Files
Seele/src/Engine/Graphics/MeshData.h
T
2024-07-08 13:46:49 +02:00

17 lines
411 B
C++

#pragma once
#include "Math/AABB.h"
namespace Seele {
struct MeshData {
AABB bounding;
uint32 numMeshlets = 0;
uint32 meshletOffset = 0;
// offset into the global index buffer
uint32 firstIndex = 0;
// number of indices in the global index buffer
uint32 numIndices = 0;
};
struct InstanceData {
Matrix4 transformMatrix;
Matrix4 inverseTransformMatrix;
};
} // namespace Seele