Files
Seele/src/Engine/Graphics/WindowManager.cpp
T
2020-06-02 11:46:18 +02:00

52 lines
1.1 KiB
C++

#include "WindowManager.h"
#include "Vulkan/VulkanGraphics.h"
Gfx::PGraphics WindowManager::graphics;
Seele::WindowManager::WindowManager()
{
graphics = new Vulkan::Graphics();
GraphicsInitializer initializer;
graphics->init(initializer);
TextureCreateInfo info;
info.width = 4096;
info.height = 4096;
Gfx::PTexture2D testTexture = graphics->createTexture2D(info);
BulkResourceData resourceData;
resourceData.size = 4096;
resourceData.data = new uint8[4096];
for (int i = 0; i < 4096; ++i)
{
resourceData.data[i] = (uint8)i;
}
Gfx::PUniformBuffer testUniform = graphics->createUniformBuffer(resourceData);
}
Seele::WindowManager::~WindowManager()
{
}
PWindow Seele::WindowManager::addWindow(const WindowCreateInfo &createInfo)
{
Gfx::PWindow handle = graphics->createWindow(createInfo);
PWindow window = new Window(handle);
windows.add(window);
return window;
}
void Seele::WindowManager::beginFrame()
{
for (auto window : windows)
{
window->beginFrame();
}
}
void Seele::WindowManager::endFrame()
{
for (auto window : windows)
{
window->endFrame();
}
}