/kloppenheim_05_4k.hdr",
//});
AssetImporter::importEnvironmentMap(EnvironmentImportArgs{ AssetImporter::importEnvironmentMap(EnvironmentImportArgs{
.filePath = sourcePath / "import/models/main1_sponza/textures/kloppenheim_05_4k.hdr", .filePath = sourcePath / "import/textures/newport_loft.hdr",
}); });
// AssetImporter::importMesh(MeshImportArgs{ // AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/ship.fbx", // .filePath = sourcePath / "import/models/ship.fbx",
+5 -1
View File
@@ -11,8 +11,12 @@ class EnvironmentMapAsset : public Asset {
virtual ~EnvironmentMapAsset(); virtual ~EnvironmentMapAsset();
virtual void save(ArchiveBuffer& buffer) const override; virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override; virtual void load(ArchiveBuffer& buffer) override;
Gfx::PTextureCube getSkybox() const { return skybox; }
Gfx::PTextureCube getIrradianceMap() const { return irradianceMap; }
Gfx::PTextureCube getSpecularMap() const { return specularMap; }
private: private:
Gfx::OTextureCube diffuseMap; Gfx::OTextureCube skybox;
Gfx::OTextureCube irradianceMap;
Gfx::OTextureCube specularMap; Gfx::OTextureCube specularMap;
friend class EnvironmentLoader; friend class EnvironmentLoader;
}; };
-1
View File
@@ -45,7 +45,6 @@ void TextureAsset::load(ArchiveBuffer& buffer) {
.width = ktxHandle->baseWidth, .width = ktxHandle->baseWidth,
.height = ktxHandle->baseHeight, .height = ktxHandle->baseHeight,
.depth = ktxHandle->baseDepth, .depth = ktxHandle->baseDepth,
.layers = ktxHandle->numFaces,
.elements = ktxHandle->numLayers, .elements = ktxHandle->numLayers,
.useMip = true, .useMip = true,
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT, .usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
+1 -1
View File
@@ -56,7 +56,7 @@ class Graphics {
virtual OViewport createViewport(PWindow owner, const ViewportCreateInfo& createInfo) = 0; virtual OViewport createViewport(PWindow owner, const ViewportCreateInfo& createInfo) = 0;
virtual ORenderPass createRenderPass(RenderTargetLayout layout, Array<SubPassDependency> dependencies, URect renderArea, virtual ORenderPass createRenderPass(RenderTargetLayout layout, Array<SubPassDependency> dependencies, URect renderArea,
std::string name = "", Array<uint32> viewMasks = {}, Array<uint32> correlationMasks = {}) = 0; std::string name = "", Array<uint32> viewMasks = {0}, Array<uint32> correlationMasks = {}) = 0;
virtual void beginRenderPass(PRenderPass renderPass) = 0; virtual void beginRenderPass(PRenderPass renderPass) = 0;
virtual void endRenderPass() = 0; virtual void endRenderPass() = 0;
virtual void waitDeviceIdle() = 0; virtual void waitDeviceIdle() = 0;
-1
View File
@@ -49,7 +49,6 @@ struct TextureCreateInfo {
uint32 width = 1; uint32 width = 1;
uint32 height = 1; uint32 height = 1;
uint32 depth = 1; uint32 depth = 1;
uint32 layers = 1;
uint32 elements = 1; uint32 elements = 1;
uint32 samples = 1; uint32 samples = 1;
bool useMip = false; bool useMip = false;
+3 -2
View File
@@ -1,6 +1,7 @@
#include "BasePass.h" #include "BasePass.h"
#include "Actor/CameraActor.h" #include "Actor/CameraActor.h"
#include "Asset/AssetRegistry.h" #include "Asset/AssetRegistry.h"
#include "Asset/EnvironmentMapAsset.h"
#include "Component/Camera.h" #include "Component/Camera.h"
#include "Component/Mesh.h" #include "Component/Mesh.h"
#include "Component/WaterTile.h" #include "Component/WaterTile.h"
@@ -78,8 +79,8 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics)
}); });
} }
skybox = Seele::Component::Skybox{ skybox = Seele::Component::Skybox{
.day = AssetRegistry::findTexture("", "skybox")->getTexture().cast<Gfx::TextureCube>(), .day = scene->getLightEnvironment()->getEnvironmentMap()->getIrradianceMap(),
.night = AssetRegistry::findTexture("", "skybox")->getTexture().cast<Gfx::TextureCube>(), .night = scene->getLightEnvironment()->getEnvironmentMap()->getIrradianceMap(),
