Files
Seele/src/Engine/Graphics/Vulkan/VulkanGraphics.h
T

101 lines
3.9 KiB
C++

#pragma once
#include "VulkanGraphicsResources.h"
#include "Graphics/Graphics.h"
namespace Seele
{
namespace Vulkan
{
DECLARE_REF(Allocator);
DECLARE_REF(StagingManager);
DECLARE_REF(CommandBufferManager);
DECLARE_REF(Queue);
DECLARE_REF(Framebuffer);
DECLARE_REF(RenderCommand);
DECLARE_REF(PipelineCache);
class Graphics : public Gfx::Graphics
{
public:
Graphics();
virtual ~Graphics();
VkInstance getInstance() const;
VkDevice getDevice() const;
VkPhysicalDevice getPhysicalDevice() const;
PCommandBufferManager getQueueCommands(Gfx::QueueType queueType);
PCommandBufferManager getGraphicsCommands();
PCommandBufferManager getComputeCommands();
PCommandBufferManager getTransferCommands();
PCommandBufferManager getDedicatedTransferCommands();
QueueOwnedResourceDeletion &getDeletionQueue()
{
return deletionQueue;
}
PAllocator getAllocator();
PStagingManager getStagingManager();
// Inherited via Graphics
virtual void init(GraphicsInitializer initializer) override;
virtual Gfx::PWindow createWindow(const WindowCreateInfo &createInfo) override;
virtual Gfx::PViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo) override;
virtual Gfx::PRenderPass createRenderPass(Gfx::PRenderTargetLayout layout) override;
virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
virtual void endRenderPass() override;
virtual void executeCommands(Array<Gfx::PRenderCommand> commands) override;
virtual Gfx::PTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
virtual Gfx::PUniformBuffer createUniformBuffer(const BulkResourceData &bulkData) override;
virtual Gfx::PStructuredBuffer createStructuredBuffer(const BulkResourceData &bulkData) override;
virtual Gfx::PVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
virtual Gfx::PIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
virtual Gfx::PRenderCommand createRenderCommand() override;
virtual Gfx::PVertexDeclaration createVertexDeclaration(const Array<Gfx::VertexElement>& element) override;
virtual Gfx::PVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PControlShader createControlShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PEvaluationShader createEvaluationShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PGeometryShader createGeometryShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(const GraphicsPipelineCreateInfo& createInfo) override;
virtual Gfx::PSamplerState createSamplerState(const SamplerCreateInfo& createInfo) override;
virtual Gfx::PDescriptorLayout createDescriptorLayout() override;
virtual Gfx::PPipelineLayout createPipelineLayout() override;
protected:
Array<const char *> getRequiredExtensions();
void initInstance(GraphicsInitializer initInfo);
void setupDebugCallback();
void pickPhysicalDevice();
void createDevice(GraphicsInitializer initInfo);
VkDevice handle;
VkPhysicalDevice physicalDevice;
VkInstance instance;
PQueue graphicsQueue;
PQueue computeQueue;
PQueue transferQueue;
PQueue dedicatedTransferQueue;
QueueOwnedResourceDeletion deletionQueue;
PPipelineCache pipelineCache;
Map<std::thread::id, PCommandBufferManager> graphicsCommands;
Map<std::thread::id, PCommandBufferManager> computeCommands;
Map<std::thread::id, PCommandBufferManager> transferCommands;
Map<std::thread::id, PCommandBufferManager> dedicatedTransferCommands;
VkPhysicalDeviceProperties props;
VkPhysicalDeviceFeatures features;
VkDebugReportCallbackEXT callback;
Array<PViewport> viewports;
Map<uint32, PFramebuffer> allocatedFramebuffers;
PAllocator allocator;
PStagingManager stagingManager;
friend class Window;
};
DEFINE_REF(Graphics);
} // namespace Vulkan
} // namespace Seele