More ray tracing changes
This commit is contained in:
@@ -0,0 +1,28 @@
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import Common;
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import RayTracingData;
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import MaterialParameter;
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import LightEnv;
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import MATERIAL_FILE_NAME;
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[shader("callable")]
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void callable(inout CallablePayload payload)
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{
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LightingParameter lightingParams = payload.params.getLightingParameter();
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MaterialParameter materialParams = payload.params.getMaterialParameter();
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let brdf = Material.prepare(materialParams);
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float3 result = float3(0, 0, 0);
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for(int i = 0; i < pLightEnv.numDirectionalLights; ++i)
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{
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result += pLightEnv.directionalLights[i].illuminate(lightingParams, brdf);
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}
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for(uint i = 0; i < pLightEnv.numPointLights; ++i)
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{
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result += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
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}
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result += brdf.evaluateAmbient();
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// gamma correction
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result = result / (result + float3(1.0));
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result = pow(result, float3(1.0/2.2));
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payload.color = float3(0, 0, 1);
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}
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@@ -4,12 +4,11 @@ import MaterialParameter;
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import LightEnv;
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import Scene;
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import RayTracingData;
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import MATERIAL_FILE_NAME;
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// simplification: all BLAS only have 1 geometry
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[shader("closesthit")]
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void closesthit(inout float3 hitValue, in BuiltInTriangleIntersectionAttributes attr)
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void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttributes attr)
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{
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const float3 barycentricCoords = float3(1.0f - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
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@@ -35,23 +34,10 @@ void closesthit(inout float3 hitValue, in BuiltInTriangleIntersectionAttributes
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FragmentParameter params = FragmentParameter.interpolate(f0, f1, f2, barycentricCoords);
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LightingParameter lightingParams = params.getLightingParameter();
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MaterialParameter materialParams = params.getMaterialParameter();
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let brdf = Material.prepare(materialParams);
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float3 result = float3(0, 0, 0);
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for(int i = 0; i < pLightEnv.numDirectionalLights; ++i)
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{
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result += pLightEnv.directionalLights[i].illuminate(lightingParams, brdf);
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}
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for(uint i = 0; i < pLightEnv.numPointLights; ++i)
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{
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result += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
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}
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result += brdf.evaluateAmbient();
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// gamma correction
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result = result / (result + float3(1.0));
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result = pow(result, float3(1.0/2.2));
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CallablePayload callable;
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callable.params = params;
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hitValue = result;
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CallShader(0, callable);
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hitValue.color = float3(0, 1, 1) + callable.color;
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}
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@@ -1,7 +1,7 @@
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import RayTracingData;
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[shader("miss")]
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void main(inout float3 p)
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void miss(inout RayPayload p)
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{
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p = float3(1, 0, 1);
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p.color = float3(0, 1, 0);
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}
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@@ -2,33 +2,33 @@ import Common;
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import RayTracingData;
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[shader("raygeneration")]
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void main()
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void raygen()
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{
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const float2 pixelCenter = float2(DispatchRaysIndex().xy) + float2(0.5);
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const float2 inUV = pixelCenter / float2(DispatchRaysDimensions().xy);
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float2 d = inUV * 2.0 - 1.0;
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float4 origin = mul(pViewParams.inverseViewMatrix, float4(0, 0, 0, 1));
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float4 target = mul(pViewParams.inverseProjection, float4(d.x, d.y, 1, 1));
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float4 direction = mul(pViewParams.inverseViewMatrix, float4(normalize(target.xyz), 0));
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float4 target = mul(pViewParams.inverseProjection, float4(d.x, d.y, 1, 1));
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float4 direction = mul(pViewParams.inverseViewMatrix, float4(target.xyz, 0));
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float tmin = 0.0001;
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float tmax = 10000.0;
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uint max_rays = 24;
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float4 color = float4(0, 0, 0, 0);
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float expectedDistance = -1;
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float3 payload;
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RayPayload payload;
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RayDesc desc = {
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origin.xyz,
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tmin,
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direction.xyz,
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tmax,
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};
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RayDesc desc;
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desc.Origin = origin.xyz;
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desc.Direction = direction.xyz;
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desc.TMin = tmin;
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desc.TMax = tmax;
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TraceRay(pRayTracingParams.scene, RAY_FLAG_FORCE_OPAQUE, 0xff, 0, 0, 0, desc, payload);
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pRayTracingParams.origins[DispatchRaysIndex().x + DispatchRaysDimensions().x * DispatchRaysIndex().y] = origin.xyz;
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pRayTracingParams.rayDirections[DispatchRaysIndex().x + DispatchRaysDimensions().x * DispatchRaysIndex().y] = direction.xyz;
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pRayTracingParams.image[DispatchRaysIndex().xy] = float4(payload, 1.0f);
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TraceRay(pRayTracingParams.scene, 0, 0xff, 0, 1, 0, desc, payload);
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pRayTracingParams.image[DispatchRaysIndex().xy] = float4(payload.color, 1.0f);
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}
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@@ -1,7 +1,23 @@
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import MaterialParameter;
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struct RayTracingParams
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{
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RaytracingAccelerationStructure scene;
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RWTexture2D<float4> image;
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StructuredBuffer<uint> indexBuffer;
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RWStructuredBuffer<float3> rayDirections;
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RWStructuredBuffer<float3> origins;
