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Seele/res/cmake/main.cpp.in
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2023-03-07 21:25:56 +01:00

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#include <Window/WindowManager.h>
#include <Asset/AssetRegistry.h>
#include <Window/GameView.h>
#include <Graphics/Vulkan/VulkanGraphics.h>
using namespace Seele;
int main()
{
Gfx::PGraphics graphics = new Vulkan::Graphics();
GraphicsInitializer initializer;
graphics->init(initializer);
PWindowManager windowManager = new WindowManager();
AssetRegistry::init("Assets", graphics);
WindowCreateInfo mainWindowInfo;
mainWindowInfo.title = "@GAME_TITLE@";
mainWindowInfo.width = 1280;
mainWindowInfo.height = 720;
mainWindowInfo.bFullscreen = false;
mainWindowInfo.numSamples = 1;
mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
auto window = windowManager->addWindow(graphics, mainWindowInfo);
ViewportCreateInfo sceneViewInfo;
sceneViewInfo.dimensions.size.x = 1280;
sceneViewInfo.dimensions.size.y = 720;
sceneViewInfo.dimensions.offset.x = 0;
sceneViewInfo.dimensions.offset.y = 0;
PGameView sceneView = new GameView(graphics, window, sceneViewInfo, "@GAME_BINARY@");
sceneView->setFocused();
window->render();
return 0;
}