Adding cached depth renderpass
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@@ -2,6 +2,8 @@ target_sources(Engine
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PRIVATE
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BasePass.h
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BasePass.cpp
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CachedDepthPass.h
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CachedDepthPass.cpp
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DebugPass.h
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DebugPass.cpp
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DepthPrepass.h
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@@ -15,10 +17,6 @@ target_sources(Engine
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RenderPass.cpp
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SkyboxRenderPass.h
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SkyboxRenderPass.cpp
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#StaticDepthPrepass.h
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#StaticDepthPrepass.cpp
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#StaticBasePass.h
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#StaticBasePass.cpp
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TextPass.h
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TextPass.cpp
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UIPass.h
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@@ -28,6 +26,7 @@ target_sources(Engine
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PUBLIC FILE_SET HEADERS
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FILES
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BasePass.h
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CachedDepthPass.h
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DebugPass.h
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DepthPrepass.h
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LightCullingPass.h
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@@ -35,7 +34,5 @@ target_sources(Engine
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RenderGraphResources.h
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RenderPass.h
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SkyboxRenderPass.h
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#StaticDepthPrepass.h
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#StaticBasePass.h
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TextPass.h
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UIPass.h)
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