Adding cached depth renderpass
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@@ -20,12 +20,11 @@ public:
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private:
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Gfx::RenderTargetAttachment colorAttachment;
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Gfx::RenderTargetAttachment depthAttachment;
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Gfx::RenderTargetAttachment meshletIdAttachment;
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Gfx::RenderTargetAttachment visibilityAttachment;
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Gfx::PShaderBuffer oLightIndexList;
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Gfx::PShaderBuffer tLightIndexList;
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Gfx::PTexture2D oLightGrid;
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Gfx::PTexture2D tLightGrid;
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Gfx::OTexture2D meshletIdTexture;
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Gfx::PDescriptorSet opaqueCulling;
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Gfx::PDescriptorSet transparentCulling;
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