Fixing slang compilation temporarily, renaming vertexfactory

This commit is contained in:
Dynamitos
2020-08-06 00:54:43 +02:00
parent ab4a3b5e23
commit f27859a02c
66 changed files with 1005 additions and 627 deletions
+5
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@@ -3,6 +3,11 @@
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
#GNU global
GPATH
GRTAGS
GTAGS
# User-specific files
*.rsuser
*.suo
+19
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@@ -0,0 +1,19 @@
{
"configurations": [
{
"name": "Win32",
"includePath": [
"${workspaceFolder}/**"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE"
],
"windowsSdkVersion": "10.0.18362.0",
"compilerPath": "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.25.28610/bin/Hostx64/x64/cl.exe",
"intelliSenseMode": "msvc-x64"
}
],
"version": 4
}
+13 -7
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@@ -85,13 +85,19 @@
"regex": "cpp",
"strstream": "cpp",
"resumable": "cpp",
"future": "cpp"
"future": "cpp",
"cstdarg": "cpp",
"cwctype": "cpp",
"queue": "cpp",
"random": "cpp",
"shared_mutex": "cpp",
"unordered_set": "cpp",
"csetjmp": "cpp",
"memory_resource": "cpp"
},
"C_Cpp.default.browse.limitSymbolsToIncludedHeaders": false,
"C_Cpp.default.intelliSenseMode": "msvc-x64",
"C_Cpp.errorSquiggles": "Disabled",
"cmake.generator": "Visual Studio 16 2019",
"cmake.generator": "Ninja",
"cmake.skipConfigureIfCachePresent": false,
"cmake.configureArgs": ["-Wno-dev"],
"C_Cpp.default.configurationProvider": "ms-vscode.cmake-tools"
"cmake.configureArgs": [
"-Wno-dev"
]
}
+3 -1
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@@ -80,7 +80,9 @@ target_precompile_headers(SeeleEngine
<filesystem>
<fstream>
<mutex>
<condition_variable>)
<condition_variable>
<boost/serialization/serialization.hpp>
<boost/crc.hpp>)
add_subdirectory(src/)
+2 -3
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@@ -13,7 +13,6 @@
# Additional modules
include(FindPackageHandleStandardArgs)
if (WIN32)
# Find include files
find_path(
@@ -27,7 +26,7 @@ if (WIN32)
# Find library files
find_library(
ASSIMP_LIBRARY
NAMES assimp${LIBRARY_SUFFIX}.lib
NAMES assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.lib
PATHS
$ENV{PROGRAMFILES}/lib
${ASSIMP_ROOT}/lib/
@@ -35,7 +34,7 @@ if (WIN32)
find_file(
ASSIMP_BINARY
NAMES assimp${LIBRARY_SUFFIX}.dll
NAMES assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.dll
PATHS
$ENV{PROGRAMFILES}/bin
${ASSIMP_ROOT}/bin/
+1 -1
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@@ -33,7 +33,7 @@ if (WIN32)
if (GLFW_USE_STATIC_LIBS)
set(GLFW_LIBRARY_NAME glfw3)
else()
set(GLFW_LIBRARY_NAME glfw3dll)
set(GLFW_LIBRARY_NAME glfw3ddll)
endif()
# Find library files
+2 -3
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@@ -9,7 +9,6 @@ list(APPEND DEPENDENCIES assimp)
set(ASSIMP_BUILD_TESTS OFF CACHE INTERNAL "")
set(ASSIMP_BUILD_ASSIMP_TOOLS OFF CACHE INTERNAL "")
set(ASSIMP_INSTALL OFF CACHE INTERNAL "")
set(ASSIMP_INJECT_DEBUG_POSTFIX OFF CACHE INTERNAL "")
add_subdirectory(${ASSIMP_ROOT} ${ASSIMP_ROOT})
target_compile_definitions(assimp PRIVATE _SILENCE_CXX17_ITERATOR_BASE_CLASS_DEPRECATION_WARNING)
@@ -73,8 +72,8 @@ if(WIN32)
ExternalProject_Add(slang
SOURCE_DIR ${SLANG_ROOT}
BINARY_DIR ${CMAKE_BINARY_DIR}/lib
CONFIGURE_COMMAND devenv /upgrade ${SLANG_ROOT}/source/slang/slang.vcxproj
BUILD_COMMAND msbuild -p:Configuration=Release -p:Platform=${CMAKE_PLATFORM} -p:WindowsTargetPlatformVersion=10.0 ${SLANG_ROOT}/source/slang/slang.vcxproj
CONFIGURE_COMMAND ""#devenv /upgrade ${SLANG_ROOT}/source/slang/slang.vcxproj
BUILD_COMMAND msbuild -p:Configuration=Release -p:WarningLevel=0 -p:Platform=${CMAKE_PLATFORM} -p:WindowsTargetPlatformVersion=10.0 ${SLANG_ROOT}/source/slang/slang.vcxproj
INSTALL_COMMAND "")
string(TOLOWER bin/windows-${CMAKE_PLATFORM}/Release/slang.dll SLANG_BINARY)
+1 -1
+47 -59
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@@ -1,92 +1,80 @@
import InputGeometry;
import LightEnv;
import BRDF;
import Material;
import TexturedMaterial;
import FlatColorMaterial;
import Common;
//TODO revert to pre processed shader attributes
import StaticMeshShaderAttributes;
import PrimitiveSceneData;
import MaterialParameter;
struct ViewParameter
{
float4x4 viewMatrix;
float4x4 projectionMatrix;
float4 cameraPos_WS;
}
layout(set = 0, binding = 0, std430)
ConstantBuffer<ViewParameter> gViewParams;
layout(set = 0, binding = 1, std430)
ConstantBuffer<Lights> gLightEnv;
layout(set = 0, binding = 2)
StructuredBuffer<uint> lightIndexList;
layout(set = 0, binding = 3)
RWTexture2D<uint2> lightGrid;
//layout(set = 0, binding = 2)
//StructuredBuffer<uint> lightIndexList;
//layout(set = 0, binding = 3)
//RWTexture2D<uint2> lightGrid;
layout(set = 1, std430)
type_param TMaterial : IMaterial;
ParameterBlock<TMaterial> gMaterial;
struct ModelParameter
{
float4x4 modelMatrix;
}
layout(set = 2)
ConstantBuffer<ModelParameter> gModelParams;
//type_param TMaterial : IMaterial;
ParameterBlock<TexturedMaterial> gMaterial;
struct VertexStageOutput
{
MaterialPixelParameter materialParameter : MaterialParameter;
float4 sv_position : SV_Position;
ShaderAttributeInterpolation shaderAttributeInterpolation : Interpolation;
VertexValueCache cache : ShaderCache;
float4 position : SV_Position;
};
[shader("vertex")]
VertexStageOutput vertexMain(
InputGeometry inputGeometry)
VertexShaderInput input)
{
VertexStageOutput output;
MaterialPixelParameter pixelParams;
float4 worldPosition = mul(gModelParams.modelMatrix, float4(inputGeometry.getVertexPosition(), 1));
pixelParams.position = worldPosition.xyz;
pixelParams.texCoord = inputGeometry.texCoord;
VertexValueCache cache = input.getVertexCache();
float3 worldPosition = input.getWorldPosition(cache);
float4 clipSpacePosition;
float4 viewPosition = mul(gViewParams.viewMatrix, worldPosition);
pixelParams.viewDir = gViewParams.cameraPos_WS.xyz - worldPosition.xyz;
pixelParams.normal = mul(gModelParams.modelMatrix, float4(inputGeometry.getNormal(), 0)).xyz;
pixelParams.tangent = mul(gModelParams.modelMatrix, float4(inputGeometry.getTangent(), 0)).xyz;
pixelParams.biTangent = mul(gModelParams.modelMatrix, float4(inputGeometry.getBiTangent(), 0)).xyz;
pixelParams.clipPosition = mul(gViewParams.projectionMatrix, viewPosition);
output.materialParameter = pixelParams;
output.sv_position = pixelParams.clipPosition;
float3x3 tangentToLocal = cache.tangentToLocal;
MaterialVertexParameter vertexParams = input.getMaterialVertexParameters(cache, worldPosition, tangentToLocal);
float4 viewSpacePosition = mul(gViewParams.viewMatrix, float4(worldPosition, 1));
clipSpacePosition = mul(gViewParams.projectionMatrix, viewSpacePosition);
output.position = clipSpacePosition;
output.shaderAttributeInterpolation = input.getInterpolants(cache, vertexParams);
return output;
}
[shader("fragment")]
float4 fragmentMain(MaterialPixelParameter input : MaterialParameter) : SV_Target
float4 fragmentMain(
ShaderAttributeInterpolation input : Interpolation,
VertexValueCache cache : ShaderCache,
float4 position : SV_Position
) : SV_Target
{
TMaterial.BRDF brdf = gMaterial.prepare(input);
MaterialFragmentParameter materialParams = input.getMaterialParameter(position);
BlinnPhong brdf = gMaterial.prepare(materialParams);
float3 viewDir = normalize(input.viewDir);
float3 viewDir = normalize(materialParams.viewDir);
float3 result = float3(0, 0, 0);
for (int i = 0; i < gLightEnv.numDirectionalLights; ++i)
{
result += gLightEnv.directionalLights[i].illuminate(input, brdf, viewDir);
}
uint2 tileIndex = uint2(floor(input.clipPosition.xy) / BLOCK_SIZE);
uint startOffset = lightGrid[tileIndex].x;
uint lightCount = lightGrid[tileIndex].y;
for (int j = 0; j < lightCount; ++j)
for (int i = 0; i < 5; i++)
{
uint lightIndex = lightIndexList[startOffset + j];
PointLight pointLight = gLightEnv.pointLights[lightIndex];
result += pointLight.illuminate(input, brdf, viewDir);
result += gLightEnv.directionalLights[i].illuminate(materialParams, brdf, viewDir);
}
return float4(result, 1);
uint2 tileIndex = uint2(floor(materialParams.clipPosition.xy) / BLOCK_SIZE);
//uint startOffset = lightGrid[tileIndex].x;
//uint lightCount = lightGrid[tileIndex].y;
for (int j = 0; j < gLightEnv.numPointLights; ++j)
{
//uint lightIndex = lightIndexList[startOffset + j];
PointLight pointLight = gLightEnv.pointLights[j];
result += pointLight.illuminate(materialParams, brdf, viewDir);
}
return float4(0, 1, 0, 1);
}
+4 -4
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@@ -56,12 +56,12 @@
}
},
"code": [
"result.baseColor = diffuseTexture.Sample(textureSampler, geometry.texCoord * uvScale).xyz;",
"result.baseColor = diffuseTexture.Sample(textureSampler, input.texCoords[0] * uvScale).xyz;",
"result.metallic = 0;",
"float3 bumpMapNormal = normalTexture.Sample(textureSampler, geometry.texCoord * uvScale).xyz;",
"float3 bumpMapNormal = normalTexture.Sample(textureSampler, input.texCoords[0] * uvScale).xyz;",
"bumpMapNormal = 2.0 * bumpMapNormal - float3(1.0, 1.0, 1.0);",
"result.normal = geometry.transformLocalToWorld(bumpMapNormal);",
"result.specular = specularTexture.Sample(textureSampler, geometry.texCoord * uvScale).x;",
"result.normal = input.transformLocalToWorld(bumpMapNormal);",
"result.specular = specularTexture.Sample(textureSampler, input.texCoords[0] * uvScale).x;",
"result.roughness = roughness;",
"result.specularTint = specularTint;",
"result.anisotropic = anisotropic;",
+2
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@@ -0,0 +1,2 @@
slangc ForwardPlus.slang -target spirv -entry vertexMain -profile vs_6_0 -o vertex.spv -I lib/ -D USE_INSTANCING=0 -D NUM_MATERIAL_TEXCOORDS=1
slangc ForwardPlus.slang -target spirv -entry fragmentMain -profile ps_6_0 -o fragment.spv -I lib/ -D USE_INSTANCING=0 -D NUM_MATERIAL_TEXCOORDS=1
+3 -3
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@@ -1,7 +1,7 @@
import LightEnv;
import Material;
import BRDF;
import InputGeometry;
import MaterialParameter;
struct FlatColorMaterial : IMaterial
{
@@ -9,12 +9,12 @@ struct FlatColorMaterial : IMaterial
float specularity;
typedef BlinnPhong BRDF;
BlinnPhong prepare(MaterialPixelParameter input)
BlinnPhong prepare(MaterialFragmentParameter input)
{
BlinnPhong result;
result.baseColor = diffuseColor;
result.specular = specularity;
result.normal = normalize(input.normal);
result.normal = normalize(input.worldNormal);
result.roughness = 0.5;
result.specularTint = 0;
result.anisotropic = 1;
-70
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@@ -1,70 +0,0 @@
interface IVertexShaderInput
{
//internally, the vertex layout is stored in vec4 for faster access,
//but here we unwrap them for convenience
float3 getVertexPosition();
float2 getTexCoords();
float3 getNormal();
float3 getTangent();
