More ray tracing changes

This commit is contained in:
Dynamitos
2024-07-12 13:33:52 +02:00
parent a9089bd997
commit 8387ad6ffe
33 changed files with 527 additions and 292 deletions
+28
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@@ -0,0 +1,28 @@
import Common;
import RayTracingData;
import MaterialParameter;
import LightEnv;
import MATERIAL_FILE_NAME;
[shader("callable")]
void callable(inout CallablePayload payload)
{
LightingParameter lightingParams = payload.params.getLightingParameter();
MaterialParameter materialParams = payload.params.getMaterialParameter();
let brdf = Material.prepare(materialParams);
float3 result = float3(0, 0, 0);
for(int i = 0; i < pLightEnv.numDirectionalLights; ++i)
{
result += pLightEnv.directionalLights[i].illuminate(lightingParams, brdf);
}
for(uint i = 0; i < pLightEnv.numPointLights; ++i)
{
result += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
}
result += brdf.evaluateAmbient();
// gamma correction
result = result / (result + float3(1.0));
result = pow(result, float3(1.0/2.2));
payload.color = float3(0, 0, 1);
}
+6 -20
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@@ -4,12 +4,11 @@ import MaterialParameter;
import LightEnv;
import Scene;
import RayTracingData;
import MATERIAL_FILE_NAME;
// simplification: all BLAS only have 1 geometry
[shader("closesthit")]
void closesthit(inout float3 hitValue, in BuiltInTriangleIntersectionAttributes attr)
void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttributes attr)
{
const float3 barycentricCoords = float3(1.0f - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
@@ -35,23 +34,10 @@ void closesthit(inout float3 hitValue, in BuiltInTriangleIntersectionAttributes
FragmentParameter params = FragmentParameter.interpolate(f0, f1, f2, barycentricCoords);
LightingParameter lightingParams = params.getLightingParameter();
MaterialParameter materialParams = params.getMaterialParameter();
let brdf = Material.prepare(materialParams);
float3 result = float3(0, 0, 0);
for(int i = 0; i < pLightEnv.numDirectionalLights; ++i)
{
result += pLightEnv.directionalLights[i].illuminate(lightingParams, brdf);
}
for(uint i = 0; i < pLightEnv.numPointLights; ++i)
{
result += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
}
result += brdf.evaluateAmbient();
// gamma correction
result = result / (result + float3(1.0));
result = pow(result, float3(1.0/2.2));
CallablePayload callable;
callable.params = params;
hitValue = result;
CallShader(0, callable);
hitValue.color = float3(0, 1, 1) + callable.color;
}
+2 -2
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@@ -1,7 +1,7 @@
import RayTracingData;
[shader("miss")]
void main(inout float3 p)
void miss(inout RayPayload p)
{
p = float3(1, 0, 1);
p.color = float3(0, 1, 0);
}
+14 -14
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@@ -2,33 +2,33 @@ import Common;
import RayTracingData;
[shader("raygeneration")]
void main()
void raygen()
{
const float2 pixelCenter = float2(DispatchRaysIndex().xy) + float2(0.5);
const float2 inUV = pixelCenter / float2(DispatchRaysDimensions().xy);
float2 d = inUV * 2.0 - 1.0;
float4 origin = mul(pViewParams.inverseViewMatrix, float4(0, 0, 0, 1));
float4 target = mul(pViewParams.inverseProjection, float4(d.x, d.y, 1, 1));
float4 direction = mul(pViewParams.inverseViewMatrix, float4(normalize(target.xyz), 0));
float4 target = mul(pViewParams.inverseProjection, float4(d.x, d.y, 1, 1));
float4 direction = mul(pViewParams.inverseViewMatrix, float4(target.xyz, 0));
float tmin = 0.0001;
float tmax = 10000.0;
uint max_rays = 24;
float4 color = float4(0, 0, 0, 0);
float expectedDistance = -1;
float3 payload;
RayPayload payload;
RayDesc desc = {
origin.xyz,
tmin,
direction.xyz,
tmax,
};
RayDesc desc;
desc.Origin = origin.xyz;
desc.Direction = direction.xyz;
desc.TMin = tmin;
desc.TMax = tmax;
TraceRay(pRayTracingParams.scene, RAY_FLAG_FORCE_OPAQUE, 0xff, 0, 0, 0, desc, payload);
pRayTracingParams.origins[DispatchRaysIndex().x + DispatchRaysDimensions().x * DispatchRaysIndex().y] = origin.xyz;
pRayTracingParams.rayDirections[DispatchRaysIndex().x + DispatchRaysDimensions().x * DispatchRaysIndex().y] = direction.xyz;
pRayTracingParams.image[DispatchRaysIndex().xy] = float4(payload, 1.0f);
TraceRay(pRayTracingParams.scene, 0, 0xff, 0, 1, 0, desc, payload);
pRayTracingParams.image[DispatchRaysIndex().xy] = float4(payload.color, 1.0f);
}
@@ -1,7 +1,23 @@
import MaterialParameter;
struct RayTracingParams
{
RaytracingAccelerationStructure scene;
RWTexture2D<float4> image;
StructuredBuffer<uint> indexBuffer;
RWStructuredBuffer<float3> rayDirections;
RWStructuredBuffer<float3> origins;
};
layout(set=5)
ParameterBlock<RayTracingParams> pRayTracingParams;
struct CallablePayload
{
FragmentParameter params;
float3 color;
};
struct RayPayload
{
float3 color;
};
+2
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@@ -46,6 +46,7 @@ void MeshLoader::convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numP
}
void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath,
Array<PTextureAsset>& textures) {
std::cout << "Loading Textures" << std::endl;
for (uint32 i = 0; i < scene->mNumTextures; ++i) {
aiTexture* tex = scene->mTextures[i];
auto texPath = std::filesystem::path(tex->mFilename.C_Str());
@@ -75,6 +76,7 @@ void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path&
.importPath = importPath,
});
textures.add(AssetRegistry::findTexture(importPath, texPath.stem().string()));
std::cout << "Loaded " << i << "/" << scene->mNumTextures << std::endl;
}
}
+2 -2
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@@ -125,12 +125,12 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
.structSize = sizeof(ktxBasisParams),
.uastc = true,
.threadCount = std::thread::hardware_concurrency() - 2,
.uastcFlags = KTX_PACK_UASTC_LEVEL_FASTER,
.uastcFlags = KTX_PACK_UASTC_LEVEL_DEFAULT,
.uastcRDO = true,
};
KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 10));
KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 15));
char writer[100];
snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
+1
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@@ -34,6 +34,7 @@ struct Map : public Tree<K, Pair<K, V>, _KeyFun<K, Pair<K, V>>, Compare, Allocat
constexpr explicit Map(const Compare& comp, const Allocator& alloc = Allocator()) noexcept(noexcept(Allocator()))
: Super(comp, alloc) {}
constexpr explicit Map(const Allocator& alloc) noexcept(noexcept(Compare())) : Super(alloc) {}
constexpr Map(std::initializer_list<Pair<K, V>> init) : Super(init) {}
constexpr mapped_type& operator[](const key_type& key) {
auto [it, inserted] = Super::insert(Pair<K, V>(key, V()));
return it->value;
+6
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@@ -110,6 +110,12 @@ template <typename KeyType, typename NodeData, typename KeyFun, typename Compare
: alloc(alloc), root(nullptr), beginIt(nullptr), endIt(nullptr), iteratorsDirty(true), _size(0), comp(comp) {}
constexpr explicit Tree(const Allocator& alloc) noexcept(noexcept(Compare()))
: alloc(alloc), root(nullptr), beginIt(nullptr), endIt(nullptr), iteratorsDirty(true), _size(0), comp(Compare()) {}
constexpr Tree(std::initializer_list<NodeData> init)
: alloc(NodeAlloc()), root(nullptr), beginIt(nullptr), endIt(nullptr), iteratorsDirty(true), _size(0), comp(Compare()) {
for (const auto& it : init) {
insert(it);
}
}
constexpr Tree(const Tree& other) : alloc(other.alloc), root(nullptr), iteratorsDirty(true), _size(), comp(other.comp) {
