implemented basic shader expressions
This commit is contained in:
@@ -0,0 +1,10 @@
|
||||
cmake_minimum_required(VERSION 3.7...3.23)
|
||||
|
||||
if(${CMAKE_VERSION} VERSION_LESS 3.12)
|
||||
cmake_policy(VERSION ${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION})
|
||||
endif()
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
|
||||
project(${GAME_TITLE})
|
||||
|
||||
add_executable(${GAME_TITLE} main.cpp )
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "Window/WindowManager.h"
|
||||
#include ""
|
||||
#include "Asset/AssetRegistry.h"
|
||||
|
||||
int main()
|
||||
@@ -22,7 +23,7 @@ int main()
|
||||
},
|
||||
},
|
||||
};
|
||||
new GameView(windowManager->getGraphics(), window, gameViewInfo);
|
||||
new GameView(windowManager->getGraphics(), window, gameViewInfo, ${DLL_PATH});
|
||||
window->render();
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user