.fogColor = Vector(0.1, 0.1, 0.8), .fogColor = Vector(0.1, 0.1, 0.8),
.blendFactor = 0, .blendFactor = 0,
}; };
-1
View File
@@ -108,7 +108,6 @@ class RenderPass {
RenderPass(RenderPass&&) = default; RenderPass(RenderPass&&) = default;
RenderPass& operator=(RenderPass&&) = default; RenderPass& operator=(RenderPass&&) = default;
const RenderTargetLayout& getLayout() const { return layout; } const RenderTargetLayout& getLayout() const { return layout; }
void updateColorAttachment(uint32 index, Gfx::PTextureCube attachment) { layout.colorAttachments[index].setTexture(attachment); }
protected: protected:
RenderTargetLayout layout; RenderTargetLayout layout;
@@ -16,12 +16,14 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::Render
Array<VkImageView> attachments; Array<VkImageView> attachments;
uint32 width = 0; uint32 width = 0;
uint32 height = 0; uint32 height = 0;
uint32 layers = 0;
for (auto inputAttachment : layout.inputAttachments) { for (auto inputAttachment : layout.inputAttachments) {
PTextureBase vkInputAttachment = inputAttachment.getTexture().cast<TextureBase>(); PTextureBase vkInputAttachment = inputAttachment.getTexture().cast<TextureBase>();
attachments.add(vkInputAttachment->getView()); attachments.add(vkInputAttachment->getView());
description.inputAttachments[description.numInputAttachments++] = vkInputAttachment->getView(); description.inputAttachments[description.numInputAttachments++] = vkInputAttachment->getView();
width = std::max(width, vkInputAttachment->getWidth()); width = std::max(width, vkInputAttachment->getWidth());
height = std::max(height, vkInputAttachment->getHeight()); height = std::max(height, vkInputAttachment->getHeight());
layers = std::max(layers, vkInputAttachment->getNumLayers());
} }
for (auto colorAttachment : layout.colorAttachments) { for (auto colorAttachment : layout.colorAttachments) {
PTextureBase vkColorAttachment = colorAttachment.getTexture().cast<TextureBase>(); PTextureBase vkColorAttachment = colorAttachment.getTexture().cast<TextureBase>();
@@ -29,6 +31,7 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::Render
description.colorAttachments[description.numColorAttachments++] = vkColorAttachment->getView(); description.colorAttachments[description.numColorAttachments++] = vkColorAttachment->getView();
width = std::max(width, vkColorAttachment->getWidth()); width = std::max(width, vkColorAttachment->getWidth());
height = std::max(height, vkColorAttachment->getHeight()); height = std::max(height, vkColorAttachment->getHeight());
layers = std::max(layers, vkColorAttachment->getNumLayers());
} }
for (auto resolveAttachment : layout.resolveAttachments) { for (auto resolveAttachment : layout.resolveAttachments) {
PTextureBase vkResolveAttachment = resolveAttachment.getTexture().cast<TextureBase>(); PTextureBase vkResolveAttachment = resolveAttachment.getTexture().cast<TextureBase>();
@@ -36,6 +39,7 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::Render
description.resolveAttachments[description.numResolveAttachments++] = vkResolveAttachment->getView(); description.resolveAttachments[description.numResolveAttachments++] = vkResolveAttachment->getView();
width = std::max(width, vkResolveAttachment->getWidth()); width = std::max(width, vkResolveAttachment->getWidth());
height = std::max(height, vkResolveAttachment->getHeight()); height = std::max(height, vkResolveAttachment->getHeight());
layers = std::max(layers, vkResolveAttachment->getNumLayers());
} }
if (layout.depthAttachment.getTexture() != nullptr) { if (layout.depthAttachment.getTexture() != nullptr) {
PTextureBase vkDepthAttachment = layout.depthAttachment.getTexture().cast<TextureBase>(); PTextureBase vkDepthAttachment = layout.depthAttachment.getTexture().cast<TextureBase>();
@@ -43,6 +47,7 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::Render
description.depthAttachment = vkDepthAttachment->getView(); description.depthAttachment = vkDepthAttachment->getView();
width = std::max(width, vkDepthAttachment->getWidth()); width = std::max(width, vkDepthAttachment->getWidth());
height = std::max(height, vkDepthAttachment->getHeight()); height = std::max(height, vkDepthAttachment->getHeight());
layers = std::max(layers, vkDepthAttachment->getNumLayers());
} }
if (layout.depthResolveAttachment.getTexture() != nullptr) { if (layout.depthResolveAttachment.getTexture() != nullptr) {
PTextureBase vkDepthAttachment = layout.depthResolveAttachment.getTexture().cast<TextureBase>(); PTextureBase vkDepthAttachment = layout.depthResolveAttachment.getTexture().cast<TextureBase>();
@@ -50,6 +55,7 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::Render
description.depthResolveAttachment = vkDepthAttachment->getView(); description.depthResolveAttachment = vkDepthAttachment->getView();
width = std::max(width, vkDepthAttachment->getWidth()); width = std::max(width, vkDepthAttachment->getWidth());
height = std::max(height, vkDepthAttachment->getHeight()); height = std::max(height, vkDepthAttachment->getHeight());
layers = std::max(layers, vkDepthAttachment->getNumLayers());
} }
VkFramebufferCreateInfo createInfo = { VkFramebufferCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+5 -14
View File
@@ -9,8 +9,8 @@
using namespace Seele; using namespace Seele;
using namespace Seele::Vulkan; using namespace Seele::Vulkan;
RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Array<Gfx::SubPassDependency> _dependencies, RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Array<Gfx::SubPassDependency> _dependencies, URect viewport,
URect viewport, std::string name, Array<uint32> viewMasks, Array<uint32> correlationMasks) std::string name, Array<uint32> viewMasks, Array<uint32> correlationMasks)
: Gfx::RenderPass(std::move(_layout), std::move(_dependencies)), graphics(graphics) { : Gfx::RenderPass(std::move(_layout), std::move(_dependencies)), graphics(graphics) {
renderArea.extent.width = viewport.size.x; renderArea.extent.width = viewport.size.x;
renderArea.extent.height = viewport.size.y; renderArea.extent.height = viewport.size.y;
@@ -166,6 +166,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
.pNext = layout.depthResolveAttachment.getTexture() != nullptr ? &depthResolve : nullptr, .pNext = layout.depthResolveAttachment.getTexture() != nullptr ? &depthResolve : nullptr,
.flags = 0, .flags = 0,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.viewMask = viewMasks[0],
.inputAttachmentCount = (uint32)inputRefs.size(), .inputAttachmentCount = (uint32)inputRefs.size(),
.pInputAttachments = inputRefs.data(), .pInputAttachments = inputRefs.data(),
.colorAttachmentCount = (uint32)colorRefs.size(), .colorAttachmentCount = (uint32)colorRefs.size(),
@@ -196,19 +197,9 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
.pSubpasses = &subPassDesc, .pSubpasses = &subPassDesc,
.dependencyCount = (uint32)dep.size(), .dependencyCount = (uint32)dep.size(),
.pDependencies = dep.data(), .pDependencies = dep.data(),
.correlatedViewMaskCount = (uint32)correlationMasks.size(),
.pCorrelatedViewMasks = correlationMasks.data(),
}; };
VkRenderPassMultiviewCreateInfo multiViewInfo;
if (!viewMasks.empty()) {
multiViewInfo = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO,
.pNext = nullptr,
.subpassCount = 1,
.pViewMasks = viewMasks.data(),
.correlationMaskCount = (uint32)correlationMasks.size(),
.pCorrelationMasks = correlationMasks.data(),
};
info.pNext = &multiViewInfo;
}
VK_CHECK(vkCreateRenderPass2(graphics->getDevice(), &info, nullptr, &renderPass)); VK_CHECK(vkCreateRenderPass2(graphics->getDevice(), &info, nullptr, &renderPass));
VkDebugUtilsObjectNameInfoEXT nameInfo = { VkDebugUtilsObjectNameInfoEXT nameInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