for (const auto& elem : other) {
insert(elem);
+1
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@@ -76,6 +76,7 @@ class ShaderBuffer : public Buffer {
public:
ShaderBuffer(QueueFamilyMapping mapping, const ShaderBufferCreateInfo& createInfo);
virtual ~ShaderBuffer();
virtual void readContents(Array<uint8>& data) = 0;
virtual void rotateBuffer(uint64 size, bool preserveContents = false) = 0;
virtual void updateContents(const ShaderBufferCreateInfo& sourceData) = 0;
constexpr uint32 getNumElements() const { return numElements; }
+1
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@@ -103,6 +103,7 @@ class Graphics {
// Ray Tracing
virtual OBottomLevelAS createBottomLevelAccelerationStructure(const BottomLevelASCreateInfo& createInfo) = 0;
virtual OTopLevelAS createTopLevelAccelerationStructure(const TopLevelASCreateInfo& createInfo) = 0;
virtual void buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS> data) = 0;
virtual ORayGenShader createRayGenShader(const ShaderCreateInfo& createInfo) = 0;
virtual OAnyHitShader createAnyHitShader(const ShaderCreateInfo& createInfo) = 0;
+16 -4
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@@ -235,18 +235,30 @@ struct ComputePipelineCreateInfo {
Gfx::PComputeShader computeShader = nullptr;
Gfx::PPipelineLayout pipelineLayout = nullptr;
};
struct RayTracingRayGenGroup {
PRayGenShader shader;
Array<uint8> parameters;
};
struct RayTracingHitGroup {
PClosestHitShader closestHitShader;
PAnyHitShader anyHitShader;
PIntersectionShader intersectionShader;
Array<uint8> parameters;
};
struct RayTracingMissGroup {
PMissShader shader;
Array<uint8> parameters;
};
struct RayTracingCallableGroup {
PCallableShader shader;
Array<uint8> parameters;
};
struct RayTracingPipelineCreateInfo {
PPipelineLayout pipelineLayout = nullptr;
PRayGenShader rayGenShader = nullptr;
Array<RayTracingHitGroup> hitgroups;
Array<PMissShader> missShaders;
Array<PCallableShader> callableShaders;
RayTracingRayGenGroup rayGenGroup;
Array<RayTracingHitGroup> hitGroups;
Array<RayTracingMissGroup> missGroups;
Array<RayTracingCallableGroup> callableGroups;
};
struct BottomLevelASCreateInfo {
PMesh mesh;
+1
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@@ -38,4 +38,5 @@ void Mesh::load(ArchiveBuffer& buffer) {
blas = buffer.getGraphics()->createBottomLevelAccelerationStructure(Gfx::BottomLevelASCreateInfo{
.mesh = this,
});
vertexData->registerBottomLevelAccelerationStructure(blas);
}
@@ -20,15 +20,27 @@ RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPa
.binding = 2,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
});
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 3,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT,
});
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 4,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT,
});
paramsLayout->create();
pipelineLayout = graphics->createPipelineLayout("RayTracing");
pipelineLayout->addDescriptorLayout(viewParamsLayout);
pipelineLayout->addDescriptorLayout(Material::getDescriptorLayout());
pipelineLayout->addDescriptorLayout(paramsLayout);
pipelineLayout->addDescriptorLayout(scene->getLightEnvironment()->getDescriptorLayout());
pipelineLayout->addDescriptorLayout(StaticMeshVertexData::getInstance()->getVertexDataLayout());
pipelineLayout->addDescriptorLayout(StaticMeshVertexData::getInstance()->getInstanceDataLayout());
graphics->getShaderCompiler()->registerRenderPass("RayTracing", Gfx::PassConfig{
.baseLayout = pipelineLayout,
.mainFile = "ClosestHit",
.mainFile = "Callable",
.useMaterial = true,
.rayTracing = true,
});
@@ -38,7 +50,7 @@ void RayTracingPass::beginFrame(const Component::Camera& cam) { RenderPass::begi
void RayTracingPass::render() {
Gfx::ORenderCommand command = graphics->createRenderCommand("RayTracing");
Array<Gfx::RayTracingHitGroup> hitgroups;
Array<Gfx::RayTracingCallableGroup> callableGroups;
Array<Gfx::PBottomLevelAS> accelerationStructures;
Array<InstanceData> instanceData;
@@ -59,14 +71,12 @@ void RayTracingPass::render() {
for (auto& inst : matData.instances) {
for (uint32 i = 0; i < inst.instanceData.size(); ++i) {
Gfx::RayTracingHitGroup hitgroup = {
.closestHitShader = collection->closestHitShader,
.anyHitShader = nullptr,
.intersectionShader = nullptr,
Gfx::RayTracingCallableGroup callableGroup = {
.shader = collection->callableShader,
};
hitgroup.parameters.resize(sizeof(VertexData::DrawCallOffsets));
std::memcpy(hitgroup.parameters.data(), &inst.offsets, sizeof(VertexData::DrawCallOffsets));
hitgroups.add(hitgroup);
callableGroup.parameters.resize(sizeof(VertexData::DrawCallOffsets));
std::memcpy(callableGroup.parameters.data(), &inst.offsets, sizeof(VertexData::DrawCallOffsets));
callableGroups.add(callableGroup);
instanceData.add(inst.instanceData[i]);
accelerationStructures.add(inst.rayTracingData[i]);
@@ -82,44 +92,74 @@ void RayTracingPass::render() {
desc->updateAccelerationStructure(0, tlas);
desc->updateTexture(1, Gfx::PTexture2D(texture));
desc->updateBuffer(2, StaticMeshVertexData::getInstance()->getIndexBuffer());
desc->updateBuffer(3, directionBuffer);
desc->updateBuffer(4, originBuffer);
desc->writeChanges();
Gfx::PRayTracingPipeline pipeline = graphics->createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo{
.pipelineLayout = pipelineLayout,
.rayGenShader = raygen,
.hitgroups = hitgroups,
.missShaders = {miss},
.rayGenGroup = {.shader = rayGen},
.hitGroups = {{.closestHitShader = closestHit}},
.missGroups = {{.shader = miss}},
.callableGroups = callableGroups,
});
command->bindPipeline(pipeline);
StaticMeshVertexData::getInstance()->getInstanceDataSet()->writeChanges();
StaticMeshVertexData::getInstance()->getVertexDataSet()->writeChanges();
command->bindDescriptor({viewParamsSet, StaticMeshVertexData::getInstance()->getInstanceDataSet(),
StaticMeshVertexData::getInstance()->getVertexDataSet(), Material::getDescriptorSet(),
scene->getLightEnvironment()->getDescriptorSet()});
scene->getLightEnvironment()->getDescriptorSet(), desc});
command->traceRays(texture->getWidth(), texture->getHeight(), 1);
Array<Gfx::ORenderCommand> commands;
commands.add(std::move(command));
graphics->executeCommands(std::move(commands));
viewport->getOwner()->getBackBuffer()->changeLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, Gfx::SE_ACCESS_NONE,
Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
graphics->copyTexture(Gfx::PTexture2D(texture), viewport->getOwner()->getBackBuffer());
}
void RayTracingPass::endFrame() {}
void RayTracingPass::publishOutputs() {
ShaderCompilationInfo createInfo{
.name = "RayGen",
.modules = {"RayGen", "Miss"},
.entryPoints = {{"main", "RayGen"}, {"main", "Miss"}},
.rootSignature = pipelineLayout,
};
graphics->beginShaderCompilation(createInfo);
raygen = graphics->createRayGenShader({0});
miss = graphics->createMissShader({1});
texture = graphics->createTexture2D(TextureCreateInfo{
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
.width = viewport->getOwner()->getFramebufferWidth(),
.height = viewport->getOwner()->getFramebufferHeight(),
.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
});
texture->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
ShaderCompilationInfo compileInfo = {
.name = "RT",
.modules = {"RayGen", "ClosestHit", "Miss", "StaticMeshVertexData"},
.entryPoints = {{"raygen", "RayGen"}, {"closestHit", "ClosestHit"}, {"miss", "Miss"}},
