Descriptor sets and refactoring

This commit is contained in:
Dynamitos
2024-04-13 23:51:38 +02:00
parent efb2c0e169
commit f5eb12a5de
31 changed files with 1688 additions and 1365 deletions
+72 -69
View File
@@ -1,93 +1,96 @@
#pragma once
#include "Enums.h"
#include "Resources.h"
#include <compare>
namespace Seele
{
namespace Gfx
{
struct DescriptorBinding
{
uint32 binding = 0;
SeDescriptorType descriptorType = SE_DESCRIPTOR_TYPE_MAX_ENUM;
uint32 descriptorCount = 0x7fff;
SeDescriptorBindingFlags bindingFlags = 0;
SeShaderStageFlags shaderStages = SE_SHADER_STAGE_ALL;
namespace Seele {
namespace Gfx {
struct DescriptorBinding {
uint32 binding = 0;
SeDescriptorType descriptorType = SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
uint32 descriptorCount = 0x7fff;
SeDescriptorBindingFlags bindingFlags = 0;
SeShaderStageFlags shaderStages = SE_SHADER_STAGE_ALL;
Gfx::SeDescriptorAccessTypeFlags access = SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT;
};
DEFINE_REF(DescriptorBinding)
DECLARE_REF(DescriptorPool)
DECLARE_REF(DescriptorSet)
class DescriptorLayout {
public:
DescriptorLayout(const std::string& name);
DescriptorLayout(const DescriptorLayout& other);
DescriptorLayout& operator=(const DescriptorLayout& other);
virtual ~DescriptorLayout();
void addDescriptorBinding(uint32 binding, SeDescriptorType type, uint32 arrayCount = 1,
SeDescriptorBindingFlags bindingFlags = 0,
SeShaderStageFlags shaderStages = SeShaderStageFlagBits::SE_SHADER_STAGE_ALL);
void reset();
PDescriptorSet allocateDescriptorSet();
virtual void create() = 0;
constexpr const Array<DescriptorBinding>& getBindings() const { return descriptorBindings; }
constexpr uint32 getSetIndex() const { return setIndex; }
constexpr void setSetIndex(uint32 _setIndex) { setIndex = _setIndex; }
constexpr uint32 getHash() const { return hash; }
protected:
Array<DescriptorBinding> descriptorBindings;
ODescriptorPool pool;
uint32 setIndex;
std::string name;
uint32 hash = 0;
friend class PipelineLayout;
friend class DescriptorPool;
};
DEFINE_REF(DescriptorLayout)
DECLARE_REF(DescriptorSet)
class DescriptorPool
{
class DescriptorPool {
public:
DescriptorPool();
virtual ~DescriptorPool();
virtual PDescriptorSet allocateDescriptorSet() = 0;
virtual void reset() = 0;
DescriptorPool();
virtual ~DescriptorPool();
virtual PDescriptorSet allocateDescriptorSet() = 0;
virtual void reset() = 0;
};
DEFINE_REF(DescriptorPool)
DECLARE_REF(UniformBuffer)
DECLARE_REF(ShaderBuffer)
DECLARE_REF(Texture)
DECLARE_REF(Sampler)
class DescriptorSet
{
class DescriptorSet {
public:
DescriptorSet() {}
virtual ~DescriptorSet() {}
virtual void writeChanges() = 0;
virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
virtual void updateBuffer(uint32 binding, PShaderBuffer ShaderBuffer) = 0;
virtual void updateSampler(uint32 binding, PSampler sampler) = 0;
virtual void updateTexture(uint32 binding, PTexture texture, PSampler samplerState = nullptr) = 0;
virtual void updateTextureArray(uint32_t binding, Array<PTexture> texture) = 0;
virtual bool operator<(PDescriptorSet other) = 0;
DescriptorSet(PDescriptorLayout layout);
virtual ~DescriptorSet();
virtual void writeChanges() = 0;
virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
virtual void updateBuffer(uint32 binding, PShaderBuffer ShaderBuffer) = 0;
virtual void updateSampler(uint32 binding, PSampler sampler) = 0;
virtual void updateTexture(uint32 binding, PTexture texture, PSampler samplerState = nullptr) = 0;
virtual void updateTextureArray(uint32_t binding, Array<PTexture> texture) = 0;
bool operator<(PDescriptorSet other);
virtual uint32 getSetIndex() const = 0;
constexpr uint32 getSetIndex() const { return layout->getSetIndex(); }
protected:
PDescriptorLayout layout;
};
DEFINE_REF(DescriptorSet)
class DescriptorLayout
{
class PipelineLayout {
public:
DescriptorLayout(const std::string& name);
DescriptorLayout(const DescriptorLayout& other);
DescriptorLayout& operator=(const DescriptorLayout& other);
virtual ~DescriptorLayout();
virtual void create() = 0;
virtual void addDescriptorBinding(uint32 binding, SeDescriptorType type, uint32 arrayCount = 1, SeDescriptorBindingFlags bindingFlags = 0, SeShaderStageFlags shaderStages = SeShaderStageFlagBits::SE_SHADER_STAGE_ALL);
virtual void reset();
virtual PDescriptorSet allocateDescriptorSet();
constexpr const Array<DescriptorBinding>& getBindings() const { return descriptorBindings; }
constexpr uint32 getSetIndex() const { return setIndex; }
constexpr void setSetIndex(uint32 _setIndex) { setIndex = _setIndex; }
PipelineLayout();
PipelineLayout(PPipelineLayout baseLayout);
virtual ~PipelineLayout();
virtual void create() = 0;
void addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout);
void addPushConstants(const SePushConstantRange& pushConstants);
constexpr uint32 getHash() const { return layoutHash; }
protected:
Array<DescriptorBinding> descriptorBindings;
ODescriptorPool pool;
uint32 setIndex;
std::string name;
friend class PipelineLayout;
friend class DescriptorPool;
};
DEFINE_REF(DescriptorLayout)
class PipelineLayout
{
public:
PipelineLayout();
PipelineLayout(PPipelineLayout baseLayout);
virtual ~PipelineLayout();
virtual void create() = 0;
virtual void reset() = 0;
void addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout);
void addPushConstants(const SePushConstantRange& pushConstants);
constexpr uint32 getHash() const { return layoutHash; }
protected:
uint32 layoutHash;
Array<PDescriptorLayout> descriptorSetLayouts;
Array<SePushConstantRange> pushConstants;
uint32 layoutHash = 0;
Array<PDescriptorLayout> descriptorSetLayouts;
Array<SePushConstantRange> pushConstants;
};
DEFINE_REF(PipelineLayout)
}
}
} // namespace Gfx
} // namespace Seele