float3 getBiTangent();
};
struct PositionOnlyVertexInput : IVertexShaderInput
{
float4 position;
float3 getVertexPosition() { return position.xyz; }
float2 getTexCoords() { return float2(0, 0); }
float3 getNormal() { return float3(0, 1, 0); }
float3 getTangent() { return float3(1, 0, 0); }
float3 getBiTangent() { return float3(0, 0, 1); }
};
struct PositionAndNormalVertexInput : IVertexShaderInput
{
float4 position;
float4 normal;
float3 getVertexPosition() { return position.xyz; }
float2 getTexCoords() { return float2(0, 0); }
float3 getNormal() { return normal.xyz; }
float3 getTangent() { return float3(1, 0, 0); }
float3 getBiTangent() { return float3(0, 0, 1); }
};
struct InputGeometry : IVertexShaderInput
{
float4 position;
float2 texCoord;
float4 normal;
float4 tangent;
float4 bitangent;
float3 getVertexPosition() { return position.xyz; }
float2 getTexCoords() { return texCoord; }
float3 getNormal() { return normal.xyz; }
float3 getTangent() { return tangent.xyz; }
float3 getBiTangent() { return bitangent.xyz; }
};
struct MaterialPixelParameter
{
float3 position;
float2 texCoord;
float3 viewDir;
float3 normal;
float3 tangent;
float3 biTangent;
float4 clipPosition;
float3 transformLocalToWorld(float3 input)
{
float3 unitNormal = normalize(normal);
float3 unitTangent = normalize(tangent);
unitTangent = normalize(unitTangent - dot(unitTangent, unitNormal) * unitNormal);
float3 unitBitangent = cross(unitTangent, unitNormal);
float3x3 tbn = float3x3(unitTangent, unitBitangent, unitNormal);
float3 result = mul(tbn, input);
result = normalize(result);
return result;
}
};
+11 -7
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@@ -1,10 +1,11 @@
import InputGeometry;
import StaticMeshShaderAttributes;
import MaterialParameter;
import BRDF;
import Common;
interface ILightEnv
{
float3 illuminate<B:IBRDF>(InputGeometry input, B brdf, float3 wo);
float3 illuminate<B:IBRDF>(VertexShaderInput input, B brdf, float3 wo);
};
struct DirectionalLight : ILightEnv
@@ -13,9 +14,9 @@ struct DirectionalLight : ILightEnv
float4 direction;
float4 intensity;
float3 illuminate<B:IBRDF>(MaterialPixelParameter input, B brdf, float3 wo)
float3 illuminate<B:IBRDF>(MaterialFragmentParameter input, B brdf, float3 wo)
{
return intensity.xyz * brdf.evaluate(wo, direction.xyz, input.normal, input.tangent, input.biTangent, color.xyz);
return intensity.xyz * brdf.evaluate(wo, direction.xyz, input.worldNormal, input.worldTangent, input.worldBiTangent, color.xyz);
}
};
@@ -26,13 +27,13 @@ struct PointLight : ILightEnv
float3 color;
float range;
float3 illuminate<B:IBRDF>(MaterialPixelParameter input, B brdf, float3 viewDir)
float3 illuminate<B:IBRDF>(MaterialFragmentParameter input, B brdf, float3 viewDir)
{
float3 lightVec = positionWS.xyz - input.position;
float3 lightVec = positionWS.xyz - input.worldPosition;
float d = length(lightVec);
float3 direction = normalize(lightVec);
float illuminance = max(1 - d / range, 0);
return illuminance * brdf.evaluate(viewDir, direction, input.normal, input.tangent, input.biTangent, color);
return illuminance * brdf.evaluate(viewDir, direction, input.worldNormal, input.worldTangent, input.worldBiTangent, color);
}
bool insidePlane(Plane plane)
@@ -68,3 +69,6 @@ struct Lights
uint numDirectionalLights;
uint numPointLights;
};
layout(set = 0, binding = 1, std430)
ConstantBuffer<Lights> gLightEnv;
+2 -2
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@@ -1,9 +1,9 @@
import Common;
import BRDF;
import InputGeometry;
import MaterialParameter;
interface IMaterial
{
associatedtype BRDF : IBRDF;
BRDF prepare(MaterialPixelParameter geometry);
BRDF prepare(MaterialFragmentParameter input);
};
+40
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@@ -0,0 +1,40 @@
struct MaterialVertexParameter
{
float3 worldPosition;
float3x3 tangentToWorld;
#if NUM_MATERIAL_TEXCOORDS
float2 texCoords[NUM_MATERIAL_TEXCOORDS];
#endif
#if USE_INSTANCING
float4x4 instanceLocalToWorld;
float3 instanceLocalPosition;
float4 perInstanceParams;
uint instanceId;
#endif
//float3 preSkinnedPosition;
//float3 perSkinnedNormal;
float4 vertexColor;
};
struct MaterialFragmentParameter
{
float3 worldPosition;
float3 viewDir;
float3 worldNormal;
float3 worldTangent;
float3 worldBiTangent;
float4 clipPosition;
float4 vertexColor;
float3x3 tangentToWorld;
#if USE_INSTANCING
float3 perInstanceParams;
#endif
#if NUM_MATERIAL_TEXCOORDS
float2 texCoords[NUM_MATERIAL_TEXCOORDS];
#endif
float3 transformNormalToWorld(float3 tangentSpaceNormal)
{
float3 result = mul(tangentToWorld, tangentSpaceNormal);
return result;
}
};
+19
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@@ -0,0 +1,19 @@
struct PrimitiveSceneData
{
float4x4 localToWorld;
float4x4 worldToLocal;
};
struct ViewParameter
{
float4x4 viewMatrix;
float4x4 projectionMatrix;
float4 cameraPos_WS;
};
layout(set = 0)
ConstantBuffer<ViewParameter> gViewParams;
layout(set = 2)
ConstantBuffer<PrimitiveSceneData> gSceneData;
@@ -0,0 +1,194 @@
import MaterialParameter;
import PrimitiveSceneData;
struct VertexValueCache
{
float3x3 tangentToLocal;
float3x3 tangentToWorld;
float tangentToWorldSign;
float4 color;
#if USE_INSTANCING
float4 instanceOrigin;
float3 instanceTransform1;
float3 instanceTransform2;
float3 instanceTransform3;
float4x4 getInstanceTransform()
{
return float4x4(
float4(instanceTransform1.xyz, 0.0f),
float4(instanceTransform2.xyz, 0.0f),
float4(instanceTransform3.xyz, 0.0f),
float4(instanceOrigin.xyz, 1.0f));
)
}
#endif // USE_INSTANCING
};
struct ShaderAttributeInterpolation
{
float3 worldPosition;
float3 tangentX;
float4 tangentZ;
float4 color;
#if NUM_MATERIAL_TEXCOORDS
float4 packedTexCoords[(NUM_MATERIAL_TEXCOORDS+1) / 2];
#endif // NUM_MATERIAL_TEXCOORDS
#if USE_INSTANCING
float4 perInstanceParams;
#endif
MaterialFragmentParameter getMaterialParameter(float4 clipSpacePosition)
{
MaterialFragmentParameter result;
#if NUM_MATERIAL_TEXCOORDS
for(int i = 0; i < NUM_MATERIAL_TEXCOORDS; ++i)
{
if(i % 2)
{
result.texCoords[i] = packedTexCoords[i / 2].zw;
}
else
{
result.texCoords[i] = packedTexCoords[i / 2].xy;
}
}
#endif
float3 tangentY = cross(tangentZ.xyz, tangentX) * tangentZ.w;
result.tangentToWorld[0] = cross(tangentY, tangentZ.xyz) * tangentZ.w;
result.tangentToWorld[1] = tangentY;
result.tangentToWorld[2] = tangentZ.xyz;
result.clipPosition = clipSpacePosition;
result.worldPosition = worldPosition;
result.viewDir = gViewParams.cameraPos_WS.xyz - worldPosition;
result.worldNormal = tangentZ.xyz;
result.worldTangent = tangentX;
result.worldBiTangent = tangentY;
result.vertexColor = color;
return result;
}
};
struct VertexShaderInput
{
float4 position;
float3 tangentX;
float4 tangentZ;
float4 color;
#if NUM_MATERIAL_TEXCOORDS
#if NUM_MATERIAL_TEXCOORDS > 1
float4 packedTexCoords[NUM_MATERIAL_TEXCOORDS / 2];
#endif
#if NUM_MATERIAL_TEXCOORDS == 1
float2 packedTexCoords2;
#endif
#if NUM_MATERIAL_TEXCOORDS == 3
float2 packedTexCoords2;
#endif
#if NUM_MATERIAL_TEXCOORDS == 5
float2 packedTexCoords2;
#endif
#if NUM_MATERIAL_TEXCOORDS == 7
float2 packedTexCoords2;
#endif
#endif // NUM_MATERIAL_TEXCOORDS
#if USE_INSTANCING
float4 instanceOrigin;
float3 instanceTransform1;
float3 instanceTransform2;
float3 instanceTransform3;
#endif // USE_INSTANCING
float3x3 calcTangentToLocal(out float tangentSign)
{
float3x3 result;
tangentSign = tangentZ.w;
float3 tangentY = cross(tangentZ.xyz, tangentX) * tangentZ.w;
result[0] = cross(tangentY, tangentZ.xyz) * tangentZ.w;
result[1] = tangentY;
result[2] = tangentZ.xyz;
return result;
}
float3 getWorldPosition(VertexValueCache cache)
{
float4x4 localToWorld = gSceneData.localToWorld;
float3 rotatedPosition = localToWorld[0].xyz * position.xxx + localToWorld[1].xyz * position.yyy + localToWorld[2].xyz * position.zzz;
return rotatedPosition + localToWorld[3].xyz;
}
VertexValueCache getVertexCache()
{
VertexValueCache cache;
cache.color = color;
#if USE_INSTANCING
cache.instanceTransform1 = instanceTransform1;
cache.instanceTransform2 = instanceTransform2;
cache.instanceTransform3 = instanceTransform3;
cache.instanceOrigin = instanceOrigin;
#endif
float tangentSign;
cache.tangentToLocal = calcTangentToLocal(tangentSign);
float3x3 localToWorld = float3x3(gSceneData.localToWorld[0].xyz, gSceneData.localToWorld[1].xyz, gSceneData.localToWorld[2].xyz);
cache.tangentToWorld = mul(cache.tangentToLocal, localToWorld);
cache.tangentToWorldSign = tangentSign;
return cache;
}
MaterialVertexParameter getMaterialVertexParameters(VertexValueCache cache, float3 worldPosition, float3x3 tangentToLocal)
{
MaterialVertexParameter result;
result.worldPosition = worldPosition;
result.vertexColor = cache.color;
result.tangentToWorld = cache.tangentToWorld;
// TODO instancing
/*for(int i = 0; i < NUM_MATERIAL_TEXCOORDS-1; i+=2)
{
result.texCoords[i] = packedTexCoords[i/2].xy;
if(i+1 < NUM_MATERIAL_TEXCOORDS)
{
result.texCoords = packedTexCoords[i / 2].zw;
}
}*/
result.texCoords[0] = packedTexCoords2;
return result;
}
ShaderAttributeInterpolation getInterpolants(VertexValueCache cache, MaterialVertexParameter vertexParams)
{
ShaderAttributeInterpolation result = (ShaderAttributeInterpolation)0;
result.tangentX = tangentX;
result.tangentZ = tangentZ;
result.color = color;
result.worldPosition = vertexParams.worldPosition;
for(int i = 0; i < NUM_MATERIAL_TEXCOORDS; ++i)
{
if(i % 2)
{
result.packedTexCoords[i / 2].zw = vertexParams.texCoords[i];
}
else
{
result.packedTexCoords[i / 2].xy = vertexParams.texCoords[i];
}
}
return result;
}
};
struct PositionOnlyVertexShaderInput
{
float4 position;
#if USE_INSTANCING
float4 instanceOrigin;
float3 instanceTransform1;
float3 instanceTransform2;
float3 instanceTransform3;
#endif // USE_INSTANCING
};
+6 -6
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@@ -1,7 +1,7 @@
import LightEnv;
import Material;
import BRDF;
import InputGeometry;
import MaterialParameter;
struct TexturedMaterial : IMaterial
{
@@ -21,15 +21,15 @@ struct TexturedMaterial : IMaterial
SamplerState textureSampler;
typedef BlinnPhong BRDF;
BlinnPhong prepare(MaterialPixelParameter geometry)
BlinnPhong prepare(MaterialFragmentParameter geometry)
{
BlinnPhong result;
result.baseColor = diffuseTexture.Sample(textureSampler, geometry.texCoord * uvScale).xyz;
result.baseColor = diffuseTexture.Sample(textureSampler, geometry.texCoords[0] * uvScale).xyz;
result.metallic = 0;
float3 bumpMapNormal = normalTexture.Sample(textureSampler, geometry.texCoord * uvScale).xyz;
float3 bumpMapNormal = normalTexture.Sample(textureSampler, geometry.texCoords[0] * uvScale).xyz;
bumpMapNormal = 2.0 * bumpMapNormal - float3(1.0, 1.0, 1.0);
result.normal = geometry.transformLocalToWorld(bumpMapNormal);
result.specular = specularTexture.Sample(textureSampler, geometry.texCoord * uvScale).x;