.typeParameter = {{"IVertexData", "StaticMeshVertexData"}},
.defines = {{"RAY_TRACING", "1"}},
.rootSignature = pipelineLayout,
};
graphics->beginShaderCompilation(compileInfo);
rayGen = graphics->createRayGenShader({0});
closestHit = graphics->createClosestHitShader({1});
miss = graphics->createMissShader({2});
pipelineLayout->create();
directionBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = sizeof(Vector) * texture->getWidth() * texture->getHeight(),
},
.dynamic = true,
.name = "DirectionBuffer",
});
originBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = sizeof(Vector) * texture->getWidth() * texture->getHeight(),
},
.dynamic = true,
.name = "OriginBuffer",
});
}
void RayTracingPass::createRenderPass() {}
@@ -15,11 +15,13 @@ class RayTracingPass : public RenderPass {
virtual void createRenderPass() override;
private:
Gfx::PRayGenShader raygen;
Gfx::PMissShader miss;
Gfx::ODescriptorLayout paramsLayout;
Gfx::OPipelineLayout pipelineLayout;
Gfx::OTexture2D texture;
Gfx::ORayGenShader rayGen;
Gfx::OClosestHitShader closestHit;
Gfx::OMissShader miss;
Gfx::OShaderBuffer directionBuffer;
Gfx::OShaderBuffer originBuffer;
};
} // namespace Seele
+8 -8
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@@ -51,13 +51,13 @@ ShaderPermutation ShaderCompiler::getTemplate(std::string name) {
}
void ShaderCompiler::compile() {
//List<std::function<void()>> work;
List<std::function<void()>> work;
for (const auto& [name, pass] : passes) {
for (const auto& [vdName, vd] : vertexData) {
if (pass.useMaterial) {
for (const auto& [matName, mat] : materials) {
for (int y = 0; y < 2; y++) {
//work.add([=]() {
work.add([=]() {
ShaderPermutation permutation = getTemplate(name);
permutation.setPositionOnly(false);
permutation.setDepthCulling(y);
@@ -67,13 +67,13 @@ void ShaderCompiler::compile() {
layout->addDescriptorLayout(vd->getInstanceDataLayout());
permutation.setMaterial(mat->getName());
createShaders(permutation, std::move(layout));
//});
});
}
}
} else {
for (int x = 0; x < 2; x++) {
for (int y = 0; y < 2; y++) {
//work.add([=]() {
work.add([=]() {
ShaderPermutation permutation = getTemplate(name);
permutation.setPositionOnly(x);
permutation.setDepthCulling(y);
@@ -82,13 +82,13 @@ void ShaderCompiler::compile() {
layout->addDescriptorLayout(vd->getVertexDataLayout());
layout->addDescriptorLayout(vd->getInstanceDataLayout());
createShaders(permutation, std::move(layout));
//});
});
}
}
}
}
}
//getThreadPool().runAndWait(std::move(work));
getThreadPool().runAndWait(std::move(work));
}
void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipelineLayout layout) {
@@ -129,7 +129,7 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
createInfo.modules.add(permutation.vertexMeshFile);
} else if (permutation.rayTracing) {
createInfo.defines["RAY_TRACING"] = "1";
createInfo.entryPoints.add({"closesthit", permutation.vertexMeshFile});
createInfo.entryPoints = {{"callable", "Callable"}};
createInfo.modules.add(permutation.vertexMeshFile);
} else {
createInfo.entryPoints.add({"vertexMain", permutation.vertexMeshFile});
@@ -148,7 +148,7 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
}
collection.meshShader = graphics->createMeshShader({shaderIndex++});
} else if (permutation.rayTracing) {
collection.closestHitShader = graphics->createClosestHitShader({shaderIndex++});
collection.callableShader = graphics->createCallableShader({shaderIndex++});
} else {
collection.vertexShader = graphics->createVertexShader({shaderIndex++});
}
+1 -1
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@@ -154,7 +154,7 @@ struct ShaderCollection {
OTaskShader taskShader;
OMeshShader meshShader;
OFragmentShader fragmentShader;
OClosestHitShader closestHitShader;
OCallableShader callableShader;
};
struct PassConfig {
+1 -4
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@@ -293,6 +293,7 @@ void VertexData::commitMeshes() {
.dynamic = false,
.name = "PrimitiveIndicesBuffer",
});
graphics->buildBottomLevelAccelerationStructures(std::move(dataToBuild));
}
MeshId VertexData::allocateVertexData(uint64 numVertices) {
@@ -309,10 +310,6 @@ MeshId VertexData::allocateVertexData(uint64 numVertices) {
return res;
}
uint64 VertexData::getMeshOffset(MeshId id) { return meshOffsets[id]; }
uint64 VertexData::getMeshVertexCount(MeshId id) { return meshVertexCounts[id]; }
List<VertexData*> vertexDataList;
List<VertexData*> VertexData::getList() { return vertexDataList; }
+5 -3
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@@ -56,8 +56,8 @@ class VertexData {
void loadMesh(MeshId id, Array<uint32> indices, Array<Meshlet> meshlets);
void commitMeshes();
MeshId allocateVertexData(uint64 numVertices);
uint64 getMeshOffset(MeshId id);
uint64 getMeshVertexCount(MeshId id);
uint64 getMeshOffset(MeshId id) const { return meshOffsets[id]; }
uint64 getMeshVertexCount(MeshId id) { return meshVertexCounts[id]; }
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) = 0;
virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer) = 0;
virtual void bindBuffers(Gfx::PRenderCommand command) = 0;
@@ -72,7 +72,8 @@ class VertexData {
const Array<MaterialData>& getMaterialData() const { return materialData; }
const Array<TransparentDraw>& getTransparentData() const { return transparentData; }
const Array<Gfx::PBottomLevelAS>& getRayTracingData() const { return rayTracingScene; }
const MeshData& getMeshData(MeshId id) { return meshData[id]; }
const MeshData& getMeshData(MeshId id) const { return meshData[id]; }
void registerBottomLevelAccelerationStructure(Gfx::PBottomLevelAS blas) { dataToBuild.add(blas); }
uint64 getIndicesOffset(uint32 meshletIndex) { return meshlets[meshletIndex].indicesOffset; }
uint64 getNumInstances() const { return instanceData.size(); }
static List<VertexData*> getList();
@@ -138,6 +139,7 @@ class VertexData {
Gfx::OShaderBuffer cullingOffsetBuffer;
// for legacy pipeline
Gfx::OIndexBuffer indexBuffer;
Array<Gfx::PBottomLevelAS> dataToBuild;
// Material data
Array<InstanceData> instanceData;
Gfx::OShaderBuffer instanceBuffer;
+7 -3
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@@ -237,8 +237,7 @@ void Buffer::createBuffer(uint64 size, uint32 destIndex) {
.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
};
buffers[destIndex] = new BufferAllocation(graphics, name, info, allocInfo, initialOwner);
if (createCleared)
{
if (createCleared) {
PCommand command = graphics->getQueueCommands(initialOwner)->getCommands();
vkCmdFillBuffer(command->getHandle(), buffers[destIndex]->buffer, 0, VK_WHOLE_SIZE, clearValue);
pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
@@ -351,6 +350,11 @@ ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& cre
ShaderBuffer::~ShaderBuffer() {}
void ShaderBuffer::readContents(Array<uint8>& data) {
data.resize(getSize());
getAlloc()->readContents(0, data.size(), data.data());
}
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
if (createInfo.sourceData.data == nullptr) {
return;
@@ -407,7 +411,7 @@ IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& create
: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo),
Vulkan::Buffer(graphics, createInfo.sourceData.size,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
createInfo.sourceData.owner, false, createInfo.name) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
+1
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@@ -109,6 +109,7 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
