Descriptor sets and refactoring
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#include "PipelineCache.h"
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#include "Descriptor.h"
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#include "Graphics.h"
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#include "Shader.h"
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#include "Graphics/Descriptor.h"
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#include "Graphics/Enums.h"
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#include "Metal/MTLRenderPipeline.hpp"
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#include "Metal/MTLVertexDescriptor.hpp"
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using namespace Seele;
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using namespace Seele::Metal;
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PipelineCache::PipelineCache(PGraphics graphics, const std::string& name) : graphics(graphics), cacheFile(name) {}
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PipelineCache::~PipelineCache() {}
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PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo createInfo) {
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PPipelineLayout layout = Gfx::PPipelineLayout(createInfo.pipelineLayout).cast<PipelineLayout>();
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uint32 hash = layout->getHash();
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MTL::RenderPipelineDescriptor* pipelineDescriptor = MTL::RenderPipelineDescriptor::alloc()->init();
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MTL::VertexDescriptor* vertexDescriptor = MTL::VertexDescriptor::alloc()->init();
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MTL::VertexAttributeDescriptorArray* attributes = vertexDescriptor->attributes();
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const auto& vertexInfo = createInfo.vertexInput->getInfo();
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for (size_t attr = 0; attr < vertexInfo.attributes.size(); ++attr) {
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MTL::VertexAttributeDescriptor* attribute = MTL::VertexAttributeDescriptor::alloc()->init();
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attribute->setBufferIndex(vertexInfo.attributes[attr].binding);
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switch (vertexInfo.attributes[attr].format) {
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case Gfx::SE_FORMAT_R32G32B32_SFLOAT:
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attribute->setFormat(MTL::VertexFormatFloat3);
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break;
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default:
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throw std::logic_error("TODO");
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}
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attribute->setOffset(vertexInfo.attributes[attr].offset);
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attributes->setObject(attribute, attr);
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}
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MTL::VertexBufferLayoutDescriptorArray* bufferLayout = vertexDescriptor->layouts();
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for (size_t binding = 0; binding < vertexInfo.bindings.size(); ++binding) {
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MTL::VertexBufferLayoutDescriptor* buffer = MTL::VertexBufferLayoutDescriptor::alloc()->init();
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buffer->setStride(vertexInfo.bindings[binding].stride);
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buffer->setStepRate(1);
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switch (vertexInfo.bindings[binding].inputRate) {
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case Gfx::SE_VERTEX_INPUT_RATE_VERTEX:
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buffer->setStepFunction(MTL::VertexStepFunctionPerVertex);
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break;
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case Gfx::SE_VERTEX_INPUT_RATE_INSTANCE:
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buffer->setStepFunction(MTL::VertexStepFunctionPerInstance);
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break;
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}
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bufferLayout->setObject(buffer, binding);
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}
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pipelineDescriptor->setVertexDescriptor(vertexDescriptor);
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pipelineDescriptor->setVertexFunction(createInfo.vertexShader.cast<VertexShader>()->getFunction());
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vertexDescriptor->release();
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pipelineDescriptor->release();
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}
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PGraphicsPipeline PipelineCache::createPipeline(Gfx::MeshPipelineCreateInfo createInfo) {}
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PComputePipeline PipelineCache::createPipeline(Gfx::ComputePipelineCreateInfo createInfo) {}
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