Files
Seele/src/Engine/Graphics/RenderTarget.h
T

134 lines
4.4 KiB
C++

#pragma once
#include "Graphics/Enums.h"
#include "Resources.h"
#include "Texture.h"
#include "Window.h"
namespace Seele
{
namespace Gfx
{
class RenderTargetAttachment
{
public:
RenderTargetAttachment()
{}
RenderTargetAttachment(PTexture2D texture,
SeImageLayout initialLayout,
SeImageLayout finalLayout,
SeAttachmentLoadOp loadOp = SE_ATTACHMENT_LOAD_OP_LOAD,
SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE);
RenderTargetAttachment(PViewport viewport,
SeImageLayout initialLayout,
SeImageLayout finalLayout,
SeAttachmentLoadOp loadOp = SE_ATTACHMENT_LOAD_OP_LOAD,
SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE);
~RenderTargetAttachment();
PTexture2D getTexture() const
{
if(viewport != nullptr)
{
return viewport->getOwner()->getBackBuffer();
}
return texture;
}
SeFormat getFormat() const
{
if(viewport != nullptr)
{
return viewport->getOwner()->getSwapchainFormat();
}
return texture->getFormat();
}
SeSampleCountFlags getNumSamples() const
{
if(viewport != nullptr)
{
return viewport->getSamples();
}
return texture->getNumSamples();
}
uint32 getWidth() const
{
if(viewport != nullptr)
{
return viewport->getWidth();
}
return texture->getWidth();
}
uint32 getHeight() const
{
if(viewport != nullptr)
{
return viewport->getHeight();
}
return texture->getHeight();
}
constexpr SeAttachmentLoadOp getLoadOp() const { return loadOp; }
constexpr SeAttachmentStoreOp getStoreOp() const { return storeOp; }
constexpr SeAttachmentLoadOp getStencilLoadOp() const { return stencilLoadOp; }
constexpr SeAttachmentStoreOp getStencilStoreOp() const { return stencilStoreOp; }
constexpr SeImageLayout getInitialLayout() const { return initialLayout; }
constexpr SeImageLayout getFinalLayout() const { return finalLayout; }
constexpr void setLoadOp(SeAttachmentLoadOp val) { loadOp = val; }
constexpr void setStoreOp(SeAttachmentStoreOp val) { storeOp = val; }
constexpr void setStencilLoadOp(SeAttachmentLoadOp val) { stencilLoadOp = val; }
constexpr void setStencilStoreOp(SeAttachmentStoreOp val) { stencilStoreOp = val; }
constexpr void setInitialLayout(SeImageLayout val) { initialLayout = val; }
constexpr void setFinalLayout(SeImageLayout val) { finalLayout = val; }
SeClearValue clear = { { { 0 } } };
SeColorComponentFlags componentFlags = 0;
protected:
PTexture2D texture = nullptr;
PViewport viewport = nullptr;
SeImageLayout initialLayout = SE_IMAGE_LAYOUT_UNDEFINED;
SeImageLayout finalLayout = SE_IMAGE_LAYOUT_UNDEFINED;
SeAttachmentLoadOp loadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE;
SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_DONT_CARE;
SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE;
SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE;
};
struct RenderTargetLayout
{
Array<RenderTargetAttachment> inputAttachments;
Array<RenderTargetAttachment> colorAttachments;
Array<RenderTargetAttachment> resolveAttachments;
RenderTargetAttachment depthAttachment;
RenderTargetAttachment depthResolveAttachment;
};
struct SubPassDependency
{
uint32 srcSubpass;
uint32 dstSubpass;
SePipelineStageFlags srcStage;
SePipelineStageFlags dstStage;
SeAccessFlags srcAccess;
SeAccessFlags dstAccess;
};
class RenderPass
{
public:
RenderPass(RenderTargetLayout layout, Array<SubPassDependency> dependencies)
: layout(std::move(layout))
, dependencies(std::move(dependencies))
{}
virtual ~RenderPass() {}
RenderPass(RenderPass&&) = default;
RenderPass& operator=(RenderPass&&) = default;
const RenderTargetLayout& getLayout() const { return layout; }
protected:
RenderTargetLayout layout;
Array<SubPassDependency> dependencies;
};
DEFINE_REF(RenderPass)
}
}