public:
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& sourceData);
virtual ~ShaderBuffer();
virtual void readContents(Array<uint8>& data) override;
virtual void updateContents(const ShaderBufferCreateInfo& createInfo) override;
virtual void rotateBuffer(uint64 size, bool preserveContents = false) override;
+7 -5
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@@ -74,7 +74,6 @@ void Command::endRenderPass() {
}
void Command::executeCommands(Array<Gfx::ORenderCommand> commands) {
assert(state == State::RenderPass);
if (commands.size() == 0) {
// std::cout << "No commands provided" << std::endl;
return;
@@ -253,8 +252,9 @@ void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint
VkDescriptorSet setHandle = descriptor->getHandle();
Gfx::PPipelineLayout layout = pipeline != nullptr ? pipeline->getPipelineLayout() : rtPipeline->getPipelineLayout();
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(), layout->findParameter(descriptorSet->getName()),
1, &setHandle, dynamicOffsets.size(), dynamicOffsets.data());
vkCmdBindDescriptorSets(handle, pipeline != nullptr ? VK_PIPELINE_BIND_POINT_GRAPHICS : VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR,
pipeline->getLayout(), layout->findParameter(descriptorSet->getName()), 1, &setHandle, dynamicOffsets.size(),
dynamicOffsets.data());
}
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) {
@@ -279,7 +279,8 @@ void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorS
}
sets[layout->findParameter(descriptorSet->getName())] = descriptorSet->getHandle();
}
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(), 0, (uint32)descriptorSets.size(), sets,
vkCmdBindDescriptorSets(handle, pipeline != nullptr ? VK_PIPELINE_BIND_POINT_GRAPHICS : VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR,
pipeline != nullptr ? pipeline->getLayout() : rtPipeline->getLayout(), 0, (uint32)descriptorSets.size(), sets,
dynamicOffsets.size(), dynamicOffsets.data());
delete[] sets;
}
@@ -334,7 +335,8 @@ void RenderCommand::traceRays(uint32 width, uint32 height, uint32 depth) {
VkStridedDeviceAddressRegionKHR rayGenRef = rtPipeline->getRayGenRegion();
VkStridedDeviceAddressRegionKHR hitRef = rtPipeline->getHitRegion();
VkStridedDeviceAddressRegionKHR missRef = rtPipeline->getMissRegion();
vkCmdTraceRaysKHR(handle, &rayGenRef, &missRef, &hitRef, nullptr, width, height, depth);
VkStridedDeviceAddressRegionKHR callableRef = rtPipeline->getCallableRegion();
vkCmdTraceRaysKHR(handle, &rayGenRef, &missRef, &hitRef, &callableRef, width, height, depth);
}
ComputeCommand::ComputeCommand(PGraphics graphics, VkCommandPool cmdPool) : graphics(graphics), owner(cmdPool) {
+1 -2
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@@ -453,12 +453,11 @@ void DescriptorSet::updateSamplerArray(uint32_t binding, Array<Gfx::PSampler> sa
void DescriptorSet::updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as) {
auto tlas = as.cast<TopLevelAS>();
auto handle = tlas->getHandle();
accelerationInfos.add(VkWriteDescriptorSetAccelerationStructureKHR{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
.pNext = nullptr,
.accelerationStructureCount = 1,
.pAccelerationStructures = &handle,
.pAccelerationStructures = &tlas->handle,
});
writeDescriptors.add(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+162 -6
View File
@@ -8,6 +8,8 @@
#include "Graphics/Enums.h"
#include "Graphics/Graphics.h"
#include "Graphics/Initializer.h"
#include "Graphics/StaticMeshVertexData.h"
#include "Graphics/slang-compile.h"
#include "PipelineCache.h"
#include "Query.h"
#include "RayTracing.h"
@@ -15,7 +17,6 @@
#include "Shader.h"
#include "Window.h"
#include <GLFW/glfw3.h>
#include "Graphics/slang-compile.h"
#include <cstring>
#include <vulkan/vulkan_core.h>
@@ -91,7 +92,6 @@ void vkCmdTraceRaysKHR(VkCommandBuffer commandBuffer, const VkStridedDeviceAddre
width, height, depth);
}
Graphics::Graphics() : instance(VK_NULL_HANDLE), handle(VK_NULL_HANDLE), physicalDevice(VK_NULL_HANDLE), callback(VK_NULL_HANDLE) {}
Graphics::~Graphics() {
@@ -189,7 +189,9 @@ Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name) { ret
Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name) { return getComputeCommands()->createComputeCommand(name); }
void Graphics::beginShaderCompilation(const ShaderCompilationInfo& createInfo) { beginCompilation(createInfo, SLANG_SPIRV, createInfo.rootSignature); }
void Graphics::beginShaderCompilation(const ShaderCompilationInfo& createInfo) {
beginCompilation(createInfo, SLANG_SPIRV, createInfo.rootSignature);
}
Gfx::OVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo) {
OVertexShader shader = new VertexShader(this);
@@ -319,6 +321,13 @@ void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) {
void Graphics::copyTexture(Gfx::PTexture source, Gfx::PTexture destination) {
PTextureBase src = source.cast<TextureBase>();
PTextureBase dst = destination.cast<TextureBase>();
Gfx::SeImageLayout srcLayout = src->getLayout();
Gfx::SeImageLayout dstLayout = dst->getLayout();
src->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
Gfx::SE_ACCESS_TRANSFER_READ_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
dst->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, Gfx::SE_ACCESS_MEMORY_WRITE_BIT | Gfx::SE_ACCESS_MEMORY_READ_BIT,
Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
VkImageBlit blit = {
.srcSubresource =
{
@@ -349,6 +358,12 @@ void Graphics::copyTexture(Gfx::PTexture source, Gfx::PTexture destination) {
vkCmdBlitImage(command->getHandle(), src->getImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst->getImage(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit,
src->getAspect() & VK_IMAGE_ASPECT_DEPTH_BIT ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
src->changeLayout(srcLayout, Gfx::SE_ACCESS_TRANSFER_READ_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_MEMORY_READ_BIT | Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
dst->changeLayout(dstLayout, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_MEMORY_READ_BIT | Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
}
Gfx::OBottomLevelAS Graphics::createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) {
@@ -359,6 +374,148 @@ Gfx::OTopLevelAS Graphics::createTopLevelAccelerationStructure(const Gfx::TopLev
return new TopLevelAS(this, createInfo);
}
void Graphics::buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS> data) {
Gfx::PShaderBuffer positionBuffer = StaticMeshVertexData::getInstance()->getPositionBuffer();
Gfx::PIndexBuffer indexBuffer = StaticMeshVertexData::getInstance()->getIndexBuffer();
VkBufferCreateInfo transformBufferInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = sizeof(VkTransformMatrixKHR) * data.size(),
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
};
VmaAllocationCreateInfo transformAllocInfo = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
Array<VkTransformMatrixKHR> matrices;
for (const auto gfxBlas : data) {
const auto blas = gfxBlas.cast<BottomLevelAS>();
matrices.add(blas->getTransform());
}
OBufferAllocation transformBuffer =
new BufferAllocation(this, "TransformBuffer", transformBufferInfo, transformAllocInfo, Gfx::QueueType::GRAPHICS);
transformBuffer->updateContents(0, sizeof(VkTransformMatrixKHR) * matrices.size(), matrices.data());
Array<VkAccelerationStructureGeometryKHR> geometries(data.size());