result.normal = geometry.transformNormalToWorld(bumpMapNormal);
result.specular = specularTexture.Sample(textureSampler, geometry.texCoords[0] * uvScale).x;
result.roughness = roughness;
result.specularTint = specularTint;
result.anisotropic = anisotropic;
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+1
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@@ -1,5 +1,6 @@
#pragma once
#include "MinimalEngine.h"
#include <filesystem>
namespace Seele
{
+1 -2
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@@ -6,8 +6,7 @@
#include "MeshLoader.h"
#include "Material/Material.h"
#include "Graphics/Graphics.h"
#include "graphics/WindowManager.h"
#include <filesystem>
#include "Graphics/WindowManager.h"
using namespace Seele;
+18 -2
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@@ -1,5 +1,7 @@
#include "MeshAsset.h"
#include "Graphics/Mesh.h"
#include <boost/archive/text_iarchive.hpp>
#include <boost/archive/text_oarchive.hpp>
using namespace Seele;
@@ -22,9 +24,23 @@ MeshAsset::~MeshAsset()
}
void MeshAsset::save()
{
//TODO:
boost::archive::text_oarchive archive(getWriteStream());
archive << meshes;
}
void MeshAsset::load()
{
//TODO:
boost::archive::text_iarchive archive(getReadStream());
archive >> meshes;
}
void MeshAsset::addMesh(PMesh mesh)
{
std::scoped_lock lck(lock);
meshes.add(mesh);
referencedMaterials.add(mesh->referencedMaterial);
}
const Array<PMesh> MeshAsset::getMeshes() const
{
return meshes;
}
+2 -9
View File
@@ -14,15 +14,8 @@ public:
virtual ~MeshAsset();
virtual void save() override;
virtual void load() override;
void addMesh(PMesh mesh)
{
std::scoped_lock lck(lock);
meshes.add(mesh);
}
const Array<PMesh> getMeshes() const
{
return meshes;
}
void addMesh(PMesh mesh);
const Array<PMesh> getMeshes() const;
private:
Array<PMesh> meshes;
Array<PMaterialAsset> referencedMaterials;
+72 -66
View File
@@ -1,10 +1,10 @@
#include "MeshLoader.h"
#include "Graphics/Graphics.h"
#include "Graphics/GraphicsResources.h"
#include "Graphics/Graphics.h"
#include "MeshAsset.h"
#include "Graphics/Mesh.h"
#include "AssetRegistry.h"
#include <filesystem>
#include "Material/Material.h"
#include <fstream>
#include <nlohmann/json.hpp>
#include <stb_image_write.h>
@@ -30,6 +30,64 @@ void MeshLoader::importAsset(const std::filesystem::path &path)
futures.add(std::async(std::launch::async, &MeshLoader::import, this, path));
}
void loadMaterials(const aiScene* scene, Array<PMaterialAsset>& globalMaterials, Gfx::PGraphics graphics)
{
using json = nlohmann::json;
for(uint32 i = 0; i < scene->mNumMaterials; ++i)
{
aiMaterial* material = scene->mMaterials[i];
json matCode;
matCode["name"] = material->GetName().C_Str();
matCode["profile"] = "BlinnPhong"; //TODO: other shading models
std::vector<std::string> code;
aiString texPath;
//TODO make samplers based on used textures
matCode["params"]["texSampler"] =
{
{"type", "SamplerState"}
};
if(material->GetTexture(aiTextureType_DIFFUSE, 0, &texPath) == AI_SUCCESS)
{
std::string texFilename = std::filesystem::path(texPath.C_Str()).stem().string();
matCode["params"]["diffuseTexture"] =
{
{"type", "Texture2D"},
{"default", texFilename}
};
code.push_back("result.baseColor = diffuseTexture.Sample(textureSampler, geometry.texCoord).xyz;\n");
}
if(material->GetTexture(aiTextureType_SPECULAR, 0, &texPath) == AI_SUCCESS)
{
std::string texFilename = std::filesystem::path(texPath.C_Str()).stem().string();
matCode["params"]["specularTexture"] =
{
{"type", "Texture2D"},
{"default", texFilename}
};
code.push_back("result.specular = specularTexture.Sample(textureSampler, geometry.texCoord).xyz;\n");
}
if(material->GetTexture(aiTextureType_NORMALS, 0, &texPath) == AI_SUCCESS)
{
std::string texFilename = std::filesystem::path(texPath.C_Str()).stem().string();
matCode["params"]["normalTexture"] =
{
{"type", "Texture2D"},
{"default", texFilename}
};
code.push_back("float3 bumpMapNormal = normalTexture.Sample(textureSampler, geometry.texCoord).xyz;\n");
code.push_back("bumpMapNormal = 2.0 * bumpMapNormal - float3(1.0f, 1.0f, 1.0f);\n");
code.push_back("result.normal = geometry.transformLocalToWorld(bumpMapNormal);\n");
}
code.push_back("return result;\n");
matCode["code"] = code;
std::ofstream outMatFile("testMat.asset");
outMatFile << std::setw(4) << matCode;
outMatFile.flush();
PMaterial asset = new Material("testMat.asset");
globalMaterials[i] = asset;
}
}
void findMeshRoots(aiNode *node, List<aiNode *> &meshNodes)
{
if (node->mNumMeshes > 0)
@@ -86,7 +144,7 @@ Gfx::VertexStream createVertexStream(uint32 size, aiVector2D* sourceData, Gfx::P
stream.addVertexElement(Gfx::VertexElement(0, Gfx::SE_FORMAT_R32G32B32_SFLOAT, 0));
return stream;
}
void loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMeshes, Gfx::PGraphics graphics)
void loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMeshes, Array<PMaterialAsset> materials, Gfx::PGraphics graphics)
{
for (uint32 meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex)
{
@@ -95,27 +153,27 @@ void loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMeshes, Gfx::PGr
MeshDescription description;
Gfx::PVertexDeclaration declaration = new Gfx::VertexDeclaration();
declaration->addVertexStream(createVertexStream(mesh->mNumVertices, mesh->mVertices, graphics));
description.layout.add(VertexAttribute::POSITION);
description.layout.add(Gfx::VertexAttribute::POSITION);
for(uint32 i = 0; i < MAX_TEX_CHANNELS; ++i)
{
if(mesh->HasTextureCoords(i))
{
declaration->addVertexStream(createVertexStream(mesh->mNumVertices, mesh->mTextureCoords[i], graphics));
description.layout.add(VertexAttribute::TEXCOORD);
description.layout.add(Gfx::VertexAttribute::TEXCOORD);
}
}
if(mesh->HasNormals())
{
declaration->addVertexStream(createVertexStream(mesh->mNumVertices, mesh->mNormals, graphics));
description.layout.add(VertexAttribute::NORMAL);
description.layout.add(Gfx::VertexAttribute::NORMAL);
}
if(mesh->HasTangentsAndBitangents())
{
declaration->addVertexStream(createVertexStream(mesh->mNumVertices, mesh->mVertices, graphics));
declaration->addVertexStream(createVertexStream(mesh->mNumVertices, mesh->mVertices, graphics));
description.layout.add(VertexAttribute::TANGENT);
description.layout.add(VertexAttribute::BITANGENT);
description.layout.add(Gfx::VertexAttribute::TANGENT);
description.layout.add(Gfx::VertexAttribute::BITANGENT);
}
description.declaration = declaration;
@@ -135,6 +193,7 @@ void loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMeshes, Gfx::PGr
indexBuffer->transferOwnership(Gfx::QueueType::GRAPHICS);
globalMeshes[meshIndex] = new Mesh(description, indexBuffer);
globalMeshes[meshIndex]->referencedMaterial = materials[mesh->mMaterialIndex];
}
}
void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels)
@@ -173,61 +232,6 @@ void loadTextures(const aiScene* scene, Gfx::PGraphics graphics, const std::file
AssetRegistry::importFile(texPngPath.string());
}
}
void loadMaterials(const aiScene* scene, Gfx::PGraphics graphics)
{
using json = nlohmann::json;
for(uint32 i = 0; i < scene->mNumMaterials; ++i)
{
aiMaterial* material = scene->mMaterials[i];
json matCode;
matCode["name"] = material->GetName().C_Str();
matCode["profile"] = "BlinnPhong"; //TODO: other shading models
std::vector<std::string> code;
aiString texPath;
//TODO make samplers based on used textures
matCode["params"]["texSampler"] =
{
{"type", "SamplerState"}
};
if(material->GetTexture(aiTextureType_DIFFUSE, 0, &texPath) == AI_SUCCESS)
{
std::string texFilename = std::filesystem::path(texPath.C_Str()).stem().string();
matCode["params"]["diffuseTexture"] =
{
{"type", "Texture2D"},
{"default", texFilename}
};
code.push_back("result.baseColor = diffuseTexture.Sample(textureSampler, geometry.texCoord).xyz;\n");
}
if(material->GetTexture(aiTextureType_SPECULAR, 0, &texPath) == AI_SUCCESS)
{
std::string texFilename = std::filesystem::path(texPath.C_Str()).stem().string();
matCode["params"]["specularTexture"] =
{
{"type", "Texture2D"},
{"default", texFilename}
};
code.push_back("result.specular = specularTexture.Sample(textureSampler, geometry.texCoord).xyz;\n");
}
if(material->GetTexture(aiTextureType_NORMALS, 0, &texPath) == AI_SUCCESS)
{
std::string texFilename = std::filesystem::path(texPath.C_Str()).stem().string();
matCode["params"]["normalTexture"] =
{
{"type", "Texture2D"},
{"default", texFilename}
};
code.push_back("float3 bumpMapNormal = normalTexture.Sample(textureSampler, geometry.texCoord).xyz;\n");
code.push_back("bumpMapNormal = 2.0 * bumpMapNormal - float3(1.0f, 1.0f, 1.0f);\n");
code.push_back("result.normal = geometry.transformLocalToWorld(bumpMapNormal);\n");
}
code.push_back("return result;\n");
matCode["code"] = code;
std::ofstream outMatFile(material->GetName().C_Str());
outMatFile << std::setw(4) << matCode;
outMatFile.flush();
}
}
void MeshLoader::import(const std::filesystem::path &path)
{
Assimp::Importer importer;
@@ -244,20 +248,22 @@ void MeshLoader::import(const std::filesystem::path &path)
aiProcess_EmbedTextures);
const aiScene *scene = importer.ApplyPostProcessing(aiProcess_CalcTangentSpace);
Array<PMesh> globalMeshes(scene->mNumMeshes);
loadGlobalMeshes(scene, globalMeshes, graphics);
Array<PMaterialAsset> globalMaterials(scene->mNumMaterials);
loadMaterials(scene, globalMaterials, graphics);
loadGlobalMeshes(scene, globalMeshes, globalMaterials, graphics);
loadTextures(scene, graphics, path);
loadMaterials(scene, graphics);
List<aiNode *> meshNodes;
findMeshRoots(scene->mRootNode, meshNodes);
for (auto meshNode : meshNodes)
{
std::string fileName = std::string(meshNode->mName.C_Str()).append(".asset");
std::string fileName = std::string("arissa").append(".asset");
PMeshAsset meshAsset = new MeshAsset(fileName);
for(uint32 i = 0; i < meshNode->mNumMeshes; ++i)
{
meshAsset->addMesh(globalMeshes[meshNode->mMeshes[i]]);
}
meshAsset->save();
AssetRegistry::get().meshes[meshAsset->getFileName()] = meshAsset;
}
}
+22 -1
View File
@@ -3,6 +3,8 @@
#include <initializer_list>
#include <iterator>
#include <assert.h>
#include <memory_resource>
#include <boost/serialization/serialization.hpp>
#ifndef DEFAULT_ALLOC_SIZE
#define DEFAULT_ALLOC_SIZE 16
@@ -15,7 +17,8 @@ namespace Seele
{
public:
Array()
: allocated(DEFAULT_ALLOC_SIZE), arraySize(0)
: allocated(DEFAULT_ALLOC_SIZE)
, arraySize(0)
{
_data = new T[DEFAULT_ALLOC_SIZE];
assert(_data != nullptr);
@@ -360,6 +363,16 @@ namespace Seele
beginIt = Iterator(_data);
endIt = Iterator(_data + arraySize);
}
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive& ar, const unsigned int version)
{
ar & arraySize;
ar & allocated;
for(uint32 i = 0; i < arraySize; ++i)
ar & _data[i];
refreshIterators();
}
uint32 arraySize;
uint32 allocated;
Iterator beginIt;
@@ -484,5 +497,13 @@ namespace Seele
