Commit Graph
100 Commits
Author SHA1 Message Date
Dynamitos 7eedaf61ba Updating slang 2024-04-04 08:30:59 +02:00
Dynamitos 578320cf07 Fixed meshlet culling 2024-03-31 10:21:09 +02:00
Dynamitos 82baf898a6 Starting switch to bounding sphere 2024-03-29 08:49:03 +01:00
Dynamitos 05eff8ca6f Trying to fix flickering lighting 2024-03-28 09:48:55 +01:00
Dynamitos 6b197b0b56 Adding metal headers 2024-03-26 20:34:40 +01:00
Dynamitos 1ff45b5207 Apple anything is horrendous 2024-03-18 15:28:56 +01:00
Dynamitos a74def0ab0 Removing hard sync, breaking stuff again 2024-03-03 10:29:09 +01:00
Dynamitos 66b3ba59b6 More fixes 2024-02-23 12:50:40 +01:00
Dynamitos a3f5ad2841 fixing light culling 2024-02-23 08:31:21 +01:00
Dynamitos 15813ba612 Fixing basepass light culling data 2024-02-21 10:30:04 +01:00
Dynamitos 99ee991bf5 Fixed lighting 2024-02-20 22:38:35 +01:00
Dynamitos 2480529dbc Lighting is broken again 2024-02-20 21:07:17 +01:00
Dynamitos 97d96a6bc1 More light culling changes 2024-02-02 11:39:40 +01:00
Dynamitos 829c4937c0 More light culling fixes 2024-02-02 09:42:47 +01:00
Dynamitos 18d22aeb4f A bit of light culling refactor 2024-02-01 22:54:20 +01:00
Dynamitos 36aec0fa06 Removing limit for point lights 2024-02-01 17:08:13 +01:00
Dynamitos f9a89f6592 Adding basepass output dependency 2024-02-01 15:00:13 +01:00
Dynamitos e717c577d4 Changing render attachment sharing 2024-02-01 10:21:36 +01:00
Dynamitos 725e7cb67b Changing queue acquisition 2024-02-01 08:42:24 +01:00
Dynamitos d903689435 Adding object debug naming 2024-01-31 14:05:36 +01:00
Dynamitos 567c3014b1 Lightculling barrier adjustments 2024-01-31 10:11:37 +01:00
Dynamitos 5678021c9e Adding interface for renderpass layout transitions 2024-01-31 09:49:53 +01:00
Dynamitos 1bf08f696b Trying to fix weird sync issue 2024-01-26 23:19:18 +01:00
Dynamitos 09790c4cbd Adding some barriers 2024-01-26 16:26:22 +01:00
Dynamitos f1e1ce0541 Fixing debug pass 2024-01-26 09:58:01 +01:00
Dynamitos 87417f483c Runs on MacOS, tho window size is terrible 2024-01-24 23:10:33 +01:00
Dynamitos cf4a8e9d03 Fixing pipelines crashing when not providing vertex input 2024-01-20 22:24:05 +01:00
Dynamitos c99451ad10 Fixing struct initializer order 2024-01-20 19:14:19 +01:00
Dynamitos 4868fb51ac Fixing more stuff 2024-01-20 13:22:47 +01:00
Dynamitos 8dc52fa151 Trying to fix build(again) 2024-01-19 22:57:45 +01:00
Dynamitos cb6b1815ee Adding vertex input description, readding slang 2024-01-19 09:49:42 +01:00
Dynamitos 0f6dabde86 Fixing more macos things 2024-01-18 18:39:44 +01:00
Dynamitos 00672cf08e Fixing VMA improper destruction 2024-01-17 19:34:38 +01:00
Dynamitos 524f26d921 Adding VMA 2024-01-17 17:57:59 +01:00
Dynamitos 29710de146 It runs on MacOS 2024-01-17 09:37:54 +01:00
Dynamitos 876b3c98d5 Fixing warnings 2024-01-16 21:11:57 +01:00
Dynamitos 861c146b46 Replacing std::format with fmt::format 2024-01-16 19:24:49 +01:00
Dynamitos c0da7d77a1 Starting to readd Debug renderpass 2024-01-11 21:40:46 +01:00
Dynamitos f17f05433f Game interface changes 2024-01-05 21:16:36 +01:00
Dynamitos 1ff3ddf9a3 Fixing skybox 2024-01-02 16:48:03 +01:00
Dynamitos 4b58ab84be Handling window minimizing 2023-12-28 21:42:18 +01:00
Dynamitos e18254ec29 adding vertex deduplication flag to mesh import 2023-12-24 23:45:43 +01:00
Dynamitos 1ae8d68838 Fixing mesh rendering 2023-12-24 21:49:49 +01:00
Dynamitos 95dcfda1cd Fixing tree and adding unit tests 2023-12-23 18:26:54 +01:00
Dynamitos c8f99bb64d Implement Set, Refactor Map into Tree 2023-12-22 19:46:07 +01:00
Dynamitos ac1d11402e Its maybe not a race condition? 2023-12-18 13:03:03 +01:00
Dynamitos 617bb2828d Transitioning unit tests to gtest 2023-12-18 08:37:25 +01:00
Dynamitos 34e0d283e8 Adding ThreadPool (doesnt work) 2023-12-17 16:16:46 +01:00