Array<VkAccelerationStructureBuildGeometryInfoKHR> buildGeometries(data.size());
Array<VkAccelerationStructureBuildSizesInfoKHR> buildSizes(data.size());
Array<OBufferAllocation> scratchBuffers(data.size());
Array<VkAccelerationStructureBuildRangeInfoKHR> buildRanges(data.size());
Array<VkAccelerationStructureBuildRangeInfoKHR*> buildRangePointers(data.size());
for (uint32 i = 0; i < data.size(); ++i) {
auto blas = data[i].cast<BottomLevelAS>();
VkDeviceOrHostAddressConstKHR vertexDataAddress = {
.deviceAddress = positionBuffer.cast<ShaderBuffer>()->getDeviceAddress() + blas->getVertexOffset(),
};
VkDeviceOrHostAddressConstKHR indexDataAddress = {
.deviceAddress = indexBuffer.cast<IndexBuffer>()->getDeviceAddress() + blas->getIndexOffset(),
};
VkDeviceOrHostAddressConstKHR transformDataAddress = {
.deviceAddress = transformBuffer->deviceAddress + i * sizeof(VkTransformMatrixKHR),
};
geometries[i] = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
.pNext = nullptr,
.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
.geometry =
{
.triangles =
{
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR,
.pNext = nullptr,
.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT,
.vertexData = vertexDataAddress,
.vertexStride = sizeof(Vector4),
.maxVertex = static_cast<uint32_t>(blas->getVertexCount()),
.indexType = VK_INDEX_TYPE_UINT32,
.indexData = indexDataAddress,
.transformData = transformDataAddress,
},
},
.flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
};
buildGeometries[i] = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
.pNext = nullptr,
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
.geometryCount = 1,
.pGeometries = &geometries[i],
};
buildSizes[i] = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
.pNext = nullptr,
};
const uint32 primitiveCount = blas->getPrimitiveCount();
vkGetAccelerationStructureBuildSizesKHR(handle, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildGeometries[i],
&primitiveCount, &buildSizes[i]);
VkBufferCreateInfo bufferInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = buildSizes[i].accelerationStructureSize,
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
};
VmaAllocationCreateInfo bufferAllocInfo = {
.usage = VMA_MEMORY_USAGE_AUTO,
};
blas->buffer = new BufferAllocation(this, "BLAS", bufferInfo, bufferAllocInfo, Gfx::QueueType::GRAPHICS);
VkAccelerationStructureCreateInfoKHR blasInfo = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
.pNext = nullptr,
.createFlags = 0,
.buffer = blas->buffer->buffer,
.offset = 0,
.size = buildSizes[i].accelerationStructureSize,
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
};
VK_CHECK(vkCreateAccelerationStructureKHR(handle, &blasInfo, nullptr, &blas->handle));
VkBufferCreateInfo scratchInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = buildSizes[i].buildScratchSize,
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
};
VmaAllocationCreateInfo scratchAllocInfo = {
.usage = VMA_MEMORY_USAGE_AUTO,
};
scratchBuffers[i] = new BufferAllocation(this, "ScratchBuffer", scratchInfo, scratchAllocInfo, Gfx::QueueType::GRAPHICS,
accelerationProperties.minAccelerationStructureScratchOffsetAlignment);
buildGeometries[i].dstAccelerationStructure = blas->handle;
buildGeometries[i].scratchData.deviceAddress = scratchBuffers[i]->deviceAddress;
buildRanges[i] = VkAccelerationStructureBuildRangeInfoKHR{
.primitiveCount = primitiveCount,
.primitiveOffset = 0,
.firstVertex = 0,
.transformOffset = 0,
};
buildRangePointers[i] = &buildRanges[i];
}
PCommand cmd = graphicsCommands->getCommands();
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), buildGeometries.size(), buildGeometries.data(), buildRangePointers.data());
transformBuffer->bind();
cmd->bindResource(PBufferAllocation(transformBuffer));
destructionManager->queueResourceForDestruction(std::move(transformBuffer));
for (auto& scratchAlloc : scratchBuffers) {
scratchAlloc->bind();
cmd->bindResource(PBufferAllocation(scratchAlloc));
destructionManager->queueResourceForDestruction(std::move(scratchAlloc));
}
}
Gfx::ORayGenShader Graphics::createRayGenShader(const ShaderCreateInfo& createInfo) {
ORayGenShader shader = new RayGenShader(this);
shader->create(createInfo);
@@ -499,7 +656,7 @@ void Graphics::setupDebugCallback() {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
.pNext = nullptr,
.flags = 0,
.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT,
.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT,
.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT,
.pfnUserCallback = &debugCallback,
@@ -583,10 +740,8 @@ void Graphics::pickPhysicalDevice() {
.pNext = &features12,
.features =
{
.geometryShader = true,
.fillModeNonSolid = true,
.wideLines = true,
.occlusionQueryPrecise = true,
.pipelineStatisticsQuery = true,
.fragmentStoresAndAtomics = true,
.shaderInt64 = true,
@@ -727,4 +882,5 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
createRayTracingPipelines = (PFN_vkCreateRayTracingPipelinesKHR)vkGetDeviceProcAddr(handle, "vkCreateRayTracingPipelinesKHR");
getRayTracingShaderGroupHandles =
(PFN_vkGetRayTracingShaderGroupHandlesKHR)vkGetDeviceProcAddr(handle, "vkGetRayTracingShaderGroupHandlesKHR");
cmdTraceRays = (PFN_vkCmdTraceRaysKHR)vkGetDeviceProcAddr(handle, "vkCmdTraceRaysKHR");
}
+1
View File
@@ -81,6 +81,7 @@ class Graphics : public Gfx::Graphics {
// Ray Tracing
virtual Gfx::OBottomLevelAS createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) override;
virtual Gfx::OTopLevelAS createTopLevelAccelerationStructure(const Gfx::TopLevelASCreateInfo& createInfo) override;
virtual void buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS> data) override;
virtual Gfx::ORayGenShader createRayGenShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OAnyHitShader createAnyHitShader(const ShaderCreateInfo& createInfo) override;
+78 -26
View File
@@ -470,14 +470,14 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
Array<VkPipelineShaderStageCreateInfo> shaderStages;
Array<VkRayTracingShaderGroupCreateInfoKHR> shaderGroups;
{
auto rayGen = createInfo.rayGenShader.cast<RayGenShader>();
auto rayGen = createInfo.rayGenGroup.shader.cast<RayGenShader>();
shaderStages.add(VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
.module = rayGen->getModuleHandle(),
.pName = rayGen->getEntryPointName(),
.pName = "main",
});
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
@@ -490,7 +490,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
});
}
{
for (auto hitgroup : createInfo.hitgroups) {
for (auto hitgroup : createInfo.hitGroups) {
auto hit = hitgroup.closestHitShader.cast<ClosestHitShader>();
shaderStages.add(VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
@@ -498,8 +498,9 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
.flags = 0,
.stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
.module = hit->getModuleHandle(),
.pName = hit->getEntryPointName(),
.pName = "main",
});
uint32 hitIndex = static_cast<uint32>(shaderStages.size() - 1);
uint32 anyHitIndex = VK_SHADER_UNUSED_KHR;
uint32 intersectionIndex = VK_SHADER_UNUSED_KHR;
if (hitgroup.anyHitShader != nullptr) {
@@ -509,8 +510,8 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
.module = hit->getModuleHandle(),
.pName = hit->getEntryPointName(),
.module = anyHit->getModuleHandle(),
.pName = "main",
});
}
if (hitgroup.intersectionShader != nullptr) {
@@ -529,15 +530,15 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
.pNext = nullptr,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
.generalShader = VK_SHADER_UNUSED_KHR,
.closestHitShader = static_cast<uint32>(shaderStages.size() - 1),
.closestHitShader = hitIndex,
.anyHitShader = anyHitIndex,
.intersectionShader = intersectionIndex,
});
}
}
{
for (auto gfxMiss : createInfo.missShaders) {
auto miss = gfxMiss.cast<MissShader>();
for (auto gfxMiss : createInfo.missGroups) {
auto miss = gfxMiss.shader.cast<MissShader>();
shaderStages.add(VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
@@ -558,15 +559,15 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
}
}
{
for (auto gfxCallable : createInfo.callableShaders) {
auto miss = gfxCallable.cast<CallableShader>();
for (auto gfxCallable : createInfo.callableGroups) {
auto call = gfxCallable.shader.cast<CallableShader>();
shaderStages.add(VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_CALLABLE_BIT_KHR,
.module = miss->getModuleHandle(),
.pName = miss->getEntryPointName(),
.module = call->getModuleHandle(),
.pName = call->getEntryPointName(),
});
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
@@ -604,26 +605,51 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
vkGetRayTracingShaderGroupHandlesKHR(graphics->getDevice(), pipelineHandle, 0, shaderGroups.size(), sbtSize, sbt.data());
uint32 rayGenSize = align<uint32>(handleSize + createInfo.rayGenGroup.parameters.size(), handleAlignment);
Array<uint8> rayGenSbt(handleSizeAligned);
std::memcpy(rayGenSbt.data(), sbt.data(), handleSize);
std::memcpy(rayGenSbt.data() + handleSize, createInfo.rayGenGroup.parameters.data(), createInfo.rayGenGroup.parameters.size());
uint64 sbtOffset = handleSizeAligned;
uint32 maxParamSize = 0;
for (auto& hitgroup : createInfo.hitgroups) {
for (auto& hitgroup : createInfo.hitGroups) {
maxParamSize = std::max<uint32>(maxParamSize, hitgroup.parameters.size());
}
uint64 hitStride = align(handleSize + maxParamSize, handleAlignment);
Array<uint8> hitSbt(hitStride * createInfo.hitgroups.size());
for (uint64 i = 0; i < createInfo.hitgroups.size(); ++i) {
Array<uint8> hitSbt(hitStride * createInfo.hitGroups.size());
for (uint64 i = 0; i < createInfo.hitGroups.size(); ++i) {
std::memcpy(hitSbt.data() + i * hitStride, sbt.data() + sbtOffset, handleSize);
std::memcpy(hitSbt.data() + i * hitStride + handleSize, createInfo.hitgroups[i].parameters.data(),
createInfo.hitgroups[i].parameters.size());
std::memcpy(hitSbt.data() + i * hitStride + handleSize, createInfo.hitGroups[i].parameters.data(),
createInfo.hitGroups[i].parameters.size());
sbtOffset += handleSizeAligned;
}
maxParamSize = 0;
for (auto& missGroup : createInfo.missGroups) {
maxParamSize = std::max<uint32>(maxParamSize, missGroup.parameters.size());
}
uint64 missStride = align(handleSize + maxParamSize, handleAlignment);
Array<uint8> missSbt(missStride * createInfo.missGroups.size());
for (uint64 i = 0; i < createInfo.missGroups.size(); ++i) {
std::memcpy(missSbt.data() + i * missStride, sbt.data() + sbtOffset, handleSize);
std::memcpy(missSbt.data() + i * missStride + handleSize, createInfo.missGroups[i].parameters.data(),
createInfo.missGroups[i].parameters.size());
sbtOffset += handleSizeAligned;
}
Array<uint8> missSbt(handleSizeAligned);
std::memcpy(missSbt.data(), sbt.data() + sbtOffset, handleSize);
maxParamSize = 0;
for (auto& callableGroup : createInfo.callableGroups) {
maxParamSize = std::max<uint32>(maxParamSize, callableGroup.parameters.size());
}
uint64 callableStride = align(handleSize + maxParamSize, handleAlignment);
Array<uint8> callableSbt(callableStride * createInfo.callableGroups.size());
for (uint64 i = 0; i < createInfo.callableGroups.size(); ++i) {
std::memcpy(callableSbt.data() + i * callableStride, sbt.data() + sbtOffset, handleSize);
std::memcpy(callableSbt.data() + i * callableStride + handleSize, createInfo.callableGroups[i].parameters.data(),
createInfo.callableGroups[i].parameters.size());
sbtOffset += handleSizeAligned;
}
OBufferAllocation rayGenBuffer =
new BufferAllocation(graphics, "RayGenSBT",
@@ -633,13 +659,15 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
.flags = 0,
.size = rayGenSbt.size(),
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
rayGenBuffer->updateContents(0, rayGenSbt.size(), rayGenSbt.data());
rayGenBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
OBufferAllocation hitBuffer =
new BufferAllocation(graphics, "HitSBT",
@@ -649,13 +677,15 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
.flags = 0,
.size = hitSbt.size(),
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
hitBuffer->updateContents(0, hitSbt.size(), hitSbt.data());
hitBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
OBufferAllocation missBuffer =
new BufferAllocation(graphics, "MissSBT",
@@ -665,17 +695,39 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
.flags = 0,
.size = missSbt.size(),
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
missBuffer->updateContents(0, missSbt.size(), missSbt.data());
missBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
OBufferAllocation callableBuffer =
new BufferAllocation(graphics, "CallableSBT",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = callableSbt.size(),
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
callableBuffer->updateContents(0, callableSbt.size(), callableSbt.data());
callableBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
ORayTracingPipeline pipeline =
new RayTracingPipeline(graphics, pipelineHandle, std::move(rayGenBuffer), handleSizeAligned, std::move(hitBuffer), hitStride,
std::move(missBuffer), handleSizeAligned, createInfo.pipelineLayout);
new RayTracingPipeline(graphics, pipelineHandle, std::move(rayGenBuffer), rayGenSize, std::move(hitBuffer), hitStride,
std::move(missBuffer), missStride, std::move(callableBuffer), callableStride, createInfo.pipelineLayout);
PRayTracingPipeline handle = pipeline;
rayTracingPipelines[hash] = std::move(pipeline);
return handle;
+49 -155
View File
@@ -14,146 +14,25 @@ using namespace Seele::Vulkan;
BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateInfo& createInfo)
: graphics(graphics), material(createInfo.mesh->referencedMaterial->getHandle()) {
matrix = {
// createInfo.mesh->transform[0][0], createInfo.mesh->transform[0][1], createInfo.mesh->transform[0][2],
// createInfo.mesh->transform[0][3], createInfo.mesh->transform[1][0], createInfo.mesh->transform[1][1],
// createInfo.mesh->transform[1][2], createInfo.mesh->transform[1][3], createInfo.mesh->transform[2][0],
// createInfo.mesh->transform[2][1], createInfo.mesh->transform[2][2], createInfo.mesh->transform[2][3],
1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
};
VertexData* vertexData = createInfo.mesh->vertexData;
MeshData meshData = vertexData->getMeshData(createInfo.mesh->id);
Gfx::PShaderBuffer positionBuffer = vertexData->getPositionBuffer();
Gfx::PIndexBuffer indexBuffer = vertexData->getIndexBuffer();
VkTransformMatrixKHR matrix = {
createInfo.mesh->transform[0][0], createInfo.mesh->transform[1][0], createInfo.mesh->transform[2][0],
createInfo.mesh->transform[3][0], createInfo.mesh->transform[0][1], createInfo.mesh->transform[1][1],
createInfo.mesh->transform[2][1], createInfo.mesh->transform[3][1], createInfo.mesh->transform[0][2],
createInfo.mesh->transform[1][2], createInfo.mesh->transform[2][2], createInfo.mesh->transform[3][2],
};
