Adding cached depth renderpass
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@@ -75,7 +75,7 @@ void Fence::reset()
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}
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}
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void Fence::wait(uint32 timeout)
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void Fence::wait(uint64 timeout)
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{
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VkFence fences[] = {fence};
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VkResult r = vkWaitForFences(graphics->getDevice(), 1, fences, true, timeout);
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