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Seele/res/shaders/raytracing/Miss.slang
T
2024-07-17 14:34:00 +02:00

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import RayTracingData;
[shader("miss")]
void miss(inout RayPayload p)
{
p.color = float3(0, 1, 0);
p.alpha = 1;
p.intersection_WS = float3(0, 0, 0);
p.normal_WS = float3(0, 0, 0);
}