Descriptor sets and refactoring
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@@ -1,8 +1,10 @@
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#include "Graphics.h"
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#include "Graphics/Metal/Shader.h"
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#include "Graphics/Initializer.h"
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#include "Shader.h"
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#include "RenderPass.h"
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#include "Command.h"
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#include "Window.h"
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#include "Buffer.h"
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using namespace Seele;
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using namespace Seele::Metal;
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@@ -82,22 +84,22 @@ Gfx::OTextureCube Graphics::createTextureCube(const TextureCreateInfo &createInf
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Gfx::OUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo &bulkData)
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{
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return new UniformBuffer(this, bulkData);
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}
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Gfx::OShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo &bulkData)
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{
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return new ShaderBuffer(this, bulkData);
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}
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Gfx::OVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo &bulkData)
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{
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return new VertexBuffer(this, bulkData);
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}
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Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkData)
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{
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return new IndexBuffer(this, bulkData);
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}
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Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name)
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@@ -112,11 +114,15 @@ Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name)
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Gfx::OVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo)
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{
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OVertexShader result = new VertexShader(this);
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result->create(createInfo);
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return result;
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}
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Gfx::OFragmentShader Graphics::createFragmentShader(const ShaderCreateInfo& createInfo)
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{
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OFragmentShader result = new FragmentShader(this);
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result->create(createInfo);
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return result;
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}
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Gfx::OComputeShader Graphics::createComputeShader(const ShaderCreateInfo& createInfo)
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{
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@@ -133,12 +139,16 @@ Gfx::OMeshShader Graphics::createMeshShader(const ShaderCreateInfo& createInfo)
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}
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Gfx::OTaskShader Graphics::createTaskShader(const ShaderCreateInfo& createInfo)
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{
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OTaskShader result = new TaskShader(this);
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result->create(createInfo);
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return result;
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}
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Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo)
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{
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}
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Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo)
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{
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