+7 -7
View File
@@ -31,7 +31,7 @@ VkImageAspectFlags getAspectFromFormat(Gfx::SeFormat format) {
TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const TextureCreateInfo& createInfo, VkImage existingImage) TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const TextureCreateInfo& createInfo, VkImage existingImage)
: CommandBoundResource(graphics, createInfo.name), image(existingImage), imageView(VK_NULL_HANDLE), allocation(nullptr), : CommandBoundResource(graphics, createInfo.name), image(existingImage), imageView(VK_NULL_HANDLE), allocation(nullptr),
owner(createInfo.sourceData.owner), width(createInfo.width), height(createInfo.height), depth(createInfo.depth), owner(createInfo.sourceData.owner), width(createInfo.width), height(createInfo.height), depth(createInfo.depth),
arrayCount(createInfo.elements), layerCount(createInfo.layers), mipLevels(1), samples(createInfo.samples), format(createInfo.format), layerCount(createInfo.elements), mipLevels(1), samples(createInfo.samples), format(createInfo.format),
usage(createInfo.usage), layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED), aspect(getAspectFromFormat(createInfo.format)), ownsImage(false) { usage(createInfo.usage), layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED), aspect(getAspectFromFormat(createInfo.format)), ownsImage(false) {
if (createInfo.useMip) { if (createInfo.useMip) {
mipLevels = static_cast<uint32_t>(std::floor(std::log2(std::max(width, height)))) + 1; mipLevels = static_cast<uint32_t>(std::floor(std::log2(std::max(width, height)))) + 1;
@@ -55,7 +55,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY:
type = VK_IMAGE_TYPE_2D; type = VK_IMAGE_TYPE_2D;
flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
layerCount = 6 * arrayCount; layerCount = 6 * layerCount;
break; break;
default: default:
break; break;
@@ -76,7 +76,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
.depth = depth, .depth = depth,
}, },
.mipLevels = mipLevels, .mipLevels = mipLevels,
.arrayLayers = arrayCount * layerCount, .arrayLayers = layerCount,
.samples = (VkSampleCountFlagBits)samples, .samples = (VkSampleCountFlagBits)samples,
.tiling = VK_IMAGE_TILING_OPTIMAL, .tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = usage, .usage = usage,
@@ -129,7 +129,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0, .mipLevel = 0,
.baseArrayLayer = 0, .baseArrayLayer = 0,
.layerCount = arrayCount * layerCount, .layerCount = layerCount,
}, },
.imageOffset = .imageOffset =
{ {
@@ -163,7 +163,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
{ {
.aspectMask = aspect, .aspectMask = aspect,
.levelCount = mipLevels, .levelCount = mipLevels,
.layerCount = layerCount * arrayCount, .layerCount = layerCount,
}, },
}; };
@@ -195,7 +195,7 @@ void TextureHandle::pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlag
.baseMipLevel = 0, .baseMipLevel = 0,
.levelCount = mipLevels, .levelCount = mipLevels,
.baseArrayLayer = 0, .baseArrayLayer = 0,
.layerCount = layerCount * arrayCount, .layerCount = layerCount,
}, },
}; };
PCommand command = graphics->getQueueCommands(owner)->getCommands(); PCommand command = graphics->getQueueCommands(owner)->getCommands();
@@ -223,7 +223,7 @@ void TextureHandle::transferOwnership(Gfx::QueueType newOwner) {
.baseMipLevel = 0, .baseMipLevel = 0,
.levelCount = mipLevels, .levelCount = mipLevels,
.baseArrayLayer = 0, .baseArrayLayer = 0,
.layerCount = arrayCount, .layerCount = layerCount,
}, },
}; };
PCommandPool sourcePool = graphics->getQueueCommands(owner); PCommandPool sourcePool = graphics->getQueueCommands(owner);
+1 -1
View File
@@ -25,7 +25,6 @@ class TextureHandle : public CommandBoundResource {
uint32 width; uint32 width;
uint32 height; uint32 height;
uint32 depth; uint32 depth;
uint32 arrayCount;
uint32 layerCount; uint32 layerCount;
uint32 mipLevels; uint32 mipLevels;
uint32 samples; uint32 samples;
