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Seele/src/Engine/Graphics/WindowManager.cpp
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#include "WindowManager.h"
#include "Vulkan/VulkanGraphics.h"
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Gfx::PGraphics WindowManager::graphics;
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Seele::WindowManager::WindowManager()
{
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graphics = new Vulkan::Graphics();
GraphicsInitializer initializer;
graphics->init(initializer);
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TextureCreateInfo info;
info.width = 4096;
info.height = 4096;
Gfx::PTexture2D testTexture = graphics->createTexture2D(info);
BulkResourceData resourceData;
resourceData.size = 4096;
resourceData.data = new uint8[4096];
for (int i = 0; i < 4096; ++i)
{
resourceData.data[i] = (uint8)i;
}
Gfx::PUniformBuffer testUniform = graphics->createUniformBuffer(resourceData);
}
Seele::WindowManager::~WindowManager()
{
}
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PWindow Seele::WindowManager::addWindow(const WindowCreateInfo &createInfo)
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{
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Gfx::PWindow handle = graphics->createWindow(createInfo);
PWindow window = new Window(handle);
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windows.add(window);
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return window;
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}
void Seele::WindowManager::beginFrame()
{
for (auto window : windows)
{
window->beginFrame();
}
}
void Seele::WindowManager::endFrame()
{
for (auto window : windows)
{
window->endFrame();
}
}