Descriptor sets and refactoring

This commit is contained in:
Dynamitos
2024-04-13 23:51:38 +02:00
parent efb2c0e169
commit f5eb12a5de
31 changed files with 1688 additions and 1365 deletions
+67 -32
View File
@@ -8,8 +8,7 @@
using namespace Seele;
using namespace Seele::Metal;
Buffer::Buffer(PGraphics graphics, uint64 size, void *data, bool dynamic)
: graphics(graphics), size(size) {
Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic) : graphics(graphics), size(size) {
if (dynamic) {
numBuffers = Gfx::numFramesBuffered;
} else {
@@ -17,11 +16,9 @@ Buffer::Buffer(PGraphics graphics, uint64 size, void *data, bool dynamic)
}
for (size_t i = 0; i < numBuffers; ++i) {
if (data != nullptr) {
buffers[i] = graphics->getDevice()->newBuffer(
data, size, MTL::ResourceOptionCPUCacheModeDefault);
buffers[i] = graphics->getDevice()->newBuffer(data, size, MTL::ResourceOptionCPUCacheModeDefault);
} else {
buffers[i] = graphics->getDevice()->newBuffer(
size, MTL::ResourceOptionCPUCacheModeDefault);
buffers[i] = graphics->getDevice()->newBuffer(size, MTL::ResourceOptionCPUCacheModeDefault);
}
}
}
@@ -32,45 +29,83 @@ Buffer::~Buffer() {
}
}
void *Buffer::map(bool) { return getHandle()->contents(); }
void* Buffer::map(bool) { return getHandle()->contents(); }
void *Buffer::mapRegion(uint64 regionOffset, uint64, bool) {
return (char *)getHandle()->contents() + regionOffset;
}
void* Buffer::mapRegion(uint64 regionOffset, uint64, bool) { return (char*)getHandle()->contents() + regionOffset; }
void unmap() {}
VertexBuffer::VertexBuffer(PGraphics graphics,
const VertexBufferCreateInfo &createInfo)
: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo.numVertices,
createInfo.vertexSize, createInfo.sourceData.owner),
Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
createInfo.sourceData.data, false) {}
VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo)
: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo.numVertices, createInfo.vertexSize,
createInfo.sourceData.owner),
Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, false) {}
VertexBuffer::~VertexBuffer() {}
IndexBuffer::IndexBuffer(PGraphics graphics,
const IndexBufferCreateInfo &createInfo)
: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo.sourceData.size,
createInfo.indexType, createInfo.sourceData.owner),
Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
createInfo.sourceData.data, false) {}
void VertexBuffer::updateRegion(DataSource update) {
void* data = getHandle()->contents();
std::memcpy((char*)data + update.offset, update.data, update.size);
}
void VertexBuffer::download(Array<uint8>& buffer) {
void* data = getHandle()->contents();
buffer.resize(size);
std::memcpy(buffer.data(), data, size);
}
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
void VertexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {}
IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo)
: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo.sourceData.size, createInfo.indexType,
createInfo.sourceData.owner),
Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, false) {}
IndexBuffer::~IndexBuffer() {}
UniformBuffer::UniformBuffer(PGraphics graphics,
const UniformBufferCreateInfo &createInfo)
void IndexBuffer::download(Array<uint8>& buffer) {
void* data = getHandle()->contents();
buffer.resize(size);
std::memcpy(buffer.data(), data, size);
}
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
void IndexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {}
UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo)
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.sourceData),
Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
createInfo.sourceData.data, createInfo.dynamic) {}
Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, createInfo.dynamic) {}
UniformBuffer::~UniformBuffer() {}
ShaderBuffer::ShaderBuffer(PGraphics graphics,
const ShaderBufferCreateInfo &createInfo)
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), createInfo.numElements,
createInfo.sourceData),
Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
createInfo.sourceData.data, createInfo.dynamic) {}
bool UniformBuffer::updateContents(const DataSource& sourceData) {
void* data = getHandle()->contents();
std::memcpy((char*)data + sourceData.offset, sourceData.data, sourceData.size);
return true;
}
void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
void UniformBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {}
ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo)
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), createInfo.numElements, createInfo.sourceData),
Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, createInfo.dynamic) {}
ShaderBuffer::~ShaderBuffer() {}
bool ShaderBuffer::updateContents(const DataSource& sourceData) {
void* data = getHandle()->contents();
std::memcpy((char*)data + sourceData.offset, sourceData.data, sourceData.size);
return true;
}
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
void ShaderBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {}