68 lines
1.8 KiB
Plaintext
68 lines
1.8 KiB
Plaintext
import Common;
|
|
import BRDF;
|
|
import MaterialParameter;
|
|
|
|
interface ILightEnv
|
|
{
|
|
float3 illuminate<B:IBRDF>(LightingParameter input, B brdf);
|
|
};
|
|
|
|
struct DirectionalLight : ILightEnv
|
|
{
|
|
float4 color;
|
|
float4 direction;
|
|
|
|
float3 illuminate<B:IBRDF>(LightingParameter params, B brdf)
|
|
{
|
|
float3 lightDir_TS = mul(params.tbn, direction.xyz);
|
|
return brdf.evaluate(params.tbn, params.viewDir_TS, -normalize(lightDir_TS), color.xyz);
|
|
}
|
|
};
|
|
|
|
struct PointLight : ILightEnv
|
|
{
|
|
float4 position_WS;
|
|
float4 colorRange;
|
|
|
|
float3 illuminate<B:IBRDF>(LightingParameter params, B brdf)
|
|
{
|
|
float3 lightDir_WS = params.position_WS - position_WS.xyz;
|
|
float3 lightDir_TS = mul(params.tbn, lightDir_WS);
|
|
float d = length(lightDir_TS);
|
|
float illuminance = max(1 - d / colorRange.w, 0);
|
|
return illuminance * brdf.evaluate(params.tbn, params.viewDir_TS, -normalize(lightDir_TS), colorRange.xyz);
|
|
}
|
|
|
|
bool insidePlane(Plane plane, float3 position_VS)
|
|
{
|
|
return dot(plane.n, position_VS) - plane.d < -colorRange.w;
|
|
}
|
|
|
|
bool insideFrustum(Frustum frustum, float3 position_VS, float minDepth, float maxDepth)
|
|
{
|
|
bool result = true;
|
|
if(position_VS.z - colorRange.w > minDepth || position_VS.z + colorRange.w < maxDepth)
|
|
{
|
|
result = false;
|
|
}
|
|
for(int i = 0; i < 4 && result; ++i)
|
|
{
|
|
if(insidePlane(frustum.sides[i], position_VS))
|
|
{
|
|
result = false;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
};
|
|
|
|
struct LightEnv
|
|
{
|
|
StructuredBuffer<DirectionalLight> directionalLights;
|
|
uint numDirectionalLights;
|
|
StructuredBuffer<PointLight> pointLights;
|
|
uint numPointLights;
|
|
};
|
|
layout(set=3)
|
|
ParameterBlock<LightEnv> pLightEnv;
|