More refactoring
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#pragma once
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#include "Enums.h"
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#include "Descriptor.h"
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namespace Seele
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{
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namespace Gfx
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{
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class GraphicsPipeline
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{
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public:
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GraphicsPipeline(OPipelineLayout layout);
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virtual ~GraphicsPipeline();
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PPipelineLayout getPipelineLayout() const;
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protected:
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OPipelineLayout layout;
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};
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DEFINE_REF(GraphicsPipeline)
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class ComputePipeline
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{
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public:
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ComputePipeline(OPipelineLayout layout);
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virtual ~ComputePipeline();
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PPipelineLayout getPipelineLayout() const;
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protected:
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OPipelineLayout layout;
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};
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DEFINE_REF(ComputePipeline)
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}
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}
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