164 lines
5.9 KiB
C++
164 lines
5.9 KiB
C++
#pragma once
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#include "Component/Transform.h"
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#include "Containers/List.h"
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#include "Graphics/Buffer.h"
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#include "Graphics/Command.h"
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#include "Graphics/Descriptor.h"
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#include "MeshData.h"
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#include "Meshlet.h"
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#include <entt/entt.hpp>
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constexpr uint64 MAX_TEXCOORDS = 8;
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namespace Seele {
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DECLARE_REF(MaterialInstance)
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DECLARE_REF(Mesh)
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struct MeshId {
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uint64 id;
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operator uint64() const { return id; }
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std::strong_ordering operator<=>(const MeshId& other) const { return id <=> other.id; }
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bool operator==(const MeshId& other) const { return id == other.id; }
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};
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class VertexData {
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public:
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struct DrawCallOffsets {
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// offset into the instanceData and meshData arrays
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uint32 instanceOffset = 0;
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uint32 textureOffset = 0;
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uint32 samplerOffset = 0;
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uint32 floatOffset = 0;
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};
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struct MeshletCullingInfo {
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uint32_t cull;
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};
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struct BatchedDrawCall {
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PMaterialInstance materialInstance;
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DrawCallOffsets offsets;
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Array<InstanceData> instanceData;
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Array<MeshData> instanceMeshData;
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Array<Gfx::PBottomLevelAS> rayTracingData;
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Array<uint32> cullingOffsets;
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};
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struct MaterialData {
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PMaterial material;
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Array<BatchedDrawCall> instances;
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};
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struct TransparentDraw {
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PMaterialInstance matInst;
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VertexData* vertexData;
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DrawCallOffsets offsets;
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Vector worldPosition;
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};
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void resetMeshData();
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void updateMesh(entt::entity id, uint32 meshIndex, PMesh mesh, Component::Transform& transform);
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void createDescriptors();
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void loadMesh(MeshId id, Array<uint32> indices, Array<Meshlet> meshlets);
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void commitMeshes();
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MeshId allocateVertexData(uint64 numVertices);
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uint64 getMeshOffset(MeshId id) const { return meshOffsets[id]; }
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uint64 getMeshVertexCount(MeshId id) { return meshVertexCounts[id]; }
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virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) = 0;
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virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer) = 0;
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virtual void bindBuffers(Gfx::PRenderCommand command) = 0;
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virtual Gfx::PDescriptorLayout getVertexDataLayout() = 0;
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virtual Gfx::PDescriptorSet getVertexDataSet() = 0;
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virtual std::string getTypeName() const = 0;
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virtual Gfx::PShaderBuffer getPositionBuffer() const = 0;
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Gfx::PIndexBuffer getIndexBuffer() const { return indexBuffer; }
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uint32* getIndexData() const { return indices.data(); }
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Gfx::PDescriptorLayout getInstanceDataLayout() { return instanceDataLayout; }
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Gfx::PDescriptorSet getInstanceDataSet() { return descriptorSet; }
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const Array<MaterialData>& getMaterialData() const { return materialData; }
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const Array<TransparentDraw>& getTransparentData() const { return transparentData; }
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const Array<Gfx::PBottomLevelAS>& getRayTracingData() const { return rayTracingScene; }
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const MeshData& getMeshData(MeshId id) const { return meshData[id]; }
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void registerBottomLevelAccelerationStructure(Gfx::PBottomLevelAS blas) { dataToBuild.add(blas); }
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uint64 getIndicesOffset(uint32 meshletIndex) { return meshlets[meshletIndex].indicesOffset; }
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uint64 getNumInstances() const { return instanceData.size(); }
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static List<VertexData*> getList();
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static VertexData* findByTypeName(std::string name);
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virtual void init(Gfx::PGraphics graphics);
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virtual void destroy();
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struct CullingMapping {
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uint64 instanceId;
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uint32 cullingOffset;
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};
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static CullingMapping getCullingMapping(entt::entity id, uint32 meshIndex, uint32 numMeshlets);
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static uint64 getInstanceCount() { return instanceCount; }
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static uint64 getMeshletCount() { return meshletCount; }
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protected:
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virtual void resizeBuffers() = 0;
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virtual void updateBuffers() = 0;
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VertexData();
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struct MeshletDescription {
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AABB bounding;
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// number of relevant entries in the vertexIndices array
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uint32 vertexCount;
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// number of relevant entries in the primitiveIndices array
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uint32 primitiveCount;
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// starting offset into the vertexIndices array
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uint32 vertexOffset;
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// starting offset into the primitiveIndices array
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uint32 primitiveOffset;
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Vector color;
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// gets added to vertex indices so that they reference the global mesh bool
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uint32 indicesOffset = 0;
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};
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std::mutex materialDataLock;
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Array<MaterialData> materialData;
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Array<TransparentDraw> transparentData;
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std::mutex vertexDataLock;
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Array<MeshData> meshData;
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Array<uint64> meshOffsets;
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Array<uint64> meshVertexCounts;
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Array<MeshletDescription> meshlets;
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Array<uint8> primitiveIndices;
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Array<uint32> vertexIndices;
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Array<uint32> indices;
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struct MeshMapping {
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entt::entity id;
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uint32 meshId;
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auto operator<=>(const MeshMapping& other) const = default;
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};
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static Map<MeshMapping, CullingMapping> instanceIdMap;
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static uint64 instanceCount;
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static uint64 meshletCount;
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Gfx::PGraphics graphics;
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Gfx::ODescriptorLayout instanceDataLayout;
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// for mesh shading
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Gfx::OShaderBuffer meshletBuffer;
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Gfx::OShaderBuffer vertexIndicesBuffer;
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Gfx::OShaderBuffer primitiveIndicesBuffer;
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Gfx::OShaderBuffer cullingOffsetBuffer;
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// for legacy pipeline
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Gfx::OIndexBuffer indexBuffer;
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Array<Gfx::PBottomLevelAS> dataToBuild;
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// Material data
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Array<InstanceData> instanceData;
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Gfx::OShaderBuffer instanceBuffer;
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Array<MeshData> instanceMeshData;
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Gfx::OShaderBuffer instanceMeshDataBuffer;
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Array<Gfx::PBottomLevelAS> rayTracingScene;
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Array<InstanceData> transparentInstanceData;
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Gfx::OShaderBuffer transparentInstanceDataBuffer;
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Array<MeshData> transparentMeshData;
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Gfx::OShaderBuffer transparentMeshDataBuffer;
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Gfx::PDescriptorSet descriptorSet;
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uint64 idCounter;
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uint64 head;
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uint64 verticesAllocated;
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bool dirty;
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};
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} // namespace Seele
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