T _data[N];
Iterator beginIt;
Iterator endIt;
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive& ar, const unsigned int version)
{
ar & N;
ar & _data;
refreshIterators();
}
};
} // namespace Seele
+2
View File
@@ -19,6 +19,8 @@ target_sources(SeeleEngine
SceneRenderPath.cpp
View.h
View.cpp
VertexShaderInput.h
VertexShaderInput.cpp
Window.cpp
Window.h
WindowManager.h
+1 -1
View File
@@ -2,7 +2,7 @@
#include "MinimalEngine.h"
#include "GraphicsResources.h"
#include "Containers/Array.h"
#include "RenderPass/VertexFactory.h"
#include "VertexShaderInput.h"
namespace Seele
{
+29
View File
@@ -8,6 +8,27 @@ static constexpr bool useAsyncCompute = true;
static constexpr bool waitIdleOnSubmit = true;
static constexpr uint32 numFramesBuffered = 3;
enum class MaterialShadingModel
{
Unlit,
DefaultLit,
Subsurface,
PreintegratedSkin,
ClearCoat,
SubsurfaceProfile,
TwoSidedFoliage,
Hair,
Cloth,
Eye,
Max
};
enum class RenderPassType : uint8
{
DepthPrepass,
BasePass
};
typedef uint32_t SeFlags;
typedef uint32_t SeBool32;
typedef uint64_t SeDeviceSize;
@@ -1853,5 +1874,13 @@ enum class QueueType
TRANSFER = 3,
DEDICATED_TRANSFER = 4
};
enum class VertexAttribute
{
POSITION,
TEXCOORD,
NORMAL,
TANGENT,
BITANGENT
};
} // namespace Gfx
} // namespace Seele
+2 -4
View File
@@ -95,12 +95,10 @@ struct IndexBufferCreateInfo
};
struct ShaderCreateInfo
{
std::string code;
//It's possible to input multiple source files for materials or vertexFactories
Array<std::string> shaderCode;
std::string entryPoint;
Array<const char*> typeParameter;
ShaderCreateInfo(const std::string& code)
: code(code)
{}
};
namespace Gfx
+51
View File
@@ -1,10 +1,61 @@
#include "GraphicsResources.h"
#include "Material/MaterialInstance.h"
#include "Material/Material.h"
#include "Graphics.h"
using namespace Seele;
using namespace Seele::Gfx;
std::string getShaderNameFromRenderPassType(Gfx::RenderPassType type)
{
switch (type)
{
case Gfx::RenderPassType::DepthPrepass:
return "DepthPrepass.slang";
case Gfx::RenderPassType::BasePass:
return "ForwardPlus.slang";
default:
return "";
}
}
ShaderMap::ShaderMap()
{
}
ShaderMap::~ShaderMap()
{
}
const ShaderCollection* ShaderMap::findShaders(PermutationId&& id) const
{
for(uint32 i = 0; i < shaders.size(); ++i)
{
if(shaders[i].id == id)
{
return &(shaders[i]);
}
}
return nullptr;
}
ShaderCollection& ShaderMap::createShaders(
PGraphics graphics,
RenderPassType renderPass,
PMaterial material,
PVertexShaderInput vertexInput,
bool bPositionOnly)
{
ShaderCollection& collection = shaders.add();
collection.vertexDeclaration = bPositionOnly ? vertexInput->getPositionDeclaration() : vertexInput->getDeclaration();
ShaderCreateInfo createInfo;
createInfo.entryPoint = "vertexMain";
createInfo.typeParameter = {material->getMaterialName().c_str(), vertexInput->getName().c_str()};
collection.vertexShader = graphics->createVertexShader(createInfo);
return collection;
}
void DescriptorLayout::addDescriptorBinding(uint32 bindingIndex, SeDescriptorType type, uint32 arrayCount)
{
if (descriptorBindings.size() <= bindingIndex)
+76 -3
View File
@@ -2,10 +2,9 @@
#include "GraphicsEnums.h"
#include "Containers/Array.h"
#include "Containers/List.h"
#include "Math/MemCRC.h"
#include "Material/MaterialInstance.h"
#include "GraphicsInitializer.h"
#include "MeshBatch.h"
#include <boost/crc.hpp>
#ifdef _DEBUG
#define ENABLE_VALIDATION
@@ -27,6 +26,10 @@ public:
};
DEFINE_REF(SamplerState);
class Shader
{};
DEFINE_REF(Shader);
class VertexShader
{
public:
@@ -66,6 +69,72 @@ public:
virtual ~FragmentShader() {}
};
DEFINE_REF(FragmentShader);
//Uniquely identifies a permutation of shaders
//using the type parameters used to generate it
struct ShaderPermutation
{
RenderPassType passType;
char vertexInputName[15];
char materialName[16];
//TODO: lightmapping etc
};
//Hashed ShaderPermutation for fast lookup
struct PermutationId
{
uint32 hash;
PermutationId()
{}
PermutationId(ShaderPermutation permutation)
{
boost::crc_32_type result;
result.process_bytes(&permutation, sizeof(ShaderPermutation));
hash = result.checksum();
}
friend inline bool operator==(const PermutationId& lhs, const PermutationId& rhs)
{
return lhs.hash == rhs.hash;
}
friend inline bool operator!=(const PermutationId& lhs, const PermutationId& rhs)
{
return lhs.hash != rhs.hash;
}
friend inline bool operator<(const PermutationId& lhs, const PermutationId& rhs)
{
return lhs.hash < rhs.hash;
}
friend inline bool operator>(const PermutationId& lhs, const PermutationId& rhs)
{
return lhs.hash > rhs.hash;
}
};
struct ShaderCollection
{
PermutationId id;
PVertexDeclaration vertexDeclaration;
PVertexShader vertexShader;
PControlShader controlShader;
PEvaluationShader evalutionShader;
PGeometryShader geometryShader;
PFragmentShader fragmentShader;
};
class ShaderMap
{
public:
ShaderMap();
~ShaderMap();
const ShaderCollection* findShaders(PermutationId&& id) const;
ShaderCollection& createShaders(
PGraphics graphics,
RenderPassType passName,
PMaterial material,
PVertexShaderInput vertexInput,
bool bPositionOnly);
private:
Array<ShaderCollection> shaders;
};
DEFINE_REF(ShaderMap);
class ComputeShader
{
public:
@@ -395,7 +464,11 @@ public:
virtual ~Viewport();
virtual void resize(uint32 newX, uint32 newY) = 0;
virtual void move(uint32 newOffsetX, uint32 newOffsetY) = 0;
inline PWindow getOwner() const {return owner;}
inline uint32 getSizeX() const {return sizeX;}
inline uint32 getSizeY() const {return sizeY;}
inline uint32 getOffsetX() const {return offsetX;}
inline uint32 getOffsetY() const {return offsetY;}
protected:
uint32 sizeX;
uint32 sizeY;
+25 -15
View File
@@ -1,20 +1,13 @@
#pragma once
#include "GraphicsResources.h"
#include "Material/MaterialAsset.h"
namespace Seele
{
#define MAX_TEX_CHANNELS 4
enum class VertexAttribute
{
POSITION,
TEXCOORD,
NORMAL,
TANGENT,
BITANGENT
};
#define MAX_TEX_CHANNELS 8
struct MeshDescription
{
Array<VertexAttribute> layout;
Array<Gfx::VertexAttribute> layout;
Gfx::PVertexDeclaration declaration;
uint32 getStride() const
{
@@ -27,19 +20,27 @@ struct MeshDescription
{
switch (a)
{
case VertexAttribute::POSITION:
case VertexAttribute::NORMAL:
case VertexAttribute::TANGENT:
case VertexAttribute::BITANGENT:
case Gfx::VertexAttribute::POSITION:
case Gfx::VertexAttribute::NORMAL:
case Gfx::VertexAttribute::TANGENT:
case Gfx::VertexAttribute::BITANGENT:
vertexSize += 3;
break;
case VertexAttribute::TEXCOORD:
case Gfx::VertexAttribute::TEXCOORD:
vertexSize += 2;
break;
}
}
return vertexSize;
}
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive& ar, const unsigned int version)
{
ar & layout;
//TODO declaration
}
};
DECLARE_REF(MaterialAsset);
class Mesh
@@ -51,6 +52,15 @@ public:
Gfx::PIndexBuffer indexBuffer;
MeshDescription description;
PMaterialAsset referencedMaterial;
private:
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive& ar, const unsigned int version)
{
ar & description;
ar & referencedMaterial->getFullPath();
//TODO:
}
};
DEFINE_REF(Mesh);
} // namespace Seele
+4 -5
View File
@@ -2,11 +2,11 @@
namespace Seele
{
DECLARE_REF(Material);
DECLARE_REF(VertexShaderInput);
DECLARE_NAME_REF(Gfx, VertexBuffer);
DECLARE_NAME_REF(Gfx, IndexBuffer);
DECLARE_NAME_REF(Gfx, UniformBuffer);
DECLARE_REF(Material);
DECLARE_REF(VertexFactory);
struct MeshBatchElement
{
public:
@@ -52,7 +52,7 @@ struct MeshBatch
Gfx::SePrimitiveTopology topology;
PVertexFactory vertexFactory;
PVertexShaderInput vertexInput;
PMaterial material;
@@ -81,11 +81,10 @@ struct MeshBatch
, isBackfaceCullingDisabled(false)
, isCastingShadow(true)
, useWireframe(false)
, vertexFactory(nullptr)
, vertexInput(nullptr)
, material(nullptr)
, topology(Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST)
{
elements.add();
}
};
DECLARE_REF(PrimitiveComponent);
@@ -0,0 +1,91 @@
#include "BasePass.h"
#include "Graphics/Graphics.h"
#include "Graphics/Window.h"
using namespace Seele;
BasePassMeshProcessor::BasePassMeshProcessor(const PScene scene, Gfx::PGraphics graphics, uint8 translucentBasePass)
: MeshProcessor(scene, graphics)
, translucentBasePass(translucentBasePass)
{
}
BasePassMeshProcessor::~BasePassMeshProcessor()
{
}
void BasePassMeshProcessor::addMeshBatch(
const MeshBatch& batch,
const PPrimitiveComponent primitiveComponent,
const Gfx::PRenderPass renderPass,
int32 staticMeshId)
{
const PMaterialAsset material = batch.material;
const Gfx::MaterialShadingModel shadingModel = material->getShadingModel();
const PVertexShaderInput vertexInput = batch.vertexInput;
//TODO query tesselation
const Gfx::ShaderCollection* collection = material->getShaders(Gfx::RenderPassType::BasePass, vertexInput);
Gfx::PRenderCommand renderCommand = graphics->createRenderCommand();
buildMeshDrawCommand(batch,
primitiveComponent,
renderPass,
renderCommand,
material,
collection->vertexShader,
collection->controlShader,
collection->evalutionShader,
collection->geometryShader,
collection->fragmentShader,
false);
renderCommands.add(renderCommand);
}
Array<Gfx::PRenderCommand> BasePassMeshProcessor::getRenderCommands()
{
return renderCommands;
}
void BasePassMeshProcessor::clearCommands()
{
renderCommands.clear();
}
BasePass::BasePass(const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport)
: processor(new BasePassMeshProcessor(scene, graphics, false))
, scene(scene)
, graphics(graphics)
{
Gfx::PRenderTargetAttachment colorAttachment = new Gfx::SwapchainAttachment(viewport->getOwner());
TextureCreateInfo depthBufferInfo;
depthBufferInfo.width = viewport->getSizeX();
depthBufferInfo.height = viewport->getSizeY();
depthBufferInfo.format = Gfx::SE_FORMAT_D32_SFLOAT;
depthBufferInfo.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
depthBuffer = graphics->createTexture2D(depthBufferInfo);
Gfx::PRenderTargetAttachment depthAttachment =
new Gfx::RenderTargetAttachment(depthBuffer, Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
Gfx::PRenderTargetLayout layout = new Gfx::RenderTargetLayout(colorAttachment, depthAttachment);
renderPass = graphics->createRenderPass(layout);
}
BasePass::~BasePass()
{
}
void BasePass::render()
{
processor->clearCommands();
graphics->beginRenderPass(renderPass);
for (auto &&primitive : scene->getPrimitives())
{
for (auto &&meshBatch : primitive->staticMeshes)
{
processor->addMeshBatch(meshBatch, primitive, renderPass);
}
}
graphics->executeCommands(processor->getRenderCommands());
graphics->endRenderPass();
}
+27 -3
View File
@@ -1,15 +1,39 @@
#pragma once
#include "MinimalEngine.h"
#include "MeshProcessor.h"
namespace Seele
{
class BasePassMeshProcessor : public MeshProcessor
{
public:
BasePassMeshProcessor(const PScene scene, Gfx::PGraphics graphics, uint8 translucentBasePass);
virtual ~BasePassMeshProcessor();
virtual void addMeshBatch(
const MeshBatch& batch,