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};
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layout(set=5)
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ParameterBlock<RayTracingParams> pRayTracingParams;
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struct CallablePayload
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{
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FragmentParameter params;
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float3 color;
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};
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struct RayPayload
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{
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float3 color;
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};
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@@ -46,6 +46,7 @@ void MeshLoader::convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numP
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}
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void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath,
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Array<PTextureAsset>& textures) {
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std::cout << "Loading Textures" << std::endl;
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for (uint32 i = 0; i < scene->mNumTextures; ++i) {
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aiTexture* tex = scene->mTextures[i];
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auto texPath = std::filesystem::path(tex->mFilename.C_Str());
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@@ -75,6 +76,7 @@ void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path&
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.importPath = importPath,
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});
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textures.add(AssetRegistry::findTexture(importPath, texPath.stem().string()));
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std::cout << "Loaded " << i << "/" << scene->mNumTextures << std::endl;
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}
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}
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@@ -125,12 +125,12 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
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.structSize = sizeof(ktxBasisParams),
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.uastc = true,
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.threadCount = std::thread::hardware_concurrency() - 2,
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.uastcFlags = KTX_PACK_UASTC_LEVEL_FASTER,
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.uastcFlags = KTX_PACK_UASTC_LEVEL_DEFAULT,
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.uastcRDO = true,
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};
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KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
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KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 10));
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KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 15));
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char writer[100];
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snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
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@@ -34,6 +34,7 @@ struct Map : public Tree<K, Pair<K, V>, _KeyFun<K, Pair<K, V>>, Compare, Allocat
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constexpr explicit Map(const Compare& comp, const Allocator& alloc = Allocator()) noexcept(noexcept(Allocator()))
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: Super(comp, alloc) {}
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constexpr explicit Map(const Allocator& alloc) noexcept(noexcept(Compare())) : Super(alloc) {}
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constexpr Map(std::initializer_list<Pair<K, V>> init) : Super(init) {}
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constexpr mapped_type& operator[](const key_type& key) {
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auto [it, inserted] = Super::insert(Pair<K, V>(key, V()));
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return it->value;
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@@ -110,6 +110,12 @@ template <typename KeyType, typename NodeData, typename KeyFun, typename Compare
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: alloc(alloc), root(nullptr), beginIt(nullptr), endIt(nullptr), iteratorsDirty(true), _size(0), comp(comp) {}
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constexpr explicit Tree(const Allocator& alloc) noexcept(noexcept(Compare()))
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: alloc(alloc), root(nullptr), beginIt(nullptr), endIt(nullptr), iteratorsDirty(true), _size(0), comp(Compare()) {}
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constexpr Tree(std::initializer_list<NodeData> init)
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: alloc(NodeAlloc()), root(nullptr), beginIt(nullptr), endIt(nullptr), iteratorsDirty(true), _size(0), comp(Compare()) {
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for (const auto& it : init) {
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insert(it);
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}
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}
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constexpr Tree(const Tree& other) : alloc(other.alloc), root(nullptr), iteratorsDirty(true), _size(), comp(other.comp) {
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for (const auto& elem : other) {
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insert(elem);
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@@ -76,6 +76,7 @@ class ShaderBuffer : public Buffer {
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public:
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ShaderBuffer(QueueFamilyMapping mapping, const ShaderBufferCreateInfo& createInfo);
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virtual ~ShaderBuffer();
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virtual void readContents(Array<uint8>& data) = 0;
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virtual void rotateBuffer(uint64 size, bool preserveContents = false) = 0;
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virtual void updateContents(const ShaderBufferCreateInfo& sourceData) = 0;
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constexpr uint32 getNumElements() const { return numElements; }
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@@ -103,6 +103,7 @@ class Graphics {
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// Ray Tracing
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virtual OBottomLevelAS createBottomLevelAccelerationStructure(const BottomLevelASCreateInfo& createInfo) = 0;
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virtual OTopLevelAS createTopLevelAccelerationStructure(const TopLevelASCreateInfo& createInfo) = 0;
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virtual void buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS> data) = 0;
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virtual ORayGenShader createRayGenShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OAnyHitShader createAnyHitShader(const ShaderCreateInfo& createInfo) = 0;
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@@ -235,18 +235,30 @@ struct ComputePipelineCreateInfo {
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Gfx::PComputeShader computeShader = nullptr;
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Gfx::PPipelineLayout pipelineLayout = nullptr;
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};
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struct RayTracingRayGenGroup {
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PRayGenShader shader;
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Array<uint8> parameters;
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};
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struct RayTracingHitGroup {
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PClosestHitShader closestHitShader;
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PAnyHitShader anyHitShader;
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PIntersectionShader intersectionShader;
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Array<uint8> parameters;
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};
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struct RayTracingMissGroup {
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PMissShader shader;
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Array<uint8> parameters;
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};
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struct RayTracingCallableGroup {
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PCallableShader shader;
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Array<uint8> parameters;
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};
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struct RayTracingPipelineCreateInfo {
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PPipelineLayout pipelineLayout = nullptr;
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PRayGenShader rayGenShader = nullptr;
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Array<RayTracingHitGroup> hitgroups;
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Array<PMissShader> missShaders;
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Array<PCallableShader> callableShaders;
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RayTracingRayGenGroup rayGenGroup;
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Array<RayTracingHitGroup> hitGroups;
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Array<RayTracingMissGroup> missGroups;
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Array<RayTracingCallableGroup> callableGroups;
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};
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struct BottomLevelASCreateInfo {
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PMesh mesh;