@@ -48,6 +47,7 @@ class TextureBase {
uint32 getWidth() const { return handle->width; } uint32 getWidth() const { return handle->width; }
uint32 getHeight() const { return handle->height; } uint32 getHeight() const { return handle->height; }
uint32 getDepth() const { return handle->depth; } uint32 getDepth() const { return handle->depth; }
uint32 getNumLayers() const { return handle->layerCount; }
PTextureHandle getHandle() const { return handle; } PTextureHandle getHandle() const { return handle; }
VkImage getImage() const { return handle->image; }; VkImage getImage() const { return handle->image; };
VkImageView getView() const { return handle->imageView; }; VkImageView getView() const { return handle->imageView; };
-1
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@@ -276,7 +276,6 @@ void Window::createSwapChain() {
.width = extent.width, .width = extent.width,
.height = extent.height, .height = extent.height,
.depth = 1, .depth = 1,
.layers = 1,
.elements = 1, .elements = 1,
.samples = 1, .samples = 1,
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSFER_DST_BIT, .usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSFER_DST_BIT,
+6 -1
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@@ -9,7 +9,12 @@ Window::~Window() {}
Viewport::Viewport(PWindow owner, const ViewportCreateInfo& viewportInfo) Viewport::Viewport(PWindow owner, const ViewportCreateInfo& viewportInfo)
: sizeX(viewportInfo.dimensions.size.x), sizeY(viewportInfo.dimensions.size.y), offsetX(viewportInfo.dimensions.offset.x), : sizeX(viewportInfo.dimensions.size.x), sizeY(viewportInfo.dimensions.size.y), offsetX(viewportInfo.dimensions.offset.x),
offsetY(viewportInfo.dimensions.offset.y), fieldOfView(viewportInfo.fieldOfView), owner(owner) {} offsetY(viewportInfo.dimensions.offset.y), fieldOfView(viewportInfo.fieldOfView), owner(owner) {
if (owner != nullptr) {
sizeX = std::min(owner->getFramebufferWidth(), sizeX);
sizeY = std::min(owner->getFramebufferHeight(), sizeY);
}
}
Viewport::~Viewport() {} Viewport::~Viewport() {}
+1 -1
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@@ -158,8 +158,8 @@ void Material::load(ArchiveBuffer& buffer) {
void Material::compile() { void Material::compile() {
std::ofstream codeStream("./shaders/generated/" + materialName + ".slang"); std::ofstream codeStream("./shaders/generated/" + materialName + ".slang");
codeStream << "import BRDF;\n";
codeStream << "import MaterialParameter;\n"; codeStream << "import MaterialParameter;\n";
codeStream << "import LightEnv;\n";
codeStream << "import Material;\n"; codeStream << "import Material;\n";
codeStream << "struct Material{\n"; codeStream << "struct Material{\n";
codeStream << "\ttypedef " << brdf.profile << " BRDF;\n"; codeStream << "\ttypedef " << brdf.profile << " BRDF;\n";
+16 -1
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@@ -1,9 +1,12 @@
#include "LightEnvironment.h" #include "LightEnvironment.h"
#include "Asset/EnvironmentMapAsset.h"
#include "Graphics/Graphics.h" #include "Graphics/Graphics.h"
#include "Asset/AssetRegistry.h"
using namespace Seele; using namespace Seele;
LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics) { LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
: graphics(graphics), environment(AssetRegistry::findEnvironmentMap("", "newport_loft")) {
layout = graphics->createDescriptorLayout("pLightEnv"); layout = graphics->createDescriptorLayout("pLightEnv");
layout->addDescriptorBinding(Gfx::DescriptorBinding{ layout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = "directionalLights", .name = "directionalLights",
@@ -21,6 +24,10 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics)
.name = "numPointLights", .name = "numPointLights",
.uniformLength = sizeof(uint32), .uniformLength = sizeof(uint32),
}); });
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.name = "irradianceMap",