const PPrimitiveComponent primitiveComponent,
const Gfx::PRenderPass renderPass,
int32 staticMeshId = -1) override;
Array<Gfx::PRenderCommand> getRenderCommands();
void clearCommands();
private:
Array<Gfx::PRenderCommand> renderCommands;
uint8 translucentBasePass;
};
DEFINE_REF(BasePassMeshProcessor);
class BasePass
{
public:
BasePass();
BasePass(const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport);
~BasePass();
void render();
private:
Gfx::PRenderPass renderPass;
Gfx::PTexture2D depthBuffer;
const PScene scene;
UPBasePassMeshProcessor processor;
Gfx::PGraphics graphics;
};
DEFINE_REF(BasePass);
} // namespace Seele
@@ -5,6 +5,4 @@ target_sources(SeeleEngine
DepthPrepass.h
DepthPrepass.cpp
MeshProcessor.h
MeshProcessor.cpp
VertexFactory.h
VertexFactory.cpp)
MeshProcessor.cpp)
@@ -1,6 +1,6 @@
#include "MeshProcessor.h"
#include "Graphics/Graphics.h"
#include "VertexFactory.h"
#include "Graphics/VertexShaderInput.h"
using namespace Seele;
@@ -28,11 +28,11 @@ void MeshProcessor::buildMeshDrawCommand(
Gfx::PFragmentShader fragmentShader,
bool positionOnly)
{
const PVertexFactory vertexFactory = meshBatch.vertexFactory;
const PVertexShaderInput vertexInput = meshBatch.vertexInput;
GraphicsPipelineCreateInfo pipelineInitializer;
pipelineInitializer.topology = meshBatch.topology;
Gfx::PVertexDeclaration vertexDecl = positionOnly ? vertexFactory->getPositionDeclaration() : vertexFactory->getDeclaration();
Gfx::PVertexDeclaration vertexDecl = positionOnly ? vertexInput->getPositionDeclaration() : vertexInput->getDeclaration();
pipelineInitializer.vertexDeclaration = vertexDecl;
pipelineInitializer.vertexShader = vertexShader;
pipelineInitializer.controlShader = controlShader;
@@ -44,11 +44,11 @@ void MeshProcessor::buildMeshDrawCommand(
VertexInputStreamArray vertexStreams;
if(positionOnly)
{
vertexFactory->getPositionOnlyStream(vertexStreams);
vertexInput->getPositionOnlyStream(vertexStreams);
}
else
{
vertexFactory->getStreams(vertexStreams);
vertexInput->getStreams(vertexStreams);
}
drawCommand->bindVertexBuffer(vertexStreams);
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(pipelineInitializer);
@@ -11,12 +11,13 @@ class MeshProcessor
public:
MeshProcessor(const PScene scene, Gfx::PGraphics graphics);
virtual ~MeshProcessor();
private:
protected:
PScene scene;
Gfx::PGraphics graphics;
virtual void addMeshBatch(
const MeshBatch& meshBatch,
const PPrimitiveComponent primitiveComponent,
const Gfx::PRenderPass renderPass,
int32 staticMeshId = -1) = 0;
void buildMeshDrawCommand(
const MeshBatch& meshBatch,
@@ -1,65 +0,0 @@
#include "VertexFactory.h"
#include "Graphics/Mesh.h"
#include <memory>
using namespace Seele;
List<PVertexFactory> VertexFactory::registeredVertexFactories;
std::mutex VertexFactory::registeredVertexFactoryLock;
VertexFactory::VertexFactory()
{
std::scoped_lock lock(registeredVertexFactoryLock);
registeredVertexFactories.add(this);
}
VertexFactory::VertexFactory(MeshDescription description)
: declaration(description.declaration)
{
auto declStreams = declaration->getVertexStreams();
std::copy(declStreams.begin(), declStreams.end(), streams.begin());
uint32 positionStreamIndex = 0;
positionDeclaration = new Gfx::VertexDeclaration();
for (uint32 i = 0; i < declStreams.size(); i++)
{
if(description.layout[i] == VertexAttribute::POSITION)
{
positionStream[positionStreamIndex++] = declStreams[i];
positionDeclaration->addVertexStream(declStreams[i]);
}
}
std::scoped_lock lock(registeredVertexFactoryLock);
registeredVertexFactories.add(this);
}
VertexFactory::~VertexFactory()
{
registeredVertexFactories.remove(registeredVertexFactories.find(this));
}
void VertexFactory::getStreams(VertexInputStreamArray& outVertexStreams) const
{
for(uint32 i = 0; i < streams.size(); ++i)
{
const Gfx::VertexStream& stream = streams[i];
if(stream.vertexBuffer == nullptr)
{
outVertexStreams.add(VertexInputStream(i, 0, nullptr));
}
else
{
outVertexStreams.add(VertexInputStream(i, stream.offset, stream.vertexBuffer));
}
}
}
void VertexFactory::getPositionOnlyStream(VertexInputStreamArray& outVertexStreams) const
{
for (uint32 i = 0; i < positionStream.size(); ++i)
{
const Gfx::VertexStream& stream = positionStream[i];
outVertexStreams.add(VertexInputStream(i, stream.offset, stream.vertexBuffer));
}
}
+2 -1
View File
@@ -7,6 +7,7 @@ using namespace Seele;
SceneRenderPath::SceneRenderPath(Gfx::PGraphics graphics, Gfx::PViewport target)
: RenderPath(graphics, target)
, basePass(new BasePass(scene, graphics, target))
{
scene = new Scene();
PMeshAsset asset = AssetRegistry::findMesh("Unbenannt");
@@ -35,7 +36,7 @@ void SceneRenderPath::beginFrame()
void SceneRenderPath::render()
{
basePass->render();
}
void SceneRenderPath::endFrame()
+2
View File
@@ -1,5 +1,6 @@
#pragma once
#include "RenderPath.h"
#include "Graphics/RenderPass/BasePass.h"
namespace Seele
{
@@ -17,5 +18,6 @@ public:
protected:
PScene scene;
UPBasePass basePass;
};
} // namespace Seele
+2
View File
@@ -3,6 +3,8 @@
#include "Scene/Scene.h"
#include "Window.h"
using namespace Seele;
Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo)
: View(graphics, owner, createInfo)
{
+69
View File
@@ -0,0 +1,69 @@
#include "VertexShaderInput.h"
#include "Graphics/Mesh.h"
#include <sstream>
#include <memory>
using namespace Seele;
List<PVertexShaderInput> VertexShaderInput::registeredInputs;
std::mutex VertexShaderInput::registeredInputsLock;
VertexShaderInput::VertexShaderInput(std::string name)
: name(name)
{
std::scoped_lock lock(registeredInputsLock);
registeredInputs.add(this);
}
VertexShaderInput::VertexShaderInput(MeshDescription description, std::string name)
: declaration(description.declaration)
, layout(description.layout)
, name(name)
{
auto declStreams = declaration->getVertexStreams();
std::copy(declStreams.begin(), declStreams.end(), streams.begin());
uint32 positionStreamIndex = 0;
positionDeclaration = new Gfx::VertexDeclaration();
for (uint32 i = 0; i < declStreams.size(); i++)
{
if(description.layout[i] == Gfx::VertexAttribute::POSITION)
{
positionStreams[positionStreamIndex++] = declStreams[i];
positionDeclaration->addVertexStream(declStreams[i]);
}
}
std::scoped_lock lock(registeredInputsLock);
registeredInputs.add(this);
}
VertexShaderInput::~VertexShaderInput()
{
registeredInputs.remove(registeredInputs.find(this));
}
void VertexShaderInput::getStreams(VertexInputStreamArray& outVertexStreams) const
{
for(uint32 i = 0; i < streams.size(); ++i)
{
const Gfx::VertexStream& stream = streams[i];
if(stream.vertexBuffer == nullptr)
{
outVertexStreams.add(VertexInputStream(i, 0, nullptr));
}
else
{
outVertexStreams.add(VertexInputStream(i, stream.offset, stream.vertexBuffer));
}
}
}
void VertexShaderInput::getPositionOnlyStream(VertexInputStreamArray& outVertexStreams) const
{
for (uint32 i = 0; i < positionStreams.size(); ++i)
{
const Gfx::VertexStream& stream = positionStreams[i];
outVertexStreams.add(VertexInputStream(i, stream.offset, stream.vertexBuffer));
}
}
@@ -1,6 +1,7 @@
#pragma once
#include "MinimalEngine.h"
#include "Graphics/GraphicsResources.h"
#include "GraphicsEnums.h"
#include "GraphicsResources.h"
namespace Seele
{
@@ -35,62 +36,32 @@ struct VertexInputStream
}
};
/*struct VertexStreamComponent
{
const Gfx::PVertexBuffer vertexBuffer = nullptr;
uint32 streamOffset = 0;
uint8 offset = 0;
uint8 stride;
Gfx::SeFormat type;
VertexStreamComponent()
{
}
VertexStreamComponent(const Gfx::PVertexBuffer vertexBuffer, uint32 offset, uint32 stride, Gfx::SeFormat type)
: vertexBuffer(vertexBuffer)
, streamOffset(0)
, offset(offset)
, stride(stride)
, type(type)
{
}
VertexStreamComponent(const Gfx::PVertexBuffer vertexBuffer, uint32 streamOffset, uint32 offset, uint32 stride, Gfx::SeFormat type)
: vertexBuffer(vertexBuffer)
, streamOffset(streamOffset)
, offset(offset)
, stride(stride)
, type(type)
{
}
};*/
typedef Array<VertexInputStream> VertexInputStreamArray;
struct MeshDescription;
DECLARE_REF(VertexFactory);
class VertexFactory
DECLARE_REF(VertexShaderInput);
class VertexShaderInput
{
public:
VertexFactory();
VertexFactory(MeshDescription description);
~VertexFactory();
VertexShaderInput(std::string name);
VertexShaderInput(MeshDescription description, std::string name);
~VertexShaderInput();
void getStreams(VertexInputStreamArray& outVertexStreams) const;
void getPositionOnlyStream(VertexInputStreamArray& outVertexStreams) const;
virtual bool supportsTesselation() { return false; }
Gfx::PVertexDeclaration getDeclaration() const {return declaration;}
Gfx::PVertexDeclaration getPositionDeclaration() const {return positionDeclaration;}
std::string getName() const { return name; }
std::string getCode() const { return code; }
private:
static List<PVertexFactory> registeredVertexFactories;
static std::mutex registeredVertexFactoryLock;
static List<PVertexShaderInput> registeredInputs;
static std::mutex registeredInputsLock;
Array<Gfx::VertexAttribute> layout;
StaticArray<Gfx::VertexStream, 16> streams;
StaticArray<Gfx::VertexStream, 16> positionStream;
StaticArray<Gfx::VertexStream, 16> positionStreams;
Gfx::PVertexDeclaration declaration;
Gfx::PVertexDeclaration positionDeclaration;
std::string name;
std::string code;
};
DEFINE_REF(VertexFactory);
DEFINE_REF(VertexShaderInput);
} // namespace Seele
@@ -1,7 +1,6 @@
#include "VulkanAllocator.h"
#include "VulkanGraphics.h"
#include "VulkanInitializer.h"
#include "Math/MemCRC.h"
using namespace Seele::Vulkan;
@@ -69,7 +69,9 @@ void PipelineLayout::create()
createInfo.pPushConstantRanges = vkPushConstants.data();
VK_CHECK(vkCreatePipelineLayout(graphics->getDevice(), &createInfo, nullptr, &layoutHandle));
layoutHash = memCrc32(&createInfo, sizeof(VkPipelineLayoutCreateInfo), 0);
boost::crc_32_type result;
result.process_bytes(&createInfo, sizeof(VkPipelineLayoutCreateInfo));
layoutHash = result.checksum();
}
void PipelineLayout::reset()
@@ -41,7 +41,9 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::PRende
1);
VK_CHECK(vkCreateFramebuffer(graphics->getDevice(), &createInfo, nullptr, &handle));
hash = memCrc32(&description, sizeof(FramebufferDescription));
boost::crc_32_type result;
result.process_bytes(&description, sizeof(FramebufferDescription));
hash = result.checksum();
}
Framebuffer::~Framebuffer()
@@ -1,6 +1,7 @@
#pragma once
#include "Graphics/GraphicsEnums.h"
#include <vulkan/vulkan.h>
#include <iostream>
#define VK_CHECK(f) \
{ \
@@ -124,5 +124,7 @@ uint32 RenderPass::getFramebufferHash()
PTexture2D tex = layout->depthAttachment->getTexture().cast<Texture2D>();
description.depthAttachment = tex->getView();
}
return memCrc32(&description, sizeof(FramebufferDescription));
boost::crc_32_type result;
result.process_bytes(&description, sizeof(FramebufferDescription));