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@@ -38,4 +38,5 @@ void Mesh::load(ArchiveBuffer& buffer) {
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blas = buffer.getGraphics()->createBottomLevelAccelerationStructure(Gfx::BottomLevelASCreateInfo{
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.mesh = this,
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});
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vertexData->registerBottomLevelAccelerationStructure(blas);
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}
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@@ -20,15 +20,27 @@ RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPa
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.binding = 2,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 3,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT,
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});
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 4,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT,
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});
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paramsLayout->create();
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pipelineLayout = graphics->createPipelineLayout("RayTracing");
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pipelineLayout->addDescriptorLayout(viewParamsLayout);
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pipelineLayout->addDescriptorLayout(Material::getDescriptorLayout());
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pipelineLayout->addDescriptorLayout(paramsLayout);
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pipelineLayout->addDescriptorLayout(scene->getLightEnvironment()->getDescriptorLayout());
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pipelineLayout->addDescriptorLayout(StaticMeshVertexData::getInstance()->getVertexDataLayout());
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pipelineLayout->addDescriptorLayout(StaticMeshVertexData::getInstance()->getInstanceDataLayout());
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graphics->getShaderCompiler()->registerRenderPass("RayTracing", Gfx::PassConfig{
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.baseLayout = pipelineLayout,
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.mainFile = "ClosestHit",
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.mainFile = "Callable",
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.useMaterial = true,
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.rayTracing = true,
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});
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@@ -38,7 +50,7 @@ void RayTracingPass::beginFrame(const Component::Camera& cam) { RenderPass::begi
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void RayTracingPass::render() {
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Gfx::ORenderCommand command = graphics->createRenderCommand("RayTracing");
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Array<Gfx::RayTracingHitGroup> hitgroups;
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Array<Gfx::RayTracingCallableGroup> callableGroups;
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Array<Gfx::PBottomLevelAS> accelerationStructures;
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Array<InstanceData> instanceData;
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@@ -59,14 +71,12 @@ void RayTracingPass::render() {
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for (auto& inst : matData.instances) {
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for (uint32 i = 0; i < inst.instanceData.size(); ++i) {
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Gfx::RayTracingHitGroup hitgroup = {
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.closestHitShader = collection->closestHitShader,
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.anyHitShader = nullptr,
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.intersectionShader = nullptr,
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Gfx::RayTracingCallableGroup callableGroup = {
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.shader = collection->callableShader,
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};
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hitgroup.parameters.resize(sizeof(VertexData::DrawCallOffsets));
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std::memcpy(hitgroup.parameters.data(), &inst.offsets, sizeof(VertexData::DrawCallOffsets));
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hitgroups.add(hitgroup);
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callableGroup.parameters.resize(sizeof(VertexData::DrawCallOffsets));
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std::memcpy(callableGroup.parameters.data(), &inst.offsets, sizeof(VertexData::DrawCallOffsets));
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callableGroups.add(callableGroup);
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instanceData.add(inst.instanceData[i]);
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accelerationStructures.add(inst.rayTracingData[i]);
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@@ -82,44 +92,74 @@ void RayTracingPass::render() {
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desc->updateAccelerationStructure(0, tlas);
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desc->updateTexture(1, Gfx::PTexture2D(texture));
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desc->updateBuffer(2, StaticMeshVertexData::getInstance()->getIndexBuffer());
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desc->updateBuffer(3, directionBuffer);
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desc->updateBuffer(4, originBuffer);
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desc->writeChanges();
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Gfx::PRayTracingPipeline pipeline = graphics->createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo{
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.pipelineLayout = pipelineLayout,
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.rayGenShader = raygen,
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.hitgroups = hitgroups,
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.missShaders = {miss},
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.rayGenGroup = {.shader = rayGen},
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.hitGroups = {{.closestHitShader = closestHit}},
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.missGroups = {{.shader = miss}},
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.callableGroups = callableGroups,
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});
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command->bindPipeline(pipeline);
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StaticMeshVertexData::getInstance()->getInstanceDataSet()->writeChanges();
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StaticMeshVertexData::getInstance()->getVertexDataSet()->writeChanges();
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command->bindDescriptor({viewParamsSet, StaticMeshVertexData::getInstance()->getInstanceDataSet(),
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StaticMeshVertexData::getInstance()->getVertexDataSet(), Material::getDescriptorSet(),
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scene->getLightEnvironment()->getDescriptorSet()});
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scene->getLightEnvironment()->getDescriptorSet(), desc});
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command->traceRays(texture->getWidth(), texture->getHeight(), 1);
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Array<Gfx::ORenderCommand> commands;
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commands.add(std::move(command));
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graphics->executeCommands(std::move(commands));
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viewport->getOwner()->getBackBuffer()->changeLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, Gfx::SE_ACCESS_NONE,
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Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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graphics->copyTexture(Gfx::PTexture2D(texture), viewport->getOwner()->getBackBuffer());
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}
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void RayTracingPass::endFrame() {}
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void RayTracingPass::publishOutputs() {
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ShaderCompilationInfo createInfo{
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.name = "RayGen",
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.modules = {"RayGen", "Miss"},
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.entryPoints = {{"main", "RayGen"}, {"main", "Miss"}},
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.rootSignature = pipelineLayout,
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};
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graphics->beginShaderCompilation(createInfo);
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raygen = graphics->createRayGenShader({0});
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miss = graphics->createMissShader({1});
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texture = graphics->createTexture2D(TextureCreateInfo{
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.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
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.width = viewport->getOwner()->getFramebufferWidth(),
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.height = viewport->getOwner()->getFramebufferHeight(),
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.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
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});
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texture->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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ShaderCompilationInfo compileInfo = {
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.name = "RT",
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.modules = {"RayGen", "ClosestHit", "Miss", "StaticMeshVertexData"},
