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Seele/res/shaders/lib/VertexData.slang
T
2023-11-05 10:36:01 +01:00

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import Scene;
interface VertexAttributes
{
float3 getWorldPosition();
float2 getTexCoords();
float3 getNormal();
float3 getTangent();
float3 getBiTangent();
}
interface VertexData
{
VertexAttributes getAttributes(uint index, float4x4 transform);
};
ParameterBlock<VertexData> vertexData;