return result.checksum();
}
+4 -1
View File
@@ -58,12 +58,15 @@ void Shader::create(const ShaderCreateInfo& createInfo)
int translationUnitIndex = spAddTranslationUnit(request, SLANG_SOURCE_LANGUAGE_SLANG, "");
for(auto code : createInfo.shaderCode)
{
spAddTranslationUnitSourceString(
request,
translationUnitIndex,
entryPointName.c_str(),
createInfo.code.c_str()
code.data()
);
}
spAddSearchPath(request, "shaders/lib/");
spSetGlobalGenericArgs(request, createInfo.typeParameter.size(), createInfo.typeParameter.data());
+11
View File
@@ -24,6 +24,16 @@ Material::~Material()
{
}
void Material::save()
{
}
void Material::load()
{
}
void Material::compile()
{
@@ -91,4 +101,5 @@ void Material::compile()
}
codeStream << "}};" << std::endl;
materialCode = codeStream.str();
}
+5 -2
View File
@@ -12,11 +12,14 @@ public:
Material(const std::string &directory, const std::string &name);
Material(const std::filesystem::path& fullPath);
~Material();
inline std::string getMaterialName() const {return materialName;}
virtual void save() override;
virtual void load() override;
virtual std::string getMaterialName() const { return materialName; }
inline std::string getCode() const { return materialCode; }
private:
void compile();
std::string materialName;
Array<std::string> materialCode;
std::string materialCode;
friend class MaterialLoader;
};
DEFINE_REF(Material);
+18
View File
@@ -1,7 +1,10 @@
#include "MaterialAsset.h"
#include "Graphics/VertexShaderInput.h"
using namespace Seele;
Gfx::ShaderMap MaterialAsset::shaderMap;
MaterialAsset::MaterialAsset()
{
}
@@ -19,3 +22,18 @@ MaterialAsset::MaterialAsset(const std::filesystem::path& fullPath)
MaterialAsset::~MaterialAsset()
{
}
const Gfx::ShaderCollection* MaterialAsset::getShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput) const
{
Gfx::ShaderPermutation permutation;
std::string materialName = getMaterialName();
std::string vertexInputName = vertexInput->getName();
std::memcpy(permutation.materialName, materialName.c_str(), sizeof(permutation.materialName));
std::memcpy(permutation.materialName, vertexInputName.c_str(), sizeof(permutation.materialName));
return shaderMap.findShaders(Gfx::PermutationId(permutation));
}
Gfx::ShaderCollection& MaterialAsset::createShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput)
{
return Gfx::ShaderCollection();
}
+12
View File
@@ -1,9 +1,11 @@
#pragma once
#include "Asset/Asset.h"
#include "Graphics/GraphicsResources.h"
#include "ShaderExpression.h"
namespace Seele
{
DECLARE_REF(VertexShaderInput);
class MaterialAsset : public Asset
{
public:
@@ -11,9 +13,19 @@ public:
MaterialAsset(const std::string &directory, const std::string &name);
MaterialAsset(const std::filesystem::path &fullPath);
~MaterialAsset();
virtual void save() = 0;
virtual void load() = 0;
virtual std::string getMaterialName() const = 0;
Gfx::SeBlendOp getBlendMode() const {return Gfx::SE_BLEND_OP_END_RANGE;}
Gfx::MaterialShadingModel getShadingModel() const {return Gfx::MaterialShadingModel::DefaultLit;}
const Gfx::ShaderCollection* getShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput) const;
Gfx::ShaderCollection& createShaders(Gfx::RenderPassType renderPass, PVertexShaderInput vertexInput);
protected:
//For now its simply the collection of parameters, since there is no point for expressions
Array<PShaderParameter> parameters;
static Gfx::ShaderMap shaderMap;
};
DEFINE_REF(MaterialAsset);
} // namespace Seele
+17 -7
View File
@@ -8,17 +8,12 @@ MaterialInstance::MaterialInstance()
}
MaterialInstance::MaterialInstance(const std::string& directory, const std::string& name)
: Asset(directory, name)
{
}
MaterialInstance::MaterialInstance(const std::string& fullPath)
: Asset(fullPath)
: MaterialAsset(directory, name)
{
}
MaterialInstance::MaterialInstance(const std::filesystem::path& fullPath)
: Asset(fullPath)
: MaterialAsset(fullPath)
{
}
@@ -26,6 +21,21 @@ MaterialInstance::~MaterialInstance()
{
}
void MaterialInstance::save()
{
}
void MaterialInstance::load()
{
}
inline std::string MaterialInstance::getMaterialName() const
{
return baseMaterial->getMaterialName();
}
PMaterial MaterialInstance::getBaseMaterial() const
{
return baseMaterial;
+5 -3
View File
@@ -1,18 +1,20 @@
#pragma once
#include "Asset/Asset.h"
#include "MaterialAsset.h"
namespace Seele
{
DECLARE_NAME_REF(Gfx, DescriptorSet);
DECLARE_REF(Material);
class MaterialInstance : public Asset
class MaterialInstance : public MaterialAsset
{
public:
MaterialInstance();
MaterialInstance(const std::string& directory, const std::string& name);
MaterialInstance(const std::string& fullPath);
MaterialInstance(const std::filesystem::path& fullPath);
~MaterialInstance();
virtual void save() override;
virtual void load() override;
inline std::string getMaterialName() const;
PMaterial getBaseMaterial() const;
Gfx::PDescriptorSet getDescriptor();
private:
+5
View File
@@ -53,4 +53,9 @@ struct Rect3D
Vector size;
Vector offset;
};
template <typename T>
inline constexpr T align(const T ptr, int64_t alignment)
{
return (T)(((uint64_t)ptr + alignment - 1) & ~(alignment - 1));
}
} // namespace Seele
-189
View File
@@ -1,189 +0,0 @@
#pragma once
#include <stdint.h>
namespace Seele
{
static uint32_t CRCTablesSB8[8][256] = {
{0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f, 0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988, 0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91,
0x1db71064, 0x6ab020f2, 0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7, 0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9, 0xfa0f3d63, 0x8d080df5,
0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172, 0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, 0x42b2986c, 0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423, 0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924, 0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d,
0x76dc4190, 0x01db7106, 0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433, 0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d, 0x91646c97, 0xe6635c01,
0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e, 0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950, 0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7, 0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0, 0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9,
0x5005713c, 0x270241aa, 0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f, 0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81, 0xb7bd5c3b, 0xc0ba6cad,
0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a, 0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0x94643b84, 0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb, 0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc, 0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5,
0xd6d6a3e8, 0xa1d1937e, 0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b, 0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55, 0x316e8eef, 0x4669be79,
0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236, 0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28, 0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f, 0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38, 0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21,
0x86d3d2d4, 0xf1d4e242, 0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777, 0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69, 0x616bffd3, 0x166ccf45,
0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2, 0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc, 0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693, 0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94, 0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d},
{0x00000000, 0x191b3141, 0x32366282, 0x2b2d53c3, 0x646cc504, 0x7d77f445, 0x565aa786, 0x4f4196c7, 0xc8d98a08, 0xd1c2bb49, 0xfaefe88a, 0xe3f4d9cb, 0xacb54f0c, 0xb5ae7e4d, 0x9e832d8e, 0x87981ccf,
0x4ac21251, 0x53d92310, 0x78f470d3, 0x61ef4192, 0x2eaed755, 0x37b5e614, 0x1c98b5d7, 0x05838496, 0x821b9859, 0x9b00a918, 0xb02dfadb, 0xa936cb9a, 0xe6775d5d, 0xff6c6c1c, 0xd4413fdf, 0xcd5a0e9e,
0x958424a2, 0x8c9f15e3, 0xa7b24620, 0xbea97761, 0xf1e8e1a6, 0xe8f3d0e7, 0xc3de8324, 0xdac5b265, 0x5d5daeaa, 0x44469feb, 0x6f6bcc28, 0x7670fd69, 0x39316bae, 0x202a5aef, 0x0b07092c, 0x121c386d,
0xdf4636f3, 0xc65d07b2, 0xed705471, 0xf46b6530, 0xbb2af3f7, 0xa231c2b6, 0x891c9175, 0x9007a034, 0x179fbcfb, 0x0e848dba, 0x25a9de79, 0x3cb2ef38, 0x73f379ff, 0x6ae848be, 0x41c51b7d, 0x58de2a3c,
0xf0794f05, 0xe9627e44, 0xc24f2d87, 0xdb541cc6, 0x94158a01, 0x8d0ebb40, 0xa623e883, 0xbf38d9c2, 0x38a0c50d, 0x21bbf44c, 0x0a96a78f, 0x138d96ce, 0x5ccc0009, 0x45d73148, 0x6efa628b, 0x77e153ca,
0xbabb5d54, 0xa3a06c15, 0x888d3fd6, 0x91960e97, 0xded79850, 0xc7cca911, 0xece1fad2, 0xf5facb93, 0x7262d75c, 0x6b79e61d, 0x4054b5de, 0x594f849f, 0x160e1258, 0x0f152319, 0x243870da, 0x3d23419b,
0x65fd6ba7, 0x7ce65ae6, 0x57cb0925, 0x4ed03864, 0x0191aea3, 0x188a9fe2, 0x33a7cc21, 0x2abcfd60, 0xad24e1af, 0xb43fd0ee, 0x9f12832d, 0x8609b26c, 0xc94824ab, 0xd05315ea, 0xfb7e4629, 0xe2657768,
0x2f3f79f6, 0x362448b7, 0x1d091b74, 0x04122a35, 0x4b53bcf2, 0x52488db3, 0x7965de70, 0x607eef31, 0xe7e6f3fe, 0xfefdc2bf, 0xd5d0917c, 0xcccba03d, 0x838a36fa, 0x9a9107bb, 0xb1bc5478, 0xa8a76539,
0x3b83984b, 0x2298a90a, 0x09b5fac9, 0x10aecb88, 0x5fef5d4f, 0x46f46c0e, 0x6dd93fcd, 0x74c20e8c, 0xf35a1243, 0xea412302, 0xc16c70c1, 0xd8774180, 0x9736d747, 0x8e2de606, 0xa500b5c5, 0xbc1b8484,
0x71418a1a, 0x685abb5b, 0x4377e898, 0x5a6cd9d9, 0x152d4f1e, 0x0c367e5f, 0x271b2d9c, 0x3e001cdd, 0xb9980012, 0xa0833153, 0x8bae6290, 0x92b553d1, 0xddf4c516, 0xc4eff457, 0xefc2a794, 0xf6d996d5,
0xae07bce9, 0xb71c8da8, 0x9c31de6b, 0x852aef2a, 0xca6b79ed, 0xd37048ac, 0xf85d1b6f, 0xe1462a2e, 0x66de36e1, 0x7fc507a0, 0x54e85463, 0x4df36522, 0x02b2f3e5, 0x1ba9c2a4, 0x30849167, 0x299fa026,
0xe4c5aeb8, 0xfdde9ff9, 0xd6f3cc3a, 0xcfe8fd7b, 0x80a96bbc, 0x99b25afd, 0xb29f093e, 0xab84387f, 0x2c1c24b0, 0x350715f1, 0x1e2a4632, 0x07317773, 0x4870e1b4, 0x516bd0f5, 0x7a468336, 0x635db277,
0xcbfad74e, 0xd2e1e60f, 0xf9ccb5cc, 0xe0d7848d, 0xaf96124a, 0xb68d230b, 0x9da070c8, 0x84bb4189, 0x03235d46, 0x1a386c07, 0x31153fc4, 0x280e0e85, 0x674f9842, 0x7e54a903, 0x5579fac0, 0x4c62cb81,
0x8138c51f, 0x9823f45e, 0xb30ea79d, 0xaa1596dc, 0xe554001b, 0xfc4f315a, 0xd7626299, 0xce7953d8, 0x49e14f17, 0x50fa7e56, 0x7bd72d95, 0x62cc1cd4, 0x2d8d8a13, 0x3496bb52, 0x1fbbe891, 0x06a0d9d0,
0x5e7ef3ec, 0x4765c2ad, 0x6c48916e, 0x7553a02f, 0x3a1236e8, 0x230907a9, 0x0824546a, 0x113f652b, 0x96a779e4, 0x8fbc48a5, 0xa4911b66, 0xbd8a2a27, 0xf2cbbce0, 0xebd08da1, 0xc0fdde62, 0xd9e6ef23,
0x14bce1bd, 0x0da7d0fc, 0x268a833f, 0x3f91b27e, 0x70d024b9, 0x69cb15f8, 0x42e6463b, 0x5bfd777a, 0xdc656bb5, 0xc57e5af4, 0xee530937, 0xf7483876, 0xb809aeb1, 0xa1129ff0, 0x8a3fcc33, 0x9324fd72},