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.entryPoints = {{"raygen", "RayGen"}, {"closestHit", "ClosestHit"}, {"miss", "Miss"}},
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.typeParameter = {{"IVertexData", "StaticMeshVertexData"}},
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.defines = {{"RAY_TRACING", "1"}},
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.rootSignature = pipelineLayout,
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};
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graphics->beginShaderCompilation(compileInfo);
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rayGen = graphics->createRayGenShader({0});
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closestHit = graphics->createClosestHitShader({1});
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miss = graphics->createMissShader({2});
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pipelineLayout->create();
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directionBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = sizeof(Vector) * texture->getWidth() * texture->getHeight(),
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},
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.dynamic = true,
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.name = "DirectionBuffer",
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});
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originBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = sizeof(Vector) * texture->getWidth() * texture->getHeight(),
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||||
},
|
||||
.dynamic = true,
|
||||
.name = "OriginBuffer",
|
||||
});
|
||||
}
|
||||
|
||||
void RayTracingPass::createRenderPass() {}
|
||||
|
||||
@@ -15,11 +15,13 @@ class RayTracingPass : public RenderPass {
|
||||
virtual void createRenderPass() override;
|
||||
|
||||
private:
|
||||
Gfx::PRayGenShader raygen;
|
||||
Gfx::PMissShader miss;
|
||||
Gfx::ODescriptorLayout paramsLayout;
|
||||
Gfx::OPipelineLayout pipelineLayout;
|
||||
Gfx::OTexture2D texture;
|
||||
|
||||
Gfx::ORayGenShader rayGen;
|
||||
Gfx::OClosestHitShader closestHit;
|
||||
Gfx::OMissShader miss;
|
||||
Gfx::OShaderBuffer directionBuffer;
|
||||
Gfx::OShaderBuffer originBuffer;
|
||||
};
|
||||
} // namespace Seele
|
||||
@@ -51,13 +51,13 @@ ShaderPermutation ShaderCompiler::getTemplate(std::string name) {
|
||||
}
|
||||
|
||||
void ShaderCompiler::compile() {
|
||||
//List<std::function<void()>> work;
|
||||
List<std::function<void()>> work;
|
||||
for (const auto& [name, pass] : passes) {
|
||||
for (const auto& [vdName, vd] : vertexData) {
|
||||
if (pass.useMaterial) {
|
||||
for (const auto& [matName, mat] : materials) {
|
||||
for (int y = 0; y < 2; y++) {
|
||||
//work.add([=]() {
|
||||
work.add([=]() {
|
||||
ShaderPermutation permutation = getTemplate(name);
|
||||
permutation.setPositionOnly(false);
|
||||
permutation.setDepthCulling(y);
|
||||
@@ -67,13 +67,13 @@ void ShaderCompiler::compile() {
|
||||
layout->addDescriptorLayout(vd->getInstanceDataLayout());
|
||||
permutation.setMaterial(mat->getName());
|
||||
createShaders(permutation, std::move(layout));
|
||||
//});
|
||||
});
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int x = 0; x < 2; x++) {
|
||||
for (int y = 0; y < 2; y++) {
|
||||
//work.add([=]() {
|
||||
work.add([=]() {
|
||||
ShaderPermutation permutation = getTemplate(name);
|
||||
permutation.setPositionOnly(x);
|
||||
permutation.setDepthCulling(y);
|
||||
@@ -82,13 +82,13 @@ void ShaderCompiler::compile() {
|
||||
layout->addDescriptorLayout(vd->getVertexDataLayout());
|
||||
layout->addDescriptorLayout(vd->getInstanceDataLayout());
|
||||
createShaders(permutation, std::move(layout));
|
||||
//});
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//getThreadPool().runAndWait(std::move(work));
|
||||
getThreadPool().runAndWait(std::move(work));
|
||||
}
|
||||
|
||||
void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipelineLayout layout) {
|
||||
@@ -129,7 +129,7 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
|
||||
createInfo.modules.add(permutation.vertexMeshFile);
|
||||
} else if (permutation.rayTracing) {
|
||||
createInfo.defines["RAY_TRACING"] = "1";
|
||||
createInfo.entryPoints.add({"closesthit", permutation.vertexMeshFile});
|
||||
createInfo.entryPoints = {{"callable", "Callable"}};
|
||||
createInfo.modules.add(permutation.vertexMeshFile);
|
||||
} else {
|
||||
createInfo.entryPoints.add({"vertexMain", permutation.vertexMeshFile});
|
||||
@@ -148,7 +148,7 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
|
||||
}
|
||||
collection.meshShader = graphics->createMeshShader({shaderIndex++});
|
||||
} else if (permutation.rayTracing) {
|
||||
collection.closestHitShader = graphics->createClosestHitShader({shaderIndex++});
|
||||
collection.callableShader = graphics->createCallableShader({shaderIndex++});
|
||||
} else {
|
||||
collection.vertexShader = graphics->createVertexShader({shaderIndex++});
|
||||
}
|
||||
|
||||
@@ -154,7 +154,7 @@ struct ShaderCollection {
|
||||
OTaskShader taskShader;
|
||||
OMeshShader meshShader;
|
||||
OFragmentShader fragmentShader;
|
||||
OClosestHitShader closestHitShader;
|
||||
OCallableShader callableShader;
|
||||
};
|
||||
|
||||
struct PassConfig {
|
||||
|
||||
@@ -293,6 +293,7 @@ void VertexData::commitMeshes() {
|
||||
.dynamic = false,
|
||||
.name = "PrimitiveIndicesBuffer",
|
||||
});
|
||||
graphics->buildBottomLevelAccelerationStructures(std::move(dataToBuild));
|
||||
}
|
||||
|
||||
MeshId VertexData::allocateVertexData(uint64 numVertices) {
|
||||
@@ -309,10 +310,6 @@ MeshId VertexData::allocateVertexData(uint64 numVertices) {
|
||||
return res;
|
||||
}
|
||||
|
||||
uint64 VertexData::getMeshOffset(MeshId id) { return meshOffsets[id]; }
|
||||
|
||||
uint64 VertexData::getMeshVertexCount(MeshId id) { return meshVertexCounts[id]; }
|
||||
|
||||
List<VertexData*> vertexDataList;
|
||||
|
||||
List<VertexData*> VertexData::getList() { return vertexDataList; }
|
||||
|
||||
@@ -56,8 +56,8 @@ class VertexData {
|
||||
void loadMesh(MeshId id, Array<uint32> indices, Array<Meshlet> meshlets);
|
||||
void commitMeshes();
|
||||
MeshId allocateVertexData(uint64 numVertices);
|
||||
uint64 getMeshOffset(MeshId id);
|
||||
uint64 getMeshVertexCount(MeshId id);
|
||||
uint64 getMeshOffset(MeshId id) const { return meshOffsets[id]; }
|
||||
uint64 getMeshVertexCount(MeshId id) { return meshVertexCounts[id]; }
|
||||
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) = 0;
|
||||
virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer) = 0;
|
||||
virtual void bindBuffers(Gfx::PRenderCommand command) = 0;
|
||||
@@ -72,7 +72,8 @@ class VertexData {
|
||||
const Array<MaterialData>& getMaterialData() const { return materialData; }
|
||||
const Array<TransparentDraw>& getTransparentData() const { return transparentData; }
|
||||
const Array<Gfx::PBottomLevelAS>& getRayTracingData() const { return rayTracingScene; }
|
||||
const MeshData& getMeshData(MeshId id) { return meshData[id]; }
|
||||
const MeshData& getMeshData(MeshId id) const { return meshData[id]; }
|
||||
void registerBottomLevelAccelerationStructure(Gfx::PBottomLevelAS blas) { dataToBuild.add(blas); }
|
||||
uint64 getIndicesOffset(uint32 meshletIndex) { return meshlets[meshletIndex].indicesOffset; }
|
||||
uint64 getNumInstances() const { return instanceData.size(); }
|
||||
static List<VertexData*> getList();
|
||||
@@ -138,6 +139,7 @@ class VertexData {
|
||||
Gfx::OShaderBuffer cullingOffsetBuffer;
|
||||
// for legacy pipeline
|
||||
Gfx::OIndexBuffer indexBuffer;
|
||||
Array<Gfx::PBottomLevelAS> dataToBuild;
|
||||
// Material data
|
||||
Array<InstanceData> instanceData;
|
||||
Gfx::OShaderBuffer instanceBuffer;
|
||||
|
||||
@@ -237,8 +237,7 @@ void Buffer::createBuffer(uint64 size, uint32 destIndex) {
|
||||
.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
|
||||
};
|
||||
buffers[destIndex] = new BufferAllocation(graphics, name, info, allocInfo, initialOwner);
|
||||
if (createCleared)
|
||||
{
|
||||
if (createCleared) {
|
||||
PCommand command = graphics->getQueueCommands(initialOwner)->getCommands();
|
||||
vkCmdFillBuffer(command->getHandle(), buffers[destIndex]->buffer, 0, VK_WHOLE_SIZE, clearValue);
|
||||
pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
@@ -351,6 +350,11 @@ ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& cre
|
||||
|
||||
ShaderBuffer::~ShaderBuffer() {}
|
||||
|
||||
void ShaderBuffer::readContents(Array<uint8>& data) {
|
||||
data.resize(getSize());
|
||||
getAlloc()->readContents(0, data.size(), data.data());
|
||||
}
|
||||
|
||||
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
|
||||
if (createInfo.sourceData.data == nullptr) {
|
||||
return;
|
||||
@@ -407,7 +411,7 @@ IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& create
|
||||
: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo),
|
||||
Vulkan::Buffer(graphics, createInfo.sourceData.size,
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
|
||||
createInfo.sourceData.owner, false, createInfo.name) {
|
||||
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
|
||||
}
|
||||
|
||||
@@ -109,6 +109,7 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
|
||||
public:
|
||||
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& sourceData);
|
||||
virtual ~ShaderBuffer();
|
||||
virtual void readContents(Array<uint8>& data) override;
|
||||
virtual void updateContents(const ShaderBufferCreateInfo& createInfo) override;
|
||||
virtual void rotateBuffer(uint64 size, bool preserveContents = false) override;
|
||||
|
||||
|
||||
@@ -74,7 +74,6 @@ void Command::endRenderPass() {
|
||||
}
|
||||
|
||||
void Command::executeCommands(Array<Gfx::ORenderCommand> commands) {
|
||||
assert(state == State::RenderPass);
|
||||
if (commands.size() == 0) {
|
||||
// std::cout << "No commands provided" << std::endl;
|
||||
return;
|
||||
@@ -253,8 +252,9 @@ void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint
|
||||
|
||||
VkDescriptorSet setHandle = descriptor->getHandle();
|
||||
Gfx::PPipelineLayout layout = pipeline != nullptr ? pipeline->getPipelineLayout() : rtPipeline->getPipelineLayout();
|
||||
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(), layout->findParameter(descriptorSet->getName()),
|
||||
1, &setHandle, dynamicOffsets.size(), dynamicOffsets.data());
|
||||
