30 lines
668 B
C++
30 lines
668 B
C++
#include "Texture.h"
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using namespace Seele;
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using namespace Seele::Gfx;
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TextureView::TextureView() {}
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TextureView::~TextureView() {}
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Texture::Texture(QueueFamilyMapping mapping) : QueueOwnedResource(mapping) {}
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Texture::~Texture() {}
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Texture2D::Texture2D(QueueFamilyMapping mapping) : Texture(mapping) {}
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Texture2D::~Texture2D() {}
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Texture2DArray::Texture2DArray(QueueFamilyMapping mapping) : Texture(mapping) {}
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Texture2DArray::~Texture2DArray() {}
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Texture3D::Texture3D(QueueFamilyMapping mapping) : Texture(mapping) {}
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Texture3D::~Texture3D() {}
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TextureCube::TextureCube(QueueFamilyMapping mapping) : Texture(mapping) {}
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TextureCube::~TextureCube() {}
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