Commit Graph
20 Commits
Author SHA1 Message Date
Dynamitos a72e92ee37 Fixing some shader stuff 2024-04-17 14:33:06 +02:00
Dynamitos fdb43626bb Debugging meshlets 2024-04-08 20:51:28 +02:00
Dynamitos cde48f0d15 Reverting to 32 bit indices 2024-04-07 16:33:32 +02:00
Dynamitos 7a713afdb4 Trying to switch to 16 bit indices 2024-04-06 08:29:15 +02:00
Dynamitos 7eedaf61ba Updating slang 2024-04-04 08:30:59 +02:00
Dynamitos 578320cf07 Fixed meshlet culling 2024-03-31 10:21:09 +02:00
Dynamitos 82baf898a6 Starting switch to bounding sphere 2024-03-29 08:49:03 +01:00
Dynamitos 95dcfda1cd Fixing tree and adding unit tests 2023-12-23 18:26:54 +01:00
Dynamitos c8f99bb64d Implement Set, Refactor Map into Tree 2023-12-22 19:46:07 +01:00
Dynamitos c409a3acd0 Reverting normal cone introduction 2023-12-15 18:33:47 +01:00
Dynamitos b24635e848 View Frustum culling for mesh shading 2023-12-15 11:57:13 +01:00
Dynamitos 462999858f It suddenly works again? 2023-12-14 09:04:23 +01:00
Dynamitos dc28979cfd Graceful exit 2023-12-12 11:37:00 +01:00
Dynamitos 3feb331927 Adding AABB to meshlets 2023-12-11 14:45:37 +01:00
Dynamitos 2ad7eae60b Bit of shader refactoring 2023-11-26 12:47:48 +01:00
Dynamitos 52c7fce931 implement global index buffer 2023-11-26 11:27:39 +01:00
Dynamitos 89cee2e41a Somewhat working version 2023-11-26 09:40:48 +01:00
Dynamitos 77eb92838c compiles again 2023-11-05 10:36:01 +01:00
Dynamitos 28e5c9ff01 Reworking VertexData 2023-10-24 15:01:09 +02:00
Dynamitos 1b6e1a8453 Starting to refactor into mesh shading 2023-10-07 19:29:53 +02:00