{0x00000000, 0x01c26a37, 0x0384d46e, 0x0246be59, 0x0709a8dc, 0x06cbc2eb, 0x048d7cb2, 0x054f1685, 0x0e1351b8, 0x0fd13b8f, 0x0d9785d6, 0x0c55efe1, 0x091af964, 0x08d89353, 0x0a9e2d0a, 0x0b5c473d,
0x1c26a370, 0x1de4c947, 0x1fa2771e, 0x1e601d29, 0x1b2f0bac, 0x1aed619b, 0x18abdfc2, 0x1969b5f5, 0x1235f2c8, 0x13f798ff, 0x11b126a6, 0x10734c91, 0x153c5a14, 0x14fe3023, 0x16b88e7a, 0x177ae44d,
0x384d46e0, 0x398f2cd7, 0x3bc9928e, 0x3a0bf8b9, 0x3f44ee3c, 0x3e86840b, 0x3cc03a52, 0x3d025065, 0x365e1758, 0x379c7d6f, 0x35dac336, 0x3418a901, 0x3157bf84, 0x3095d5b3, 0x32d36bea, 0x331101dd,
0x246be590, 0x25a98fa7, 0x27ef31fe, 0x262d5bc9, 0x23624d4c, 0x22a0277b, 0x20e69922, 0x2124f315, 0x2a78b428, 0x2bbade1f, 0x29fc6046, 0x283e0a71, 0x2d711cf4, 0x2cb376c3, 0x2ef5c89a, 0x2f37a2ad,
0x709a8dc0, 0x7158e7f7, 0x731e59ae, 0x72dc3399, 0x7793251c, 0x76514f2b, 0x7417f172, 0x75d59b45, 0x7e89dc78, 0x7f4bb64f, 0x7d0d0816, 0x7ccf6221, 0x798074a4, 0x78421e93, 0x7a04a0ca, 0x7bc6cafd,
0x6cbc2eb0, 0x6d7e4487, 0x6f38fade, 0x6efa90e9, 0x6bb5866c, 0x6a77ec5b, 0x68315202, 0x69f33835, 0x62af7f08, 0x636d153f, 0x612bab66, 0x60e9c151, 0x65a6d7d4, 0x6464bde3, 0x662203ba, 0x67e0698d,
0x48d7cb20, 0x4915a117, 0x4b531f4e, 0x4a917579, 0x4fde63fc, 0x4e1c09cb, 0x4c5ab792, 0x4d98dda5, 0x46c49a98, 0x4706f0af, 0x45404ef6, 0x448224c1, 0x41cd3244, 0x400f5873, 0x4249e62a, 0x438b8c1d,
0x54f16850, 0x55330267, 0x5775bc3e, 0x56b7d609, 0x53f8c08c, 0x523aaabb, 0x507c14e2, 0x51be7ed5, 0x5ae239e8, 0x5b2053df, 0x5966ed86, 0x58a487b1, 0x5deb9134, 0x5c29fb03, 0x5e6f455a, 0x5fad2f6d,
0xe1351b80, 0xe0f771b7, 0xe2b1cfee, 0xe373a5d9, 0xe63cb35c, 0xe7fed96b, 0xe5b86732, 0xe47a0d05, 0xef264a38, 0xeee4200f, 0xeca29e56, 0xed60f461, 0xe82fe2e4, 0xe9ed88d3, 0xebab368a, 0xea695cbd,
0xfd13b8f0, 0xfcd1d2c7, 0xfe976c9e, 0xff5506a9, 0xfa1a102c, 0xfbd87a1b, 0xf99ec442, 0xf85cae75, 0xf300e948, 0xf2c2837f, 0xf0843d26, 0xf1465711, 0xf4094194, 0xf5cb2ba3, 0xf78d95fa, 0xf64fffcd,
0xd9785d60, 0xd8ba3757, 0xdafc890e, 0xdb3ee339, 0xde71f5bc, 0xdfb39f8b, 0xddf521d2, 0xdc374be5, 0xd76b0cd8, 0xd6a966ef, 0xd4efd8b6, 0xd52db281, 0xd062a404, 0xd1a0ce33, 0xd3e6706a, 0xd2241a5d,
0xc55efe10, 0xc49c9427, 0xc6da2a7e, 0xc7184049, 0xc25756cc, 0xc3953cfb, 0xc1d382a2, 0xc011e895, 0xcb4dafa8, 0xca8fc59f, 0xc8c97bc6, 0xc90b11f1, 0xcc440774, 0xcd866d43, 0xcfc0d31a, 0xce02b92d,
0x91af9640, 0x906dfc77, 0x922b422e, 0x93e92819, 0x96a63e9c, 0x976454ab, 0x9522eaf2, 0x94e080c5, 0x9fbcc7f8, 0x9e7eadcf, 0x9c381396, 0x9dfa79a1, 0x98b56f24, 0x99770513, 0x9b31bb4a, 0x9af3d17d,
0x8d893530, 0x8c4b5f07, 0x8e0de15e, 0x8fcf8b69, 0x8a809dec, 0x8b42f7db, 0x89044982, 0x88c623b5, 0x839a6488, 0x82580ebf, 0x801eb0e6, 0x81dcdad1, 0x8493cc54, 0x8551a663, 0x8717183a, 0x86d5720d,
0xa9e2d0a0, 0xa820ba97, 0xaa6604ce, 0xaba46ef9, 0xaeeb787c, 0xaf29124b, 0xad6fac12, 0xacadc625, 0xa7f18118, 0xa633eb2f, 0xa4755576, 0xa5b73f41, 0xa0f829c4, 0xa13a43f3, 0xa37cfdaa, 0xa2be979d,
0xb5c473d0, 0xb40619e7, 0xb640a7be, 0xb782cd89, 0xb2cddb0c, 0xb30fb13b, 0xb1490f62, 0xb08b6555, 0xbbd72268, 0xba15485f, 0xb853f606, 0xb9919c31, 0xbcde8ab4, 0xbd1ce083, 0xbf5a5eda, 0xbe9834ed},
{0x00000000, 0xb8bc6765, 0xaa09c88b, 0x12b5afee, 0x8f629757, 0x37def032, 0x256b5fdc, 0x9dd738b9, 0xc5b428ef, 0x7d084f8a, 0x6fbde064, 0xd7018701, 0x4ad6bfb8, 0xf26ad8dd, 0xe0df7733, 0x58631056,
0x5019579f, 0xe8a530fa, 0xfa109f14, 0x42acf871, 0xdf7bc0c8, 0x67c7a7ad, 0x75720843, 0xcdce6f26, 0x95ad7f70, 0x2d111815, 0x3fa4b7fb, 0x8718d09e, 0x1acfe827, 0xa2738f42, 0xb0c620ac, 0x087a47c9,
0xa032af3e, 0x188ec85b, 0x0a3b67b5, 0xb28700d0, 0x2f503869, 0x97ec5f0c, 0x8559f0e2, 0x3de59787, 0x658687d1, 0xdd3ae0b4, 0xcf8f4f5a, 0x7733283f, 0xeae41086, 0x525877e3, 0x40edd80d, 0xf851bf68,
0xf02bf8a1, 0x48979fc4, 0x5a22302a, 0xe29e574f, 0x7f496ff6, 0xc7f50893, 0xd540a77d, 0x6dfcc018, 0x359fd04e, 0x8d23b72b, 0x9f9618c5, 0x272a7fa0, 0xbafd4719, 0x0241207c, 0x10f48f92, 0xa848e8f7,
0x9b14583d, 0x23a83f58, 0x311d90b6, 0x89a1f7d3, 0x1476cf6a, 0xaccaa80f, 0xbe7f07e1, 0x06c36084, 0x5ea070d2, 0xe61c17b7, 0xf4a9b859, 0x4c15df3c, 0xd1c2e785, 0x697e80e0, 0x7bcb2f0e, 0xc377486b,
0xcb0d0fa2, 0x73b168c7, 0x6104c729, 0xd9b8a04c, 0x446f98f5, 0xfcd3ff90, 0xee66507e, 0x56da371b, 0x0eb9274d, 0xb6054028, 0xa4b0efc6, 0x1c0c88a3, 0x81dbb01a, 0x3967d77f, 0x2bd27891, 0x936e1ff4,
0x3b26f703, 0x839a9066, 0x912f3f88, 0x299358ed, 0xb4446054, 0x0cf80731, 0x1e4da8df, 0xa6f1cfba, 0xfe92dfec, 0x462eb889, 0x549b1767, 0xec277002, 0x71f048bb, 0xc94c2fde, 0xdbf98030, 0x6345e755,
0x6b3fa09c, 0xd383c7f9, 0xc1366817, 0x798a0f72, 0xe45d37cb, 0x5ce150ae, 0x4e54ff40, 0xf6e89825, 0xae8b8873, 0x1637ef16, 0x048240f8, 0xbc3e279d, 0x21e91f24, 0x99557841, 0x8be0d7af, 0x335cb0ca,
0xed59b63b, 0x55e5d15e, 0x47507eb0, 0xffec19d5, 0x623b216c, 0xda874609, 0xc832e9e7, 0x708e8e82, 0x28ed9ed4, 0x9051f9b1, 0x82e4565f, 0x3a58313a, 0xa78f0983, 0x1f336ee6, 0x0d86c108, 0xb53aa66d,
0xbd40e1a4, 0x05fc86c1, 0x1749292f, 0xaff54e4a, 0x322276f3, 0x8a9e1196, 0x982bbe78, 0x2097d91d, 0x78f4c94b, 0xc048ae2e, 0xd2fd01c0, 0x6a4166a5, 0xf7965e1c, 0x4f2a3979, 0x5d9f9697, 0xe523f1f2,
0x4d6b1905, 0xf5d77e60, 0xe762d18e, 0x5fdeb6eb, 0xc2098e52, 0x7ab5e937, 0x680046d9, 0xd0bc21bc, 0x88df31ea, 0x3063568f, 0x22d6f961, 0x9a6a9e04, 0x07bda6bd, 0xbf01c1d8, 0xadb46e36, 0x15080953,
0x1d724e9a, 0xa5ce29ff, 0xb77b8611, 0x0fc7e174, 0x9210d9cd, 0x2aacbea8, 0x38191146, 0x80a57623, 0xd8c66675, 0x607a0110, 0x72cfaefe, 0xca73c99b, 0x57a4f122, 0xef189647, 0xfdad39a9, 0x45115ecc,
0x764dee06, 0xcef18963, 0xdc44268d, 0x64f841e8, 0xf92f7951, 0x41931e34, 0x5326b1da, 0xeb9ad6bf, 0xb3f9c6e9, 0x0b45a18c, 0x19f00e62, 0xa14c6907, 0x3c9b51be, 0x842736db, 0x96929935, 0x2e2efe50,
0x2654b999, 0x9ee8defc, 0x8c5d7112, 0x34e11677, 0xa9362ece, 0x118a49ab, 0x033fe645, 0xbb838120, 0xe3e09176, 0x5b5cf613, 0x49e959fd, 0xf1553e98, 0x6c820621, 0xd43e6144, 0xc68bceaa, 0x7e37a9cf,
0xd67f4138, 0x6ec3265d, 0x7c7689b3, 0xc4caeed6, 0x591dd66f, 0xe1a1b10a, 0xf3141ee4, 0x4ba87981, 0x13cb69d7, 0xab770eb2, 0xb9c2a15c, 0x017ec639, 0x9ca9fe80, 0x241599e5, 0x36a0360b, 0x8e1c516e,
0x866616a7, 0x3eda71c2, 0x2c6fde2c, 0x94d3b949, 0x090481f0, 0xb1b8e695, 0xa30d497b, 0x1bb12e1e, 0x43d23e48, 0xfb6e592d, 0xe9dbf6c3, 0x516791a6, 0xccb0a91f, 0x740cce7a, 0x66b96194, 0xde0506f1},
{0x00000000, 0x3d6029b0, 0x7ac05360, 0x47a07ad0, 0xf580a6c0, 0xc8e08f70, 0x8f40f5a0, 0xb220dc10, 0x30704bc1, 0x0d106271, 0x4ab018a1, 0x77d03111, 0xc5f0ed01, 0xf890c4b1, 0xbf30be61, 0x825097d1,
0x60e09782, 0x5d80be32, 0x1a20c4e2, 0x2740ed52, 0x95603142, 0xa80018f2, 0xefa06222, 0xd2c04b92, 0x5090dc43, 0x6df0f5f3, 0x2a508f23, 0x1730a693, 0xa5107a83, 0x98705333, 0xdfd029e3, 0xe2b00053,
0xc1c12f04, 0xfca106b4, 0xbb017c64, 0x866155d4, 0x344189c4, 0x0921a074, 0x4e81daa4, 0x73e1f314, 0xf1b164c5, 0xccd14d75, 0x8b7137a5, 0xb6111e15, 0x0431c205, 0x3951ebb5, 0x7ef19165, 0x4391b8d5,
0xa121b886, 0x9c419136, 0xdbe1ebe6, 0xe681c256, 0x54a11e46, 0x69c137f6, 0x2e614d26, 0x13016496, 0x9151f347, 0xac31daf7, 0xeb91a027, 0xd6f18997, 0x64d15587, 0x59b17c37, 0x1e1106e7, 0x23712f57,
0x58f35849, 0x659371f9, 0x22330b29, 0x1f532299, 0xad73fe89, 0x9013d739, 0xd7b3ade9, 0xead38459, 0x68831388, 0x55e33a38, 0x124340e8, 0x2f236958, 0x9d03b548, 0xa0639cf8, 0xe7c3e628, 0xdaa3cf98,
0x3813cfcb, 0x0573e67b, 0x42d39cab, 0x7fb3b51b, 0xcd93690b, 0xf0f340bb, 0xb7533a6b, 0x8a3313db, 0x0863840a, 0x3503adba, 0x72a3d76a, 0x4fc3feda, 0xfde322ca, 0xc0830b7a, 0x872371aa, 0xba43581a,
0x9932774d, 0xa4525efd, 0xe3f2242d, 0xde920d9d, 0x6cb2d18d, 0x51d2f83d, 0x167282ed, 0x2b12ab5d, 0xa9423c8c, 0x9422153c, 0xd3826fec, 0xeee2465c, 0x5cc29a4c, 0x61a2b3fc, 0x2602c92c, 0x1b62e09c,
0xf9d2e0cf, 0xc4b2c97f, 0x8312b3af, 0xbe729a1f, 0x0c52460f, 0x31326fbf, 0x7692156f, 0x4bf23cdf, 0xc9a2ab0e, 0xf4c282be, 0xb362f86e, 0x8e02d1de, 0x3c220dce, 0x0142247e, 0x46e25eae, 0x7b82771e,
0xb1e6b092, 0x8c869922, 0xcb26e3f2, 0xf646ca42, 0x44661652, 0x79063fe2, 0x3ea64532, 0x03c66c82, 0x8196fb53, 0xbcf6d2e3, 0xfb56a833, 0xc6368183, 0x74165d93, 0x49767423, 0x0ed60ef3, 0x33b62743,
0xd1062710, 0xec660ea0, 0xabc67470, 0x96a65dc0, 0x248681d0, 0x19e6a860, 0x5e46d2b0, 0x6326fb00, 0xe1766cd1, 0xdc164561, 0x9bb63fb1, 0xa6d61601, 0x14f6ca11, 0x2996e3a1, 0x6e369971, 0x5356b0c1,
0x70279f96, 0x4d47b626, 0x0ae7ccf6, 0x3787e546, 0x85a73956, 0xb8c710e6, 0xff676a36, 0xc2074386, 0x4057d457, 0x7d37fde7, 0x3a978737, 0x07f7ae87, 0xb5d77297, 0x88b75b27, 0xcf1721f7, 0xf2770847,
0x10c70814, 0x2da721a4, 0x6a075b74, 0x576772c4, 0xe547aed4, 0xd8278764, 0x9f87fdb4, 0xa2e7d404, 0x20b743d5, 0x1dd76a65, 0x5a7710b5, 0x67173905, 0xd537e515, 0xe857cca5, 0xaff7b675, 0x92979fc5,
0xe915e8db, 0xd475c16b, 0x93d5bbbb, 0xaeb5920b, 0x1c954e1b, 0x21f567ab, 0x66551d7b, 0x5b3534cb, 0xd965a31a, 0xe4058aaa, 0xa3a5f07a, 0x9ec5d9ca, 0x2ce505da, 0x11852c6a, 0x562556ba, 0x6b457f0a,
0x89f57f59, 0xb49556e9, 0xf3352c39, 0xce550589, 0x7c75d999, 0x4115f029, 0x06b58af9, 0x3bd5a349, 0xb9853498, 0x84e51d28, 0xc34567f8, 0xfe254e48, 0x4c059258, 0x7165bbe8, 0x36c5c138, 0x0ba5e888,
0x28d4c7df, 0x15b4ee6f, 0x521494bf, 0x6f74bd0f, 0xdd54611f, 0xe03448af, 0xa794327f, 0x9af41bcf, 0x18a48c1e, 0x25c4a5ae, 0x6264df7e, 0x5f04f6ce, 0xed242ade, 0xd044036e, 0x97e479be, 0xaa84500e,
0x4834505d, 0x755479ed, 0x32f4033d, 0x0f942a8d, 0xbdb4f69d, 0x80d4df2d, 0xc774a5fd, 0xfa148c4d, 0x78441b9c, 0x4524322c, 0x028448fc, 0x3fe4614c, 0x8dc4bd5c, 0xb0a494ec, 0xf704ee3c, 0xca64c78c},
{0x00000000, 0xcb5cd3a5, 0x4dc8a10b, 0x869472ae, 0x9b914216, 0x50cd91b3, 0xd659e31d, 0x1d0530b8, 0xec53826d, 0x270f51c8, 0xa19b2366, 0x6ac7f0c3, 0x77c2c07b, 0xbc9e13de, 0x3a0a6170, 0xf156b2d5,
0x03d6029b, 0xc88ad13e, 0x4e1ea390, 0x85427035, 0x9847408d, 0x531b9328, 0xd58fe186, 0x1ed33223, 0xef8580f6, 0x24d95353, 0xa24d21fd, 0x6911f258, 0x7414c2e0, 0xbf481145, 0x39dc63eb, 0xf280b04e,
0x07ac0536, 0xccf0d693, 0x4a64a43d, 0x81387798, 0x9c3d4720, 0x57619485, 0xd1f5e62b, 0x1aa9358e, 0xebff875b, 0x20a354fe, 0xa6372650, 0x6d6bf5f5, 0x706ec54d, 0xbb3216e8, 0x3da66446, 0xf6fab7e3,
0x047a07ad, 0xcf26d408, 0x49b2a6a6, 0x82ee7503, 0x9feb45bb, 0x54b7961e, 0xd223e4b0, 0x197f3715, 0xe82985c0, 0x23755665, 0xa5e124cb, 0x6ebdf76e, 0x73b8c7d6, 0xb8e41473, 0x3e7066dd, 0xf52cb578,
0x0f580a6c, 0xc404d9c9, 0x4290ab67, 0x89cc78c2, 0x94c9487a, 0x5f959bdf, 0xd901e971, 0x125d3ad4, 0xe30b8801, 0x28575ba4, 0xaec3290a, 0x659ffaaf, 0x789aca17, 0xb3c619b2, 0x35526b1c, 0xfe0eb8b9,
0x0c8e08f7, 0xc7d2db52, 0x4146a9fc, 0x8a1a7a59, 0x971f4ae1, 0x5c439944, 0xdad7ebea, 0x118b384f, 0xe0dd8a9a, 0x2b81593f, 0xad152b91, 0x6649f834, 0x7b4cc88c, 0xb0101b29, 0x36846987, 0xfdd8ba22,
0x08f40f5a, 0xc3a8dcff, 0x453cae51, 0x8e607df4, 0x93654d4c, 0x58399ee9, 0xdeadec47, 0x15f13fe2, 0xe4a78d37, 0x2ffb5e92, 0xa96f2c3c, 0x6233ff99, 0x7f36cf21, 0xb46a1c84, 0x32fe6e2a, 0xf9a2bd8f,
0x0b220dc1, 0xc07ede64, 0x46eaacca, 0x8db67f6f, 0x90b34fd7, 0x5bef9c72, 0xdd7beedc, 0x16273d79, 0xe7718fac, 0x2c2d5c09, 0xaab92ea7, 0x61e5fd02, 0x7ce0cdba, 0xb7bc1e1f, 0x31286cb1, 0xfa74bf14,