VkBufferCreateInfo transformBufferInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = sizeof(VkTransformMatrixKHR),
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
};
VmaAllocationCreateInfo transformAllocInfo = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
OBufferAllocation transformBuffer =
new BufferAllocation(graphics, "TransformBuffer", transformBufferInfo, transformAllocInfo, Gfx::QueueType::GRAPHICS);
transformBuffer->updateContents(0, sizeof(VkTransformMatrixKHR), &matrix);
vertexOffset = vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector4);
indexOffset = meshData.firstIndex * sizeof(uint32);
primitiveCount = meshData.numIndices / 3;
VkDeviceOrHostAddressConstKHR vertexDataAddress = {
.deviceAddress =
positionBuffer.cast<ShaderBuffer>()->getDeviceAddress() + vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector4),
};
VkDeviceOrHostAddressConstKHR indexDataAddress = {
.deviceAddress = indexBuffer.cast<IndexBuffer>()->getDeviceAddress() + meshData.firstIndex * sizeof(uint32),
};
VkDeviceOrHostAddressConstKHR transformDataAddress = {
.deviceAddress = transformBuffer->deviceAddress,
};
VkAccelerationStructureGeometryKHR geometry = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
.pNext = nullptr,
.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
.geometry =
{
.triangles =
{
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR,
.pNext = nullptr,
.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT,
.vertexData = vertexDataAddress,
.vertexStride = sizeof(Vector),
.maxVertex = static_cast<uint32_t>(createInfo.mesh->vertexCount),
.indexType = VK_INDEX_TYPE_UINT32,
.indexData = indexDataAddress,
.transformData = transformDataAddress,
},
},
.flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
};
VkAccelerationStructureBuildGeometryInfoKHR structureBuildGeometry = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
.pNext = nullptr,
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
.geometryCount = 1,
.pGeometries = &geometry,
};
const uint32 primitiveCount = meshData.numIndices / 3;
VkAccelerationStructureBuildSizesInfoKHR buildSizesInfo = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
.pNext = nullptr,
};
vkGetAccelerationStructureBuildSizesKHR(graphics->getDevice(), VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &structureBuildGeometry,
&primitiveCount, &buildSizesInfo);
VkBufferCreateInfo bufferInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = buildSizesInfo.accelerationStructureSize,
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
};
VmaAllocationCreateInfo bufferAllocInfo = {
.usage = VMA_MEMORY_USAGE_AUTO,
};
buffer = new BufferAllocation(graphics, "BLAS", bufferInfo, bufferAllocInfo, Gfx::QueueType::GRAPHICS);
VkAccelerationStructureCreateInfoKHR blasInfo = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
.pNext = nullptr,
.createFlags = 0,
.buffer = buffer->buffer,
.offset = 0,
.size = buildSizesInfo.accelerationStructureSize,
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
};
VK_CHECK(vkCreateAccelerationStructureKHR(graphics->getDevice(), &blasInfo, nullptr, &handle));
VkBufferCreateInfo scratchInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = buildSizesInfo.buildScratchSize,
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
};
VmaAllocationCreateInfo scratchAllocInfo = {
.usage = VMA_MEMORY_USAGE_AUTO,
};
OBufferAllocation scratchAlloc =
new BufferAllocation(graphics, "ScratchBuffer", scratchInfo, scratchAllocInfo, Gfx::QueueType::GRAPHICS,
graphics->getAccelerationProperties().minAccelerationStructureScratchOffsetAlignment);
structureBuildGeometry.dstAccelerationStructure = handle;
structureBuildGeometry.scratchData.deviceAddress = scratchAlloc->deviceAddress;
VkAccelerationStructureBuildRangeInfoKHR buildRangeInfo = {
.primitiveCount = primitiveCount,
.primitiveOffset = 0,
.firstVertex = 0,
.transformOffset = 0,
};
Array<VkAccelerationStructureBuildRangeInfoKHR*> ranges = {&buildRangeInfo};
PCommand cmd = graphics->getGraphicsCommands()->getCommands();
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &structureBuildGeometry, ranges.data());
scratchAlloc->bind();
buffer->bind();
transformBuffer->bind();
cmd->bindResource(PBufferAllocation(transformBuffer));
cmd->bindResource(PBufferAllocation(buffer));
cmd->bindResource(PBufferAllocation(scratchAlloc));
graphics->getDestructionManager()->queueResourceForDestruction(std::move(transformBuffer));
graphics->getDestructionManager()->queueResourceForDestruction(std::move(scratchAlloc));
// todo: compact
}
BottomLevelAS::~BottomLevelAS() { graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffer)); }
TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo) {
TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo) : graphics(graphics) {
Array<VkAccelerationStructureInstanceKHR> instances(createInfo.instances.size());
for (uint32 i = 0; i < instances.size(); ++i) {
auto blas = createInfo.bottomLevelStructures[i].cast<BottomLevelAS>();
@@ -174,28 +53,28 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
createInfo.instances[i].transformMatrix[2][2],
createInfo.instances[i].transformMatrix[3][2],
},
.instanceCustomIndex = i,
.instanceCustomIndex = 0,
.mask = 0xff,
.instanceShaderBindingTableRecordOffset = i,
.instanceShaderBindingTableRecordOffset = 0,
.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR,
.accelerationStructureReference = blas->getDeviceAddress(),
};
}
instanceAllocation = new BufferAllocation(
graphics, "ASInstances",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = sizeof(VkAccelerationStructureInstanceKHR) * instances.size(),
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
instanceAllocation = new BufferAllocation(graphics, "ASInstances",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = sizeof(VkAccelerationStructureInstanceKHR) * instances.size(),
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
instanceAllocation->updateContents(0, sizeof(VkAccelerationStructureInstanceKHR) * instances.size(), instances.data());
VkDeviceOrHostAddressConstKHR instanceDeviceAddress = {
.deviceAddress = instanceAllocation->deviceAddress,
};
@@ -203,7 +82,7 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
VkAccelerationStructureGeometryKHR geometry = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
.pNext = nullptr,
.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR,
.geometry = {.instances =
{
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR,
@@ -216,7 +95,7 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
VkAccelerationStructureBuildGeometryInfoKHR structureBuildGeometry = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
.pNext = nullptr,
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
.geometryCount = 1,
.pGeometries = &geometry,
@@ -294,18 +173,33 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
auto cmd = graphics->getGraphicsCommands()->getCommands();
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &buildGeometry, buildRangeInfos);
scratchBuffer->bind();
cmd->bindResource(PBufferAllocation(scratchBuffer));
graphics->getDestructionManager()->queueResourceForDestruction(std::move(scratchBuffer));
buffer->bind();
cmd->bindResource(PBufferAllocation(buffer));
instanceAllocation->bind();
cmd->bindResource(PBufferAllocation(instanceAllocation));
}
TopLevelAS::~TopLevelAS() {}
TopLevelAS::~TopLevelAS() {
graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffer));