Dynamitos c409a3acd0 Reverting normal cone introduction 2023-12-15 18:33:47 +01:00
Dynamitos e233fb9c5b Removing meshlet debugging code 2023-12-15 12:30:08 +01:00
Dynamitos b24635e848 View Frustum culling for mesh shading 2023-12-15 11:57:13 +01:00
Dynamitos 462999858f It suddenly works again? 2023-12-14 09:04:23 +01:00
Dynamitos 88004ce70f Updating slang 2023-12-12 21:45:19 +01:00
Dynamitos dc28979cfd Graceful exit 2023-12-12 11:37:00 +01:00
Dynamitos 3feb331927 Adding AABB to meshlets 2023-12-11 14:45:37 +01:00
Dynamitos eceb0f6bcc Deleting redundant submodules 2023-12-11 13:04:58 +01:00
Dynamitos a49bab9028 builds now with VCPKG and MSAA works 2023-12-10 22:27:59 +01:00
Dynamitos ff8200ab35 Adding MSAA 2023-12-04 16:36:02 +01:00
Dynamitos 34e9304a3c blinn phong shading works 2023-12-03 23:12:20 +01:00
Dynamitos 178f48120d Trying to fix shading 2023-12-03 00:29:02 +01:00
Dynamitos 6c156d3bc2 Shaders are not compiling anymore... 2023-12-02 10:55:00 +01:00
Dynamitos 1493627ceb There is a memory leak 2023-11-30 11:51:53 +01:00
Dynamitos d1475d506e frog 2023-11-27 22:50:37 +01:00
Dynamitos 54e66df4cd it works now??? 2023-11-27 21:08:27 +01:00
Dynamitos 2ad7eae60b Bit of shader refactoring 2023-11-26 12:47:48 +01:00
Dynamitos 52c7fce931 implement global index buffer 2023-11-26 11:27:39 +01:00
Dynamitos 89cee2e41a Somewhat working version 2023-11-26 09:40:48 +01:00
Dynamitos 6daaa61641 Window resizing works 2023-11-18 11:04:30 +01:00
Dynamitos ec760e8deb Adding basic keyboard input 2023-11-17 22:31:26 +01:00
Dynamitos 897eda18b0 IT WORKS 2023-11-17 18:46:37 +01:00
Dynamitos c38d659b4c Forgot to actually remove it 2023-11-17 16:55:21 +01:00
Dynamitos a36939eab8 Light culling crashes, so i remove it for now 2023-11-17 16:53:37 +01:00
Dynamitos 1b2760a4ef No more arraymap 2023-11-16 23:56:15 +01:00
Dynamitos 3dc5855d6c Memory leak, but otherwise working 2023-11-16 22:58:47 +01:00
Dynamitos 35966cb5b7 More Refactoring 2023-11-15 17:42:57 +01:00
Dynamitos f8f48352a3 More refactoring 2023-11-15 00:06:00 +01:00
Dynamitos 59d6c9d794 Idk 2023-11-13 13:48:01 +01:00
Dynamitos 9a26fd75ca Why isnt this working.... 2023-11-13 13:23:16 +01:00
Dynamitos a545426b32 Reducing startup time significantly 2023-11-13 09:07:23 +01:00
Dynamitos c1e4891456 Fixing descriptors a little 2023-11-12 14:46:22 +01:00
Dynamitos a9ac3d14a7 THERE IS SOMETHING ON SCREEN 2023-11-11 22:39:17 +01:00
Dynamitos 91555fcec3 Enabling other passes 2023-11-10 22:26:47 +01:00
Dynamitos 9871fb921d IT WORKS(somewhat) 2023-11-10 22:01:58 +01:00
Dynamitos c30619d07d Depth rendering of terrain works 2023-11-10 19:18:09 +01:00
Dynamitos effb0c6214 its running i think 2023-11-09 22:15:51 +01:00
Dynamitos 19c3e559b1 Progress i guess 2023-11-08 23:27:21 +01:00
Dynamitos ecb5050dc7 Forgetting to delete leads to memoryleaks 2023-11-07 16:55:13 +01:00
Dynamitos d35f7acddc Got a bit further 2023-11-05 11:47:22 +01:00
Dynamitos 77eb92838c compiles again 2023-11-05 10:36:01 +01:00
Dynamitos 4746c0f838 No more shared pointers 2023-11-01 23:12:30 +01:00
Dynamitos 5a9cb13e74 Mesh and Material Serializations 2023-11-01 13:38:49 +01:00
Dynamitos d53492d07b Basic meshlet generation algorithm 2023-10-31 16:16:23 +01:00
Dynamitos 1ca861459c Refactoring graphics 2023-10-26 18:37:29 +02:00
Dynamitos 28e5c9ff01 Reworking VertexData 2023-10-24 15:01:09 +02:00
Dynamitos 3823fcf0d3 More refactoring 2023-10-08 21:07:45 +02:00
Dynamitos 1b6e1a8453 Starting to refactor into mesh shading 2023-10-07 19:29:53 +02:00
Dynamitos fcc4fc12d4 Refactor ShaderBuffer 2023-08-28 21:23:13 +02:00
Dynamitos dcbce27fb2 Changing engine to shared library 2023-08-26 15:19:12 +02:00
Dynamitos 4ab924f251 Decent asset loading 2023-07-31 21:43:20 +02:00
Dynamitos 1668df467a Material loading works now 2023-07-13 21:01:20 +02:00