vkCmdBindDescriptorSets(handle, pipeline != nullptr ? VK_PIPELINE_BIND_POINT_GRAPHICS : VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR,
|
||||
pipeline->getLayout(), layout->findParameter(descriptorSet->getName()), 1, &setHandle, dynamicOffsets.size(),
|
||||
dynamicOffsets.data());
|
||||
}
|
||||
|
||||
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) {
|
||||
@@ -279,7 +279,8 @@ void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorS
|
||||
}
|
||||
sets[layout->findParameter(descriptorSet->getName())] = descriptorSet->getHandle();
|
||||
}
|
||||
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(), 0, (uint32)descriptorSets.size(), sets,
|
||||
vkCmdBindDescriptorSets(handle, pipeline != nullptr ? VK_PIPELINE_BIND_POINT_GRAPHICS : VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR,
|
||||
pipeline != nullptr ? pipeline->getLayout() : rtPipeline->getLayout(), 0, (uint32)descriptorSets.size(), sets,
|
||||
dynamicOffsets.size(), dynamicOffsets.data());
|
||||
delete[] sets;
|
||||
}
|
||||
@@ -334,7 +335,8 @@ void RenderCommand::traceRays(uint32 width, uint32 height, uint32 depth) {
|
||||
VkStridedDeviceAddressRegionKHR rayGenRef = rtPipeline->getRayGenRegion();
|
||||
VkStridedDeviceAddressRegionKHR hitRef = rtPipeline->getHitRegion();
|
||||
VkStridedDeviceAddressRegionKHR missRef = rtPipeline->getMissRegion();
|
||||
vkCmdTraceRaysKHR(handle, &rayGenRef, &missRef, &hitRef, nullptr, width, height, depth);
|
||||
VkStridedDeviceAddressRegionKHR callableRef = rtPipeline->getCallableRegion();
|
||||
vkCmdTraceRaysKHR(handle, &rayGenRef, &missRef, &hitRef, &callableRef, width, height, depth);
|
||||
}
|
||||
|
||||
ComputeCommand::ComputeCommand(PGraphics graphics, VkCommandPool cmdPool) : graphics(graphics), owner(cmdPool) {
|
||||
|
||||
@@ -453,12 +453,11 @@ void DescriptorSet::updateSamplerArray(uint32_t binding, Array<Gfx::PSampler> sa
|
||||
|
||||
void DescriptorSet::updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as) {
|
||||
auto tlas = as.cast<TopLevelAS>();
|
||||
auto handle = tlas->getHandle();
|
||||
accelerationInfos.add(VkWriteDescriptorSetAccelerationStructureKHR{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
|
||||
.pNext = nullptr,
|
||||
.accelerationStructureCount = 1,
|
||||
.pAccelerationStructures = &handle,
|
||||
.pAccelerationStructures = &tlas->handle,
|
||||
});
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
#include "Graphics/Enums.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/Initializer.h"
|
||||
#include "Graphics/StaticMeshVertexData.h"
|
||||
#include "Graphics/slang-compile.h"
|
||||
#include "PipelineCache.h"
|
||||
#include "Query.h"
|
||||
#include "RayTracing.h"
|
||||
@@ -15,7 +17,6 @@
|
||||
#include "Shader.h"
|
||||
#include "Window.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
#include "Graphics/slang-compile.h"
|
||||
#include <cstring>
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
@@ -91,7 +92,6 @@ void vkCmdTraceRaysKHR(VkCommandBuffer commandBuffer, const VkStridedDeviceAddre
|
||||
width, height, depth);
|
||||
}
|
||||
|
||||
|
||||
Graphics::Graphics() : instance(VK_NULL_HANDLE), handle(VK_NULL_HANDLE), physicalDevice(VK_NULL_HANDLE), callback(VK_NULL_HANDLE) {}
|
||||
|
||||
Graphics::~Graphics() {
|
||||
@@ -189,7 +189,9 @@ Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name) { ret
|
||||
|
||||
Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name) { return getComputeCommands()->createComputeCommand(name); }
|
||||
|
||||
void Graphics::beginShaderCompilation(const ShaderCompilationInfo& createInfo) { beginCompilation(createInfo, SLANG_SPIRV, createInfo.rootSignature); }
|
||||
void Graphics::beginShaderCompilation(const ShaderCompilationInfo& createInfo) {
|
||||
beginCompilation(createInfo, SLANG_SPIRV, createInfo.rootSignature);
|
||||
}
|
||||
|
||||
Gfx::OVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo) {
|
||||
OVertexShader shader = new VertexShader(this);
|
||||
@@ -319,6 +321,13 @@ void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) {
|
||||
void Graphics::copyTexture(Gfx::PTexture source, Gfx::PTexture destination) {
|
||||
PTextureBase src = source.cast<TextureBase>();
|
||||
PTextureBase dst = destination.cast<TextureBase>();
|
||||
Gfx::SeImageLayout srcLayout = src->getLayout();
|
||||
Gfx::SeImageLayout dstLayout = dst->getLayout();
|
||||
src->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
Gfx::SE_ACCESS_TRANSFER_READ_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
dst->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, Gfx::SE_ACCESS_MEMORY_WRITE_BIT | Gfx::SE_ACCESS_MEMORY_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
|
||||
VkImageBlit blit = {
|
||||
.srcSubresource =
|
||||
{
|
||||
@@ -349,6 +358,12 @@ void Graphics::copyTexture(Gfx::PTexture source, Gfx::PTexture destination) {
|
||||
vkCmdBlitImage(command->getHandle(), src->getImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst->getImage(),
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit,
|
||||
src->getAspect() & VK_IMAGE_ASPECT_DEPTH_BIT ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
|
||||
|
||||
src->changeLayout(srcLayout, Gfx::SE_ACCESS_TRANSFER_READ_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_MEMORY_READ_BIT | Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
|
||||
dst->changeLayout(dstLayout, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_MEMORY_READ_BIT | Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
}
|
||||
|
||||
Gfx::OBottomLevelAS Graphics::createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) {
|
||||
@@ -359,6 +374,148 @@ Gfx::OTopLevelAS Graphics::createTopLevelAccelerationStructure(const Gfx::TopLev
|
||||
return new TopLevelAS(this, createInfo);
|
||||
}
|
||||
|
||||
void Graphics::buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS> data) {
|
||||
Gfx::PShaderBuffer positionBuffer = StaticMeshVertexData::getInstance()->getPositionBuffer();
|
||||
Gfx::PIndexBuffer indexBuffer = StaticMeshVertexData::getInstance()->getIndexBuffer();
|
||||
|
||||
VkBufferCreateInfo transformBufferInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = sizeof(VkTransformMatrixKHR) * data.size(),
|
||||
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
|
||||
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
};
|
||||
VmaAllocationCreateInfo transformAllocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
|
||||
Array<VkTransformMatrixKHR> matrices;
|
||||
for (const auto gfxBlas : data) {
|
||||
const auto blas = gfxBlas.cast<BottomLevelAS>();
|
||||
matrices.add(blas->getTransform());
|
||||
}
|
||||
OBufferAllocation transformBuffer =
|
||||
new BufferAllocation(this, "TransformBuffer", transformBufferInfo, transformAllocInfo, Gfx::QueueType::GRAPHICS);
|
||||
transformBuffer->updateContents(0, sizeof(VkTransformMatrixKHR) * matrices.size(), matrices.data());
|
||||
|
||||
Array<VkAccelerationStructureGeometryKHR> geometries(data.size());
|
||||
Array<VkAccelerationStructureBuildGeometryInfoKHR> buildGeometries(data.size());
|
||||
Array<VkAccelerationStructureBuildSizesInfoKHR> buildSizes(data.size());
|
||||
Array<OBufferAllocation> scratchBuffers(data.size());
|
||||
Array<VkAccelerationStructureBuildRangeInfoKHR> buildRanges(data.size());
|
||||
Array<VkAccelerationStructureBuildRangeInfoKHR*> buildRangePointers(data.size());
|
||||
for (uint32 i = 0; i < data.size(); ++i) {
|
||||
auto blas = data[i].cast<BottomLevelAS>();
|
||||
VkDeviceOrHostAddressConstKHR vertexDataAddress = {
|
||||
.deviceAddress = positionBuffer.cast<ShaderBuffer>()->getDeviceAddress() + blas->getVertexOffset(),
|
||||
};
|
||||
VkDeviceOrHostAddressConstKHR indexDataAddress = {
|
||||
.deviceAddress = indexBuffer.cast<IndexBuffer>()->getDeviceAddress() + blas->getIndexOffset(),
|
||||
};
|
||||
VkDeviceOrHostAddressConstKHR transformDataAddress = {
|
||||
.deviceAddress = transformBuffer->deviceAddress + i * sizeof(VkTransformMatrixKHR),
|
||||
};
|
||||
geometries[i] = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
|
||||
.pNext = nullptr,
|
||||
.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
|
||||
.geometry =
|
||||
{
|
||||
.triangles =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR,
|
||||
.pNext = nullptr,
|
||||
.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT,
|
||||
.vertexData = vertexDataAddress,
|
||||
.vertexStride = sizeof(Vector4),
|
||||
.maxVertex = static_cast<uint32_t>(blas->getVertexCount()),
|
||||
.indexType = VK_INDEX_TYPE_UINT32,
|
||||
.indexData = indexDataAddress,
|
||||
.transformData = transformDataAddress,
|
||||
},
|
||||
},
|
||||
.flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
|
||||
};
|
||||
buildGeometries[i] = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
|
||||
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
|
||||
.geometryCount = 1,
|
||||
.pGeometries = &geometries[i],
|
||||
};
|
||||
|
||||
buildSizes[i] = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
};
|
||||
const uint32 primitiveCount = blas->getPrimitiveCount();
|
||||
vkGetAccelerationStructureBuildSizesKHR(handle, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildGeometries[i],
|
||||
&primitiveCount, &buildSizes[i]);
|
||||
|
||||
VkBufferCreateInfo bufferInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = buildSizes[i].accelerationStructureSize,
|
||||
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
};
|
||||
VmaAllocationCreateInfo bufferAllocInfo = {
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
blas->buffer = new BufferAllocation(this, "BLAS", bufferInfo, bufferAllocInfo, Gfx::QueueType::GRAPHICS);
|
||||
|
||||
VkAccelerationStructureCreateInfoKHR blasInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.createFlags = 0,
|
||||
.buffer = blas->buffer->buffer,
|
||||
.offset = 0,
|
||||
.size = buildSizes[i].accelerationStructureSize,
|
||||
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
|
||||
};
|
||||
VK_CHECK(vkCreateAccelerationStructureKHR(handle, &blasInfo, nullptr, &blas->handle));
|
||||
|
||||
VkBufferCreateInfo scratchInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = buildSizes[i].buildScratchSize,
|
||||
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
};
|
||||
VmaAllocationCreateInfo scratchAllocInfo = {
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
scratchBuffers[i] = new BufferAllocation(this, "ScratchBuffer", scratchInfo, scratchAllocInfo, Gfx::QueueType::GRAPHICS,
|
||||
