Adding cached depth renderpass

This commit is contained in:
Dynamitos
2024-05-30 16:56:22 +02:00
parent 4b6022237b
commit f278afad66
20 changed files with 908 additions and 677 deletions
+1 -1
View File
@@ -75,7 +75,7 @@ void Fence::reset()
}
}
void Fence::wait(uint32 timeout)
void Fence::wait(uint64 timeout)
{
VkFence fences[] = {fence};
VkResult r = vkWaitForFences(graphics->getDevice(), 1, fences, true, timeout);