graphics->getDestructionManager()->queueResourceForDestruction(std::move(instanceAllocation));
}
RayTracingPipeline::RayTracingPipeline(PGraphics graphics, VkPipeline handle, OBufferAllocation rayGen, uint64 rayGenStride,
OBufferAllocation hit, uint64 hitStride, OBufferAllocation miss, uint64 missStride,
Gfx::PPipelineLayout layout)
OBufferAllocation callable, uint64 callableStride, Gfx::PPipelineLayout layout)
: Gfx::RayTracingPipeline(layout), graphics(graphics), pipeline(handle), rayGen(std::move(rayGen)), rayGenStride(rayGenStride),
hit(std::move(hit)), hitStride(hitStride), miss(std::move(miss)), missStride(missStride) {}
hit(std::move(hit)), hitStride(hitStride), miss(std::move(miss)), missStride(missStride), callable(std::move(callable)),
callableStride(callableStride) {}
RayTracingPipeline::~RayTracingPipeline() {}
RayTracingPipeline::~RayTracingPipeline() {
graphics->getDestructionManager()->queueResourceForDestruction(std::move(rayGen));
graphics->getDestructionManager()->queueResourceForDestruction(std::move(hit));
graphics->getDestructionManager()->queueResourceForDestruction(std::move(miss));
graphics->getDestructionManager()->queueResourceForDestruction(std::move(callable));
}
void RayTracingPipeline::bind(VkCommandBuffer handle) { vkCmdBindPipeline(handle, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline); }
+26 -2
View File
@@ -1,5 +1,6 @@
#pragma once
#include "Buffer.h"
#include "Descriptor.h"
#include "Graphics.h"
#include "Graphics/Initializer.h"
#include "Graphics/RayTracing.h"
@@ -12,12 +13,23 @@ class BottomLevelAS : public Gfx::BottomLevelAS {
BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateInfo& createInfo);
~BottomLevelAS();
uint64 getDeviceAddress() const { return buffer->deviceAddress; }
constexpr VkTransformMatrixKHR getTransform() const { return matrix; }
constexpr uint64 getIndexOffset() const { return indexOffset; }
constexpr uint64 getVertexOffset() const { return vertexOffset; }
constexpr uint64 getVertexCount() const { return vertexCount; }
constexpr uint32 getPrimitiveCount() const { return primitiveCount; }
private:
PGraphics graphics;
VkAccelerationStructureKHR handle;
OBufferAllocation buffer;
PMaterialInstance material;
VkTransformMatrixKHR matrix;
uint64 indexOffset;
uint64 vertexOffset;
uint64 vertexCount;
uint32 primitiveCount;
friend class Graphics;
};
DEFINE_REF(BottomLevelAS)
class TopLevelAS : public Gfx::TopLevelAS {
@@ -31,13 +43,14 @@ class TopLevelAS : public Gfx::TopLevelAS {
VkAccelerationStructureKHR handle;
OBufferAllocation instanceAllocation;
OBufferAllocation buffer;
friend class DescriptorSet;
};
DEFINE_REF(TopLevelAS)
class RayTracingPipeline : public Gfx::RayTracingPipeline {
public:
RayTracingPipeline(PGraphics graphics, VkPipeline handle, OBufferAllocation rayGen, uint64 rayGenStride, OBufferAllocation hit,
uint64 hitStride, OBufferAllocation miss, uint64 missStride, Gfx::PPipelineLayout layout);
uint64 hitStride, OBufferAllocation miss, uint64 missStride, OBufferAllocation callable, uint64 callableStride,
Gfx::PPipelineLayout layout);
virtual ~RayTracingPipeline();
void bind(VkCommandBuffer handle);
VkStridedDeviceAddressRegionKHR getRayGenRegion() {
@@ -61,6 +74,15 @@ class RayTracingPipeline : public Gfx::RayTracingPipeline {
.size = miss->size,
};
}
VkStridedDeviceAddressRegionKHR getCallableRegion() {
return VkStridedDeviceAddressRegionKHR{
.deviceAddress = callable->deviceAddress,
.stride = callableStride,
.size = callable->size,
};
}
VkPipelineLayout getLayout() const { return layout.cast<PipelineLayout>()->getHandle(); }
private:
PGraphics graphics;
VkPipeline pipeline;
@@ -70,6 +92,8 @@ class RayTracingPipeline : public Gfx::RayTracingPipeline {
uint64 hitStride;
OBufferAllocation miss;
uint64 missStride;
OBufferAllocation callable;
uint64 callableStride;
};
DEFINE_REF(RayTracingPipeline)
} // namespace Vulkan
+2 -1
View File
@@ -21,7 +21,8 @@ Shader::~Shader() {
uint32 Seele::Vulkan::Shader::getShaderHash() const { return hash; }
void Shader::create(const ShaderCreateInfo& createInfo) {
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo);
auto [kernelBlob, entryName] = generateShader(createInfo);
entryPointName = entryName;
VkShaderModuleCreateInfo moduleInfo = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.pNext = nullptr,
+2 -1
View File
@@ -18,7 +18,7 @@ class Shader {
constexpr VkShaderModule getModuleHandle() const { return module; }
constexpr const char* getEntryPointName() const {
// SLang renames all entry points to main, so we dont need that
return "main"; // entryPointName.c_str();
return "main";// entryPointName.c_str();
}
constexpr VkShaderStageFlags getStage() const { return stage; }
uint32 getShaderHash() const;
@@ -27,6 +27,7 @@ class Shader {
PGraphics graphics;
VkShaderModule module;
VkShaderStageFlags stage;
std::string entryPointName;
uint32 hash;
};
DEFINE_REF(Shader)
+8 -3
View File
@@ -25,6 +25,7 @@ using namespace Seele;
thread_local Slang::ComPtr<slang::IGlobalSession> globalSession;
thread_local Slang::ComPtr<slang::IComponentType> specializedComponent;
thread_local Slang::ComPtr<slang::ISession> session;
thread_local Array<std::string> entryPoints;
void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarget target, Gfx::PPipelineLayout layout) {
if (!globalSession) {
@@ -81,8 +82,9 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
moduleMap[moduleName] = loaded;
CHECK_DIAGNOSTICS();
}
entryPoints.clear();
for (const auto& [name, mod] : info.entryPoints) {
entryPoints.add(name);
slang::IEntryPoint* entry;
moduleMap[mod]->findEntryPointByName(name.c_str(), &entry);
components.add(entry);
@@ -119,12 +121,15 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
// workaround
layout->addMapping("pVertexData", 1);
layout->addMapping("pMaterial", 4);
layout->addMapping("pLightEnv", 3);
layout->addMapping("pRayTracingParams", 5);
layout->addMapping("pScene", 2);
}
Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& createInfo) {
Pair<Slang::ComPtr<slang::IBlob>, std::string> Seele::generateShader(const ShaderCreateInfo& createInfo) {
Slang::ComPtr<slang::IBlob> diagnostics;
Slang::ComPtr<slang::IBlob> kernelBlob;
specializedComponent->getEntryPointCode(createInfo.entryPointIndex, 0, kernelBlob.writeRef(), diagnostics.writeRef());
CHECK_DIAGNOSTICS();
return kernelBlob;
return {kernelBlob, entryPoints[createInfo.entryPointIndex]};
}
+1 -1
View File
@@ -5,5 +5,5 @@
namespace Seele {
void beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarget target, Gfx::PPipelineLayout layout);
Slang::ComPtr<slang::IBlob> generateShader(const ShaderCreateInfo& createInfo);
Pair<Slang::ComPtr<slang::IBlob>, std::string> generateShader(const ShaderCreateInfo& createInfo);
}
+3 -3
View File
@@ -40,21 +40,21 @@ void Material::init(Gfx::PGraphics graphics) {
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.descriptorCount = 2000,
.bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CALLABLE_BIT_KHR,
});
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 1,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
.descriptorCount = 2000,
.bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CALLABLE_BIT_KHR,
});
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 2,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CALLABLE_BIT_KHR,
});
layout->create();
floatBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{