accelerationProperties.minAccelerationStructureScratchOffsetAlignment);
|
||||
|
||||
buildGeometries[i].dstAccelerationStructure = blas->handle;
|
||||
buildGeometries[i].scratchData.deviceAddress = scratchBuffers[i]->deviceAddress;
|
||||
|
||||
buildRanges[i] = VkAccelerationStructureBuildRangeInfoKHR{
|
||||
.primitiveCount = primitiveCount,
|
||||
.primitiveOffset = 0,
|
||||
.firstVertex = 0,
|
||||
.transformOffset = 0,
|
||||
};
|
||||
buildRangePointers[i] = &buildRanges[i];
|
||||
}
|
||||
|
||||
PCommand cmd = graphicsCommands->getCommands();
|
||||
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), buildGeometries.size(), buildGeometries.data(), buildRangePointers.data());
|
||||
transformBuffer->bind();
|
||||
cmd->bindResource(PBufferAllocation(transformBuffer));
|
||||
destructionManager->queueResourceForDestruction(std::move(transformBuffer));
|
||||
|
||||
for (auto& scratchAlloc : scratchBuffers) {
|
||||
scratchAlloc->bind();
|
||||
cmd->bindResource(PBufferAllocation(scratchAlloc));
|
||||
destructionManager->queueResourceForDestruction(std::move(scratchAlloc));
|
||||
}
|
||||
}
|
||||
|
||||
Gfx::ORayGenShader Graphics::createRayGenShader(const ShaderCreateInfo& createInfo) {
|
||||
ORayGenShader shader = new RayGenShader(this);
|
||||
shader->create(createInfo);
|
||||
@@ -499,7 +656,7 @@ void Graphics::setupDebugCallback() {
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT,
|
||||
.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT,
|
||||
.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
|
||||
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT,
|
||||
.pfnUserCallback = &debugCallback,
|
||||
@@ -583,10 +740,8 @@ void Graphics::pickPhysicalDevice() {
|
||||
.pNext = &features12,
|
||||
.features =
|
||||
{
|
||||
.geometryShader = true,
|
||||
.fillModeNonSolid = true,
|
||||
.wideLines = true,
|
||||
.occlusionQueryPrecise = true,
|
||||
.pipelineStatisticsQuery = true,
|
||||
.fragmentStoresAndAtomics = true,
|
||||
.shaderInt64 = true,
|
||||
@@ -727,4 +882,5 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
|
||||
createRayTracingPipelines = (PFN_vkCreateRayTracingPipelinesKHR)vkGetDeviceProcAddr(handle, "vkCreateRayTracingPipelinesKHR");
|
||||
getRayTracingShaderGroupHandles =
|
||||
(PFN_vkGetRayTracingShaderGroupHandlesKHR)vkGetDeviceProcAddr(handle, "vkGetRayTracingShaderGroupHandlesKHR");
|
||||
cmdTraceRays = (PFN_vkCmdTraceRaysKHR)vkGetDeviceProcAddr(handle, "vkCmdTraceRaysKHR");
|
||||
}
|
||||
|
||||
@@ -81,6 +81,7 @@ class Graphics : public Gfx::Graphics {
|
||||
// Ray Tracing
|
||||
virtual Gfx::OBottomLevelAS createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) override;
|
||||
virtual Gfx::OTopLevelAS createTopLevelAccelerationStructure(const Gfx::TopLevelASCreateInfo& createInfo) override;
|
||||
virtual void buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS> data) override;
|
||||
|
||||
virtual Gfx::ORayGenShader createRayGenShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::OAnyHitShader createAnyHitShader(const ShaderCreateInfo& createInfo) override;
|
||||
|
||||
@@ -470,14 +470,14 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
|
||||
Array<VkPipelineShaderStageCreateInfo> shaderStages;
|
||||
Array<VkRayTracingShaderGroupCreateInfoKHR> shaderGroups;
|
||||
{
|
||||
auto rayGen = createInfo.rayGenShader.cast<RayGenShader>();
|
||||
auto rayGen = createInfo.rayGenGroup.shader.cast<RayGenShader>();
|
||||
shaderStages.add(VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
|
||||
.module = rayGen->getModuleHandle(),
|
||||
.pName = rayGen->getEntryPointName(),
|
||||
.pName = "main",
|
||||
});
|
||||
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
|
||||
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
|
||||
@@ -490,7 +490,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
|
||||
});
|
||||
}
|
||||
{
|
||||
for (auto hitgroup : createInfo.hitgroups) {
|
||||
for (auto hitgroup : createInfo.hitGroups) {
|
||||
auto hit = hitgroup.closestHitShader.cast<ClosestHitShader>();
|
||||
shaderStages.add(VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
@@ -498,8 +498,9 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
|
||||
.module = hit->getModuleHandle(),
|
||||
.pName = hit->getEntryPointName(),
|
||||
.pName = "main",
|
||||
});
|
||||
uint32 hitIndex = static_cast<uint32>(shaderStages.size() - 1);
|
||||
uint32 anyHitIndex = VK_SHADER_UNUSED_KHR;
|
||||
uint32 intersectionIndex = VK_SHADER_UNUSED_KHR;
|
||||
if (hitgroup.anyHitShader != nullptr) {
|
||||
@@ -509,8 +510,8 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
|
||||
.module = hit->getModuleHandle(),
|
||||
.pName = hit->getEntryPointName(),
|
||||
.module = anyHit->getModuleHandle(),
|
||||
.pName = "main",
|
||||
});
|
||||
}
|
||||
if (hitgroup.intersectionShader != nullptr) {
|
||||
@@ -529,15 +530,15 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
|
||||
.pNext = nullptr,
|
||||
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
|
||||
.generalShader = VK_SHADER_UNUSED_KHR,
|
||||
.closestHitShader = static_cast<uint32>(shaderStages.size() - 1),
|
||||
.closestHitShader = hitIndex,
|
||||
.anyHitShader = anyHitIndex,
|
||||
.intersectionShader = intersectionIndex,
|
||||
});
|
||||
}
|
||||
}
|
||||
{
|
||||
for (auto gfxMiss : createInfo.missShaders) {
|
||||
auto miss = gfxMiss.cast<MissShader>();
|
||||
for (auto gfxMiss : createInfo.missGroups) {
|
||||
auto miss = gfxMiss.shader.cast<MissShader>();
|
||||
shaderStages.add(VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@@ -558,15 +559,15 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
|
||||
}
|
||||
}
|
||||
{
|
||||
for (auto gfxCallable : createInfo.callableShaders) {
|
||||
auto miss = gfxCallable.cast<CallableShader>();
|
||||
for (auto gfxCallable : createInfo.callableGroups) {
|
||||
auto call = gfxCallable.shader.cast<CallableShader>();
|
||||
shaderStages.add(VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_CALLABLE_BIT_KHR,
|
||||
.module = miss->getModuleHandle(),
|
||||
.pName = miss->getEntryPointName(),
|
||||
.module = call->getModuleHandle(),
|
||||
.pName = call->getEntryPointName(),
|
||||
});
|
||||
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
|
||||
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
|
||||
@@ -604,26 +605,51 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
|
||||
|
||||
vkGetRayTracingShaderGroupHandlesKHR(graphics->getDevice(), pipelineHandle, 0, shaderGroups.size(), sbtSize, sbt.data());
|
||||
|
||||
uint32 rayGenSize = align<uint32>(handleSize + createInfo.rayGenGroup.parameters.size(), handleAlignment);
|
||||
Array<uint8> rayGenSbt(handleSizeAligned);
|
||||
std::memcpy(rayGenSbt.data(), sbt.data(), handleSize);
|
||||
std::memcpy(rayGenSbt.data() + handleSize, createInfo.rayGenGroup.parameters.data(), createInfo.rayGenGroup.parameters.size());
|
||||
|
||||
uint64 sbtOffset = handleSizeAligned;
|
||||
|
||||
uint32 maxParamSize = 0;
|
||||
for (auto& hitgroup : createInfo.hitgroups) {
|
||||
for (auto& hitgroup : createInfo.hitGroups) {
|
||||
maxParamSize = std::max<uint32>(maxParamSize, hitgroup.parameters.size());
|
||||
}
|
||||
|
||||
uint64 hitStride = align(handleSize + maxParamSize, handleAlignment);
|
||||
Array<uint8> hitSbt(hitStride * createInfo.hitgroups.size());
|
||||
for (uint64 i = 0; i < createInfo.hitgroups.size(); ++i) {
|
||||
Array<uint8> hitSbt(hitStride * createInfo.hitGroups.size());
|
||||
for (uint64 i = 0; i < createInfo.hitGroups.size(); ++i) {
|
||||
std::memcpy(hitSbt.data() + i * hitStride, sbt.data() + sbtOffset, handleSize);
|
||||
std::memcpy(hitSbt.data() + i * hitStride + handleSize, createInfo.hitgroups[i].parameters.data(),
|
||||
createInfo.hitgroups[i].parameters.size());
|
||||
std::memcpy(hitSbt.data() + i * hitStride + handleSize, createInfo.hitGroups[i].parameters.data(),
|
||||
createInfo.hitGroups[i].parameters.size());
|
||||
sbtOffset += handleSizeAligned;
|
||||
}
|
||||
|
||||
maxParamSize = 0;
|
||||
for (auto& missGroup : createInfo.missGroups) {
|
||||
maxParamSize = std::max<uint32>(maxParamSize, missGroup.parameters.size());
|
||||
}
|
||||
uint64 missStride = align(handleSize + maxParamSize, handleAlignment);
|
||||
Array<uint8> missSbt(missStride * createInfo.missGroups.size());
|
||||
for (uint64 i = 0; i < createInfo.missGroups.size(); ++i) {
|
||||
std::memcpy(missSbt.data() + i * missStride, sbt.data() + sbtOffset, handleSize);
|
||||
std::memcpy(missSbt.data() + i * missStride + handleSize, createInfo.missGroups[i].parameters.data(),
|
||||
createInfo.missGroups[i].parameters.size());
|
||||
sbtOffset += handleSizeAligned;
|
||||
}
|
||||
|
||||
Array<uint8> missSbt(handleSizeAligned);
|
||||
std::memcpy(missSbt.data(), sbt.data() + sbtOffset, handleSize);
|
||||
maxParamSize = 0;
|
||||
for (auto& callableGroup : createInfo.callableGroups) {
|
||||
maxParamSize = std::max<uint32>(maxParamSize, callableGroup.parameters.size());
|
||||
}
|
||||
uint64 callableStride = align(handleSize + maxParamSize, handleAlignment);
|
||||
Array<uint8> callableSbt(callableStride * createInfo.callableGroups.size());
|
||||
for (uint64 i = 0; i < createInfo.callableGroups.size(); ++i) {
|
||||
std::memcpy(callableSbt.data() + i * callableStride, sbt.data() + sbtOffset, handleSize);
|
||||
std::memcpy(callableSbt.data() + i * callableStride + handleSize, createInfo.callableGroups[i].parameters.data(),
|
||||
createInfo.callableGroups[i].parameters.size());
|
||||
sbtOffset += handleSizeAligned;
|
||||
}
|
||||
|
||||
OBufferAllocation rayGenBuffer =
|
||||
new BufferAllocation(graphics, "RayGenSBT",
|
||||
@@ -633,13 +659,15 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
|
||||
.flags = 0,
|
||||
.size = rayGenSbt.size(),
|
||||
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
},
|
||||
VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
},
|
||||
Gfx::QueueType::GRAPHICS);
|
||||
rayGenBuffer->updateContents(0, rayGenSbt.size(), rayGenSbt.data());
|
||||
rayGenBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
|
||||
|
||||
OBufferAllocation hitBuffer =
|
||||
new BufferAllocation(graphics, "HitSBT",
|
||||
@@ -649,13 +677,15 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
|
||||
.flags = 0,
|
||||
.size = hitSbt.size(),
|
||||
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
},
|
||||
VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
},
|
||||
Gfx::QueueType::GRAPHICS);
|
||||