0x1eb014d8, 0xd5ecc77d, 0x5378b5d3, 0x98246676, 0x852156ce, 0x4e7d856b, 0xc8e9f7c5, 0x03b52460, 0xf2e396b5, 0x39bf4510, 0xbf2b37be, 0x7477e41b, 0x6972d4a3, 0xa22e0706, 0x24ba75a8, 0xefe6a60d,
0x1d661643, 0xd63ac5e6, 0x50aeb748, 0x9bf264ed, 0x86f75455, 0x4dab87f0, 0xcb3ff55e, 0x006326fb, 0xf135942e, 0x3a69478b, 0xbcfd3525, 0x77a1e680, 0x6aa4d638, 0xa1f8059d, 0x276c7733, 0xec30a496,
0x191c11ee, 0xd240c24b, 0x54d4b0e5, 0x9f886340, 0x828d53f8, 0x49d1805d, 0xcf45f2f3, 0x04192156, 0xf54f9383, 0x3e134026, 0xb8873288, 0x73dbe12d, 0x6eded195, 0xa5820230, 0x2316709e, 0xe84aa33b,
0x1aca1375, 0xd196c0d0, 0x5702b27e, 0x9c5e61db, 0x815b5163, 0x4a0782c6, 0xcc93f068, 0x07cf23cd, 0xf6999118, 0x3dc542bd, 0xbb513013, 0x700de3b6, 0x6d08d30e, 0xa65400ab, 0x20c07205, 0xeb9ca1a0,
0x11e81eb4, 0xdab4cd11, 0x5c20bfbf, 0x977c6c1a, 0x8a795ca2, 0x41258f07, 0xc7b1fda9, 0x0ced2e0c, 0xfdbb9cd9, 0x36e74f7c, 0xb0733dd2, 0x7b2fee77, 0x662adecf, 0xad760d6a, 0x2be27fc4, 0xe0beac61,
0x123e1c2f, 0xd962cf8a, 0x5ff6bd24, 0x94aa6e81, 0x89af5e39, 0x42f38d9c, 0xc467ff32, 0x0f3b2c97, 0xfe6d9e42, 0x35314de7, 0xb3a53f49, 0x78f9ecec, 0x65fcdc54, 0xaea00ff1, 0x28347d5f, 0xe368aefa,
0x16441b82, 0xdd18c827, 0x5b8cba89, 0x90d0692c, 0x8dd55994, 0x46898a31, 0xc01df89f, 0x0b412b3a, 0xfa1799ef, 0x314b4a4a, 0xb7df38e4, 0x7c83eb41, 0x6186dbf9, 0xaada085c, 0x2c4e7af2, 0xe712a957,
0x15921919, 0xdececabc, 0x585ab812, 0x93066bb7, 0x8e035b0f, 0x455f88aa, 0xc3cbfa04, 0x089729a1, 0xf9c19b74, 0x329d48d1, 0xb4093a7f, 0x7f55e9da, 0x6250d962, 0xa90c0ac7, 0x2f987869, 0xe4c4abcc},
{0x00000000, 0xa6770bb4, 0x979f1129, 0x31e81a9d, 0xf44f2413, 0x52382fa7, 0x63d0353a, 0xc5a73e8e, 0x33ef4e67, 0x959845d3, 0xa4705f4e, 0x020754fa, 0xc7a06a74, 0x61d761c0, 0x503f7b5d, 0xf64870e9,
0x67de9cce, 0xc1a9977a, 0xf0418de7, 0x56368653, 0x9391b8dd, 0x35e6b369, 0x040ea9f4, 0xa279a240, 0x5431d2a9, 0xf246d91d, 0xc3aec380, 0x65d9c834, 0xa07ef6ba, 0x0609fd0e, 0x37e1e793, 0x9196ec27,
0xcfbd399c, 0x69ca3228, 0x582228b5, 0xfe552301, 0x3bf21d8f, 0x9d85163b, 0xac6d0ca6, 0x0a1a0712, 0xfc5277fb, 0x5a257c4f, 0x6bcd66d2, 0xcdba6d66, 0x081d53e8, 0xae6a585c, 0x9f8242c1, 0x39f54975,
0xa863a552, 0x0e14aee6, 0x3ffcb47b, 0x998bbfcf, 0x5c2c8141, 0xfa5b8af5, 0xcbb39068, 0x6dc49bdc, 0x9b8ceb35, 0x3dfbe081, 0x0c13fa1c, 0xaa64f1a8, 0x6fc3cf26, 0xc9b4c492, 0xf85cde0f, 0x5e2bd5bb,
0x440b7579, 0xe27c7ecd, 0xd3946450, 0x75e36fe4, 0xb044516a, 0x16335ade, 0x27db4043, 0x81ac4bf7, 0x77e43b1e, 0xd19330aa, 0xe07b2a37, 0x460c2183, 0x83ab1f0d, 0x25dc14b9, 0x14340e24, 0xb2430590,
0x23d5e9b7, 0x85a2e203, 0xb44af89e, 0x123df32a, 0xd79acda4, 0x71edc610, 0x4005dc8d, 0xe672d739, 0x103aa7d0, 0xb64dac64, 0x87a5b6f9, 0x21d2bd4d, 0xe47583c3, 0x42028877, 0x73ea92ea, 0xd59d995e,
0x8bb64ce5, 0x2dc14751, 0x1c295dcc, 0xba5e5678, 0x7ff968f6, 0xd98e6342, 0xe86679df, 0x4e11726b, 0xb8590282, 0x1e2e0936, 0x2fc613ab, 0x89b1181f, 0x4c162691, 0xea612d25, 0xdb8937b8, 0x7dfe3c0c,
0xec68d02b, 0x4a1fdb9f, 0x7bf7c102, 0xdd80cab6, 0x1827f438, 0xbe50ff8c, 0x8fb8e511, 0x29cfeea5, 0xdf879e4c, 0x79f095f8, 0x48188f65, 0xee6f84d1, 0x2bc8ba5f, 0x8dbfb1eb, 0xbc57ab76, 0x1a20a0c2,
0x8816eaf2, 0x2e61e146, 0x1f89fbdb, 0xb9fef06f, 0x7c59cee1, 0xda2ec555, 0xebc6dfc8, 0x4db1d47c, 0xbbf9a495, 0x1d8eaf21, 0x2c66b5bc, 0x8a11be08, 0x4fb68086, 0xe9c18b32, 0xd82991af, 0x7e5e9a1b,
0xefc8763c, 0x49bf7d88, 0x78576715, 0xde206ca1, 0x1b87522f, 0xbdf0599b, 0x8c184306, 0x2a6f48b2, 0xdc27385b, 0x7a5033ef, 0x4bb82972, 0xedcf22c6, 0x28681c48, 0x8e1f17fc, 0xbff70d61, 0x198006d5,
0x47abd36e, 0xe1dcd8da, 0xd034c247, 0x7643c9f3, 0xb3e4f77d, 0x1593fcc9, 0x247be654, 0x820cede0, 0x74449d09, 0xd23396bd, 0xe3db8c20, 0x45ac8794, 0x800bb91a, 0x267cb2ae, 0x1794a833, 0xb1e3a387,
0x20754fa0, 0x86024414, 0xb7ea5e89, 0x119d553d, 0xd43a6bb3, 0x724d6007, 0x43a57a9a, 0xe5d2712e, 0x139a01c7, 0xb5ed0a73, 0x840510ee, 0x22721b5a, 0xe7d525d4, 0x41a22e60, 0x704a34fd, 0xd63d3f49,
0xcc1d9f8b, 0x6a6a943f, 0x5b828ea2, 0xfdf58516, 0x3852bb98, 0x9e25b02c, 0xafcdaab1, 0x09baa105, 0xfff2d1ec, 0x5985da58, 0x686dc0c5, 0xce1acb71, 0x0bbdf5ff, 0xadcafe4b, 0x9c22e4d6, 0x3a55ef62,
0xabc30345, 0x0db408f1, 0x3c5c126c, 0x9a2b19d8, 0x5f8c2756, 0xf9fb2ce2, 0xc813367f, 0x6e643dcb, 0x982c4d22, 0x3e5b4696, 0x0fb35c0b, 0xa9c457bf, 0x6c636931, 0xca146285, 0xfbfc7818, 0x5d8b73ac,
0x03a0a617, 0xa5d7ada3, 0x943fb73e, 0x3248bc8a, 0xf7ef8204, 0x519889b0, 0x6070932d, 0xc6079899, 0x304fe870, 0x9638e3c4, 0xa7d0f959, 0x01a7f2ed, 0xc400cc63, 0x6277c7d7, 0x539fdd4a, 0xf5e8d6fe,
0x647e3ad9, 0xc209316d, 0xf3e12bf0, 0x55962044, 0x90311eca, 0x3646157e, 0x07ae0fe3, 0xa1d90457, 0x579174be, 0xf1e67f0a, 0xc00e6597, 0x66796e23, 0xa3de50ad, 0x05a95b19, 0x34414184, 0x92364a30},
{0x00000000, 0xccaa009e, 0x4225077d, 0x8e8f07e3, 0x844a0efa, 0x48e00e64, 0xc66f0987, 0x0ac50919, 0xd3e51bb5, 0x1f4f1b2b, 0x91c01cc8, 0x5d6a1c56, 0x57af154f, 0x9b0515d1, 0x158a1232, 0xd92012ac,
0x7cbb312b, 0xb01131b5, 0x3e9e3656, 0xf23436c8, 0xf8f13fd1, 0x345b3f4f, 0xbad438ac, 0x767e3832, 0xaf5e2a9e, 0x63f42a00, 0xed7b2de3, 0x21d12d7d, 0x2b142464, 0xe7be24fa, 0x69312319, 0xa59b2387,
0xf9766256, 0x35dc62c8, 0xbb53652b, 0x77f965b5, 0x7d3c6cac, 0xb1966c32, 0x3f196bd1, 0xf3b36b4f, 0x2a9379e3, 0xe639797d, 0x68b67e9e, 0xa41c7e00, 0xaed97719, 0x62737787, 0xecfc7064, 0x205670fa,
0x85cd537d, 0x496753e3, 0xc7e85400, 0x0b42549e, 0x01875d87, 0xcd2d5d19, 0x43a25afa, 0x8f085a64, 0x562848c8, 0x9a824856, 0x140d4fb5, 0xd8a74f2b, 0xd2624632, 0x1ec846ac, 0x9047414f, 0x5ced41d1,
0x299dc2ed, 0xe537c273, 0x6bb8c590, 0xa712c50e, 0xadd7cc17, 0x617dcc89, 0xeff2cb6a, 0x2358cbf4, 0xfa78d958, 0x36d2d9c6, 0xb85dde25, 0x74f7debb, 0x7e32d7a2, 0xb298d73c, 0x3c17d0df, 0xf0bdd041,
0x5526f3c6, 0x998cf358, 0x1703f4bb, 0xdba9f425, 0xd16cfd3c, 0x1dc6fda2, 0x9349fa41, 0x5fe3fadf, 0x86c3e873, 0x4a69e8ed, 0xc4e6ef0e, 0x084cef90, 0x0289e689, 0xce23e617, 0x40ace1f4, 0x8c06e16a,
0xd0eba0bb, 0x1c41a025, 0x92cea7c6, 0x5e64a758, 0x54a1ae41, 0x980baedf, 0x1684a93c, 0xda2ea9a2, 0x030ebb0e, 0xcfa4bb90, 0x412bbc73, 0x8d81bced, 0x8744b5f4, 0x4beeb56a, 0xc561b289, 0x09cbb217,
0xac509190, 0x60fa910e, 0xee7596ed, 0x22df9673, 0x281a9f6a, 0xe4b09ff4, 0x6a3f9817, 0xa6959889, 0x7fb58a25, 0xb31f8abb, 0x3d908d58, 0xf13a8dc6, 0xfbff84df, 0x37558441, 0xb9da83a2, 0x7570833c,
0x533b85da, 0x9f918544, 0x111e82a7, 0xddb48239, 0xd7718b20, 0x1bdb8bbe, 0x95548c5d, 0x59fe8cc3, 0x80de9e6f, 0x4c749ef1, 0xc2fb9912, 0x0e51998c, 0x04949095, 0xc83e900b, 0x46b197e8, 0x8a1b9776,
0x2f80b4f1, 0xe32ab46f, 0x6da5b38c, 0xa10fb312, 0xabcaba0b, 0x6760ba95, 0xe9efbd76, 0x2545bde8, 0xfc65af44, 0x30cfafda, 0xbe40a839, 0x72eaa8a7, 0x782fa1be, 0xb485a120, 0x3a0aa6c3, 0xf6a0a65d,
0xaa4de78c, 0x66e7e712, 0xe868e0f1, 0x24c2e06f, 0x2e07e976, 0xe2ade9e8, 0x6c22ee0b, 0xa088ee95, 0x79a8fc39, 0xb502fca7, 0x3b8dfb44, 0xf727fbda, 0xfde2f2c3, 0x3148f25d, 0xbfc7f5be, 0x736df520,
0xd6f6d6a7, 0x1a5cd639, 0x94d3d1da, 0x5879d144, 0x52bcd85d, 0x9e16d8c3, 0x1099df20, 0xdc33dfbe, 0x0513cd12, 0xc9b9cd8c, 0x4736ca6f, 0x8b9ccaf1, 0x8159c3e8, 0x4df3c376, 0xc37cc495, 0x0fd6c40b,
0x7aa64737, 0xb60c47a9, 0x3883404a, 0xf42940d4, 0xfeec49cd, 0x32464953, 0xbcc94eb0, 0x70634e2e, 0xa9435c82, 0x65e95c1c, 0xeb665bff, 0x27cc5b61, 0x2d095278, 0xe1a352e6, 0x6f2c5505, 0xa386559b,
0x061d761c, 0xcab77682, 0x44387161, 0x889271ff, 0x825778e6, 0x4efd7878, 0xc0727f9b, 0x0cd87f05, 0xd5f86da9, 0x19526d37, 0x97dd6ad4, 0x5b776a4a, 0x51b26353, 0x9d1863cd, 0x1397642e, 0xdf3d64b0,
0x83d02561, 0x4f7a25ff, 0xc1f5221c, 0x0d5f2282, 0x079a2b9b, 0xcb302b05, 0x45bf2ce6, 0x89152c78, 0x50353ed4, 0x9c9f3e4a, 0x121039a9, 0xdeba3937, 0xd47f302e, 0x18d530b0, 0x965a3753, 0x5af037cd,
0xff6b144a, 0x33c114d4, 0xbd4e1337, 0x71e413a9, 0x7b211ab0, 0xb78b1a2e, 0x39041dcd, 0xf5ae1d53, 0x2c8e0fff, 0xe0240f61, 0x6eab0882, 0xa201081c, 0xa8c40105, 0x646e019b, 0xeae10678, 0x264b06e6}};
template <typename T>
inline constexpr T align(const T ptr, int64_t alignment)
{
return (T)(((uint64_t)ptr + alignment - 1) & ~(alignment - 1));
}
inline uint32_t memCrc32(const void *InData, int32_t Length, uint32_t CRC = 0)
{
// Based on the Slicing-by-8 implementation found here:
// http://slicing-by-8.sourceforge.net/
CRC = ~CRC;
const uint8_t *__restrict Data = (uint8_t *)InData;
// First we need to align to 32-bits
int32_t InitBytes = (int32_t)(align(Data, 4) - Data);
if (Length > InitBytes)
{
Length -= InitBytes;
for (; InitBytes; --InitBytes)
{
CRC = (CRC >> 8) ^ CRCTablesSB8[0][(CRC & 0xFF) ^ *Data++];
}
auto Data4 = (const uint32_t *)Data;
for (uint32_t Repeat = Length / 8; Repeat; --Repeat)
{
uint32_t V1 = *Data4++ ^ CRC;
uint32_t V2 = *Data4++;
CRC =
CRCTablesSB8[7][V1 & 0xFF] ^
CRCTablesSB8[6][(V1 >> 8) & 0xFF] ^
CRCTablesSB8[5][(V1 >> 16) & 0xFF] ^
CRCTablesSB8[4][V1 >> 24] ^
CRCTablesSB8[3][V2 & 0xFF] ^
CRCTablesSB8[2][(V2 >> 8) & 0xFF] ^
CRCTablesSB8[1][(V2 >> 16) & 0xFF] ^
CRCTablesSB8[0][V2 >> 24];
}
Data = (const uint8_t *)Data4;
Length %= 8;
}
for (; Length; --Length)
{
CRC = (CRC >> 8) ^ CRCTablesSB8[0][(CRC & 0xFF) ^ *Data++];
}
return ~CRC;
}
} // namespace Seele
+12
View File
@@ -259,6 +259,12 @@ public:
private:
RefObject<T> *object;
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive& ar, const unsigned int version)
{
ar & *object->getHandle();
}
};
//A weak pointer has no ownership over an object and thus cant delete it
template <typename T>
@@ -331,6 +337,12 @@ public:
private:
T *handle;
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive& ar, const unsigned int version)
{
ar & *handle;
}
};
} // namespace Seele
@@ -2,7 +2,7 @@
#include "Scene/Scene.h"
#include "Material/MaterialInstance.h"
#include "Asset/MeshAsset.h"
#include "Graphics/RenderPass/VertexFactory.h"
#include "Graphics/VertexShaderInput.h"
using namespace Seele;
@@ -17,10 +17,10 @@ public:
virtual void notifySceneAttach(PScene scene) override;
Matrix4 getRenderMatrix();
Array<StaticMeshBatch> staticMeshes;
private:
Array<PMaterialAsset> materials;
Gfx::PUniformBuffer uniformBuffer;
Array<StaticMeshBatch> staticMeshes;
friend class Scene;
};
DEFINE_REF(PrimitiveComponent);
-13
View File
@@ -31,16 +31,3 @@ void Scene::addPrimitiveComponent(PPrimitiveComponent comp)
{
primitives.add(comp);
}
Array<MeshBatch> Scene::getMeshBatches()
{
meshBatches.clear();
for (auto primitive : primitives)
{
for(auto batch : primitive->staticMeshes)
{
meshBatches.add(batch);
}
}
return meshBatches;
}
+1 -2
View File
@@ -19,12 +19,11 @@ public:
void addActor(PActor actor);
void addPrimitiveComponent(PPrimitiveComponent comp);
const Array<PPrimitiveComponent>& getPrimitives() const { return primitives; }
private:
Array<MeshBatch> meshBatches;
Array<PActor> rootActors;
Array<PPrimitiveComponent> primitives;
const static int constant = 10;
public:
Array<MeshBatch> getMeshBatches();
};
} // namespace Seele