Descriptor sets and refactoring

This commit is contained in:
Dynamitos
2024-04-13 23:51:38 +02:00
parent efb2c0e169
commit f5eb12a5de
31 changed files with 1688 additions and 1365 deletions
+4 -4
View File
@@ -48,10 +48,10 @@ int main()
#endif
GraphicsInitializer initializer;
graphics->init(initializer);
graphics->createComputeShader(ShaderCreateInfo {
.entryPoint = "cullLights",
.mainModule = "LightCulling",
.additionalModules = {"LightCulling"},
graphics->createVertexShader(ShaderCreateInfo {
.entryPoint = "fragmentMain",
.mainModule = "TextPass",
.additionalModules = {"TextPass"},
.name = "Test",
});
StaticMeshVertexData* vd = StaticMeshVertexData::getInstance();