27 lines
870 B
C++
27 lines
870 B
C++
#pragma once
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#include "Graphics/Graphics.h"
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#include "RenderPass.h"
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namespace Seele {
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class RayTracingPass : public RenderPass {
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public:
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RayTracingPass(Gfx::PGraphics graphics, PScene scene);
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RayTracingPass(RayTracingPass&& other) = default;
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RayTracingPass& operator=(RayTracingPass&& other) = default;
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virtual void beginFrame(const Component::Camera& cam) override;
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virtual void render() override;
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virtual void endFrame() override;
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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private:
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Gfx::ODescriptorLayout paramsLayout;
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Gfx::OPipelineLayout pipelineLayout;
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Gfx::OTexture2D texture;
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Gfx::ORayGenShader rayGen;
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Gfx::OClosestHitShader closestHit;
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Gfx::OMissShader miss;
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Gfx::OShaderBuffer directionBuffer;
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Gfx::OShaderBuffer originBuffer;
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};
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} // namespace Seele
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