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Seele/src/Engine/Graphics/Meshlet.h
T
2024-10-01 11:15:38 +02:00

14 lines
533 B
C++

#pragma once
#include "Graphics/Enums.h"
#include "Math/AABB.h"
namespace Seele {
struct Meshlet {
AABB boundingBox;
uint32 uniqueVertices[Gfx::numVerticesPerMeshlet]; // unique vertiex indices in the vertex data
uint8 primitiveLayout[Gfx::numPrimitivesPerMeshlet * 3]; // indices into the uniqueVertices array, only uint8 needed
uint32 numVertices;
uint32 numPrimitives;
static void build(const Array<Vector>& positions, const Array<uint32>& indices, Array<Meshlet>& meshlets);
};
} // namespace Seele