35 lines
1006 B
C++
35 lines
1006 B
C++
#pragma once
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#include "Enums.h"
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#include "Graphics.h"
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#include "Graphics/RenderTarget.h"
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namespace Seele {
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namespace Vulkan {
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DECLARE_REF(RenderPass)
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struct FramebufferDescription {
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StaticArray<VkImageView, 16> inputAttachments;
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StaticArray<VkImageView, 16> colorAttachments;
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StaticArray<VkImageView, 16> resolveAttachments;
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VkImageView depthAttachment;
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VkImageView depthResolveAttachment;
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uint32 numInputAttachments;
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uint32 numColorAttachments;
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uint32 numResolveAttachments;
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};
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class Framebuffer {
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public:
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Framebuffer(PGraphics graphics, PRenderPass renderpass, Gfx::RenderTargetLayout renderTargetLayout);
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virtual ~Framebuffer();
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constexpr VkFramebuffer getHandle() const { return handle; }
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constexpr uint32 getHash() const { return hash; }
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private:
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uint32 hash;
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PGraphics graphics;
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VkFramebuffer handle;
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Gfx::RenderTargetLayout layout;
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PRenderPass renderPass;
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};
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DEFINE_REF(Framebuffer)
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} // namespace Vulkan
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} // namespace Seele
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