Files
Seele/src/Engine/Graphics/Vulkan/VulkanFramebuffer.h
T

40 lines
838 B
C++

#pragma once
#include "VulkanGraphicsResources.h"
namespace Seele
{
namespace Vulkan
{
DECLARE_REF(RenderPass)
struct FramebufferDescription
{
VkImageView inputAttachments[16];
VkImageView colorAttachments[16];
VkImageView depthAttachment;
uint32 numInputAttachments;
uint32 numColorAttachments;
};
class Framebuffer
{
public:
Framebuffer(PGraphics graphics, PRenderPass renderpass, Gfx::PRenderTargetLayout renderTargetLayout);
virtual ~Framebuffer();
inline VkFramebuffer getHandle() const
{
return handle;
}
inline uint32 getHash() const
{
return hash;
}
private:
uint32 hash;
PGraphics graphics;
VkFramebuffer handle;
Gfx::PRenderTargetLayout layout;
PRenderPass renderPass;
};
DEFINE_REF(Framebuffer)
} // namespace Vulkan
} // namespace Seele