hitBuffer->updateContents(0, hitSbt.size(), hitSbt.data());
|
||||
hitBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
|
||||
|
||||
OBufferAllocation missBuffer =
|
||||
new BufferAllocation(graphics, "MissSBT",
|
||||
@@ -665,17 +695,39 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
|
||||
.flags = 0,
|
||||
.size = missSbt.size(),
|
||||
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
},
|
||||
VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
},
|
||||
Gfx::QueueType::GRAPHICS);
|
||||
missBuffer->updateContents(0, missSbt.size(), missSbt.data());
|
||||
missBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
|
||||
|
||||
|
||||
OBufferAllocation callableBuffer =
|
||||
new BufferAllocation(graphics, "CallableSBT",
|
||||
VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = callableSbt.size(),
|
||||
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
},
|
||||
VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
},
|
||||
Gfx::QueueType::GRAPHICS);
|
||||
callableBuffer->updateContents(0, callableSbt.size(), callableSbt.data());
|
||||
callableBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
|
||||
|
||||
|
||||
ORayTracingPipeline pipeline =
|
||||
new RayTracingPipeline(graphics, pipelineHandle, std::move(rayGenBuffer), handleSizeAligned, std::move(hitBuffer), hitStride,
|
||||
std::move(missBuffer), handleSizeAligned, createInfo.pipelineLayout);
|
||||
new RayTracingPipeline(graphics, pipelineHandle, std::move(rayGenBuffer), rayGenSize, std::move(hitBuffer), hitStride,
|
||||
std::move(missBuffer), missStride, std::move(callableBuffer), callableStride, createInfo.pipelineLayout);
|
||||
PRayTracingPipeline handle = pipeline;
|
||||
rayTracingPipelines[hash] = std::move(pipeline);
|
||||
return handle;
|
||||
|
||||
@@ -14,146 +14,25 @@ using namespace Seele::Vulkan;
|
||||
|
||||
BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateInfo& createInfo)
|
||||
: graphics(graphics), material(createInfo.mesh->referencedMaterial->getHandle()) {
|
||||
matrix = {
|
||||
// createInfo.mesh->transform[0][0], createInfo.mesh->transform[0][1], createInfo.mesh->transform[0][2],
|
||||
// createInfo.mesh->transform[0][3], createInfo.mesh->transform[1][0], createInfo.mesh->transform[1][1],
|
||||
// createInfo.mesh->transform[1][2], createInfo.mesh->transform[1][3], createInfo.mesh->transform[2][0],
|
||||
// createInfo.mesh->transform[2][1], createInfo.mesh->transform[2][2], createInfo.mesh->transform[2][3],
|
||||
1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
|
||||
};
|
||||
VertexData* vertexData = createInfo.mesh->vertexData;
|
||||
MeshData meshData = vertexData->getMeshData(createInfo.mesh->id);
|
||||
Gfx::PShaderBuffer positionBuffer = vertexData->getPositionBuffer();
|
||||
Gfx::PIndexBuffer indexBuffer = vertexData->getIndexBuffer();
|
||||
VkTransformMatrixKHR matrix = {
|
||||
createInfo.mesh->transform[0][0], createInfo.mesh->transform[1][0], createInfo.mesh->transform[2][0],
|
||||
createInfo.mesh->transform[3][0], createInfo.mesh->transform[0][1], createInfo.mesh->transform[1][1],
|
||||
createInfo.mesh->transform[2][1], createInfo.mesh->transform[3][1], createInfo.mesh->transform[0][2],
|
||||
createInfo.mesh->transform[1][2], createInfo.mesh->transform[2][2], createInfo.mesh->transform[3][2],
|
||||
};
|
||||
VkBufferCreateInfo transformBufferInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = sizeof(VkTransformMatrixKHR),
|
||||
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
|
||||
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
};
|
||||
VmaAllocationCreateInfo transformAllocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
OBufferAllocation transformBuffer =
|
||||
new BufferAllocation(graphics, "TransformBuffer", transformBufferInfo, transformAllocInfo, Gfx::QueueType::GRAPHICS);
|
||||
transformBuffer->updateContents(0, sizeof(VkTransformMatrixKHR), &matrix);
|
||||
vertexOffset = vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector4);
|
||||
indexOffset = meshData.firstIndex * sizeof(uint32);
|
||||
primitiveCount = meshData.numIndices / 3;
|
||||
|
||||
VkDeviceOrHostAddressConstKHR vertexDataAddress = {
|
||||
.deviceAddress =
|
||||
positionBuffer.cast<ShaderBuffer>()->getDeviceAddress() + vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector4),
|
||||
};
|
||||
VkDeviceOrHostAddressConstKHR indexDataAddress = {
|
||||
.deviceAddress = indexBuffer.cast<IndexBuffer>()->getDeviceAddress() + meshData.firstIndex * sizeof(uint32),
|
||||
};
|
||||
VkDeviceOrHostAddressConstKHR transformDataAddress = {
|
||||
.deviceAddress = transformBuffer->deviceAddress,
|
||||
};
|
||||
VkAccelerationStructureGeometryKHR geometry = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
|
||||
.pNext = nullptr,
|
||||
.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
|
||||
.geometry =
|
||||
{
|
||||
.triangles =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR,
|
||||
.pNext = nullptr,
|
||||
.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT,
|
||||
.vertexData = vertexDataAddress,
|
||||
.vertexStride = sizeof(Vector),
|
||||
.maxVertex = static_cast<uint32_t>(createInfo.mesh->vertexCount),
|
||||
.indexType = VK_INDEX_TYPE_UINT32,
|
||||
.indexData = indexDataAddress,
|
||||
.transformData = transformDataAddress,
|
||||
},
|
||||
},
|
||||
.flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
|
||||
};
|
||||
VkAccelerationStructureBuildGeometryInfoKHR structureBuildGeometry = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
|
||||
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
|
||||
.geometryCount = 1,
|
||||
.pGeometries = &geometry,
|
||||
};
|
||||
|
||||
const uint32 primitiveCount = meshData.numIndices / 3;
|
||||
|
||||
VkAccelerationStructureBuildSizesInfoKHR buildSizesInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
};
|
||||
vkGetAccelerationStructureBuildSizesKHR(graphics->getDevice(), VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &structureBuildGeometry,
|
||||
&primitiveCount, &buildSizesInfo);
|
||||
|
||||
VkBufferCreateInfo bufferInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = buildSizesInfo.accelerationStructureSize,
|
||||
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
};
|
||||
VmaAllocationCreateInfo bufferAllocInfo = {
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
buffer = new BufferAllocation(graphics, "BLAS", bufferInfo, bufferAllocInfo, Gfx::QueueType::GRAPHICS);
|
||||
|
||||
VkAccelerationStructureCreateInfoKHR blasInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.createFlags = 0,
|
||||
.buffer = buffer->buffer,
|
||||
.offset = 0,
|
||||
.size = buildSizesInfo.accelerationStructureSize,
|
||||
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
|
||||
};
|
||||
VK_CHECK(vkCreateAccelerationStructureKHR(graphics->getDevice(), &blasInfo, nullptr, &handle));
|
||||
|
||||
VkBufferCreateInfo scratchInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = buildSizesInfo.buildScratchSize,
|
||||
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
};
|
||||
VmaAllocationCreateInfo scratchAllocInfo = {
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
OBufferAllocation scratchAlloc =
|
||||
new BufferAllocation(graphics, "ScratchBuffer", scratchInfo, scratchAllocInfo, Gfx::QueueType::GRAPHICS,
|
||||
graphics->getAccelerationProperties().minAccelerationStructureScratchOffsetAlignment);
|
||||
|
||||
structureBuildGeometry.dstAccelerationStructure = handle;
|
||||
structureBuildGeometry.scratchData.deviceAddress = scratchAlloc->deviceAddress;
|
||||
|
||||
VkAccelerationStructureBuildRangeInfoKHR buildRangeInfo = {
|
||||
.primitiveCount = primitiveCount,
|
||||
.primitiveOffset = 0,
|
||||
.firstVertex = 0,
|
||||
.transformOffset = 0,
|
||||
};
|
||||
Array<VkAccelerationStructureBuildRangeInfoKHR*> ranges = {&buildRangeInfo};
|
||||
|
||||
PCommand cmd = graphics->getGraphicsCommands()->getCommands();
|
||||
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &structureBuildGeometry, ranges.data());
|
||||
scratchAlloc->bind();
|
||||
buffer->bind();
|
||||
transformBuffer->bind();
|
||||
cmd->bindResource(PBufferAllocation(transformBuffer));
|
||||
cmd->bindResource(PBufferAllocation(buffer));
|
||||
cmd->bindResource(PBufferAllocation(scratchAlloc));
|
||||
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(transformBuffer));
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(scratchAlloc));
|
||||
// todo: compact
|
||||
}
|
||||
|
||||
BottomLevelAS::~BottomLevelAS() { graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffer)); }
|
||||
|
||||
TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo) {
|
||||
TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo) : graphics(graphics) {
|
||||
Array<VkAccelerationStructureInstanceKHR> instances(createInfo.instances.size());
|
||||
for (uint32 i = 0; i < instances.size(); ++i) {
|
||||
auto blas = createInfo.bottomLevelStructures[i].cast<BottomLevelAS>();
|
||||
@@ -174,28 +53,28 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
|
||||
createInfo.instances[i].transformMatrix[2][2],
|
||||
createInfo.instances[i].transformMatrix[3][2],
|
||||
},
|
||||
.instanceCustomIndex = i,
|
||||
.instanceCustomIndex = 0,
|
||||
.mask = 0xff,
|
||||
.instanceShaderBindingTableRecordOffset = i,
|
||||
.instanceShaderBindingTableRecordOffset = 0,
|
||||
.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR,
|
||||
.accelerationStructureReference = blas->getDeviceAddress(),
|
||||
};
|
||||
}
|
||||
|
||||
instanceAllocation = new BufferAllocation(
|
||||
graphics, "ASInstances",
|
||||
VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = sizeof(VkAccelerationStructureInstanceKHR) * instances.size(),
|
||||
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
},
|
||||
VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
},
|
||||
Gfx::QueueType::GRAPHICS);
|
||||
|
||||
instanceAllocation = new BufferAllocation(graphics, "ASInstances",
|
||||
VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = sizeof(VkAccelerationStructureInstanceKHR) * instances.size(),
|
||||
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
},
|
||||
VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
},
|
||||
Gfx::QueueType::GRAPHICS);
|
||||
instanceAllocation->updateContents(0, sizeof(VkAccelerationStructureInstanceKHR) * instances.size(), instances.data());
|
||||
VkDeviceOrHostAddressConstKHR instanceDeviceAddress = {
|
||||