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
});
layout->create(); layout->create();
directionalLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{ directionalLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
@@ -29,6 +36,13 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics)
pointLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{ pointLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.name = "PointLights", .name = "PointLights",
}); });
environmentSampler = graphics->createSampler({
.magFilter = Gfx::SE_FILTER_LINEAR,
.minFilter = Gfx::SE_FILTER_LINEAR,
.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
});
} }
LightEnvironment::~LightEnvironment() {} LightEnvironment::~LightEnvironment() {}
@@ -63,6 +77,7 @@ void LightEnvironment::commit() {
set->updateBuffer("pointLights", 0, pointLights); set->updateBuffer("pointLights", 0, pointLights);
set->updateConstants("numDirectionalLights", 0, &numDirectionalLights); set->updateConstants("numDirectionalLights", 0, &numDirectionalLights);
set->updateBuffer("directionalLights", 0, directionalLights); set->updateBuffer("directionalLights", 0, directionalLights);
set->updateTexture("irradianceMap", 0, environment->getIrradianceMap());
set->writeChanges(); set->writeChanges();
} }
+4 -1
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@@ -4,8 +4,8 @@
#include "Graphics/Buffer.h" #include "Graphics/Buffer.h"
#include "Graphics/Descriptor.h" #include "Graphics/Descriptor.h"
namespace Seele { namespace Seele {
DECLARE_REF(EnvironmentMapAsset)
class LightEnvironment { class LightEnvironment {
public: public:
LightEnvironment(Gfx::PGraphics graphics); LightEnvironment(Gfx::PGraphics graphics);
@@ -16,12 +16,15 @@ class LightEnvironment {
void commit(); void commit();
const Gfx::PDescriptorLayout getDescriptorLayout() const; const Gfx::PDescriptorLayout getDescriptorLayout() const;
Gfx::PDescriptorSet getDescriptorSet(); Gfx::PDescriptorSet getDescriptorSet();
PEnvironmentMapAsset getEnvironmentMap() { return environment; }
private: private:
Gfx::OShaderBuffer directionalLights; Gfx::OShaderBuffer directionalLights;
Gfx::OShaderBuffer pointLights; Gfx::OShaderBuffer pointLights;
Array<Component::DirectionalLight> dirs; Array<Component::DirectionalLight> dirs;
Array<Component::PointLight> points; Array<Component::PointLight> points;
PEnvironmentMapAsset environment;
Gfx::OSampler environmentSampler;
Gfx::ODescriptorLayout layout; Gfx::ODescriptorLayout layout;
Gfx::PDescriptorSet set; Gfx::PDescriptorSet set;
Gfx::PGraphics graphics; Gfx::PGraphics graphics;
+2 -2
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@@ -1,6 +1,5 @@
#include "Scene.h" #include "Scene.h"
#include "Actor/PointLightActor.h" #include "Actor/PointLightActor.h"
#include "Asset/AssetRegistry.h"
#include "Asset/MaterialAsset.h" #include "Asset/MaterialAsset.h"
#include "Asset/TextureAsset.h" #include "Asset/TextureAsset.h"
#include "Component/DirectionalLight.h" #include "Component/DirectionalLight.h"
@@ -13,7 +12,8 @@
using namespace Seele; using namespace Seele;
Scene::Scene(Gfx::PGraphics graphics) : graphics(graphics), lightEnv(new LightEnvironment(graphics)), physics(registry) {} Scene::Scene(Gfx::PGraphics graphics)
: graphics(graphics), lightEnv(new LightEnvironment(graphics)), physics(registry) {}
Scene::~Scene() {} Scene::~Scene() {}
+1 -1
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@@ -1,8 +1,8 @@
#pragma once #pragma once
#include "MinimalEngine.h"
#include "Component/Skybox.h" #include "Component/Skybox.h"
#include "Graphics/Graphics.h" #include "Graphics/Graphics.h"
#include "LightEnvironment.h" #include "LightEnvironment.h"
#include "MinimalEngine.h"
#include "Physics/PhysicsSystem.h" #include "Physics/PhysicsSystem.h"
#include <entt/entt.hpp> #include <entt/entt.hpp>
#include <iostream> #include <iostream>