Files
Seele/src/Editor/main.cpp
T
2022-11-17 16:47:42 +01:00

40 lines
1.4 KiB
C++

#include "Window/WindowManager.h"
#include "Window/SceneView.h"
#include "Window/InspectorView.h"
#include "Asset/AssetRegistry.h"
using namespace Seele;
using namespace Seele::Editor;
int main()
{
PWindowManager windowManager = new WindowManager();
AssetRegistry::init("C:\\Users\\Dynamitos\\TestSeeleProject");
WindowCreateInfo mainWindowInfo;
mainWindowInfo.title = "SeeleEngine";
mainWindowInfo.width = 1280;
mainWindowInfo.height = 720;
mainWindowInfo.bFullscreen = false;
mainWindowInfo.numSamples = 1;
mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
auto window = windowManager->addWindow(mainWindowInfo);
ViewportCreateInfo sceneViewInfo;
sceneViewInfo.dimensions.size.x = 1280;
sceneViewInfo.dimensions.size.y = 720;
sceneViewInfo.dimensions.offset.x = 0;
sceneViewInfo.dimensions.offset.y = 0;
PSceneView sceneView = new SceneView(windowManager->getGraphics(), window, sceneViewInfo);
window->addView(sceneView);
ViewportCreateInfo inspectorViewInfo;
inspectorViewInfo.dimensions.size.x = 640;
inspectorViewInfo.dimensions.size.y = 720;
inspectorViewInfo.dimensions.offset.x = 640;
inspectorViewInfo.dimensions.offset.y = 0;
PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo);
//window->addView(inspectorView);
sceneView->setFocused();
window->render();
return 0;
}