.deviceAddress = instanceAllocation->deviceAddress,
|
||||
};
|
||||
@@ -203,7 +82,7 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
|
||||
VkAccelerationStructureGeometryKHR geometry = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
|
||||
.pNext = nullptr,
|
||||
.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
|
||||
.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR,
|
||||
.geometry = {.instances =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR,
|
||||
@@ -216,7 +95,7 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
|
||||
VkAccelerationStructureBuildGeometryInfoKHR structureBuildGeometry = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
|
||||
.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
|
||||
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
|
||||
.geometryCount = 1,
|
||||
.pGeometries = &geometry,
|
||||
@@ -294,18 +173,33 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
|
||||
auto cmd = graphics->getGraphicsCommands()->getCommands();
|
||||
vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &buildGeometry, buildRangeInfos);
|
||||
scratchBuffer->bind();
|
||||
|
||||
cmd->bindResource(PBufferAllocation(scratchBuffer));
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(scratchBuffer));
|
||||
|
||||
buffer->bind();
|
||||
cmd->bindResource(PBufferAllocation(buffer));
|
||||
|
||||
instanceAllocation->bind();
|
||||
cmd->bindResource(PBufferAllocation(instanceAllocation));
|
||||
}
|
||||
|
||||
TopLevelAS::~TopLevelAS() {}
|
||||
TopLevelAS::~TopLevelAS() {
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffer));
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(instanceAllocation));
|
||||
}
|
||||
|
||||
RayTracingPipeline::RayTracingPipeline(PGraphics graphics, VkPipeline handle, OBufferAllocation rayGen, uint64 rayGenStride,
|
||||
OBufferAllocation hit, uint64 hitStride, OBufferAllocation miss, uint64 missStride,
|
||||
Gfx::PPipelineLayout layout)
|
||||
OBufferAllocation callable, uint64 callableStride, Gfx::PPipelineLayout layout)
|
||||
: Gfx::RayTracingPipeline(layout), graphics(graphics), pipeline(handle), rayGen(std::move(rayGen)), rayGenStride(rayGenStride),
|
||||
hit(std::move(hit)), hitStride(hitStride), miss(std::move(miss)), missStride(missStride) {}
|
||||
hit(std::move(hit)), hitStride(hitStride), miss(std::move(miss)), missStride(missStride), callable(std::move(callable)),
|
||||
callableStride(callableStride) {}
|
||||
|
||||
RayTracingPipeline::~RayTracingPipeline() {}
|
||||
RayTracingPipeline::~RayTracingPipeline() {
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(rayGen));
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(hit));
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(miss));
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(callable));
|
||||
}
|
||||
|
||||
void RayTracingPipeline::bind(VkCommandBuffer handle) { vkCmdBindPipeline(handle, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline); }
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
#include "Buffer.h"
|
||||
#include "Descriptor.h"
|
||||
#include "Graphics.h"
|
||||
#include "Graphics/Initializer.h"
|
||||
#include "Graphics/RayTracing.h"
|
||||
@@ -12,12 +13,23 @@ class BottomLevelAS : public Gfx::BottomLevelAS {
|
||||
BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateInfo& createInfo);
|
||||
~BottomLevelAS();
|
||||
uint64 getDeviceAddress() const { return buffer->deviceAddress; }
|
||||
constexpr VkTransformMatrixKHR getTransform() const { return matrix; }
|
||||
constexpr uint64 getIndexOffset() const { return indexOffset; }
|
||||
constexpr uint64 getVertexOffset() const { return vertexOffset; }
|
||||
constexpr uint64 getVertexCount() const { return vertexCount; }
|
||||
constexpr uint32 getPrimitiveCount() const { return primitiveCount; }
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
VkAccelerationStructureKHR handle;
|
||||
OBufferAllocation buffer;
|
||||
PMaterialInstance material;
|
||||
VkTransformMatrixKHR matrix;
|
||||
uint64 indexOffset;
|
||||
uint64 vertexOffset;
|
||||
uint64 vertexCount;
|
||||
uint32 primitiveCount;
|
||||
friend class Graphics;
|
||||
};
|
||||
DEFINE_REF(BottomLevelAS)
|
||||
class TopLevelAS : public Gfx::TopLevelAS {
|
||||
@@ -31,13 +43,14 @@ class TopLevelAS : public Gfx::TopLevelAS {
|
||||
VkAccelerationStructureKHR handle;
|
||||
OBufferAllocation instanceAllocation;
|
||||
OBufferAllocation buffer;
|
||||
friend class DescriptorSet;
|
||||
};
|
||||
DEFINE_REF(TopLevelAS)
|
||||
|
||||
class RayTracingPipeline : public Gfx::RayTracingPipeline {
|
||||
public:
|
||||
RayTracingPipeline(PGraphics graphics, VkPipeline handle, OBufferAllocation rayGen, uint64 rayGenStride, OBufferAllocation hit,
|
||||
uint64 hitStride, OBufferAllocation miss, uint64 missStride, Gfx::PPipelineLayout layout);
|
||||
uint64 hitStride, OBufferAllocation miss, uint64 missStride, OBufferAllocation callable, uint64 callableStride,
|
||||
Gfx::PPipelineLayout layout);
|
||||
virtual ~RayTracingPipeline();
|
||||
void bind(VkCommandBuffer handle);
|
||||
VkStridedDeviceAddressRegionKHR getRayGenRegion() {
|
||||
@@ -61,6 +74,15 @@ class RayTracingPipeline : public Gfx::RayTracingPipeline {
|
||||
.size = miss->size,
|
||||
};
|
||||
}
|
||||
VkStridedDeviceAddressRegionKHR getCallableRegion() {
|
||||
return VkStridedDeviceAddressRegionKHR{
|
||||
.deviceAddress = callable->deviceAddress,
|
||||
.stride = callableStride,
|
||||
.size = callable->size,
|
||||
};
|
||||
}
|
||||
VkPipelineLayout getLayout() const { return layout.cast<PipelineLayout>()->getHandle(); }
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
VkPipeline pipeline;
|
||||
@@ -70,6 +92,8 @@ class RayTracingPipeline : public Gfx::RayTracingPipeline {
|
||||
uint64 hitStride;
|
||||
OBufferAllocation miss;
|
||||
uint64 missStride;
|
||||
OBufferAllocation callable;
|
||||
uint64 callableStride;
|
||||
};
|
||||
DEFINE_REF(RayTracingPipeline)
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -21,7 +21,8 @@ Shader::~Shader() {
|
||||
uint32 Seele::Vulkan::Shader::getShaderHash() const { return hash; }
|
||||
|
||||
void Shader::create(const ShaderCreateInfo& createInfo) {
|
||||
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo);
|
||||
auto [kernelBlob, entryName] = generateShader(createInfo);
|
||||
entryPointName = entryName;
|
||||
VkShaderModuleCreateInfo moduleInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
|
||||
@@ -18,7 +18,7 @@ class Shader {
|
||||
constexpr VkShaderModule getModuleHandle() const { return module; }
|
||||
constexpr const char* getEntryPointName() const {
|
||||
// SLang renames all entry points to main, so we dont need that
|
||||
return "main"; // entryPointName.c_str();
|
||||
return "main";// entryPointName.c_str();
|
||||
}
|
||||
constexpr VkShaderStageFlags getStage() const { return stage; }
|
||||
uint32 getShaderHash() const;
|
||||
@@ -27,6 +27,7 @@ class Shader {
|
||||
PGraphics graphics;
|
||||
VkShaderModule module;
|
||||
VkShaderStageFlags stage;
|
||||
std::string entryPointName;
|
||||
uint32 hash;
|
||||
};
|
||||
DEFINE_REF(Shader)
|
||||
|
||||
@@ -25,6 +25,7 @@ using namespace Seele;
|
||||
thread_local Slang::ComPtr<slang::IGlobalSession> globalSession;
|
||||
thread_local Slang::ComPtr<slang::IComponentType> specializedComponent;
|
||||
thread_local Slang::ComPtr<slang::ISession> session;
|
||||
thread_local Array<std::string> entryPoints;
|
||||
|
||||
void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarget target, Gfx::PPipelineLayout layout) {
|
||||
if (!globalSession) {
|
||||
@@ -81,8 +82,9 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
|
||||
moduleMap[moduleName] = loaded;
|
||||
CHECK_DIAGNOSTICS();
|
||||
}
|
||||
|
||||
entryPoints.clear();
|
||||
for (const auto& [name, mod] : info.entryPoints) {
|
||||
entryPoints.add(name);
|
||||
slang::IEntryPoint* entry;
|
||||
moduleMap[mod]->findEntryPointByName(name.c_str(), &entry);
|
||||
components.add(entry);
|
||||
@@ -119,12 +121,15 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
|
||||
// workaround
|
||||
layout->addMapping("pVertexData", 1);
|
||||
layout->addMapping("pMaterial", 4);
|
||||
layout->addMapping("pLightEnv", 3);
|
||||
layout->addMapping("pRayTracingParams", 5);
|
||||
layout->addMapping("pScene", 2);
|
||||
}
|
||||
|
||||
Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& createInfo) {
|
||||
Pair<Slang::ComPtr<slang::IBlob>, std::string> Seele::generateShader(const ShaderCreateInfo& createInfo) {
|
||||
Slang::ComPtr<slang::IBlob> diagnostics;
|
||||
Slang::ComPtr<slang::IBlob> kernelBlob;
|
||||
specializedComponent->getEntryPointCode(createInfo.entryPointIndex, 0, kernelBlob.writeRef(), diagnostics.writeRef());
|
||||
CHECK_DIAGNOSTICS();
|
||||
return kernelBlob;
|
||||
return {kernelBlob, entryPoints[createInfo.entryPointIndex]};
|
||||
}
|
||||
|
||||
@@ -5,5 +5,5 @@
|
||||
|
||||
namespace Seele {
|
||||
void beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarget target, Gfx::PPipelineLayout layout);
|
||||
Slang::ComPtr<slang::IBlob> generateShader(const ShaderCreateInfo& createInfo);
|
||||
Pair<Slang::ComPtr<slang::IBlob>, std::string> generateShader(const ShaderCreateInfo& createInfo);
|
||||
}
|
||||
|
||||
@@ -40,21 +40,21 @@ void Material::init(Gfx::PGraphics graphics) {
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
.descriptorCount = 2000,
|
||||
.bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,
|
||||
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
|
||||
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CALLABLE_BIT_KHR,
|
||||
});
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 1,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
|
||||
.descriptorCount = 2000,
|
||||
.bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,
|
||||
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
|
||||
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CALLABLE_BIT_KHR,
|
||||
});
|
||||
layout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 2,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.bindingFlags = Gfx::SE_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,
|
||||
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
|
||||
.shaderStages = Gfx::SE_SHADER_STAGE_FRAGMENT_BIT | Gfx::SE_SHADER_STAGE_CALLABLE_BIT_KHR,
|
||||
});
|
||||
layout->create();
|
||||
floatBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
|
||||
Reference in New Issue
Block a user