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Seele/res/shaders/LegacyPass.slang
T
2024-05-22 10:30:45 +02:00

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import Common;
import VertexData;
import MaterialParameter;
import Scene;
[shader("vertex")]
FragmentParameter vertexMain(
VertexInput input
){
InstanceData inst = pScene.instances[pOffsets.instanceOffset + input.instanceId];
VertexAttributes attr = pVertexData.getAttributes(input.vertexId);
return attr.getParameter(inst.transformMatrix);
}